KINGDOM HEARTS RECODED GUIDE

Embed Size (px)

Citation preview

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    1/60

    Wiki Guide PDF

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    2/60

    Guide

    Getting Started

    Walkthrough

    Walkthrough part 2

    Walkthrough part 3

    Walkthrough part 4

    Walkthrough part 5

    Walkthrough part 6Walkthrough part 7

    Walkthrough part 8

    Walkthrough part 9

    Walkthrough part 10

    Walkthrough part 11

    Walkthrough part 12

    Walkthrough part 13

    Walkthrough part 14

    Walkthrough part 15

    Walkthrough part 16

    Walkthrough part 17

    Questions & Answers

    Characters

    Guide Contents

    Command Conversions

    Command Conversions part 2

    Command Conversions part 3

    Command Conversions part 4

    Command Conversions part 5

    Command Conversions part 6

    Items & Collectibles

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    3/60

    Guide

    Kingdom Hearts: Re:coded Guide

    by Stephanie Lee

    Nine years. As of this writing, that's how long the Kingdom Hearts franchise has been around since its

    release stateside in September of 2002. Kingdom Hearts Re:coded isn't really a new game per se. In

    a sense, think of it as the long lost, more well-rounded and approachable twin of the awkward kid who

    everyone (at least, everyone outside Japan) readily dismissed when he moved into town a while back

    (referring to the original Japan-only Coded release). Still, it's a Kingdom Hearts game, and as such,

    one would expect it fraught with fun times and magical secrets to uncover.

    And so your best buds at IGN Guides conceived this guide with the intent of being the less obnoxious

    backseat driver of this Kingdom Hearts adventure. We've got a walkthrough with in-depth analyses of

    the enemies you'll encounter and even a Q&A section to tie up other loose ends just a few clicksaway. Well? Click away!

    Kingdom Hearts: Re:coded Guide Contents Kingdom Hearts: Re:coded Tips for getting started

    Kingdom Hearts: Re:coded Complete game walkthrough for every world Kingdom Hearts: Re:coded

    Command conversions charts Kingdom Hearts: Re:coded Comprehensive items & collectibles list

    Kingdom Hearts: Re:coded Answers to common questions

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    4/60

    Getting Started

    Kingdom Hearts: Re:coded Getting Started

    While there could potentially be a lot to discuss in a section designed to help the player betterunderstand the game, Re:coded does a fantastic job of tutoring you on any new gameplay elements

    that come up in the middle of your adventure--in great frequency, too. So, we're going to go ahead

    and skip to the more intricate stuff.

    Combat and all things related to beefing you up for fighting make up a fatty chunk of the gameplay

    meat, and building a firm understanding of the combat mechanics makes your experience with these

    much more pleasant and engaging.

    Command Deck

    First of all, for those of you unfamiliar with the Kingdom Hearts series, the combat is a mix of real-time

    fighting and some traditional RPG elements. Perhaps the feature of chief importance, the Command

    Deck, located in the lower left corner of the screen, is like the bread and butter of your combat

    abilities aside from your base skills of attacking, jumping, rolling, etc.

    And here comes a crucial point. The Commands you have available on the Command Deck are the

    only abilities or items you have access to at any time! This means that anything you pick up begins as

    a concept until you stick it on the Command Deck, where it finally has some application. Press the Y

    button to cycle through your options, and X to use them. Each slot on the Command Deck can be

    customized with spells, attacks, and items for use in and out of battle. Access this through the

    Command Matrix.

    One caveat: you can't tinker with the Command Deck once you've entered battle.

    Note!

    A very important note on using any Command ability is that if you're hurt while casting the ability is

    offset completely and goes into cooldown as if it's been cast.

    Spell Cooldowns

    No requirements to use spells and abilities? That's great, but not so fast! To prevent you from simply

    spamming, spells go through cooldown (the game uses the term "reload") periods until they're next

    available for use. Higher level spells generally take longer to cooldown, but a lucky Overspec can

    decrease this time.

    Command Matrix

    This is the control center for determining what goes in the Command Deck and, ultimately, what you

    use in battle. The number of slot groups you have varies with your growth in the Stat Matrix, but we'll

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    5/60

    keep it simple for now and say you have four slot groups, meaning you have access to a total of four

    abilities on the deck. We could further simplify things and tell you that you just choose an ability--

    whatever it may be—and install it on the first slot within the group, but that would be doing you a huge

    disservice. Here's where it gets fun.

    What if we told you that by allocating two separate abilities in the blue slots you could potentially

    synthesize an upgraded or completely different and, most of the time, more awesome ability in the redslot? For example, couple Fire and Quick Blitz together to produce Fire Edge, Cure with Fire for Fira,

    etc. This essentially opens up a world of innumerable (but finite number of) synthesis possibilities.

    As you defeat enemies, your installed abilities accrue Command Points until they reach a CP Max

    (illustrated by an exclamation point) and can be converted into the synthesized ability permanently.

    This multiplies the possibilities even more! Converted abilities also have a chance of contracting a

    random Overspec property (C or R). These are useful for reloading the ability faster, filling the clock

    gauge faster, or even both! Note that any single Command can be optimized and overspec'd multiple

    times until it reaches CR lvl. 100.

    Remember!

    All abilities use up a certain percentage of memory, which is not to exceed 100% in total.

    Note!

    You use Items the same way you use any Command unless you're out of battle. You can use the item

    by accessing the Command Matrix, scrolling to the Items tab, and then pressing Y to use it.

    Stat Matrix

    Leveling up your character remains a gameplay staple, but unlike in the traditional leveling sense,

    your character's stats don't increase with level. They're actually gained individually and discretely

    through various stat bonuses assigned to chips that must be installed on the Stat Matrix, which is

    basically a giant motherboard full of CPUs, wires, connecting slots, and a bunch of other gizmos. The

    important thing to know is that you place stat chips, such as Level Up, Strength+1, or even Blanks, in

    the empty slots to pave the way to other CPUs and major board units. Whereas the Command Matrix

    develops the abilities you use, the Stat Matrix develops your character, his support skills, the number

    of accessory slots he can have, and it even influences certain game mechanics!

    The Stat Matrix expands with every world you visit, so it helps to decide what and where you want to

    build to. There are also a few quirks that keep this character building process interesting. New worlds

    mean new CPUs, and some of these CPUs can connect together, thereby effectively doubling the

    effect of the chips lying within those connecting slots. Keep in mind also that once chips have been

    set down they cannot be removed unless they are Blank chips to begin with. Those can be replaced

    by other stat chips.

    There are a couple more nuances of the Stat Matrix to learn about, but we'll leave the game to tell you

    about those!

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    6/60

    Tip!

    Set such chips as Level Up and other great stat-boosters in between CPU terminals to double the

    levels and resulting stats.

    Gear Matrix

    The last, but certainly not least, of the matrices, the Gear Matrix sets your current equipped Keyblade,

    its finishing move, and attachments. The number of attachments can be increased by landing on the

    appropriate spot on the Stat Matrix.

    Clock Abilities

    The Clock gauge and its corresponding ability tree further add versatility to combat by adding a level

    of depth to the Keyblade you're using. Each Keyblade has its own ability tree that provides a unique

    edge in combat. You can view and access the ability tree on the touchscreen in or out of combat. As

    you hit enemies, break blocks, or use abilities from the Command Deck, the Clock gauge next to your

    character's beautiful face begins to fill up and proceed through levels. A maximum level denotes thatyour selected finishing move is ready to be unleashed.

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    7/60

    Walkthrough

    Kingdom Hearts: Re:coded Walkthrough

    World 1

    World 2

    World 3

    World 4

    World 5

    World 6

    World 7

    World 8

    World 1: Destiny Islands Station of Awakening Destiny Islands World

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    8/60

    Walkthrough part 2

    Kingdom Hearts: Re:coded Walkthrough

    World 1World 2

    World 3

    World 4

    World 5

    World 6

    World 7

    World 8

    Station of Awakening

    Sora is recruited to help King Mickey and the gang with something that has them completely

    flummoxed. Touch the glittering speck in the center of the platform and be prepared to choose an

    item that basically determines Sora's initial skillset. You will be asked to choose an item that best

    represents your playing style and then to forfeit your possession of another. If you're curious, we went

    with the staff and dropped the sword. (This combination grants you early access to Cure and Fire

    magic.)

    Someone who isn't supposed to be in the journal is in there all right, along with Sora. Chase after the

    hooded figure to encounter a fresh batch of Heartless. Luckily Sora has immediate access to the

    Keyblade and can go to slicing and dicing these wicked beings without delay. If your combat skills feel

    a bit rusty, take your time going through this tutorial, or browse our Getting Started section for a little jog down memory lane.

    Enemy Analysis: Shadow

    Shadow make up a large majority of the Heartless you'll face. Generally weak, Shadow appear in

    great numbers to make up for their individual lack of offensive force. A few pokes easily puts down

    any one Shadow, but things can get a bit more hairy when a myriad of them show up.

    !

    Triumph over the Heartless to receive your first Level Up chip that can be immediately used for a new

    support move, Dodge Roll. Tinker with the Stat Matrix to discover that abilities like the Dodge Roll can

    be toggled on and off, amongst other things. Walk into the swirling green light that you now recognize

    as a save point and move through the huge stone doors.

