INTERIM CRIT the Making of the Stages of Over Ambition

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    The project entitled The Stages of Over Ambition is about the creation o

    Rhea Monroe illustrated by an Animated turnaround.

    The full animation would tell the story of art student Rhea and her strugg

    to achieve her ambitions.

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    Rhea is given a project by her university and decides to give herself an

    overambitious task with little time to do it.

    Her over-ambition lead to procrastination, leaving her no time to create her

    project which resulted in a unsatisfactory version of what she originally

    wanted.

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    In order to get a better idea

    of who and what the main

    character will look like aseries of influence maps

    were created, after which

    various parts of the maps

    were combined together in

    order to get a complete look

    of the character.

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    In order to prepare for production I had to

    design Rhea Monroes Look. This was done by

    sampling sections from each of the influence

    maps.

    I also wanted Rhea to look like an art student

    and decided the best way to do that was to

    exaggerate her features like a fashion drawing

    such as elongating her neck.

    I felt the first set of faces I made didnt have enough character in them,

    started on a second version.

    I felt the style on this version of Rheas head looked more interesting

    exaggerated neck and the un amused look suits Rheas character w

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    After choosing the desired face I created a

    hair variation sheet to help find the hair that

    best displayed her personality and matched

    her face.

    Originally I was going to go with the second

    from the top because it seemed relatively

    easy.

    But I was advised to go with the fourth

    hairstyle on the second row because it

    seemed to match the artistic stereotype of

    an Artist.

    It was created because it reminded me of

    my fashion teacher from secondary school,

    she had a mound of long messy hair on her

    head which made her look as though she

    had no time for her hair because her work

    was more important.

    ( But she still came to school ! )

    I thought that just packed look to the hair

    would be a great match for Rheas

    personality.

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    I also created a body sheet to find the best mix of a stylized but natural looking body. As her look is created from the

    stereotypes about students and creative people her body style is also a slight mimic of fashion drawings.

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    An outfit sheet was made to help find her default look, as well as leaving open the option for her clothes to change if s

    further developed. The far right outfit was chosen to be her default look in the end as the others were seen as impract

    scul tor.

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    Concept Art

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    Detailed Shots

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    The close up shots are to show the detail / style a littleIt also enables the drawings scattered around to be se

    on closer inspection the drawings are actual sketches

    past projects.

    This concept picture is suppose to show someone who

    ambitious in a variety of ways. Rhea is reading a book

    managing ambition by ACU the Artistic Creatives univ

    which is a nod to UCA.

    The mounds of paper scattered around revealing my p

    projects were all projects I showed a bit of over ambitio

    on.

    So really this picture is abit of an autobiographical look

    journey from the start to the present.

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    Zbrush Screenshots

    My pipeline usually involves me creating the base of the character in Zbrush and further developing it in May

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    Maya Screenshots

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    Maya Screenshots

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    Un textured versions of Rheas

    Clothes

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    Creating Rheas Hair was an exciting and tedious job as it was the first time Id attempted making hair in this style. It

    involved a lot of layering and manipulating in order for the final to have as few gaps as possible. In the end I ended u

    adding a lot more layers of hair later on.

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    The hardest parts of the doing the hair were the top parts. Trying to figure out the best way to cover her scalp and

    convincingly adding a mound of huge hair on the back with minimal gaps was quite a task.

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    After creating the hair I textured the hair and rendered it see if it looked convincing. In the top right picture its easy to

    that compared to the first version of her hair I had add a lot more layers to the back to make the main part of the hai

    look too thin in the render.

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    Textured versions of Rheas Clothes

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    Un textured Turnaround

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    Finding the best texture for Rheas face was surprisingly difficult but I found the perfect version in the end.

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    I added detail to The boots and the top in Zbrush.

    Mainly material gathering detail.

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    Rhea

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    Face Texture Sheet Eye Texture Sheet Nail Texture Sheet Body Texture S

    Top Texture Sheet Leggings Texture

    SheetBoots Texture Sheet Boot filler Tex

    Sheet

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    Hair Texture Sheet Hair Alpha Sheet Top Normal Map Top Displaceme

    Boot Normal Map Boot Displacement

    Map

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    I intend to create an animated turnaround which will be achieved by

    finishing the rigging and skinning this week, as well as adding dynamics the hair.

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