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Kindred of the Ebony Kingdom 1 Kindred of the Ebony Kingdom Kindred of the Ebony Kingdom A Sourcebook of Africa for Vampire: The Masquerade Kindred of the Ebony Kingdom cover (2003 edition) Designer(s) Justin Achilli, Voronica Whitney-Robinson, Will Hindmarch, Jason Feldstein, Joddie Gray, James Lowder Publisher(s) White Wolf Publication date 2003 (Kindred of the Ebony Kingdom) Genre(s) Personal Horror System(s) Storyteller System Kindred of the Ebony Kingdom is a source-book, alternative setting, and stand-alone pen-and-paper RPG designed for Vampire: The Masquerade, Vampire: The Dark Ages, and other games set in the Old World of Darkness developed by White Wolf Game Studios. It was released in 2003 and dealt with vampires throughout the African continent (a location only briefly examined in previous Old World of Darkness games). The Kindred of the Ebony Kingdom, known among themselves as the Laibon, are vampires native to Africa in the Old World of Darkness setting. Though having the same roots as the western Kindred (traditional vampires) and being afflicted with the same curse, the Laibon have existed in relative isolation from the western Kindred for an extended period, and have become distinct in a variety of ways. Additionally, they do not believe themselves descended from Caine (the first vampire), but rather view their existence in relation to various African myths and legends. The most striking difference between the Laibon and the normal Vampire:the Masquerade Kindred is their tenuous balance between the world of mortals and that of the supernatural. Unlike Kindred (who are most commonly defined in their adherence or violation of "Humanity"), the Laibon owe a dual loyalty to their mortal counterparts (called Aye) and loyalty to the spirit world (called Orun). Failure on both loyalties leads to monstrous degeneration and feral predatory behavior. High Aye causes a Laibon to appear alive, while high Orun causes a Laibon to appear unearthly and often demonic. Those few Laibon who can maintain high Aye and high Orun simultaneously appear angelic, possibly transcendent.

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Kindred of the Ebony Kingdom 1

Kindred of the Ebony Kingdom

Kindred of the Ebony Kingdom

A Sourcebook of Africa for Vampire: The Masquerade

Kindred of the Ebony Kingdom cover (2003 edition)Designer(s) Justin Achilli, Voronica Whitney-Robinson, Will Hindmarch, Jason Feldstein, Joddie Gray, James Lowder

Publisher(s) White Wolf

Publication date 2003 (Kindred of the Ebony Kingdom)

Genre(s) Personal Horror

System(s) Storyteller System

Kindred of the Ebony Kingdom is a source-book, alternative setting, and stand-alone pen-and-paper RPG designedfor Vampire: The Masquerade, Vampire: The Dark Ages, and other games set in the Old World of Darknessdeveloped by White Wolf Game Studios. It was released in 2003 and dealt with vampires throughout the Africancontinent (a location only briefly examined in previous Old World of Darkness games).The Kindred of the Ebony Kingdom, known among themselves as the Laibon, are vampires native to Africa in theOld World of Darkness setting. Though having the same roots as the western Kindred (traditional vampires) andbeing afflicted with the same curse, the Laibon have existed in relative isolation from the western Kindred for anextended period, and have become distinct in a variety of ways. Additionally, they do not believe themselvesdescended from Caine (the first vampire), but rather view their existence in relation to various African myths andlegends.The most striking difference between the Laibon and the normal Vampire:the Masquerade Kindred is their tenuousbalance between the world of mortals and that of the supernatural. Unlike Kindred (who are most commonly definedin their adherence or violation of "Humanity"), the Laibon owe a dual loyalty to their mortal counterparts (calledAye) and loyalty to the spirit world (called Orun). Failure on both loyalties leads to monstrous degeneration andferal predatory behavior. High Aye causes a Laibon to appear alive, while high Orun causes a Laibon to appearunearthly and often demonic. Those few Laibon who can maintain high Aye and high Orun simultaneously appearangelic, possibly transcendent.