    Destiny Islands

    Home is where the beach is, and this statement couldn't hold truer for young Sora. However, things

    aren't quite how Sora remembers them, and he intends to find out just what these mysterious blox

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    9/60

    invading his home are. After speaking with Selphie, who's just as clueless as to the origin of these

    blox as you are, follow the shoreline to find Wakka.

    !

    You are introduced to a couple more different kinds of blox; a prize blox sits at the top of a tower of

    metal blox. Destroy the prize blox for an HP +2 chip. Before reporting your findings to Wakka, explore

    the treetop nearby to secure a Blank chip from another prize blox. Use the HP+2 that you justacquired before chatting up Wakka again, after which he has you hunting down Tidus.

    Tidus shouldn't have wandered off too far--oh, look! There he is, standing on the lone island by the

    water's edge. However, things are never this simple. You first have to enter a system sector and

    debug a glitch, a simple act that is accomplished by eliminating all the Heartless and blox on the level.

    This permits transport to the next level where you repeat until the system sector is cleared. While

    you're in these otherworldly realms, you amass a number of SP (Sector Points) currency that can

    ultimately be used to purchase some helpful items, or exchanged for EXP or Munny (go for EXP

    whenever possible). Carefully consider your options and make the purchase that makes the most

    sense in the context of your fighting style. Then again, you should've racked up a good amount of SP,

    so it's possible to buy all of the chips in one go (which we recommend, anyway).

    Important Note!

    Now that you've uncovered the system sectors heed this warning: as a good portion of the gameplay

    takes place in system sectors, there is a completely random chance that later on you will bump into a

    very formidable foe called Exterminator. It is a high-level enemy that covers you in all sorts of status

    ailment very quickly. If you ever run into it, run away  until you're at a higher level or are better

    equipped!

    !

    Cross this newly-formed bridge to Tidus and engage him in a short battle. Tidus cries out whenever

    he lunges at you, so listen for his childish wail to predict his forthcoming attacks and roll out of the

    way, into a position that lets you return your own blows. You receive a Potion for the battle. The prize

    blox nearby gives Fire. Proceed to clean up all the bug blox on the island and speak to Selphie for a

    Defense +1 chip.

    Tip!

    If you don't already have Cure part of your repertoire of moves, you might want to take the game's

    advice and add Potion to your Command Matrix straightaway.

    Following Tidus' tip about the cloaked figure, head into the open crevice by the waterfall. When all

    things have been said and done, you find yourself in the midst of a new enemy.

    Boss Analysis: Darkside

    Of course, you find yourself in a classic boss setup in which you alone stand on a platform with the

    upper body of this oversized vessel of death gazing into your soul. Slight joking aside, this is a three-

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    10/60

    stage affair, all of which are pretty tame. Since he's out of physical reach at the moment you must

    wait for him to slam his fist into the ground near you, at which point you wail away at the grounded

    hand. Meanwhile Heartless spring up from the ground in an effort to draw your attention away, but

    keep pounding the boss' hand until he withdraws it.

    The other attack during this stage involves spawning a bunch of blox and raining down energy balls--

    destroy the blox to add to your score.

    With the second stage underway, the boss starts to favor blox-related attacks, although he doesn't hit

    much harder. For one thing, a volley of blox ejects from the cavity in his chest--roll away at the last

    minute or keep moving to avoid. Bust up the blox on his arm to drop his head to ground level and

    repeat.

    During the final stage, the boss morphs into an animated collection of blox. The distinct purple one in

    the center should be your primary target. Hit it with Fire magic and roll to avoid pound town. Every so

    often the yellow blox separate and leave the purple one momentarily vulnerable. Be aware that the

    yellow ones clamp up quickly after some time, so get out before that happens.

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    11/60

    Walkthrough part 3

    Kingdom Hearts: Re:coded Walkthrough

    World 1World 2World 3

    World 4

    World 5

    World 6

    World 7

    World 8

    !

    A new kind of blox resides in Traverse Town: a bounce blox that's true to its namesake and addsheight to your jump. Use these to access the prize blox scattered about in high up places for itemslike a Panacea, Thunder, and a Blank chip. The trick is to attempt to cross at the height of your jump

    and, to further your efforts, combine the jump with a slash for that boost in distance. This should help

    you float just enough to reach the roof of the building by Cid.

    The Moogle Shop peddles a host of must-see items. We recommend upgrading one of your

    Commands. If you already received Fire Edge as a prize, then this upgrade isn't sorely needed.

    Tip!

    One thing of note is that Quick Blitz and Sliding Dash combine with Fire to produce Fire Edge and

    Heat Dash, respectively. Round Blitz pairs with any elemental to create a Blast ability, Cure with

    Sliding Dash to alchemize them into Slow, and so on. So, with this knowledge, you can forego paying

    the lofty sum of 1800 Munny to get these upgraded abilities! See the list of all possible combinations

    on the Command Conversion List.

    !

    Speak to the woman in blue for news on the triplet's whereabouts as well as a gift--sweet, a Potion!

    Second District

    !

    The door to the Second District is located behind the large building by Cid. A little exploration

    unearths a few more goodies. An Ether and a Potion, namely. Move to the far upper corner of the

    Second District to run into a distressed Huey, who's tangled up in some Heartless-related trouble.

    !

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    12/60

    The Shadow are only an appetizer to the Large Body. After disposing of these new Heartless, Huey

    leaves you with Fire and tasks you with investigating the Alleyway. You might be interested to know

    that a Blank chip lays hidden in the prize blox behind Huey, as well.

    Enemy Analysis: Large Body

    Its huge rotund body presents a well-rounded (hyuk) challenge. It attacks by throwing its weight ontothe ground, thereby creating a minor damaging shockwave, and also charging forward in a full frontal

    attack. Any attempts on its belly only prove futile. However, its backside is particularly prone to a

    beating. Among a group of Heartless, you should generally prioritize stuffing this beach ball first. If

    need be, casting Slow would make disposing of it that much easier.

    Alleyway

    !

    The set of floating blox at the far end of the Alleyway presents you with a [HP+2] chip. Then, waiting

    very patiently for you, his savior, Dewey gifts a Thunder and prepares to share some exciting news.

    Wouldn't you know it, though, that he's lost "the thing" somewhere in the Second District?

    Second District

    Not to anyone's surprise, Dewey digs himself in a hole he can't quite get out of by himself. Locate the

    system sector, which is basically where the strange blackhole-like portal appeared earlier.

    Within this system sector lurks a slithering row of connected blox; as with the strategy before aim for

    the purple blox. You can deal the most damage by unleashing special moves like Fire Edge and

    Thundara. Defeating this quick-moving foe ends your short romp through this sector. We againrecommend using your SP to purchase all the rewards.

    !

    Take the mischievous Dewey back to Cid, who gives you a Speed Combo for your troubles before

    shoving you off to find Louie in the Third District. Trace your steps back to the Second District

    entrance only to discover that the door no longer exists. This appears to be a situation that can onlybe corrected by debugging the system. Locate the system sector at the door just opposite where the

    Second District entrance should be.

    This system sector doesn't shy away from offering plenty of blox-climbing practice for the platformingenthusiast. Ascend the various tiers to fight off a newcomer, a Soldier, at the top to advance to the

    next level. Neutralize all the Heartless, mainly Shadow of a stronger variant, to finish debugging.

    Enemy Analysis: Soldier

    Protected in a full suit of armor, Soldier may come off as more intimidating than their miniature

    Shadow cousins. Certainly, the added protection makes them more resilient to physical damage, but

    it does no good against black magic.

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    13/60

    Second District!

    Using the newly arrived blox,you platform to the very north of the map and spy the lone prize blox.

    Only way to cut across the sizable gap is to have some sort of Dash attack at the ready. Your efforts

    are rewarded with a nice Defense +1. Drop down on the east side to come across a Cure within this

    prize blox. After scouring the rest of the area for a Potion and Ether, continue on to the Third Districtat the far southeast corner.

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    14/60

    Walkthrough part 4

    Kingdom Hearts: Re:coded Walkthrough

    World 1World 2

    World 3

    World 4

    World 5

    World 6

    World 7

    World 8

    Third District

    Move to the center of this area, where a long, grueling skirmish plays out. You face seemingly

    endless swarms of Soldiers, a Large Body, and some Red Nocturnes. Not to be outdone by the sheer

    number of enemies, you can cast useful spells such as Slow to gain the upperhand; Thundara proves

    especially useful here with its area of effect damage.

    !

    Comb through the rest of the area for two prize blox that contain Defense +1 and Blank chips. Then,

    be on your way, hot on the tail of this mysterious hooded individual.

    Enemy Analysis: Red Nocturne

    These red-clad Heartless hover--rather teasingly--out of your reach and attack primarily with Fire

    magic. This is one of those enemies that pose the greatest threat not by itself but in groups. Later on,

    their Fire ability can inflict Ignite, which continues to burn the flesh of its victim long after the caster

    has perished. Thunder magic makes short work of these magic-users.

    First District

    Follow the cloaked figure to locate the system sector here. The system sector this time is designed a

    bit differently from what you might be used to. The terminal appears only after you've swept from

    room to room and cleaned house until a positive message confirming your completion appears.

