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INTRODUCTION OF TRADITIONAL KID GAME FOR ELEMENTARY SCHOOL By : Krisna Sukmaning Palupi Umi Fadlilah DEPARTMENT OF INFORMATICS FACULTY OF COMMUNICATIONS AND INFORMATICS MUHAMMADIYAH UNIVERSITY OF SURAKARTA NOVEMBER 2014

INTRODUCTION OF TRADITIONAL KID GAME FOR ELEMENTARY

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Page 1: INTRODUCTION OF TRADITIONAL KID GAME FOR ELEMENTARY

INTRODUCTION OF TRADITIONAL KID GAME

FOR ELEMENTARY SCHOOL

By :

Krisna Sukmaning Palupi

Umi Fadlilah

DEPARTMENT OF INFORMATICS

FACULTY OF COMMUNICATIONS AND INFORMATICS

MUHAMMADIYAH UNIVERSITY OF SURAKARTA

NOVEMBER 2014

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Page 3: INTRODUCTION OF TRADITIONAL KID GAME FOR ELEMENTARY
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INTRODUCTION OF TRADITIONAL KID GAME FOR ELEMENTARY SCHOOL

Krisna Sukmaning Palupi, Umi Fadlilah

Informatics, Faculty of Communications and Informatics

Muhammadiyah University of Surakarta

E-mail : [email protected]

ABSTRACT

The traditional game is a game that is very fun to play but the existence of the

traditional game now is already replaced by any modern game play that is not required in

complex media just as the traditional game play. Play a traditional game on the computer is a

good idea to keep the traditional game exist and being known by modern children.

In making the application of instructional media, the author uses the method of

SDLC (System Development Life Cycle) comprising the steps of : planning, analysis, design,

implementation, testing and management. Besides, Construct2 is a software engine that has

been chosen to make whole of this instructional media because it does not require a code to

make it and can be easily converted into a mobile games, desktop games, html 5 games to

play in a browser, and many more. As the animation in instructional media to be more

attractive, then the object was created using the software of CorelDraw X4 and as a regulator

of the sound effects is using cool edit pro version 2.

The results of the study by research is forming an interesting learning media and

can be played in a computer because it is been converted into a desktop application. This

application consists of 10 kind of traditional games which deliver in insight and 3 kinds of

games that being simulated. Based on the system testing and the retrieval of data through

questionnaires to the respondents, it shows the results of the percentage of teachers 90 % and

92 % of the students say that this application is interesting.

Keyword: Construct 2, Learning Media, Traditional Game.

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INTRODUCTION

State of Indonesia is very

rich of cultural heritage. Start of

cultural dances, songs, music,

language, art drawing, sculpture,

clothes, even culture of games. In

Indonesia, especially in Java, devoted

to the culture of play, the famous term

was 'dolanan bocah' or 'dolanan anak'.

Dolanan derived from the word

'dolan' which means to play games. In

this case, the word dolan is dolan

which means play, which gets the

suffix -an, thus becoming ‘dolanan’.

The word of dolanan is a verb form of

'play' (to play), as a noun form of

'game' (game play) and 'toys' (toy)

(Vivi Wijayanti, 2008).

‘Dolanan anak’ in Indonesia is

very synonymous with yore. No doubt

that today's children are rarely plays

that such games. No other reason than

because of the popularity of ‘Dolanan

anak’ has begun to erode by the

modern games like play station games,

video games, nintendo, and much

more. Modern game now comes with a

variety of themes, such as wars,

fights, race car, or firing a shot that is

dangerous for children, but very

unfortunate that the popularity of the

modern game is already very far left

the traditional games.

In fact, the presence of

traditional children's games in

Indonesia is not just a regular game,

but there is an important sense of

meaning implied in it. According to

Vivi Wijayanti in her Journal of

“Dolanan Anak dalam Masyarakat

Jawa” (2008 : 20 ), dolanan anak,

defined as children's games, are :

a. A preparatory transform into adults.

b. A game that will produce who loses

and who wins.

c. Embodiment of anxiety and anger.

d. One thing that is not very important

in society.

Indonesian children play should be

no less popular with modern games. Right

now with the internet, traditional

Indonesian games can be helped to live

again. Internet is a medium to deliver

information that can be used in the

preservation of culture and noble values of

Indonesia ( Vivi : 2011). Simulation games

in internet considered very important to

have in order to reintroduce the way of play

traditional game to the modern child's and

the general public can cure homesickness

especially adults who used to love to play

traditional game. Funny and inspirational

look will make children interested in the

game which is actually a form of digitizing

traditional game.