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Kindred of the Ebony Kingdom 2

Tenets of the Ebony KingdomHanded down for millennia, the Tenets represent the conservative status quo of Laibon society. Recently broughtinto question by the rapid change of the modern world, they are nevertheless fiercely upheld by the Guruhi and theShango.1. The Guruhi Are The Land: In other words, as the oldest Legacy, the Guruhi have a natural right to rule.2. Those Who Endure Judge: Leadership and status is naturally assumed to derive from age and experience.3. Belonging Grants Protection: More cynically, "citizenship implies fealty." This Tenet helps ensure that power

is not questioned and rulers not overthrown.4. The Secret Must Be Kept: This is essentially a variation of the Masquerade, ensuring that mortals are not

acutely aware of the existence of the undead.5. No Secrets From The Magaji: The Magaji (dominant Laibon ruler of an area) has little to benefit from allowing

scheming to occur, and this Tenet is enforced to keep the Magaji "in the know."6. Sires Command, Childer Inherit: In other words, just as age determines leadership, lineage determines fealty.7. The Eldest Command Undeath: A reinforcement of the rulership by the eldest, this explicit rule has come under

considerable fire in recent times, and is treated delicately by wise Magaji.8. Travellers Obey The Tenets: This twofold rule requires that Laibon away from home adhere to the Tenets, as

do outsiders in the Ebony Kingdom.9. The Eldest Are Kholo: This Tenet allows some flexibility in any given areas power structure, as travelling

elders (particularly among the Kinyonyi) are granted due respect despite their not Belonging.

Legacies

World of Darkness

Vampire series

Vampire SettingsWorld of Darkness ClansWorld of Darkness Concepts

Old World of Darkness

Vampire: The MasqueradeClans & BloodlinesMasquerade SocietyCainite HistoryVampire LoreGenealogy

New World of Darkness

Vampire: The RequiemClans & Bloodlines

Other

Vampire: The EternalStruggleMind's Eye Theatre

Unlike the highly political clans of the western Kindred, Laibon can be divided into Legacies, which act more asextended familial relations than as unified factions. These Legacies are bound by a common lineage and curse, buthold no overwhelming loyalty to one another.

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Kindred of the Ebony Kingdom 3

Akunanse

Akunanse Clan Symbol

The Akunanse are one of the legacies of Laibon. They take their nameand nature from the myths of the "wise spider" of many Africanfolk-tales. They are known for their great knowledge, wise counsel,and non-political natures. Of all of the Laibon, they are the ones leastconcerned with the Jyhad, and the least organized overall. However,like Anansi, the spider-god from which they take their name, they arenot above utilizing cunning and clever trickery to do the impossible.The Akunanse probably originated in the Ghana region, but are nowwidespread throughout the whole of Africa, and are known tofrequently travel anywhere in pursuit of the knowledge they need.They will Embrace most any who follow the pursuit of knowledge,including non-Africans who want to understand more about the waysof the "cradle of humanity" - curiously non African Akunanse oftenadopt animal features from their homelands instead of those native tothe African regions that they travel. Akunanse adopt trends at a much

slower rate than mortals do, however, and many of the Akunanse favor traditional garb over the more disposablefashions of the modern world.They are perhaps the most disordered of the Laibon, the only type of legacy affiliation they maintain is theoccasional exchange of information if they cross another Akunanse's path. Beyond that they are often too wrappedup in their own eternal search to care about any kind of formal order that is not natural. They lead nomadic lives,constantly traveling to learn more about the origin of humankind, but in doing so, the more they lose touch with theirown humanity due to their clan weakness. Akunanse maintain single dwellings among the kine, though an elderoften makes do with any suitable den he finds along his travels. Elders who share animalistic traits with similarAkunanse might share their dens if appropriate, but most guard their solitary lairs with ferocious intensity.They have many features in common with Clan Gangrel, especially their weakness; like the Gangrel, the Akunansegain animalistic features the longer they live. Unlike the Gangrel, however, the Akunanse gain theirs throughexperience; if they reside in an area for a long period and gain great knowledge there over time, they will eventuallypick up a feature of an animal that is indigenous to the region.While a majority of the Akunanse maintain their control due to their changes, a few have been overwhelmed withtheir knowledge and lost themselves to the Beast. Many other Laibon believe the Akunanse waste their time intracing fairy-tales and mock their bestial appearance. Most other Legacies view them as aloof and foolish.Note, in the revised edition of Clanbook: Ravnos (published 3 years before Kindred of the Ebony Kingdom), anAfrican tribe of Kindred named after Anansi were identified as a Ravnos bloodline. This was ret-conned with therelease of Kindred of the Ebony Kingdom.

