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Storytelling Kevin Blake

Kevin Blake. Pros Require less content than nonlinear ones Storytelling engine is simpler Are less prone to bugs and absurdities Cable of

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Storytelling

Kevin Blake

The Story Telling Engine

Linear Stories

Linear Stories

Pros Require less content

than nonlinear ones Storytelling engine is

simpler Are less prone to bugs

and absurdities Cable of greater

emotional powerCons Deny the player agency

Nonlinear Stories

Nonlinear Stories

Branching Stories

Immediate, Deferred, and Cumulative Influence

Nonlinear Stories

Foldback Stories

Emergent Narrative

EndingsChallenges and Choices

Endings

When to use Multiple Endings

Granularity

Coarse Granularity Narrative blocks are infrequent StarCraftFine Granularity Narrative block are frequent Indiana Jones SeriesInfinitesimal Granularity Player is unaware of narrative events as

separate from the rest of the game Half-Life (comes close)

Mechanisms for Advancing the Plot

Mechanisms for Advancing the Plot

As a Series of Challenges or Choices

Mechanisms for Advancing the Plot

As a Journey

Mechanisms for Advancing the PlotAs a Drama

Emotional Limits of Interactive Stories

Emotional Limits of Nonlinear Stories

Emotional Limits of Avatar-Based Games