    Remember that a red tint indicates a pressing need for debugging, whereas a blue room indicates a

    cleaned space.

    Things have returned to normal, but Louie is still nowhere to be found. Cid has no idea either, so

    shuffle off to the Second District once more.

    Second District

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    15/60

    !

    Very casual observation reveals the Second District to be populated by even more blox. This

    fortuitous event also means more prize blox to be found. One on the roof contains a Strength+1, and

    another more centrally located contains a Blank chip. When it comes time to access the system

    sector here, head northwest to the door and blow this puppy wide open.

    On each level of this system sector, you are introduced to new blox. Nothing particularly tricky, just

    interesting dynamics. The first one is a slide blox that scoots along wherever you want it, with a littleencouragement from the Keyblade. Move it to prime spots that will help you reach the tower of metal

    blox. The next features a pair of complementing blox that basically fuse together upon contact to form

    a prize blox.

    Now, the third level takes a more challenging approach by mixing the two concepts together. The

    singular slide blox at the center of the bottom area needs to be pushed over to the higher platform

    adjacent the pair of bounce blox. These spawn Soldiers and gives you access to the bounce blox.

    One of the pair blox must be carefully pushed across a bridge of ghost blox. Time it well to complete

    the fusion.

    !

    Afterwards, you fix the glitch of the system sector and rake in your rewards, as usual. Climb to the top

    of the building to find Louie and receive Blizzard. Return to the First District. Time for a mini-game!

    You somehow find yourself as part of a side-scrolling adventure in the spirit of the classics! You can

    attack with a Keyblade and jump, but various diamond-shaped items lend their unique abilities. The

    objective is to accumulate as many points as you can by smashing up blox and whatnot; you don't

    technically die, but you do lose precious opportunities for more points and your current ability.

    After the third stage, we recommend grabbing Thunder Rain or Blizzard Dart for the upcoming battle.

    At the very end, still in 2D form, you must fight...

    Boss Analysis: Guard Armor

    Fighting him with your limited abilities seems daunting at first, but Guard Armor follows a fairly rigid

    attack pattern that's easy to counter. Zap his armor quickly by repeatedly casting the ability you

    acquired from earlier. Otherwise Keyblade swipes work as well. In addition to constantly switching

    sides on you, Guard Armor deploys essentially three kinds of attacks.

    His detachable arms rocket toward you, wherever you are, and he hops across the screen in the hope

    of crushing you underfoot--both of these avoided by rolling away properly. The third attack is more ofa nuisance and also the precursor to a more powerful attack. Basically, he drops a bunch of blox, one

    of which is a yellow damage blox among many other blox. If you leave the yellow blox alone, Guard

    Armor winds up for a devastating laser beam attack. Luckily, you can stand underneath him to get

    away scotch free, but you want to destroy the yellow blox to avoid this altogether.

    If in need of heals, prize blox drop often enough to provide a constant supply of heals.

    !

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    16/60

    For your efforts, you also receive Wishing Star.

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    17/60

    Walkthrough part 5

    Kingdom Hearts: Re:coded Walkthrough

    World 1World 2

    World 3World 4

    World 5

    World 6

    World 7

    World 8

    !

    Wonderland has always been home to myriad oddballs, but you know the situation has really hit rock

    bottom when everyone's suddenly suffering from a bad case of amnesia, and the prescription is

    recovering snippets of their memories in the form of Inklings. The first, Inkling: Alice, sits atop some

    bug blox--grab it easily enough and return to Alice. Reminding her of her own name isn't enough--we

    need to find more Inklings. Sixteen of them, to be exact.

    Tip!

    Remember to equip your new Keyblade and explore the new branches in your Stat Matrix. The

    Moogle Shop has finally stocked up on newer items, as well.

    The initial clearing immediately diverges into several different areas, inside which has a number of

    Inklings scattered about.

    Aimless Path

    !

    The right-hand exit leads to the Aimless Path, which is a hedge maze (though not to be confused with

    a similar area actually named Hedge Maze) patrolled by the Queen's soldiers. Employing some

    tactical espionage action, you must navigate the maze without running into these vigilant sentries.

    Despite its name, it's not quite aimless, with paths leading to the Lotus Forest in the southeast andthe Tea Party up north. There is an Inkling: Card Soldiers to be obtained in the top left corner, as

    well as a Blank Chip and an Aerial Sweep contained in prize blox.

    Lotus Forest

    !

    Get your hands on the Inkling: Peculiar Hole right by the entrance here and an Inkling: Heartless

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    18/60

    by the lower west side. The rare prize blox suspended high in the area each contain a Blizzard, Blankchip, and a Strength+1.

    Enemy Analysis: Yellow Opera

    Where the Red Nocturne mages practiced Fire magic, the Yellow Opera favors Thunder magic and

    does not hesitate to cast such spells.

    Tea Party Garden

    !

    Restore peace to this area and examine the poster in the back for Inkling: Unbirthday. The astute

    player might also notice something, or rather someone, hiding under the table--the White Rabbit!

    Unfortunately, the old Rabbit has been afflicted with the same memory loss as everyone else, so

    plunder the area for a Blank Chip and a Star Rave above the hedge before you depart.

    Enemy Analysis: Blue Rhapsody

    Similar to the Red Nocturne and Yellow Opera, these floating robed wizards have an affinity to Ice

    and, not surprisingly, uses Blizzard-based spells. Later on, these Blizzard spells potentially become

    more lethal with its freeze aftereffects.

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    19/60

    Walkthrough part 6

    Kingdom Hearts: Re:coded Walkthrough

    World 1World 2

    World 3

    World 4

    World 5

    World 6

    World 7

    World 8

    Aimless Path

    Upon entering, you discover that things have gone completely haywire and the guards are buzzing

    around with lightning quickness. Dig up the system sector further south, at the T-junction. This system

    sector (and all others from here on) operates uniquely on a set of floor challenges. That is to say, you

    must wager a certain percentage of SP on preset conditions. If you fail to meet the condition, you owe

    that specified amount of SP. Otherwise, you receive a dividend payout.

    Tip!

    To maximize the amount of SP gained from system sectors, always bet 50% on the assumption you

    will beat the challenges, break every box, and kill all the Heartless within the sectors.

    The first condition is to kill a specified number of Heartless, the number predicated upon your wager.

    The second condition is to race against the time clock, and finally, complete the third level without

    using a heal Command. All fairly manageable, although you should remember to maximize your SP

    gains by blowing up prize blox and erasing as many enemies as possible.

    !

    The end prize is an Inkling: Watch, which can be taken back to the White Rabbit in exchange for an

    Inkling: Trial. Then, inspect the door to acquire Inkling: Mad Hatter.

    Hedge Maze

    !

    The upper left exit in the clearing carries you to the Hedge Maze (again, not to be confused with the

    Aimless Path). You'll find the Inkling: White Rabbit in the upper left corner. Exit through the north

    exit brings you to a very big room...

    Bizarre Room

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    20/60

    !

    Talk about a mind trip! Everything around you appears to giant in comparison, including the Large

    Body you duel. Gulp down the red liquid to restore Sora's original size and explore the aptly-named

    Bizarre Room. A sweep of the perimeter nets you a couple of essential Inklings: Inkling: Cookie and

    Inkling: Cheshire Cat. A number of rare prize blox are no strangers in this room and getting properly

    acquainted with them gains you a Rising Strike, Slow, Hi-Potion and a Strength+1. Some of the

    higher-placed blox require a little bit more platforming finesse to reach, but a little patience goes a

    long way.

    !

    Now hit up the talking doorknob to trigger a system sector that can be found on the table. Again,

    make a bet on the condition that you only take no more than 14 hits. This can be tricky, as there are a

    couple of enemies that can potentially bring the pain. The prizes here include the rare Debug Device:

    R, plus you'll also receive Inkling: Doorknob.

    Hedge Maze

    Things go awry once again, so you have to debug the system sector here to put things right. You will

    find it in the top right, in the opposite corner of the prize blox. The floor challenge: destroy 35 blox! To

    shake things up more (perhaps in quite the literal sense), you are introduced to some blast blox,

    which are sensitive to the touch and explode after a little bit. All you really need to do here is excite

    one of the adjacent blox to set off a chain reaction. Detonation of all the blast blox will wipe everything

    clean and satisfy the condition.

    The second level won't quite be so easy, as it is occupied by a familiar foe. Simply keep attacking the

    trailing blox, avoiding the head blox until you've met the condition. Now head back to Alice in the

    clearing and meander over to the lower left exit.

    Rose Garden

    !

    The Rose Garden also is a labyrinthine layout designed to confuse you further with those red portals

    that spit you out at another unintended location. Don't worry, we'll guide you through to all the hidden

    gems of this befuddling area. Head through the only archway here to pop out in the center rectangular

    region. Pass through the western archway to get ported to an L-shaped junction and take the bottom

    left. Proceed to north to Inkling: White Roses and a Firaga Burst. Return to the previous area and

    head east twice more to reach the coveted Debug Device: R.

    !

    North from here takes you to Inkling: Looking glass. Return to the L-shaped junction and head outthe top right, then south to find Inkling: Red Roses and a mighty Blizzard Edge.