Legacy ParentClan

Disciplines Nicknames Weakness

Akunanse Gangrel Abombwe,Animalism, Fortitude

Weavers For every 20 experience points an Akunanse acquires, he also gains one animalcharacteristic. Every five features adopted permanently reduces one social attribute byone.

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Children of DamballahA West African offshoot of the Followers of Set, the Damballans are centered in the area of Nigeria and Benin, withtheir founding temple in Oyo, the one-time capital of the old Yoruba Kingdom. They worship Damballah-Wedo, theYoruban snake-god, and his wife Aida-Wedo, the rainbow serpent. Very few elder members remember or know ofSet and their Egyptian relations. They attribute their supernatural powers to Damballah-Wedo and Aida-Wedo, andits members are promised that eventually they will become gods themselves. At one point in the early 20th century,the main clan tried to bring this bloodline back within its ranks, but the Children of Damballah refused, and theyhave been separated since.

Legacy Parent Clan Disciplines Nicknames Weakness

Children ofDamballah

Followers ofSet

Obfuscate, Presence,Serpentis

Vipers Extremely susceptible to sunlight (double damage). Subtract one from alldice pools while in bright light (spotlights, strobes, etc.).

Guruhi

Guruhi Clan Symbol

Taking their name from the Gambian god from whom they claim todescend, the Guruhi believe themselves to be the masters of Africa, therightful ruler of its lands and people. They share their lands with theother Laibon reluctantly, though they do have something of an alliancewith the Osebo and the Shango. Those they Embrace may come fromany African ethnic background, but tend to be those in positions ofauthority or who can trace their ancestry back to one of the greatdynasties. The Guruhi are mostly unified, despite an old legend whichsays there are two "lines" of Guruhi. The second line was supposed totake over Africa, replacing the original line when it was deemed"unfit". This division is mostly forgotten and rarely taken seriously,except by a few Guruhi fanatics.The Guruhi seem to share a weakness with Clan Nosferatu, thoughtheirs is much more complicated. The appearance of a Guruhi changesbased on their moods, reflected by their Orun and Aye; a Guruhi in agood mood with high Orun appears normal or may even possess unearthly beauty. However, one with a low Aye isrevealed as a monstrous creature, much like the Nosferatu.

Legacy ParentClan

Disciplines Nicknames Weakness

Guruhi Nosferatu Animalism,Potence, Presence

Kings The appearance of a Guruhi changes based on their moods, reflected by their Orun andAye. Anytime the character's Orun or Aye changes, the player must roll Appearance +Subterfuge of 8.

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Ishtarri

Ishtarri Clan Symbol

The Ishtarri claim to be descended from the Babylonian goddess Ishtar,but currently lack the personal connection with Africa that the similarGuruhi have. The Ishtarri are the only Laibon legacy that are not nativeto Africa; however, through manipulation and diplomacy, they havebecome an important part of Laibon culture. Most Ishtarri seem tospecialize in information; they consider spying an essential pastime,and usually have many valuable contacts and allies to exploit asneeded. There is also no Laibon group more infatuated with mortalsthan the Ishtarri; many feel the need to keep a constant connection tothe kine, even as the other Laibon tend to shun them. Those who areEmbraced by the Ishtarri tend to claim those who they want to beamong their ranks, but not necessarily those who are best for thelegacy. The especially beautiful are a common target, but so are those

who represent a vice the Ishtarri find irresistible.The Ishtarri seem to be a combination of the weaknesses of the Toreador and Ravnos clans. Like the Ravnos, theIshtarri each have a vice that they absolutely must indulge, less it drive them mad, however such vices focus on thebeautiful and/or sensual, giving them something in common with the Toreador.

