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8/29/2019 1 Introduction to Agile J.D. Meier

Introduction to Agile J.D. Meier...Scrum at a Glance Product Backlog Sprint Backlog Retrospective Potentially Shippable Product Increment Sprint 1-4 Weeks 24 Hours Sprint Planning

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Page 1: Introduction to Agile J.D. Meier...Scrum at a Glance Product Backlog Sprint Backlog Retrospective Potentially Shippable Product Increment Sprint 1-4 Weeks 24 Hours Sprint Planning

8/29/2019 1

Introduction to Agile

J.D. Meier

Page 2: Introduction to Agile J.D. Meier...Scrum at a Glance Product Backlog Sprint Backlog Retrospective Potentially Shippable Product Increment Sprint 1-4 Weeks 24 Hours Sprint Planning

About J.D. Meier

J.D. Meier …

▪ Director of Digital Business Transformation

▪ I help business leaders reimagine how to shape the future

▪ As a hobby and passion, I study success patterns

Blogs▪ J.D. Meier: http://jdmeier.com

▪ Sources of Insight: http://SourcesOfInsight.com

2

Page 3: Introduction to Agile J.D. Meier...Scrum at a Glance Product Backlog Sprint Backlog Retrospective Potentially Shippable Product Increment Sprint 1-4 Weeks 24 Hours Sprint Planning

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Goals

1. Take a walk through the big 3 (XP, Scrum, and Kanban)

2. Build a shared vocabulary for Agile

3. Learn simple mental models for Agile

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Agile vs. Waterfall

Waterfall Agile

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What is Agile

Agile is a framework of values and principles to manage teams and projects.

Agile is an alternative approach to traditional project management. It embraces

change while traditional project management fights change.

People across functional teams work together as one team, rather than different

groups working in phases or stages.

More human communication, interaction, and face-to-face.

Continuous feedback from users and stakeholders.

Iterations, shorter development cycles, and more frequent releases.

Visibility of progress and transparency of process.

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Individuals and interactionsover Processes and tools

Working softwareover Comprehensive documentation

Customer collaborationover Contract negotiation

Responding to changeover Following a plan

Agile Values

http://www.agilemanifesto.org

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12 Agile Principles

1. Our highest priority is to satisfy the customer through early and continuous delivery

of valuable software.

2. Welcome changing requirements, even late in development. Agile processes harness change for

the customer's competitive advantage.

3. Deliver working software frequently, from a couple of weeks to a couple of months, with a

preference to the shorter timescale.

4. Business people and developers must work together daily throughout the project.

5. Build projects around motivated individuals. Give them the environment and support they need,

and trust them to get the job done.

6. The most efficient and effective method of conveying information to and within a development

team is face-to-face conversation.

7. Working software is the primary measure of progress.

8. Agile processes promote sustainable development. The sponsors, developers, and users should be

able to maintain a constant pace indefinitely.

9. Continuous attention to technical excellence and good design enhances agility.

10. Simplicity--the art of maximizing the amount of work not done--is essential.

11. The best architectures, requirements, and designs emerge from self-organizing teams.

12. At regular intervals, the team reflects on how to become more effective, then tunes and adjusts

its behavior accordingly.

Flowing continuous value, continuous learning, and empowering people.

http://www.agilemanifesto.org

Page 8: Introduction to Agile J.D. Meier...Scrum at a Glance Product Backlog Sprint Backlog Retrospective Potentially Shippable Product Increment Sprint 1-4 Weeks 24 Hours Sprint Planning

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Why Agile1. Increase customer involvement which can build empathy

and reduce do-overs and rework

2. Learn faster which means you can adapt to change

3. Improve quality through focus

4. Reduce risk through shorter feedback loops and

customer interaction

5. Simplify by getting rid of overhead and waste

6. Reduce cycle time through timeboxing and parallel

development

7. Improve operational awareness through transparency

8. Drive process improvement through continuous

improvement

9. Empower people through less mechanics and more

interaction, continuous learning, and adaptation

10. Flow more value through more frequent releases and

less “big bang”

