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Introduction to Games in Education, Part II. Mark Wagner Coordinator Educational Technology [email protected]. Hard Fun. Welcome. Welcome A message from the future… Introductions…. Introductions. Name, Site, Grade/Subject What is something you hope for in the future of education? - PowerPoint PPT Presentation
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Introduction to Games in Education, Part II
Mark WagnerCoordinator Educational Technology
Hard Fun
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Welcome
Welcome A message
from the future…
Introductions…
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Introductions
Name, Site, Grade/Subject
What is something you hope for in the future of education?
What role for yourself do you see in that future?
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Review of Part 1: Constructivism
Jean Piaget Seymour Papert David H. Jonassen QuickTime™ and a
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Review of Part 1: Games and Learning
Marc Prensky James Paul Gee Clark Aldrich
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Overview of Part 2: Social Constructivism
John Dewey Lev S. Vygotsky Jerome Bruner
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Overview of Part 2: Games and Learning
David Shaffer Kurt Squire Constance
Steinkuehler
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John Dewey
Experience and Education
Democracy and Education
Experimental Schools
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Lev S. Vygotsky
Experience is Social
Development is Social
The Zone of Proximal Development (ZPD)
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Jerome Bruner
A Theory of Instruction
The Process of Education
The Culture of Education
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David Williamson Shaffer
Epistemic Games Simulation
Prototypes Ubiquitous
Gaming / Augmented Reality
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Kurt Squire
Civilization III at Indiana University
Prototypes at MIT Games, Learning,
and Society at University of Wisconsin - Madison
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Constance Steinkuehler
Massively Multiplayer Online Role Playing Games (MMORPGs)
Ethnographies Games, Learning
and Society Conference
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Constructivism
Rejects objectivism
Meaning making Learning by doing
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Motivation
Engagement Challenge Reward
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Context-Embedded
Authentic purpose
Social context Learn by doing
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Inquiry-Driven
Curiosity Discovery Individualized
and student centered
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Socially Negotiated
Meaning making Collaborative
Learning Cooperation and
Competition
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Social Change
John Dewey Lev S. Vygotsky Jerome Bruner
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Social Change (Cont.)
Shaffer Squire Steinkuehler
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Social Change (Cont.)
Serious Games Games for
Change Games for Health
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Play
Unrealizable Tensions
Developmental Importance
Freedom & Growth
Paradoxes of Play
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Play (Cont.)
Games involve rules
Play v. Work Work + Play = Art Importance of
Narrative
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21st Century Skills
Digital age literacies
Inventive thinking Effective
communication High productivity
Role of the Teacher
Into: Prerequisites and perspective
Through: Coach and facilitator
Beyond: Reflection and encouragement
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Role of the Teacher (Cont.)
Prensky: If you have a good enough game you don’t need a teacher.
Prensky: It is up to teachers and parents to provide balancing messages.
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Break
(10 Minutes)
Hands-On:Anarchy Online
MMORPG Free & No Credit
Card Required Experience what
your students experience…
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Reflection
What was your experience like as a player?
What relationships do you see between the game you played and the theories we discussed?
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What can you use on Monday?
Web Based Games Commercial Off the
Shelf Games Mods Commercial Games
for Education Games for Change
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Web-based Games
Browser based
Mostly FREE
Engaging and content related
Great for younger students
Commercial Off the Shelf (COTS) Games
Civilization III & IV The Sims 1 & 2 Sim City… Age of Mythology… Zoo Tycoon… Myst And more!
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Mods
Neverwinter Nights
Unreal Tournament
Half-Life The Sims And more…
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Commercial Games for Education
Making History Dimenxian 3D Language Prototypes at MIT
and UW Madison
Games for Change
Food Force PeaceMaker Peter Packet And more!
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Create Your Own Games
Flash Games Garage Games Many others,
even open source tools!
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Think, Pair, Share
What are some possible uses for games in your class?
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Reflection
How has your answer to these questions changed? What is something you hope for
in the future of education? What role for yourself do you see
in that future? What are your first steps?
Evaluation
http://edtech.ocde.us/surveys/ Thank you for attending! Contact Me:
Mark Wagneremail:[email protected]
IM: markwagnerim (AIM)Blog: edtechlife.com