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BASIC THEORY

In this research, there are several

theories that need to be examined in this

study. Some of these terms are as follows :

a. Games

The game is a recreational

activity with the purpose of having fun,

spare time, and light exercise. The

game is usually done alone or together

( group ) ( Haryanto, 2010, page:1 ).

b. Traditional games

Traditional games are

games made by children - elementary

school children. It can play anywhere

in the outdoors, using his body as

media, or surrounding objects crate

stone, wood, and so forth. ( Dik, 2012,

page:1 )

c. Construct 2

Construct 2 is purely an HTML5 game-

making tool. Unlike Game Maker, it is

quite limited on platforms which can

release to. But, that’s not necessarily a

bad thing if people only planning on

releasing it on the web or mobile

devices that support HTML5.

Nowadays, there are also a ton of great

HTML5 games available now. Games

like HexGL and Cut the Rope show

just what’s possible with HTML5 when

put into the right hands. (Dustin

Triplett,page:1)

d. Corel draw

Corel draw is the application program

from Corel Corporation that has the

graphics processing capabilities in

terms of forming a new object, forming

a new text, combine object, combining

object with text, and cutting object, so

that could be use in making a design

for some logo, business card design,

advertising design, or t- shirt. Corel

draw is a vector graphics program with

a base or a line, but can also process

images in the basis of actual bitmap. (

Ardi Wasila Chandra, 2014, page : 1 )

e. Format factory

Format factory is an application to

convert and audio, video, or image file.

The advantages offers are support

multimedia file format which is fairly

complete and option of output setting is

adjustable as the user desire. Option

can be high, standard, or low, and there

is also an option that can be customized

which certainly will affect the

magnitude and quality of the resulting

file. Format Factory is also made to be

compatible with the format used in

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today’s gadgets, ranging from tablet,

smart phones to digital cameras.

METODOLOGY OF RESEARCH

The author uses the method of

SDLC (System Development Life Cycle) in

making this research. The stages of the

research can be seen in Figure 1.

Gambar 1. Flowchart of Research

The initial phase is to analyze the

needs. In this case is includes any hardware

and software which required.

The second stage of the processes is

collecting required data. The collected

data’s are includes the variety of data based

on the need from the first phase. Data

collection is related to the needs of making

the instructional media and information

about the traditional games from central

Java and information about how to play the

games.

The third stage is to ensure the

completeness of the wide variety of existing

data from the observation through the

Internet and related journals about

traditional games and how to make the

instructional media. If it doesn’t complete

yet, researches returned into the second

phase.

The four stages, researchers began to

design and build the application with the

data which already collected. The

application is designed by the software of

Construct 2 which very well to create the

instructional media and its games

simulations.

The fifth stage is testing the

application to determine whether the

application is running smoothly, if it is not,

then researchers will repeat the stage in

manufacture of application.

The sixth stage is the implementation

of the application. To test this application,

Report

Display

Analysis

End

Test Application

Application Run Well

Start

Requirement Analysis

Data Collection

Data Completed ?

Design and Built Application

No

No

Yes

Yes

Page 9: INTRODUCTION OF TRADITIONAL KID GAME FOR ELEMENTARY

researchers choose SD IT Taqqiya

Rassyida, Kartasura.

The last stage is the making of report.

The authors report the result of research

that have been done.

RESULT

The results of this research are the

creation of a learning application for

children, especially children who are still at

primary school level. The contents of this

application is a traditional children's

insights which is consist of 10 kinds of kids

games such as bekel, jaranan, kelereng,

gobak sodor, egrang, benthik, engklek,

cublak cublak suweng, bentengan, and

dakon. In addition, this application add 3

simulation of games which play in digital

form so that children can quickly

understand how to play this game, three

kinds of games are dakon, kelereng and

gobak sodor.

SYSTEM TESTING

System testing is divided into three

kind of test :

1. Internal Testing

Intenal testing is a test done by the

author in a way to run the application after

the author finishes make this application.

The table testing system is shown in table 1

below.

From the table 1 above, it’s seen that

the progress bar when opening the

application runs smoothly, animation

images run smoothly in each page, audio

goes poorly because of the lack of clarity in

the audio volume in comparison with the

volume of the audio narration backsound so

that narrative voice sounded less clear,

loading when opening the menu runs well,

loading when the openingthe games are run

well but when the game already run it goes

slowly because of some problems inside the

rules, loading when displaying the material

goes smoothly with no system wait, and the

accurasy of cursor is run very well.

