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Introduction to Virtual Worlds
Dr.s. C. Candace Chou & Rama HartSchool of Education
University of St. Thomas
Chientzu Candace Chou, Ph.D.
Yiyi Levee (SL)
Associate Professor in Learning Technology
Research interests: pedagogy of virtual worlds teaching and learning, learner interaction
Rama Kaye Hart, Ph.D.
• Kirinkay Nikitin (SL)
• Assistant Professor in Organization Learning and Development
• Research Interests:
Virtual team dynamics and effectiveness; workplace relationships; interpersonal communication in groups
Introduction
Why
What & WhereSecond Life Places to visit
How
Your Experience in Virtual Worlds
Brand-new to it?
Tried it?
Experienced with it?
Using it for training?
•Never heard of it?
•Tried it?
•Experienced with it?
•Using it for training?
What is 3D Virtual World
Three-dimensional learning environments that allow participants to represent themselves with an avatar to interact with other avatars and to offer opportunities to create authentic learning contexts.
Why
Types of Learning
Webvolution
Kapp & O’Driscoll, 2010
Formal Learning
Informal Learning
Learning in 2D
Learning in 3D
Organizational Applications
Corporate training
Recruiting and new hire orientation
Team building and leadership training
Enterprise collaboration
Commerce, marketing, and other applications
Educational ApplicationsCreating online communities for professional development
Engage science-based activities while promoting socially responsive behavior
Understand and experience history by immersing emotionally and politically in a historical context
Provide an environment for programming and collaboration
Dieterle, E., & Clarke, J. (2008).
Affordances of Virtual Worlds
Affordance Extended CapabilityCommunication/community Voice, chat, SL groups, searchEmbodied social presence 3-D perspective on avatars
(oneself & others)Building/engineering/design/sculpting
Highly flexible robust tools & training
Animation and scripting Motion, behaviors, sensors, lighting, sound
Data visualizations & simulations
Modeling, infinite scale, micro/macro, role-play, spreadsheet conversion, historical, art
Sound & spatial relationships Example: reflexive architecture, avatar orchestra
(Jarmon, 2008)
Affordances of VW (cont.)Affordance Extended CapabilityLanguage immersion Example: 27 language-specific
islandsLearning communities created by & for users
Example: Educators Coop Residential Island
International SL collapses geographyLow capital expense operations costs
Overhead, travel, equipment, training, energy
Fundraising Am. Cancer Soc., Katrina Relief, kiva.org
Recruitment/administration/management
Universities, IBM > 1500 employees in SL
Bringing distance & online learning together in the 3-D virtual world
Online-course class photo only in SL
Types of Learning & DevelopmentBest Practices
1.Simulation
2.Demonstration
3.Virtual Meetings
4.Team-building
5.Role Play
6.Communities of Practice (CoP)
1. Simulation
IBM Business Center
Heart Murmur Sim
Exploratorium
http://maps.secondlife.com/secondlife/Exploratorium/19/34/25
•Asteroid crashing Mars•Big Bang•Circle the earth on Newton’s canon•Ecliptic
Tsunami Demonstration
Palomar West Hospital
Palomar West Hospital
2. Demonstration
3. Virtual Meeting: IBM
• Academy of Technology Virtual World Conference 2008
• 3-day conference with 3 Keynotes and 37 breakout sessions
• Over 200 members globally
IBM Case Study: Benefits•Initial investment of $80,000
•A saving of $250,000 in travel and venue
•Same virtual venue can be reused
IBM SurveyHow does the virtual world conference compare to face-to-face?
• Content: 96% said the same or better
• Presentation style: 85% said same or better
• Learning: 78% said the same or better
• Networking: 62% said the same or better
4. Team-Building ActivitiesEducation Island
Team-Tester 1 Team-Tester 2
http://slurl.com/secondlife/Education%20Island/114/114/2
5. Role Play: Macbeth
http://virtualmacbeth.wikispaces.com/Teleport to : http://slurl.com/secondlife/Macbeth/44/54/54
6. Community of Practice
http://maps.secondlife.com/secondlife/ISTE%20Island/86/46/30
“groups of people who share a concern or a passion for something that they do and learn how to do it better as they interact regularly” (Lave & Wenger, 1991)
What to do next?• Check out class wiki: http://ustvirtualworlds.pbworks.com
• Join professional groups– Real-life education in Second Life (inworld group)– EdTech Community (inworld group)– Second Life Educators mailing list,
https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators– Second Life Education Wiki (SIMTEACH)
• Participate inworld activities– ISTE for K-12– Gronstedt Group “Train for Success” Thursday 9-10am, PST
• Check out ISTE events– http://secondlife.iste.wikispaces.net/events
– Resources– Jokaydia: http://wiki.jokaydia.com/page/Main_Page
ReferencesAnnotated Bibliography, http://web.ics.purdue.edu/~mpepper/slbib#research
Aldrich, C. (2009). Learning online with games, simulations, and virtual worlds. San Francisco, CA: Jossey-Bass.
Dieterle, E., & Clarke, J. (2008). Multi-User Virtual Environments for Teaching and Learning. Encyclopedia of multimedia technology and networking 2nd. Retrieved December 10, 2009, from http://muve.gse.harvard.edu/rivercityproject/documents/MUVE-for-TandL-Dieterle-Clarke.pdf
Heiphetz, A., & Woodill, G. (2010). Training and collaboration with virtual worlds: How to create cost-saving, effecient, and engaging programs. New York: McGraw Hill.
Jarmon, L. (2008). Learning in Virtual World Environments: Social Presence, Engagement, & Pedagogy. In Encyclopedia of Distance and Online Learning: IGI Global.
Reeves, B., & Read, J. L. (2009). Total Engagement: Using games and virtual worlds to change the way people work and business compete. Boston: Harvard Business School.
Zielke, M. A., Roome, T. C., & Krueger, A. B. (April 2009). A Composite Adult Learning Model for Virtual World Residents with Disabilities: A Case Study of the Virtual Ability Second Life® Island [Electronic Version]. Journal of Virtual Worlds Research, 2(1). Retrieved April 17, 2009 from http://jvwresearch.org/.