    Hedge Maze

    !

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    21/60

    One final Inkling to retrieve, and this one remains in the possession of a certain Spade soldier

    standing in the upper right corner of the Hedge Maze. Remind him of his blunder with the White

    Roses and receive Inkling: Queen of Hearts in return.

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    22/60

    Walkthrough part 7

    Kingdom Hearts: Re:coded Walkthrough

    World 1World 2

    World 3

    World 4

    World 5

    World 6

    World 7

    World 8

    Clearing

    By now you should have all sixteen Inklings. Here's a full list of the Inklings and their location for

    reference.

    Alice Clearing

    The White Rabbit Hedge Maze

    Heartless Lotus Forest

    Unbirthday Tea Party Garden

    Trial Tea Party Garden (dropped by White Rabbit)

    Peculiar Hole Lotus Forest

    The Queen of Hearts Hedge Maze (exchanged with Spade)The Cheshire Cat Bizarre Room

    Cookie Bizarre Room

    Doorknob Bizarre Room (system sector reward)

    Red Roses Rose Garden

    White Roses Rose Garden

    Looking-Glass Rose Garden

    The Mad Hatter Tea Party Garden

    Watch Aimless Path (system sector reward)

    Card Soldiers Aimless Path

    !

    Piece together Alice's memory as she tries to recall the day's occurrences by selecting: White Rabbit,

    peculiar hole, Cheshire Cat, and Queen of Hearts to successfully reconstruct her forgotten memories.

    Urge her to remember a bit more and fill in the gaps with: card soldier, trial, Mad Hatter, unbirthday,

    and doorknob to nab yourself a Cure+1.

    Your pleas fall on deaf ears, as the Queen of Hearts immediately calls upon her card soldiers to seize

    you. The soldiers can only be very momentarily stunned, but the overriding aim is to hit the right side

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    23/60

    of the wheel, then the left side to lower the bird cage.

    The keyhole activates another mini-game in which you control only lateral movement, jumping, and

    shooting. The Keyblade can lock-on to a maximum of five targets. Like before, you can acquire

    special abilities and take damage or fall into pits.

    Boss Analysis: Trickmaster

    The end stage boss is not quite as tricky as his name suggests. Quite simply, unleash as many as

    five projectiles by targeting various points on his body while dodging the Trickmaster's own

    projectiles. They are all very simple to maneuver around. Beware that these fire attacks can inflict

    unwanted ignite effects, though.

    The second part of the stage is consistent with the first.

    Boss Analysis: Trickmaster part 2

    You slowly begin to realize why this boss calls himself the Trickmaster: some of those new tricks he's

    developed can be quite tricky, in fact. In addition to the basic attacks he's simply transferred from the

    last phase, he now lets loose smoldering boulders that tumble around and track your position, has a

    faster homing projectile, and summons a huge wall of blox. Keep that trigger button busy to make

    short work of him.

    Sometimes the screen gets turned sideways or upside down to intentionally confuse you, but the

    overall goal remains the same.

    Boss Analysis: Trickmaster part 3

    Making a third appearance, Trickmaster certainly seems desperate to prove himself. Unfortunately for

    him, we've already seen his entire bag of tricks, but his final trump card involves tilting the screen in

    all directions to heavily warp your perspective of the battle. This certainly causes minor grievances,

    but just remember that you would be dodging his attacks as normal, just from a different perspective.

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    24/60

    Walkthrough part 8

    Kingdom Hearts: Re:coded Walkthrough

    World 1World 2

    World 3

    World 4World 5

    World 6

    World 7

    World 8

    It's at this point that you get to go back and re-visit previously completed worlds for a chance to

    discover new enemies, take on quests, or beat old records. Speak to the stout satyr called Phil to

    proceed into the Coliseum. Need we remind you to also equip the new Keyblade?

    !

    After picking up a shred of wisdom, you discover the Coliseum itself has been ravaged by the glitch

    monster, becoming akin to a system sector. This affects the people in it, too, which means your

    abilities and certain features have been locked out. Skills like dodging and blocking seem to be

    unaffected, though. Another thing to take a note of: the bug level meter in the upper left corner

    reflects the level of aggression displayed by the Heartless in here. The more the bar shifts to the right,

    the more they'll hurt. Defeat enemies and bug blox to reduce the bug level.

    Battle in the coliseum assumes a new, turn-based form--reminiscent of the combat typically found in

    traditional RPGs. While you do have control of some abilities in the Command deck, you are

    encouraged to put them in essentially a queue and compile them to create a special combo. Under

    normal circumstances, these exhausted abilities would slowly regenerate overtime and become

    usable again, but in this bug-infested world the process of restoring your abilities is slightly more

    involved and locks you in this paradoxical cycle of killing in order to kill.

    Remember!

    On the field, before engaging them in actual combat, hit Heartless from behind to negotiate a

    preemptive strike, allowing you an extra turn in the beginning. Likewise you can be surprised frombehind by the enemy as well, giving them the extra opportunity to dole out the hurt.

    And learn the timing of the Y (defense) and A (attack) buttons well in order to triumph over every

    battle!

    Try to eliminate as many bug blox to reverse the bug level before engaging the enemies in battle, if

    possible!

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    25/60

    !

    Move through each of the rooms, exterminating all the enemies and bug blox, with the conviction of

    reaching the northern most room. Along the way, you'll pick up a Strength+1 and Magic+1. The last

    room features the warp point to the next layer, as well as a HP+2.

    !

    The second layer adds another layer to the combat by bringing in stat-boosting Licenses. The factthat these effects can stack easily makes them a very potent supplement. Your welcome package

    consists of Strength-L, Defense-L, Break-L, and Scout-L. These expendable Licenses have finite

    uses and can be found throughout the layers.

    Enemy Analysis: Green Requiem

    Following a long successive line of magic casters, Green Requiem play mainly a support role in

    healing comrades. This is bad news for you since they undo the damage you deliver to enemies.

    Make them the focus of your button-mashing tantrums.

    On this particular level, they're nothing to worry about.

    !

    Return to the initial area to team up with Hercules whom you now control in battle, as well. Break-L is

    useful for converting otherwise indestructible metal blox into breakable bug blox, thus letting you

    obtain the goodie inside prize blox, like a Defense+1. You will soon uncover the warp point, but it's a

    good idea beforehand to explore the next room for a Lucky Strike.

    !

    Layer three sees a greater number of (stronger) enemies within each encounter as well as new

    Licenses to use in battle. Keep the Regen-L in reserve for a later fight. Menaces pose the greatest

    threat with its likelihood of gaining the preemptive strike on you and also carrying a ton of strong

    enemies. You will need High Jump to access the southeast room that holds a Thunder+1, but

    proceeding normally brings you to an Aero+1 and a battle with a familiar face. Keep a heal spell or

    item handy before heading into the final room.

    Boss Analysis: Cloud

    Three syllables: Omnislash. This frightening word is Cloud's go-to move for dealing a staggering

    amount of damage to his foes. When he executes his flurry of slashes, you will have to time everyblox carefully (possible, but very difficult!) to soften the blows (you still take half damage). The easier

    alternative is to keep Auto-Block-L on everyone as long as possible, starting perhaps on the second

    turn, and keeping Auto-Life-L handy. Physical attacks do negligible damage to the Final Fantasy star,

    but special attacks do a fair amount more.

    !

    The fourth layer consists of more or less the same enemy fare. A thorough examination of the area

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    26/60

    gets you a Air Spiral, Cure+1 and a Debug Device: R. Heading to the top left corner, you discover

    Cloud cornered by a couple of Heartless. Being the tough guy he thinks he is, he waves off your offer

    to help, but insistence has its benefits, as he joins your party afterwards! Exit via the north most

    doorway.

    Make a few preparations for the struggles ahead. We suggest sticking Blizzara and powerful ice

    spells along with Cura (two would suffice).

    Boss Analysis: Cerberus

    Cerberus, guard dog of the underworld, is just as mean as he looks. Waste no time in getting

    Defense-L and Strength-L up on the group because this hellhound is more than capable of wiping out

    the party in a few turns. Be sure to block as many attacks as you can, for this key defensive

    maneuver is crucial to your party's survival. Land as many multi-hit combos to trigger each character's

    special finishing attack, praying especially for as many Omnislashes as possible. Cerberus alternates

    between Triple Chomp, during which he bites targets at random three times, and Firaga Ball. Keep

    the group healthy with Cura as necessary.

    With the guardian of the underworld out of the way, it is only befitting of the lord of the underworld to

    finally rear his ugly mug.

    Boss Analysis: Hades

    Your party, weary and worn from the previous battle, begins already at a severe disadvantage.

    Immediately put on Defense-L and Strength-L; tack on a Regen-L if both Curas are still on cooldownfor the time being. Hades' affinity to fire makes him especially weak to ice magic, and unlike

    Cerberus, Hades' fire magic is not to be sneezed at. His Firewall and Firaga Ball can be devastating

    since they hit multiple times--guard against these well. Stick to a steady diet of Defense-L andStrength-L and pummel him with as many combos as possible. Hades occasionally summons weak

    Shadow to his side--only a minor nuisance. Keep your head above water with Cura spells and

    offsetting as much damage as you can with well-timed blox.