Legacy ParentClan

Disciplines Nicknames Weakness

Ishtarri Toreador Celerity, Fortitude,Presence

Gluttons The Iahtarri are easily addicted to excess (which also manifests physically) as theirall-consuming needs drive them to fulfill those desires at the cost of everything else.

Kinyonyi

Kinyonyi Clan Symbol

The Kinyonyi take their name from the Luganda word for "bird",reflecting their tendencies to constantly travel, even more than theknowledge-seeking Akunanse. The Kinyonyi usually work asmessengers, can seek out special items, or carry out jobs, illegal orlegal, for other Laibon. The Kinyonyi are said to have migratedcenturies ago from the East, and some believe they are connected to theRom, and perhaps to Clan Ravnos; their ability to use Chimerstry hintsstrongly at this. In spite of their outsider status, the Kinyonyi have beenaround long enough to integrate themselves completely in with Laibonsociety, unlike the relative-newcomers, the Ishtarri. In terms of theEmbrace, the Kinyonyi are drawn towards the self-sufficient and thosewho have useful skills of almost any kind.The Kinyonyi also maintain a loose network among their legacy; if oneneeds something they cannot find themselves, they can easily contactanother Kinyonyi who can procure it for them. They meet every sooften to compare notes, swap stories, and trade "business" tips.The Kinyonyi are welcome almost anywhere, but if they stay in an area for too long, they are prone to drivingthemselves away through a lack of tact; a wrong comment might even result in them being hunted down. It is thisweakness that keeps them constantly on the move. In addition, a few years ago, several members of the legacy werestruck by a blood-thirst from an unknown cause, resulting in diableries and frienzies that took down their numbers,especially elders. Some Kinyonyi now remain aloof from the legacy, afraid to be around others if such an event

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happens again.

Legacy ParentClan

Disciplines Nicknames Weakness

Kinyonyi Ravnos Animalism,Chimerstry,Fortitude

Nomads For every two weeks a Kinyonyi stays in a given domain, she must make a check ofSelf-Control + Subterfuge (difficulty 8) to avoid mentioning or otherwise revealing someunpleasant fact - true or false, on purpose of by accident - about someone important in thatdomain. For each month, the Kinyonyi receives an additional one-die penalty to this roll.

Mla WatuPerhaps no group of Laibon is shunned as much as the Mla Watu. Although the Laibon are removed from theirhumanity, they still have a healthy respect for the dead as many African customs demand. The Mla Watu are notcontent to merely communicate with dead ancestors; they seek to do the blasphemous and control them. OtherLaibon fear their spirits would fall into the hands of the Mla Watu after their Final Death. It is both of these factorsthat cause the Laibon to give the Ghost-Eaters a wide berth. The Mla Watu themselves are content to remain thesubject of fear; it gives them the solitude they prefer to continue their studies of knowledge in general and the deadin particular. Embracing among Mla Watu is fairly limited, but those chosen usually have a close connection withdeath, usually through their occupations.Like the extinct Clan Cappadocian, the weakness of the Mla Watu is to develop a corpse-like pallor. Older Mla Watucan look like little more than walking cadavers; needless to say, this causes them to stand out quite a bit among theLaibon and make them easy to avoid.The Mla Watu practice The Path of Abombo path of Necromancy. This path focuses on the connection between thedead and the living; similar to but distinct from The Cenotaph Path.

Legacy Parent Clan Disciplines Nicknames Weakness

MlaWatu

Cappadocian Auspex, Fortitude,Necromancy

Ghost-Eaters Difficulties of social rolls for Mla Watu - any rolls involving a socialattribute - increase by one.

Nagloper

Nagloper Clan Symbol

Taking their name from the Khoikhoin word for "evil sorcerer", theNaglopers live up to their reputation as the most horrifying of theLaibon. They allow the Beast to dominate them, leading them intocausing any debauchery one can imagine, and some were only thoughtpossible in nightmares. Torture is a particular favorite of mostNaglopers, particularly on those who intrude into their personalterritory. The other Laibon generally steer clear of the Horrors as muchas possible. Strong lone-wolf types are the favorite target for aNagloper Embrace.Naglopers are closely tied with the asanbonsam of Ashanti legend, ahorrific creature resembling a man with hooked feet. The asanbonsamwould use their appendages to reach down and snatch passerby to feaston their bodies. The Naglopers have been known to reshape their lowerbodies with Vicissitude to do this as well, but a favorite torture is to

take a victim, reshape them into the asanbonsam form, and promise to restore them if they act out the legend oninnocents. More often than not, a torture victim will end up ghouled, dead, or the target of further, more horrifictortures.

