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Get an overview of what it takes to go from idea to the App Store using Unity in this half-day talk from an industry veteran. Come hear what he has to say about game development, Unity, iOS, building teams and following your dreams
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INTO THE FRAYFrom Idea to App Store
WHO ARE YOU?
• Entrepreneur?
• Programmer?
• Artist?
• Student?
• Other?
IOS
• 250 million total iOS devices sold
• 18 billion App Store downloads
• Apple has paid out $3 billion to developers
• Games are about 40% of market
• 50+ million active gamers and counting
EASY MONEY?
• Majority don't make much money
• The top-sellers make a lot
• Serial developers tend to do better
• How to get started?
CLASSIC MARKETING
• Right Product
• Right Price
• Right Place
• Right Promotion
• Right Package
• Right People
WHICH COMES FIRST?
• The chicken (audience)?
• The egg (idea/product)?
• Assess who has a mouse problem?
• Build a better mousetrap?
WE ARE ALL WEIRD
• Book by Seth Godin
• Bell curve of “normality” flattening
• Anything works?
• App Store is a constraint
• Find your audience first
WORLDVIEWS
• What’s a worldview?
• Do you have any?
• Does your idea?
• Why do I need one?
REALITY CHECK
• Customer checks iTunes for new games each day
• Customer reads your description and looks at your screenshots carefully
• Customer reads the positive reviews
• Customer buys your game
• Customer tells all their friends how great it is
Fantasy Reality
• Customer browses iTunes randomly and only occasionally
• Customer glances at your rating, description and screenshots
• Customer reads the negative reviews
• Customer may buy your game
• Customer tells all their friends if they don’t like it
STRONG WORLDVIEWS• Strong worldviews attract like-
minded people
• They also repel those who think different
• This is good
• Provides a filter during development
• What should you make?
IDEAS
• Knowledge + Space
IDEA ASSESSMENT
• Is it any good?
• Will my audience get it?
• Any way to refine it?
TRULY SIMPLE PROTOTYPING
• Create an image with a one-liner
• Show it to people
• Is it “Wow!”?
• Or “Yeah, but...”?
• Rinse and repeat
GODDESS REVIEWS
MMR REVIEWS
SCOPE
• Distill, cut aggressively
• Minimal Viable Product
• Irreducible
• 80/20 rule
GETTING ORGANIZED
• Text file
• Trello
• Google Docs
• JIRA Studio
• Pivotal Tracker
GETTING REGISTERED
GETTING UNITY
UNITY
• Mac, Windows
• Multiple targets
• Rapid iterations
• Mono C#
• Robust API
• No official 2D
• No retained GUI
• No iOS input emulation
• Less than perfect version control
☺ ☹
UNITY CONTENT
MayaCinema 4D
3ds MaxCheetah3D
ModoLightwaveBlender
.fbx.dae.3ds.dxf.obj
All Uncompressed AudioOgg Vorbis
Tracker/MOD
.aiff.wav.mp3.ogg.xm.mod
.it.s3m
PROGRAMMING
• Javascript
• C#
• Boo
WORKFLOW
• Export 2D/3D assets
• Auto-imported
• Override settings if needed
• Prefab
• Bind or load in code
DEVELOPMENT• Configuring the project
• Connecting the required assets
• Configuring the game preview
• Setting up the folders
• Get to work!
BUILDING
Unity Xcode 3 or 4 iOS Device
DEPLOYMENT
• iTunes Connect
• Official website
• Support page
• Screenshots
• Description
• Pricing
APP STORE SETUP
SALES
• Viewing sales
• Managing pricing
• Updating your app
SALES ACTIVITY
TOP 100 CHART MONDAY
END OF THE WORLD?
• 2012 doomsday?
• Economic collapse?
• One door closes...
• Cup half full or empty?
• Your choice
• Do or Do Not!
PARTING WORDS
WORKSHOP
• 5 days
• Hands-on
• Programmer/Artist team
• Zero to hero
QUESTIONS?
GOOD LUCK!