    You may want to note that upon finishing Olympus Coliseum for the first time, you will have unlocked

    the rest of the Layers, a total of fifteen. You can choose to partake in the challenge by returning to this

    world after. When you've completed those Layers, you delve even deeper into the Coliseum, all the

    way to Layer 30.

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    27/60

    Walkthrough part 9

    Kingdom Hearts: Re:coded Walkthrough

    World 1World 2

    World 3

    World 4

    World 5World 6

    World 7

    World 8

    !

    A little skip and a few hops around the Agrabah Plaza reveal prize blox with an Elixir and Aero inthem. The population of Aladdin's famed home world has absolutely plummeted, save for the pushylocal vendor at the Plaza. Two of the three openings head straight for the Main Street, but if you opt to

    explore the Alleyway you'll fancy finding a Blizzard Buster in the prize blox located there.

    Main Street

    !

    The once bustling streets used to be filled with the local citizens but is instead now overtaken by

    second-rate Bandits. Don't take them too lightly. Plunder the area for loot: a Firaga from thesoutheast, Lucky Strike, and a Confuse southwest.

    Enemy Analysis: Bandit

    These swordplay-savvy brigands are certainly no pushovers and won't hesitate to lop off your pretty

    spiky head. Aggressive and agile, these Bandits like to cannonball themselves straight ahead for

    mega damage; you can block their attacks, but if they decide to gang up you may not be able to avoid

    all damage. Rolling out of their sweet spot is the first step; next, they are susceptible to most forms of

    magic.

    Head northeast to make a quick pitstop at the Bazaar.

    Bazaar

    !

    Prepare to fend off an army of Heartless here, and when the coast is finally clear you can get to work

    on the purple pair blox. Aim for the purple blox perched atop the floating metal blox further up. Slide it

    over the first ghost blox and let it drop down. Once they're paired together, bust it open for a

    Defense+1

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    28/60

    .

    Palace Gates

    From the Main Street, head north to reach the Palace Gates.

    !

    Ignore Aladdin for now and partake in some blox-busting, the damage blox in particular. Once they're

    cleared, you have a clear shot at the bounce blox that bounce you over to the purple blox sitting up

    top. Knock this down, then hop across to the prize blox to free the Magnet held within. Ram the two

    purple pair blox together to unveil a prize blox with a Blizzard Resistance+2 inside.

    Return to the Main Street after the conversation with Aladdin. You notice a cry of distress coming

    from the west side and upon investigating, sure enough, you find Jasmine and Jafar. The insidious

    Jafar is not to be bested without a fight!

    Boss Analysis: Jafar

    Jafar is merely toying with you, attacking only with a single fireball and vanishing and re-appearing

    elsewhere. The fireball hurts, so keep a heal ready and clobber him until you leave the bitter taste of

    defeat in his mouth. Of course, this is not the last you'll be seeing of this lanky sorcerer.

    Plaza

    Aladdin can be found at the Plaza, but the short-lived reunion comes to a complete stop--quite

    literally, in fact. Jafar's excessively loud parrot companion, Iago, swoops in on the opportunity to

    swipe the real lamp from Aladdin's hands. You've now got only so much time to find Iago. The goodnews is that enemies too have been frozen by Jafar's dastardly spell. Add some time back onto the

    clock by destroying enemies and bug blox. Move from area to area until the game confirms Iago's

    presence.

    You will need to hunt down Iago a total of three times. Not having you freely running amuck, Jafar

    projects an astral image of himself throughout the area to siphon whatever precious time you have.

    Just avoid them altogether and watch the timer as necessary.

    Cave / Entrance

    You more or less now find yourself outside the Cave of Wonders, hot on the trail of a hidden systemsector. Search the area to the left of the cave entrance to find the portal.

    The condition of this challenge is to complete a Finishing move, which can sometimes be easier said

    than done. The enemies are built sturdy enough to take enough blows for you to build up your Clock

    meter, but Sora can't sustain too much damage. Keep a Cura handy and let loose on special attacks.

    Or, you can make it a little easier on yourself with Ethers.

    Enter the Cave of Wonders.

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    29/60

    Walkthrough part 10

    Kingdom Hearts: Re:coded Walkthrough

    World 1World 2

    World 3

    World 4

    World 5

    World 6

    World 7

    World 8

    Hall of Beginnings

    !

    The path is ridden with Heartless and giant rolling objects that will, given its size, flatten you like a

    pancake. Navigate through the perilous halls to the far upper right corner. You'll pick up Strike Raidand Land Crash. Watch out for the fake Blox Bug--these look exactly like regular bug blox except

    they sprout legs and attack you.

    Enemy Analysis: Fat Bandit

    Fat Bandits are very connected to the Large Body lineage, copying pretty much all of their strengths

    and weaknesses. The only difference is that Fat Bandits can shoot fire. Weak to Ice magic.

    Enemy Analysis: Blox Bug

    Blox Bugs can come in all forms, mimicking the various blox found throughout the game. Unless

    Danger Bug shows up, it poses no real danger other than the initial deceit. Even so, if you're not

    careful they can bounce around, causing reasonable damage and becoming sickeningly annoying.

    Examine the sandfall to initiate another system sector sequence, the entrance of which is located

    back in the area with the dangerous boulders, along the western wall. You'll be met with three

    challenges in this system sector, each requiring you to set your SP wager. Magnet blox make theirfreshman appearance here and, as the name suggests, tend to pull you toward its colorful side. The

    challenges ask you to block a certain number of attacks on the first level, freeze a number of enemies

    (accomplish them by using standard Blizzard spells), and missing no more than a specified number of

    times with attacks. Keep in mind that for the last challenge Command abilities don't count.

    Enemy Analysis: Air Soldier

    This winged minion is a real pest. It manages to skillfully stay just out of sword's reach sometimes so

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    30/60

    that when you turn your attention elsewhere in exasperation, it dives into you. They are annoying, no

    doubt, but typically show little tolerance for pain and higher end magic. Their only attack is a straight-

    line rush that can easily be avoided by a mere side-step.

    Return to the sandfall to find that it is now gone.

    Gauntlet

    You can try mightily to be as careful as you can traversing the perilous Gauntlet, but chances are youmay, at one point or another, plummet instead to the bottom, where you will need to overcome

    another system sector to return. Within this system sector resides a Gold Tricholoma, basically a

    skittish mushroom-like enemy that will escape if you don't kill it fast enough (much like the notorious

    Cactuar in Final Fantasy games, although not quite that difficult). Move from one room to another until

    you come across the bashful fungi and hit it mainly with offensive Commands.

    !

    Back at the Gauntlet work your way across the various obstacles and pick up the goodies found in

    prize blox as you go along. For reference sake, you should find a Thunder Tracer, Fire

    Resistance+1, Debug Device:R and Aero Resistance+2.

    The descending platform reduces in size with each passing battle, making it a lot easier to fall off and

    take damage. If at all possible, restrict your physical attacks to one or two-hit combos and use

    Commands to waste these guys away.

    Afterwards, we meet up with Jafar again.

    Boss Analysis: Jafar

    Jafar transfers his old tricks from the first encounter to this fight for the most part, with the inclusion ofone (or rather two) game-changer. However, he clearly underestimates your deductive abilities with

    his second-rate sorcery: he attempts to send out two phantom clones as a diversion, but they are

    easily distinguished from the real deal due to their rather transparent nature--the corporeal body lacks

    this transparency. The arena in which the battle takes place is huge, giving you enough room to run

    around and avoid the Blox Bugs that sprout up during the fight.

    !

    Search for the hidden Keyhole within the time limit. Bust up bug blox and kill Blox Bugs to extend the

    time if you have to. There's also an Aero Edge to be had from the one singular prize blox in the room.

    The Keyhole usually is located on a platform under bug blox somewhere. Be sure to re-arrange yourCommands to include one Curaga and a bunch of offensive, non-status afflicting Commands.

    Boss Analysis: Jafar

    Jafar, in this form of true omnipotence, has one glaring weakness: his lamp, which is being hoisted

    around by Iago. Chase Iago around the square platform and chip his life away while staying away

    from the Bandits and Jafar's attacks. Jafar has abandoned his one-trick pony of shooting various

    projectiles. Instead he chucks giant smoldering boulders and causes Slow afflictions. Take down Iago

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    31/60

    to advance to the second stage of this two-part affair.

    Still holding on to the lamp, Iago now flutters slightly higher than usual, though there now are blox of

    all sorts located around the platform. Bounce blox, ghost blox, metal blox, magnet blox, etc. Use

    these to reach Iago and let the parrot have it.

    !

    Three Wishes falls into your possession when you claim victory.

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    32/60

    Walkthrough part 11

    Kingdom Hearts: Re:coded Walkthrough

    World 1World 2

    World 3

    World 4

    World 5

    World 6World 7

    World 8

    Sora has been stripped of his ability to fight and break blox--all he can really do is chase after Pete.

    Rush toward the Moogle Shop in the distance, being careful to avoid the yellow damage blox and

    skirting the Blox Bug. When you discover that the door is locked, head in the other direction to find a

    platform you can lower.