No. Testing Item Condition

Good Enough Less

1. Progress bar √

2. The smoothness of animation image

3. The smoothness of audio play

4. Loading process while opening the menu

5. Loading process of the game

6. Loading process of material

7. The accuracy of the cursor

Table.1 Internal Testing Result

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2. External Testing / User

Testing applications of instructional

media “Introducing Traditional Game for

Elementary school " performed at the

Taqqiya Rasyida Elementary School,

Ngemplak, Kartasura. The researches run

the application in front of the students in

grade 2 by the number of students by 35

people and the number of teachers by 6

person. The table testing system by

teachers and students is shown in table 2

and 3 below.

Table 2. Questionare Result of Teachers

Legend :

5 : Strongly Agree

4 : Agree

3 : Neutral

2 : Disagree

1 : Strongly Disagree

Statement :

P1 : The displays of the media

are interesting.

P2 : The games are interesting.

P3 : The application is easy to

understand by user

P4 : Students like the

application

P5 : Application run well

P6 : Teachers want to introduce

the traditional game and

teach how to play it after

seeing this application.

Table 3. Questionare Result of Students

No Nama Pernyataan

P1 P2 P3 P4 P5 P6

1 Sha’ib Raif

Musaib 5 5 5 5 4 5

2 Humam 4 5 4 5 3 5

3 Haidar 5 5 4 5 5 4

4 Riza 5 5 4 5 4 4

5 Rahma 5 5 4 5 5 5

6 Muhammad N.

Faiz 5 5 4 4 5 5

7 Faza 4 5 4 4 3 5

8 Citra 3 4 4 4 4 4

9 Khansa Viska L 4 2 4 4 4 4

10 Zufar 5 5 4 5 4 4

Statement :

P1 : The displays of the media are

interesting.

P2 : The games are interesting.

P3 : The application is easy to

understand by user

P4 : Students like the application

P5 : Application run well

P6 : Students want to play traditional

games after seeing this

application.

Based on the percentage of

respondents to answer each question in the

questionnaire to calculate the percentage of

No Name Statement

P1 P2 P3 P4 P5 P6

1 Citra Kumala Dewi

4 4 5 5 3 3

2 Ririn Rahayu 5 5 4 4 3 5

3 Munawarah Tri Handayani

5 4 4 4 4 4

4 Endang Novi 4 4 4 4 4 4

5 Siti Purwanti 5 4 4 4 4 4

6 Tria Susanti 4 4 5 4 4 3

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respondent group and can be displayed in

graphical form, so it can be formulated as

equation 4.1 to equation 4.4. Here the

number of teacher’s assessment is shown in

Table 4 and the percentage of teacher’s

assessment in the figure of 1

Table 4 Number of Teachers Assesment.

No State

ment

Number of Answer Juml

ah

Skor

Persent

ase SS

S

N

TS

STS

1 P1 3 3 0 0 0 27 90%

2 P2 1 5 0 0 0 25 83%

3 P3 2 4 0 0 0 26 86%

4 P4 1 5 0 0 0 25 83%

5 P5 0 4 2 0 0 22 73%

6 P6 1 3 2 0 0 23 76%

Figure 1 Percentage of Teachers Assesment

Based on the percentage of

respondents to answer each question in the

questionnaire to calculate the percentage of

respondent group and can be displayed in

graphical form, so it can be formulated as

equation 4.1 to equation 4.4. Here the

number of student’s assessment is shown in

Table 5 and the percentage of student’s

assessment in the figure of 2.

Table 5 Number of Students Assesment.

No Perny

ataan

Jumlah Jawaban Juml

ah

Skor

Persent

ase

S

S

S

N

T

S

ST

S

1 P1 6 3 1 0 0 46 92%

2 P2 8 1 1 0 0 47 94%

3 P3 1 9 0 0 0 41 82%

4 P4 6 4 0 0 0 46 92%

5 P5 3 5 2 0 0 41 82%

6 P6 5 5 0 0 0 45 90%

Figure 2 Percentage of Students Assesment

3. Comparison

Testing of the system is done by

comparing the application of

introduction Traditional kid games

applications with application of Hom

Pim Pah which also a media

introduction of Traditional Games.