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As well as Vicissitude, the Naglopers have much in common with Clan Tzimisce. Like the Fiends, the Naglopersmust burrow into the earth and rest there at least once a day or be weakened. Unlike the Tzimisce, the Naglopers donot need to rest in the earth of their birthplace.

Legacy ParentClan

Disciplines Nicknames Weakness

Nagloper Tzimisce Animalism, Auspex,Vicissitude

Horrors For each day a Nagloper does not bury himself in the earth completely before resting,his dice pools are halved (cumulative down to a minimum of one die).

Nkulu ZaoThe Nkulu Zao are one of the minor legacies of Laibon. The childer of the nearly extinct line of Zao-lat, the NkuluZao's numbers are few after their legacy has been hunted down for centuries. Their very name is in honor of theirfounder; Nkulu Zao is Bavili for "dead souls of Zao-lat". In order to hide from the magi who decimated theirnumbers, the Nkulu Zao remain highly secretive. So secretive, in fact, that even they do not know how many of themremain in Africa, let alone the rest of the world. They remain solitary, desperate to survive, to the point they have letthe Tremere's rumors come true. The Nkulu Zao are genuine soul-suckers, taking the soul of any who threaten theirsafety. The Soulsuckers do not even trust one another, so Embraces are extremely rare; those few who are werechosen for no reason other than their sire saw them as capable of saving the Nkulu Zao from themselves, perhapseven through Final Death.The Nkulu Zao's weakness is that they may only take blood from a willing subject; those Soulsuckers who forcevitae from a target receive no sustenance from it, and may even degenerate. Unlike their Western counterparts, thethird eye that Saulot's progeny are known for has mostly disappeared from the bloodline, although a rare Nkulu Zaomay actually have a functional one.

Legacy ParentClan

Disciplines Nicknames Weakness

NkuluZao

Salubri Auspex,Fortitude, Obeah

Soulsuckers Loses one health level for each Blood Point drunk from an unwilling victim. UnlikeWestern vampires, the Nkulu do not necessarily gain a third eye by reaching the second andthird levels of Obeah.

Osebo

Osebo Clan Symbol

The warriors of the Laibon, the Osebo take their name from the famousleopard of West Ashanti legend. Although they are proud of theirtraditions and will defend them stubbornly, they depend on the otherLaibon, particularly the Guruhi, as a focus for their energies. Left totheir own devices, the Osebo are known for indulging the Beast andcausing massive amounts of mayhem among the mortal population;kidnapping and murder are the usual pastimes of the patronless Osebo.The Osebo tend to be attracted towards mortals who aresalt-of-the-earth types, although many Osebo were Embraced on awhim or were the victim of the Osebo's cradle-robbing habits.Like Clan Brujah, the Osebo are prone to frenzy more often than otherLaibon. Combined with their prowess as warriors, an Osebo frenzy is a terrifying thing to behold.

Legacy ParentClan

Disciplines Nicknames Weakness

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Osebo Brujah Auspex, Celerity,Potence

The Pride All difficulties to resist frenzy increase by two for Osebo characters, to a maximumof 10.

Shango

Shango Clan Symbol

Worshippers of Shango, the Yoruba god of storms, the Shango areperhaps the most civilized legacy of Laibon next to the aristocraticGuruhi. Because of their similar outlooks, both legacies work closelytogether to achieve major goals. The Shango are also accomplishedsorcerers, as their ability to use Dur-An-Ki indicates, and they are theonly Laibon with Obfuscate, making them the subject of many rumorsamong the other Laibon as to what exactly they are capable of. Fortheir part, the Shango are perfectly content to be the target of mystery,as their abilities let them into places closed to many other Laibon. MostShango are Embraced from the ranks of Yoruba - god of storms,magic, and war - worshipers, though worthy warriors and sorcerersfrom other religions are found acceptable.Called "Judges" by other Laibon, the Shango dispense judgment overLaibon who are foolish enough to overstep their bounds of plausibility