    The concept is simple here: hit a blue orb and tag the red orb within the time limit. The first one is

    easy enough. The shuffling blox reveal an opening further into the room, where you find a blue orb.

    The red orb sits straight across the room, but as you try to gun for it rows of motley blox scoot you

    backward, and sometimes even hurt you. The trick is to run through gaps and jump over only the

    damage blox being careful not to bump your head on the bounce blox above.

    The red orb activates another glowing switch in the center. Hit that and return to the locked door from

    before.

    Entrance Hall

    Survive Pete's underhanded move of attacking a defenseless kid until Goofy enters the fray. The ever

    so-loyal Goofy acts as a Keyblade proxy of sorts--he fights Heartless and breaks blox as needed. Use

    Goofy and his Commands to wipe out the Heartless, among which is a Defender. Heal him with

    Potions and such if you have them available. Even if he goes down in the process, you can

    repeatedly Rescue him to get him back on his feet. That's what friends are for!

    Enemy Analysis: Darkball

    The Darkball seems to be a floating body of uselessness. In all our encounters with the thing, Donald

    and Goofy easily turn this to dust. Only thing is perhaps that it can charge a decent distance to attack

    its target.

    !

    Break open the blox on the right side of the hall for some goodies, including a Cura. When Sora and

    Goofy go to check the northern door, they discover that the door won't open, but the engraving on the

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    33/60

    door resembles the Heartless Emblem. This means it's time to hunt for four Emblem Pieces.

    Enemy Analysis: Defender

    Like its name, the Defender fancies carrying around a big shield that covers most of his front side

    from frontal assaults. Go around the big lug and he becomes much more susceptible to attacks. Try

    not to stand in front of him anyway, as he uses his shield to charge his opponent and spit out fire orice projectiles.

    For this particular level, since you attack with Donald and Goofy, you yourself will need to stand

    behind the Defender to signal Donald and Goofy to do the same. Otherwise they may just end up

    barely denting the Defender.

    !

    The first one can be found in the western room, right on the table. On your way out you spot Donald

    fleeing the Hall--follow him. He's nowhere to be found immediately, perhaps he's gone down to the

    Waterway. Be sure to order Goofy to bust open bug blox around the Castle Gates to snatch various

    loot. The bounce blox right outside the door lead to a Aero+1, the prize blox perched atop other blox

    further down nets a Debug Device:R, and finally, a Lucky Strike rests high above the gateway, notfar from where you obtained the Debug Device.

    Enemy Analysis: Wyvern

    An aerial enemy that uses its sharp claws to perform the river dance on your face.

    Waterway

    !

    The solution to the wall of bug blox has just arrived with you--tear it down to claim the Esuna that lies

    within the prize blox. Barrel down the wall of bug blox further down to reveal more blue/red orb

    puzzles. After activating the blue orb, immediately have Goofy hack away at the blox that appear.

    Head through and trigger the blast blox to blow them all away in one go, as well as free the Blizzagafrom the prize blox. Goofy Tornado the next blue orb-induced blockade, which has an Exo Spark in

    its midst, and reach the final red orb.

    !

    Donald now joins the party with his magic-weaving abilities and opens up new area in the Waterway.

    Head there to find a Magic+1 and Emblem Piece. Ride the elevator back to the Castle Gates.

    Tip!

    With the two characters in tow, you can assign magic-oriented and Keyblade attacks to the Command

    deck to bring out Donald and Goofy's attacks, respectively. Keep a Command dedicated to healing, or

    stop by the Moogle Shop if you don't have any Potions.

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    34/60

    Walkthrough part 12

    Kingdom Hearts: Re:coded Walkthrough

    World 1World 2

    World 3

    World 4

    World 5

    World 6

    World 7

    World 8

    Castle Gates

    Have your two companions go on an indiscriminate blox-busting spree. Eventually, they hammer

    down the right wall and give you access to a glowing blue orb atop some blox. The problem, however,

    is that the matching red orb sits clear across the way, on another platform. A hodgepodge of blox

    appear in the middle, acting as the bridge to the red orb. Here's the safest passage: jump on the initial

    metal blox without standing too closely to the edge that you'll get batted off by obnoxious moving

    bounce blox. Then, hop on the bounce blox and leap over to the right, over the magnet blox. From

    there it's a hop away to the red orb.

    !

    Dig around the edge of the platform for a Defense+1, and proceed toward the Emblem Piece. If youdrop down, you'll be caught on a platform with a Heat Dive.

    Return now to the Entrance Hall and into the Library.

    Library 3

    Donald works his magic on the strange device in Library 1 to open access to Library 3. Hit the blue

    orb and be ready to have them bash bug blox first and foremost. Then, pass through the ghost blox to

    the red orb.

    Library 4

    !

    The red orb this time is located atop a bookshelf in the corner. Use the ghost blox to reach the top of

    the shelves and navigate to the red orb, although before dropping down head for the prize blox at the

    end of this stretch for a Cure+3. Take the new entrance to Library 3.

    Library 3

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    35/60

    !

    Break the prize blox immediately to claim a Firaga as well as the corner blox to pocket Thunder+3.

    Then, enter the northwest doorway to enter Library 2.

    Library 2

    !

    The puzzle here: there are three columns of bug blox. You get to see upon which the red orb is

    propped, but soon after the columns get shuffled around and you must make a decision to break

    down one--and only one--column before time runs out. You might want to sacrifice your first attempt

    for the Mega Flare that's hiding in the prize blox.

    Entrance Hall (UL)

    !

    Plow through the rest of these blox to reach the red orb and form another missing Emblem Piece in

    the center.

    Drop down to the lower level and replace the missing pieces in the stone door. Through the door, the

    group finds themselves on a moving platform in the company of great many Heartless. Fend off wave

    after wave, focusing on Wyverns and Defenders.

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    36/60

    Walkthrough part 13

    Kingdom Hearts: Re:coded Walkthrough

    World 1World 2

    World 3

    World 4

    World 5

    World 6

    World 7

    World 8

    High Tower

    !

    You know what to do with the blue orb; race to the corresponding red one and grab the Thunder

    Resistance when done. Move to the pipes underneath the huge block to activate the search for a

    system sector. The entrance to this sector lies at the northeastern corner of the semi-circle on the

    map, right on the door.

    The enemies and challenges in this system factor are standard fare. Once the system sector has

    been corrected, return to the raised block to find an accessible doorway and a save point.

    Remember!

    Use this opportunity before entering the door to re-map your Command Deck that will better suit your

    needs in the coming battle. Specifically, have the standard Curaga or two available, as well as your

    most powerful abilities. We also recommend the first Keyblade for this fight for its added protective

    benefits. You'll be fighting two bosses, the second of which would require you to block a whole lot

    more.

    Boss Analysis: Pete

    Pete's life spans several health meters, and because of this expect the battle to be long and drawnout. Pete sticks to what he knows best: petty tricks and being a pain. He rolls a ball toward you and if

    it hits, your spells get locked out for a short time. He spreads firecracker-like pellets around that

    explode in little sparks and surrounds himself in damage blox. If you try a combo on him, he retaliates

    by punching several times and finishing with a ground pound. Hit him with everything you have,

    keeping a constant move on and tracking his fairy butt down. The damage blox aren't a true concern

    at this point lest they get annoying.

    Afterwards, Pete ups the stakes a bit by showing off his impressive ability to transform into a yellow

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    37/60

    sphere that tailgates you and throws lightning bolts within the small radius of its rotating ring. Luckily,

    you can outrun this and roll away to keep ahead if it starts getting too close. It is during this stage that

    destroying a damage blox or two around the perimeter would be a good idea to prevent further injury

    to yourself.

    The sleazy dog decides that since he can't beat you with his own power he might as well use

    someone whom you don't want to hurt, but certainly someone who has no choice but to hurt you. This

    makes sense if you think about it...

    Boss Analysis: Data-Riku

    Not quite in control of his actions, Riku begins his relentless assault on your head. Riku is fast and

    gets incrementally more tricky as new stages of the fight bring about new abilities on his part.

    During the first stage, Riku displays some impressive and deadly swordplay. Whenever he yells,

    "Keep trying!" that's your cue to block or roll away. String together some good combos to keep him

    indisposed. Occasionally, Riku protects himself in a magic-immune barrier--use this opportunity to

    open up combos on him. In the second stage, he jumps in the air and strikes a point on the ground at

    random, and from this point flows out a series of damage blox and one prize blox in all directions.This prize blox often spills out HP-replenishing contents. In the third and final stage, Riku devastates

    you with a super dash attack that repeats in swift succession and finishes with a huge shockwave.

    Once you're swept up in his momentum, it's hard to escape the full scale of damage from this

    powerful attack. What's worse that it's hard to determine where he'll be coming from next, making it

    harder to fully avoid the attack.

    Don't pause for too long. Be aggressive to build up the Clock gauge and dish out additional damage

    with finishing attacks.

    !

    Following the fight, you get a new Keyblade, Oblivion.