Both applications shall be identified for

less and more. The view of the

Page 12: INTRODUCTION OF TRADITIONAL KID GAME FOR ELEMENTARY

Table 6 Comparison of Application

comparison is explain at the table 6

below.

Legend:

1. Display the Aplication of

Introduction Traditional Kid Games

is quite interesting, but views of

hompimpah application are more

attractive.

2. Aplication of Introduction

Traditional Kid Games has more

menu option than the application of

Hom Pim Pah.

3. Aplication of Introduction

Traditional Kid Games run in

personal computer while Hom Pim

Pah run in android platform

4. Aplication of Introduction

Traditional Kid Games reviews only

Only traditional games originating

from Central Java while the review

of the application of hompimpah

reviews all game from Indonesia.

CONCLUSION

1. Has been created an application to

introduce traditional games for kid

as the learning media to introduce

them how to play it by a computer.

2. The application consists of 10 kind

of traditional games which deliver

in insight and 3 kinds of games

that being simulated.

3. Based on the system testing and

the retrieval of data through

questionnaires to the respondents,

it shows the results of the

percentage of teachers 90 % and

92 % of the students say that this

application is interesting, the

percentage of teachers 83 % and

94 % of students said they had that

game in this exciting application ,

the percentage of 86 % of teachers

and 82 % of the students say that

this application is easy to

understand , and the percentage of

teachers of 83 % and 92 % of

students say that teachers and

students like the application

4. Based on the result of data from the

respondents, it can be concluded

with a percentage of 73 % of

Comparison

Aplication of Introduction

Traditional Kid Games

Hom Pim Pah

View The design is quite interesting, less animation

The design is interesting, less animation

Menu

Materi, game, referensi, profil, petunjuk Material, games, references, profil, and guidance.

Materi, profile,petunjuk Material, profile, and guidance

Scope of Materials

Only traditional games originating from Central Java

The entire game in Indonesia

Material

There are 10 games with an insights and 3 pieces of game that being simulated

Only show the insight of the game

Platform Dekstop Android

Loading Quite Smoothly Smoothly

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teachers and 82 % the percentage

of students say that the application

was run well and the percentage of

teachers 76 % and 90 % of

students that teachers want to

teach the children traditional

games and children’s want to play

the traditional game after seeing

this application.

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REFERENCES

Anonim. 2013 “Bekel” Include In <http://dolananndeso.blogspot.com/p/bekel.html>

[Accessed at September 9th 2014]

Cahyono, Nuri. 2011 “Permainan Jaranan” Include In <http://permata-

nusantara.blogspot.com/2011/02/jaranan.html> [Accessed at September 10th 2014]

Nur Fajri, Aufar And Khusna Ismail, Adhi and Purnomo, S.Kom., M.Kom., Fredy 2013

“Aplikasi Permainan Casual Game \"Becak Pursuit\" Berbasis Html 5.”

Undergraduate thesis, BINUS.

Priliyatini, Veni. 2007 “Rancang Bangun Aplikasi Game Dakon Dengan J2se 5.0” Skripsi.

Universitas Islam Indonesia [Accessed at September 28th 2013].

Septyono, Ari 2013 “ Pembuatan Game Budaya dengan Macromedia Flash 8 “ Skripsi,

Universitas Muhammadiyah Surakarta, Surakarta.

Wijayanti, Vivi 2008 “ Dolanan Anak dalam Masyaraka Jawa “ Jurnal Nilai Pendidikan

Analisis. Universitas Indonesia

Zone, Valiant. 2014 “Nostalgia Permainan Gobak Sodor atau Galah Asin” Include In

<http://era90.blogspot.com/2014/03/nostalgia-permainan-gobak-sodor-

galahasin.html> [ Accessed at September 10th 2014 ]

Page 15: INTRODUCTION OF TRADITIONAL KID GAME FOR ELEMENTARY

BIOGRAPHY

Name : Krisna Sukmaning Palupi

NIM : L200102005

Place of Birth : Boyolali

Date of Birth : June 9th 1992

Gender : Female

Religion : Islam

Education : S1

Department/Faculty : Department of Informatics/Communications and Informatics

Higher Education : Universitas Muhammadiyah Surakarta

Home Address : Komp. Surya Sejahtera Langgeng 1 Blok C No 6. Sungai Sipai,

Martapura, Kalimantan Selatan.

Phone Number : 087815753667

Email : [email protected]