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Introduction toObject Oriented
DesignVersion 1.1
Topics
Designing Your Own ClassesAttributes and BehaviorsClass DiagramsSequence Diagrams
Objectives
At the completion of this topic, students should be able to:
Design classes for use in a C# programExplain the difference between a class and an objectExplain what attributes and behaviors areExplain the terms encapsulation and data hidingCreate accurate class diagrams using UML Create a sequence diagram
Motivation
We have worked on a couple of Bowling Team Programs.
We have worked on a couple of Bowling Team Programs.
In these program we had a lot of data associatedWith a bowling team … * bowling scores * names of bowlers * number of people on the teamAnd operations that we wanted to perform on the data * read scores from a file * sort the scores in order * find the average score * output the scores
We have worked on a couple of Bowling Team Programs.
If you wrote any methods to do these operations, youprobably found yourself passing lots of data around asparameters to the methods.
Wouldn’t it be nice if we could keep the data for abowling team all in one place, and make the methodsthat work on the data easier to write?
We can, if we use objects!
Objects
Key Concept
An object often models things in the real world
Bowling Team
Real world objects have attributes
An object’s attributes describe its“state of being”
depending upon the application, some attributes are more important than others
occupation
Average
heightShirtcolor
Real world objects have attributes
For our application, we are interested in
Number of team members
Their bowling scores
The bowlers names
An object also has behaviors
behaviors define how you interact with the object
Find the highest/lowest/average score
Record their
names
Record their scores
Sort the scores
An Object’s Attributes and Behaviors Should Work Together
this is called cohesion
An Object’s Attributes and Behaviors Should Work Together
Cohesion means that methods and data worktogether, for example, read bowling scores from a file.
A Class is a blueprint that a programuses when it creates an object.
A class reserves no space in memory
When an object is created from the classblueprint, memory is reserved to hold the
object’s attributes.
An object is known as an instance of the class.
Each object has it’s own space for data.
A class is said to be an abstraction of thereal world object that we are modeling.
EncapsulationBowling Team object
readFile( )
namesscores
calling method
we should not allow codeoutside of the object to reach in and change the data directly. Instead, we call methods in theobject to do it for us.
member data is declared as private
member methods are declared as public
public and private are called access modifiers
We use a UML Class Diagram to documentthe data and methods contained in
our class.
Bowling Team
A UML class diagram is usedto describe a class in a very preciseway.
A class diagram is a rectangle.
At the top of the rectangle is theclass name. A line separates theclass name from the rest of thediagram.
class BowlingTeam{}Code represented by the UML diagram
BowlingTeam
- numberOfBowlers: intFollowing the class name we writethe data members of the class. Aline separates the data membersfrom the rest of the diagram.
access modifier:+ public- private
data member name
data type
class BowlingTeam{ private int numberOfBowlers;}Code represented by the UML diagram
Following the class name we writethe data members of the class. Aline separates the data membersfrom the rest of the diagram.
class BowlingTeam{ private int numberOfBowlers; private int[ ] scores; private string[ ] names;}Code represented by the UML diagram
BowlingTeam
- numberOfBowlers: int- scores: int[ ]- names: string[ ]
+ ReadScores( ): void
Following the data members, wewrite the member methods.
access modifier + public - private
method name
parameters
return type
class BowlingTeam{ private int numberOfBowlers; private int[ ] scores; private string[ ] names; public void ReadScores( ){ }}Code represented by the UML diagram
BowlingTeam
- numberOfBowlers: int- scores: int[ ]- names: string[ ]
Following the data members, wewrite the member methods.
class BowlingTeam{ private int numberOfBowlers; private int[ ] scores; private string[ ] names; public BowlingTeam(){ } public void ReadScores(){ } public void SortScores(){ } public void DisplayScores( ){ }}Code represented by the UML diagram
+ ReadScores( ): void + SortScores( ): void + DisplayScores( ): void
BowlingTeam
- numberOfBowlers: int- scores: int[ ]- names: string[ ]
It is important that class diagrams be drawnprecisely and that they conform to the form
shown in these examples.
Class diagrams are static. They describe how a class looks.
To show how objects interact with oneanother as a program executes, we
use a Sequence Diagram.
Consider an Application that contains Book objectsAnd Order objects. They might interact as shown:
anOrder aBook
getTitle
getPrice
calcSalesTax
anOrder aBook
getTitle
getPrice
calcSalesTax
The boxes along the top are objects
anOrder aBook
getTitle
getPrice
calcSalesTax
These lines represent messages beingsent from one object to another
anOrder aBook
getTitle
getPrice
calcSalesTax
These lines represent responses(return values)
anOrder aBook
getTitle
getPrice
calcSalesTax
This is a message that the object sends to itself
Practice
Design a class that represents “Integer” objects.
What are the data members of the class?
Design a class that represents “Integer” objects.
Suppose we want methods to set the integer value in the object retrieve the integer value in the object retrieve the reciprocal of the value in the object
Create the UML class diagramInteger
Design a class that represents “StudentInfo” objects.You could use an object of this class to hold thestudent information you print out at the beginningof each of your programming projects.
What are the data members of the class?
Design a class that represents “StudentInfo” objects.
Suppose we want methods to set the name, course, and section values in the object retrieve the name, course and section values from the object output the data in the student object
Create the UML class diagram
StudentInfo
Design a class that represents a car.The important attributes of a car for thisapplication are how much gas it has in its tank,and what kind of mileage (mpg) it gets.
We need member methods (behaviors) that provide the following:- Create a Car object with a given mpg rating- add n gallons of gas to the tank- drive the car y miles- report on how much gas is in the tank
Car
Design a class that represents a student. The important properties of a student for this application are the student’s name, and the scores for two quizzes (10 pts possible on each) and two exams (100 pts possible on each).
We need member methods that• Create a student object – set all scores to zero• Save the score for quiz 1• Save the score for quiz 2• Save the score for exam 1• Save the score for exam 2• Calculates the student’s percent of points possible
Create the UML class diagram
Student
Checking Account
Create the UML class diagram
Checking Account
PayCheck
Create the UML class diagram
Paycheck