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    38/60

    Walkthrough part 14

    Kingdom Hearts: Re:coded Walkthrough

    World 1World 2

    World 3

    World 4

    World 5

    World 6

    World 7World 8

    The going gets much tougher when Sora gets his powers stolen away, though not all of them,

    thankfully, since he's retained his Command and support abilities--enough to basically lay waste to his

    enemies. Still, he's not quite at his full strength with which he needs to help Mickey and his pals. He

    will have to travel back into the now corrupted data of the worlds he's visited prior to recover his

    power in a piecemeal fashion, starting with Destiny Islands.

    Destiny Islands

    !

    You can recover about the full extent of your Matrix Power (shown in the top left corner of the screen)

    here by collecting little capsules of Matrix Power from the various prize blox, including the pair blox,

    around the Island. You'll also find a Debug Device:R from a rare prize blox located beside thewaterfall--rather what used to be the waterfall. If you're still missing Matrix Power, the last of them can

    be stashed away in a creature called the Prize Blox Bug, which is basically an enemy mimicking the

    prize blox. It appears randomly; defeat it to get the remainder of your missing power and proceed tothe portal on the small isle off the beach.

    Of the two floor challenges, only the second can present a little bit of a problem since you can take

    damage only so many times, and yet the enemy you face leans toward the far right of the aggression

    spectrum. Before you engage the snake-like Core Blox, swap out all your Commands to long-ranged

    spells for maintaining a safe distance.

    Traverse Town

    !

    Cleaning up the corrupting data of one world opens up another and also runs up the percentage of

    Matrix Power to be retrieved. Head into Traverse Town now. Use the bounce blox to reach a highway

    of blox that now floats above the First District to clap the pair blox together for a Strength+3, acquire

    a Debug Device:R, and a gain some Matrix Power. You might run into a Prize Blox Bug and Danger

    Bug, as well.

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    39/60

    !

    In the Second District, boost up the Matrix Power meter in addition to obtaining an Aeroga from a

    rare prize blox on the rooftop adjacent the area entrance and earning a Fire Resistance+4 as a

    product of combining the purple pair blox here. Once you've wringed the area of anything useful, head

    through the door to another part of the First District.

    !

    Bounce on the blox in front of you to the rooftop on the right immediately for Aero Resistance+4.

    Before diving into the system sector, first take another set of bounce blox to access the rooftop of the

    accessory shop to gain possession of a very nice HP+6. Make sure you've accumulated the 40% and

    enter the system sector.

    For the first floor challenge of this sector, equip a bunch of Thunder spells and zap all the enemies

    into submission until you satisfy the condition. As for tips on the others, you can cheat the system a

    bit on the third challenge by using only Commands until the Core Blox is close enough to guarantee

    hits.

    Wonderland

    !

    All paths leading from the Clearing go into the Lotus Forest. All types of Blox Bugs spawn around

    here. You should have no trouble gathering up the required Matrix Power. The southeast rare prize

    blox can be gotten by jumping and dashing toward it, then hitting it with a spell like Thundaga. Your

    efforts are rewarded with Aero+3. Likewise, the rare prize blox northwest of the map can be gotten

    simply by aiming something like Firaga at it, which gets you Thundaga. The pair blox yield a Curagaand the rare prize blox in the northeast corner gives up Blizzard Resistance. When all is said and

    done, head to the system sector with 60% of your power in store.

    Be sure to use Ethers to make the second challenge a cakewalk. The Core Blox in this sector makes

    itself rather scarce for some reason.

    Agrabah

    !

    The bounce blox to your immediate right offers the way to the rare prize blox containing a Spark Dive. Navigate through this treacherous path wrought with rolling boulders, extremely annoying Danger

    Bugs, and other minor hindrances, but on the bright side of things the rare prize blox you comeacross each give you Thunder Resistance+3 and Stun Impact.

    !

    Once you're outside the Cave of Wonders, use the bounce blox to reach new tiers of the area for

    additional prize blox with Tornado Tracer and Triple Burst. The entrance to the system sector is

    located on the maw of the cave entrance.

    From the perspective of fulfilling the first challenge, it will be easy as pie only because there will be a

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    40/60

    myriad of enemies for you to fight through. The others are also quite doable without too much effort.

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    41/60

    Walkthrough part 15

    Kingdom Hearts: Re:coded Walkthrough

    World 1World 2

    World 3

    World 4

    World 5

    World 6

    World 7

    World 8

    Hollow Bastion

    Corrupted Data-Riku appears to be the keeper of the last 20% of the Matrix Power. Defeat him to

    restore Sora to 100%.

    Boss Analysis: Data-Riku

    The fight plays out very similarly to the last encounter you had not too long ago, though not quite as

    lengthy. Riku does have one new attack in which he whips out three glowing projectiles that fan out.

    When hit, these have a chance of momentarily lowering your level and subsequently, your stats.

    However, Riku's brief pause before this attack affords you a tiny window of opportunity to prevent this

    attack by hitting him just as he yells "It's over!" Other than that, Riku has retained all of his previous

    attacks, which might have also seen a boost in speed. Be ready to dodge more often and heal as

    needed.

    Next up is an interesting 2D-platforming sequence that requires you to constantly seek out and hit

    these blue colored blocks to advance, as they are needed to create new moving pathways. Avoid the

    harmful red blocks at all costs and open purple blocks to restore lost health. You must also progress

    through this segment under a strict time limit.

    After a successful escape, you now have some unfinished business with the ever so devious

    Maleficent.

    Boss Analysis: Maleficent

    Taking on the form of an intimidating black dragon that takes up half of the screen, Maleficent may

    look daunting but, like all the rest, she has only as many tricks as she has hands and feet, that is to

    say about four. You can presage her attacks to a point pretty easily--it's all in the position of her head.

    When she looks straight at you, she tends to lurch backward and then jumps up or across the screen.

    Her landing impact pushes forward a green shockwave that you must jump over. When she lifts her

    head and peers upward she's about to rain down a trio of green fireballs. As you wear down her

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    42/60

    health, this attack may progress into a faster version with more fireballs.

    Exploit her weaknesses at her talons and head to bring her closer to critical condition, a point at which

    she drops her head. The real difficulty lies in taking as little damage as possible since there will be no

    way for you to heal during the fight. The key is to maintain the perfect distance where you're not close

    enough to be swept up in her shockwave or far enough that she chomps down on you. You will also

    be receiving some help in the form of disposable abilities throughout the fight. Use these to their full

    potential!

    When you take control of Sora again, you enter another mini-game of sorts--a familiar one at that. It

    should give you little trouble, although you do meet an enemy called the Invisible at the very end. It

    attacks by launching a volley of white energy balls and charging in to swipe you. Jump over all the

    energy balls and roll away to avoid the slash.

    Boss Analysis: Sora's Heartless

    Well, it's basically Darkside wrapped in elemental runes and outfitted with elemental-infused attacks.

    He uses his two giant fists to smash the ground in front of him, and when this happens you have an

    opportunity to attack them just as before. Each hand has different affinities. His left creates an impactof ice affinity. Keep your distance when it comes down to avoid getting frozen. You then have a

    limited time to unleash your most powerful attacks on the hand before shards of ice erupt from the

    ground that doubles in doing damage and freezing you. The right hand hammers down in an

    explosion and out comes three homing fireballs. Dance around the hand while attacking in order to

    steer clear of the red hot flames. Next, a bright intense light flashes in the center cavity, indicating the

    next attack: circles form on the ground and soon shoot up in pillars of light. Stay in the very back of

    the platform to get a clear view of where these circles are and stay away. Even being close to one

    can hurt.

    Finally, Sora's Heartless occasionally leaves sight and starts pumping his fist through the ground onwhich you're standing, with the location of his next emergence denoted again by circles of light. This

    presents another opportunity for a counterattack when the attack reticle falls on the raised fist.

    And just when you thought it was over...

    Assuming Sora's outer appearance, Sora's Heartless now has a few entirely new attacks. The secret

    to finishing this fight is to damage the boss enough until a yellow circle appears. Step into this to

    charge your Keyblade and successfully tagging Sora's Heartless to turn him into a very weak

    Shadow. But the tenacious bugger would still find the energy to delay the end to this battle. This time

    Sora's Heartless summons two clones to his side, but you can discern the real one by his longer

    health bar. The most devastating attack during this phase encases Sora's Heartless in animpenetrable barrier mid-air and has a dozen or so Keyblade-like projectiles raining destruction. Run

    around the platform until this finishes to resume attacking. Following the same strategy: step into the

    yellow circle when it appears and hit the true Sora's Heartless to once again defeat a pipsqueak

    Shadow.

    This lengthy chapter finally comes to an end when Mickey joins your side this time, allowing you to

    finish off the Shadow in front of you once and for all.

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    43/60

    !

    You obtain Zero/One as a result of victory.

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    44/60

    Walkthrough part 16

    Kingdom Hearts: Re:coded Walkthrough

    World 1World 2

    World 3

    World 4

    World 5

    World 6

    World 7

    World 8

    The level design of Castle Oblivion can be confusing, but it's basically the lobby to the other worlds

    and you need special cards to transport to other worlds. You start out having only the Destiny Islands

    card. You'll notice that below each world are three empty slots. These signify the different possible

    outcomes of each world: normal, extra and alternate. Revisit each world multiple times to collect all

    three. Collecting all the cards will get you something nice!