with mortals or who defy their magaji. While most Shango are usually willing to help their fellow Laibon for a price,it's common knowledge that they are not to be trifled with.The Shango have much in common with Clan Assamite, but of particular note is their addiction to vitae. It is quiteeasy for a Shango looking for sustenance to drain a victim dry in a blood frenzy; some Laibon and kindred areknown to exploit this weakness into forcing a Shango into an unwitting blood bond.Many Shango follow The Evil Eye path of Dur-An-Ki, although they are not limited to The Evil Eye. This pathinflicts a number of baleful curses on victims.

Legacy ParentClan

Disciplines Nicknames Weakness

Shango Assamite Celerity,Dur-An-Ki,Obfuscate

Judges All Shango are addicted to vampiric blood. Any time a Shango tastes to blood of anotherLaibon or Kindred, he must make a Self-Control roll (difficulty equal to the number of bloodpoints ingested +3). If he fails, the Shango becomes addicted to that vampire's blood and mustmake a frenzy roll the next time they meet.

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Xi Dundu

Xi Dundu Clan Symbol

Taking their name from the Bavili word for "shadow", the Xi Dunduoriginally hailed from the Congo until a rite gone wrong forced themfrom their homelands. They now make their home among the Masaipeoples of eastern Africa. Because of their ordeals, no legacy is asunified as the Xi Dundu. The Xi Dundu are aggressive overall, andseek to supplant the Guruhi as the Laibon rulers of Africa. Ambitious,sneaky, and able to adapt to non-traditional situations, the Xi Dundumay very well pull it off. Those prized for Embrace include theruthless, shrewd, and manipulative from any background.Clan Lasombra resembles the Xi Dundu, and the weakness of the XiDundu is similar to the Lasombra weakness of casting no reflection;the Xi Dundu cast no shadow of any sort. They also must not betouched by their native soil when they rest else they are greatlyweakened; this is perhaps a further reflection of their originalbanishing; and a curious contrast to the Tzimisce weakness.

Legacy ParentClan

Disciplines Nicknames Weakness

XiDundu

Lasombra Dominate,Obtenebration, Potence

Shadows Xi Dundu vampires cast no shadows. When the Xi Dundu rest, they must not betouched by their native soil or their strength is halved for 24 hours.

Other factionsIn addition, a handful of minor influences exist in the Ebony Kingdom. Some clans also maintain a presence on thedark continent living an existence at the fringes of Laibon society.

GhibertiWhile not a Laibon legacy, the Ghiberti bloodline of the clan Giovanni has a strong presence in West Africa. Theyhave the same disciplines as their parent clan but can also follow the Cenotaph Path of Necromancy. This pathallows the necromancer control and even reassignment of a wraith's fetter. Ghiberti have extensive experince dealingwith wraiths from the Dark Kingdom of Ivory.

Bloodline Founder ParentClan

Faction Disciplines Nicknames Weakness

Ghiberti Ghiberti Giovanni Independent Potence, Dominate,Necromancy

Necromancers When a Giovanni bites a living being, they deal moredamage than normal making it difficult to keep people aliveafter feeding from them.

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MalkavianAnother clan ostensibly led into the Ebony Kingdom by a self-made messiah known as "Arcus", they exist inscattered clusters, seeking the "lost secrets" of the Dark Continent.

Clan Founder Faction Disciplines Nicknames Weakness

Malkavian Arcus Camarilla Auspex,Obfuscate,Dementation

Hyenas Every last vampire of Malkav's blood is irredeemably insane in some form oranother. Some attribute this to a curse of the blood, while other Lunatics actuallycall it a special blessing, a gift of insight. When a Malkavian character is created,the player must choose at least one derangement for that character at the time ofthe Embrace; this derangement can be temporarily fought with Willpower, butcan never be permanently overcome.

VentrueThe remnants of the Age of Colonization, some Ventrue have gone native, but still remain a clan. Their ancestry andoutsider status limits their potential.