Page 9: Introduction to Agile J.D. Meier...Scrum at a Glance Product Backlog Sprint Backlog Retrospective Potentially Shippable Product Increment Sprint 1-4 Weeks 24 Hours Sprint Planning

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Extreme Programming (XP)

Page 10: Introduction to Agile J.D. Meier...Scrum at a Glance Product Backlog Sprint Backlog Retrospective Potentially Shippable Product Increment Sprint 1-4 Weeks 24 Hours Sprint Planning

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1. Coding Standards

2. Collective Ownership

3. Continuous Integration

4. On-Site Customer

5. Pair Programming

6. Planning Game

7. Refactoring

8. Short Releases

9. Simple Design

10.Sustainable Pace (40 Hour Week)

11.System Metaphor

12.Test-Driven Development

12 Practices of Extreme Programming (XP)

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Extreme Programming (XP) at a Glance

Exploration

Architectural

Spikes

Spikes

Continuous Integration

Acceptance

Tests

Small

Releases

System Metaphor

Stories

Iteration Planning Iteration

Pair Programming

Development Testing

Collective

CodebaseTests

Estimates

StoriesStories

StoriesStories

Stories

Customer

Approval

Release

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Scrum

Page 13: Introduction to Agile J.D. Meier...Scrum at a Glance Product Backlog Sprint Backlog Retrospective Potentially Shippable Product Increment Sprint 1-4 Weeks 24 Hours Sprint Planning

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Scrum Practices

Roles

• Product Owner

• Development Team

• Scrum Master

Artifacts

• Product Backlog

• Sprint Backlog

• Increment

• Burn down Chart

• Product Planning

• Sprint

• Sprint Planning Meeting

• Daily Scrum

• Sprint Review

• Sprint Retrospective

Activities

Page 14: Introduction to Agile J.D. Meier...Scrum at a Glance Product Backlog Sprint Backlog Retrospective Potentially Shippable Product Increment Sprint 1-4 Weeks 24 Hours Sprint Planning

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Scrum at a Glance

Product Backlog Sprint Backlog

Retrospective

Potentially Shippable

Product Increment

Sprint

1-4 Weeks

24

Hours

Sprint

Planning

Daily

Scrum

Sprint Review

Page 15: Introduction to Agile J.D. Meier...Scrum at a Glance Product Backlog Sprint Backlog Retrospective Potentially Shippable Product Increment Sprint 1-4 Weeks 24 Hours Sprint Planning

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Kanban

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Kanban Practices

1. Visualize the Workflow

2. Limit WIP (Work in Progress)

3. Measure the Lead Time

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Kanban at a Glance

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Start Simple

You Can Easily Adapt the Flow of the Process to

Better Reflect What You Do and Gain More Visibility

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Favorite Ideas from Agile

Page 20: Introduction to Agile J.D. Meier...Scrum at a Glance Product Backlog Sprint Backlog Retrospective Potentially Shippable Product Increment Sprint 1-4 Weeks 24 Hours Sprint Planning

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1. Personalized process that's adaptable

2. Customer focus / customer connection

3. People centric over doc centric

4. Embracing change versus fighting it

5. Pairing up on problems

6. Reducing the risk of failure

7. Shorter feedback loops

8. Continuous build

9. Continuous value

10. From “Push” to “Pull”

The Short-List

These are a few of my favorite things …

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Where to Go for More

Agile Manifesto - http://www.agilemanifesto.org

https://www.scrum.org/Portals/0/Documen

ts/Scrum%20Guides/Scrum_Guide.pdfThe Scrum Guide (PDF) -

http://www.crisp.se/file-uploads/Kanban-

vs-Scrum.pdf

Kanban Vs. Scrum (PDF) -

Scrumban: Essays on Kanban Systems for Lean Software Development, by Corey Ladas

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Q & A

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“Done Done”