    Destiny Islands

    Items: Strength+4 and HP+8

    Once you get any of the endings, you will have access to the rest of the worlds when you return to the

    Entrance Hall.

    W1 Normal Card Speak with Selphie and agree to investigate the matter

    concerning the blox, then agree to calm Wakka's nerves

    by talking to Tidus. A little showdown with the

    headstrong blonde loosens up his lips for info on a

    cloaked figure. Chat with the cloaked figure for this card.

    W1 Extra Card You will find two green glowing stars under bug blox.

    Interact with each to trigger a fight with Shadow and

    defeat them.

    W1 Alternate Card Decline both Selphie's and Wakka's requests. Doing so

    puts Tidus in quite a bind. Free him.

    Traverse Town

    Items: Magic+3, Defense+4

    Cid has lost track of the duckling triplets again and needs you to round them up. The order in which

    you find them determines what card you'll get. Huey wears red and can be reached after defeating

    some Heartless, the green-clad Louie is buried beneath the pile of bug blox on the northern end, and

    Dewey, in blue, stands visibly in a corner.

    W2 Normal Card Huey, Dewey, Louie

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    45/60

    W2 Extra Card Dewey, Louie, Huey

    W2 Alternate Card Huey, Louie, Dewey

    WonderlandItems: Thunder Resistance+3

    A few of the Wonderland's characters seem to be having misfortune of their own. Help them out with

    whatever request they may have. Reminding Alice of her name; answering the Cheshire Cat's riddle

    correctly ("D"), delivering a Potion to the Ace of Spades, and deciding how to deliver the White

    Rabbit's lost watch.

    W3 Normal Card Tell Alice she is Queen of Hearts, avoid the dropped

    watch and speak with White Rabbit, deliver potion to

    Ace of Spades, and correctly answer the Cheshire Cat's

    riddle.

    W3 Extra Card Tell Alice that she is the Queen of Hearts, pick up the

    watch, deliver the potion to the wrong recipient, and

    give up on the riddle.W3 Alternate Card Tell Alice that she is Alice, avoid the watch and just tell

    the White Rabbit where it is, deliver the potion to its

    rightful recipient, and correctly answer the Cheshire

    Cat's riddle.

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    46/60

    Walkthrough part 17

    Kingdom Hearts: Re:coded Walkthrough

    World 1World 2

    World 3

    World 4

    World 5

    World 6

    World 7

    World 8

    Olympus Coliseum

    Items: Thunder+4, Aero+4

    The conditions for getting the cards are a little fuzzy here. You are put through a series of tests by

    Hercules, Cloud, and Hades. For Hercules, defeat as many enemies as you can within the time limit

    (over 30). Follow Cloud's instructions carefully, and defeat all the enemies Hades' throws at you.

    W4 Normal Card Fail only one challenge.

    W4 Extra Card Fail all three challenges.

    W4 Alternate Card Pass all three challenges.

    Agrabah

    Items: Magic+4, Defense+3

    Iago is up to his mischievous ways again, and this time you'll have to find him within a room filled with

    prize blox. Jasmine, Aladdin, the shop vendor, and phantom Jafar all are also among the blox.

    W5 Normal Card Catch Iago with less than 30 seconds to go on the clock.

    W5 Extra Card Catch Iago with more than a minute to go on the clock.

    W5 Alternate Card Catch Iago in between 31 to 59 seconds to go on theclock.

    Hollow Bastion

    Items: Magnega, Shock Fall

    The first couple of rooms require you to touch a tall flower petal and its subsequent bloomed flower in

    a concept that's not unlike the blue and red orbs in the original Hollow Bastion. Eventually you

    experience a sort of repeat of the boss fight with Pete except that it's timed. Lay into him the same

    way you did in the previous battle--all his abilities are the same. Next Maleficent challenges you to

    cross her obstacle course as fast as you can.

    W6 Normal Card Take longer than 30 seconds on Pete and finish thecourse in under a minute, or vice versa.

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    47/60

    W6 Extra Card Beat Pete in under 30 seconds and finish Maleficent's

    course in under a minute.

    W6 Alternate Card Take longer than two minutes to beat Pete and finish

    Maleficent's course.

    Boss Analysis: Roxas

    He's fast, strong, and very vicious. Keep at least two Curagas on hand and try to have distance spellspart of your setup. Judgment Triad also works pretty well. Some powerful short-range attacks leave

    him unscathed since he's quick and smart enough to get away. Blocking and countering are crucial to

    taking down Roxas. If necessary, you may even need to spend a majority of your time rolling aroundin circles--unless you're attacking or healing--to avoid getting drowned in a flurry of his devastating

    combos. He also rushes in and shoots out some pillars of light. Although he is fast he tends to suffer

    slight delays between attacks, giving you ample chances to get in his face for payback.

    Now that you've beaten the game once Kingdom Hearts Re:coded actually offers a wealth of

    replayability! Check our Q&A section for questions you may still have unanswered.

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    48/60

    Characters

    Here is where you can find descriptions of all the characters in Kingdom Hearts Re: Coded.

    Data-Sora: a virtual Sora crafted by Mickey to destroy the Bugs that are corrupting Jiminy Cricket's

    Journal

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    49/60

    Guide Contents

    Kingdom Hearts: Re:coded Guide Contents

    Introduction Getting Started Walkthrough World 1: Destiny Islands Common Questions and Answers

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    50/60

    Command Conversions

    Kingdom Hearts: Re:coded Command Conversions

    Non-ElementalFire

    Blizzard

    Thunder

    Aero

    Support

    It was difficult to decide how to compile this list due to the immense multitude of combinations.

    Because many of the resulting syntheses repeat with distinctly different combinations we just

    categorized them based on spell element (Fire, Blizzard, Thunder, etc.) and alphabetized within those

    categories.

    Just remember that this may not be the definitive list of all the conversion possibilities. There are fartoo many combinations! There are enough here, though, to help you for your purposes. N/A in the list

    means that the ability can't be synthesized and must be bought or found.

    Take note that the best way of locating a certain spell is to just use the very advanced Ctrl + F.

    Non-Elemental

    Aerial Slam N/A

    Aerial Sweep N/AAir Spiral N/A

    Chain Rave Fire Raid + Spark Dive

    Aero Raid + Spark Dive

    Thunder Raid + Spark Dive

    Aeroga + Curaga

    Eruption Magnet Grab + Rising Rush

    Gravity Drop Wind Tracer + Chain Rave

    Judgment Triad Wind Tracer + Muscle Strike

    Land Crash N/A

    Muscle Strike Rising Strike + Land CrashAero Slam + Land Crash

    Thundaga + Curaga

    Quake Zantetsuken + Cyclone

    Quick Blitz N/A

    Rising Rush Aero + Stop

    Air Spiral + Stop

    Ice Storm + Wind Dive

    Spark Storm + Wind Dive

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    51/60

    Rising Strike Quick Blitz + Cure

    Round Blitz N/A

    Shock Fall Triple Firaga + Stun Impact

    Sliding Dash N/A

    Sliding Rush N/A

    Strike Raid N/A

    Stun Impact Heat Dive + Land Crash

    Spark Dive + Land CrashWind Dive + Land Crash

    Blizzaga + Curaga

    Zantetsuken Judgment Triad + Gravity Drop

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    52/60

    Command Conversions part 2

    Kingdom Hearts: Re:coded Command Conversions

    Non-ElementalFireBlizzard

    Thunder

    Aero

    Support

    Fire

    Fira Fire + Cure

    Fire + SlowFire + Fire Edge

    Cure + Fire Edge

    Slow + Fire Edge

    Firaga Fira + Heat Storm

    Fire Blast + Fire Raid

    Heat Storm + Confuse

    Firaga Burst Fira + Triple Burst

    Firaga + Triple Burst

    Rising Rush + Stun Impact

    Fire N/AFire Blast Fire Edge + Rising Strike

    Fire + Round Blitz

    Fira + Round Blitz

    Fire + Blizzard Blast

    Fira + Blizzard Blast

    Fire Buster Fire + Sliding Rush

    Fire + Aero Buster

    Fira + Sliding Rush

    Fire Edge Fire + Quick Blitz

    Fira + Quick Blitz

    Fire + Blizzard Edge

    Fira + Rising Strike

    Rising Strike + Aerial Sweep

    Fire Raid Strike Raid + Sliding Dash

    Fire + Strike Raid

    Fira + Strike Raid

    Rising Strike + Aero Raid

  • 8/17/2019 KINGDOM HEARTS RECODED GUIDE

    53/60

    Fire Slam Fire + Aerial Slam

    Fira + Aerial Slam

    Fire + Aero Slam

    Fire + Heat Storm

    Flame Fall Blizzaga Pursuit + Thundaga

    Heat Dash Fire Edge + Quick Blitz

    Fire + Sliding Dash

    Fira + Sliding DashFira + Fire Edge

    Heat Dive Sliding Dash + Land Crash

    Fire + Ice Dive

    Fire + Land Crash

    Fira + Land Crash

    Fira + Fire Slam

    Heat Storm Air Spiral + Sliding Dash

    Heat Sweep + Aerial Sweep

    Fire + Air Spiral

    Fira + Air Spiral

    Heat Sweep Aerial Sweep + Sliding Rush

    Fire + Aer