Clan Progenitor Faction Disciplines Nicknames Weakness

Ventrue Veddhartha Camarilla Dominate,Fortitude,Presence

BlueBloods

Ventrue have exacting and rarefied tastes, even when it comes to blood. Theplayer must pick a restriction on the type of blood her character can feed upon,e.g. only young men, no animals, only virgins, etc. The character will feed on noother type of blood, not even if she is starving or under duress.

Laibon bloodline

Laibon Clan Crest in the Dark Ages

When first introduced in Vampire: the Dark Ages, the Laibon werepresented as a bloodline of wandering wise men and shaman fromAfrica. Since the publication of Kindred of the Ebony Kingdom,Laibon has become the blanket term for all African Kindred, whobelong to one of several different lineages. Although the Laibonremain an option for Dark Ages game, they probably represent thewandering Akunanse Lineage. European and Islamic Cainites simplyview the occasional visitors from Africa as a "mere" bloodline in theirarrogance.

Bloodline Founder ParentClan

Faction Disciplines Nicknames Weakness

Laibon Fakir AlSidi

Gangrel Independent Abombwe,Animalism,Fortitude

Sphinxes,Watchers

If a Laibon expends or ingests Blood Points, the "Beast"automatically consumes a point, or two points for an ingestion /expenditure of five or greater in a scene. Laibon grow hungrymuch quicker than other Kindred.

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References• Justin Achilli et al., Kindred of the Ebony Kingdom, (White Wolf Game Studio, 2003, ISBN 1-58846-239-0)• Robert Hatch et al., A World of Darkness (Second Edition), (White Wolf Game Studio, 1996, ISBN

1-56504-207-7)

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Article Sources and Contributors 12

Article Sources and ContributorsKindred of the Ebony Kingdom  Source: http://en.wikipedia.org/w/index.php?oldid=461803039  Contributors: Auntof6, Avjn, Belarius, Cameronmurtagh, Chromancer, Clerks, Craw-daddy,Dryazan, Euchiasmus, Everyking, Flygongengar, Frazzydee, Genesis, Jhattara, Lamoxlamae, McPhail, Nareek, NurseryRhyme, Percy Snoodle, Sam Hocevar, Supermorff, That Guy, From ThatShow!, Thinking of England, Ultraviolet scissor flame, Yamasaki, ZakariyaAliSher, 47 anonymous edits

Image Sources, Licenses and ContributorsImage:VampireKoE.jpg  Source: http://en.wikipedia.org/w/index.php?title=File:VampireKoE.jpg  License: Fair Use  Contributors: FlygongengarImage:LogoClanAkunanse.png  Source: http://en.wikipedia.org/w/index.php?title=File:LogoClanAkunanse.png  License: logo  Contributors: FlygongengarImage:LogoClanGuruhi.png  Source: http://en.wikipedia.org/w/index.php?title=File:LogoClanGuruhi.png  License: logo  Contributors: FlygongengarImage:LogoClanIshtarri.png  Source: http://en.wikipedia.org/w/index.php?title=File:LogoClanIshtarri.png  License: logo  Contributors: FlygongengarImage:LogoClanKinyonyi.png  Source: http://en.wikipedia.org/w/index.php?title=File:LogoClanKinyonyi.png  License: logo  Contributors: FlygongengarImage:LogoClanNagloper1.png  Source: http://en.wikipedia.org/w/index.php?title=File:LogoClanNagloper1.png  License: logo  Contributors: FlygongengarImage:LogoClanOsebo.png  Source: http://en.wikipedia.org/w/index.php?title=File:LogoClanOsebo.png  License: logo  Contributors: Bkell, Calmer Waters, FlygongengarImage:LogoClanShango.png  Source: http://en.wikipedia.org/w/index.php?title=File:LogoClanShango.png  License: logo  Contributors: FlygongengarImage:LogoClanXiDundu.png  Source: http://en.wikipedia.org/w/index.php?title=File:LogoClanXiDundu.png  License: logo  Contributors: FlygongengarImage:LogoLaibonDA.png  Source: http://en.wikipedia.org/w/index.php?title=File:LogoLaibonDA.png  License: logo  Contributors: Flygongengar

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