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 Alignment: Lawful. Edicts: The cavalier must protect the lands of the Great Kingdom at all costs. He must obey the commands of the overking and his superiors without question. He must strive to expand the power and prestige of the Great Kingdom. Challenge: Whenever a Knight Protector of the Great Kingdom cavalier issues a challenge, he receives a +1 morale bonus on all melee attack rolls against the target of his challenge if the target has made or makes an attack against a target weaker than the knight  protector (fewer HD or total levels) or who is helpless. This bonus increases by +1 for every four levels the cavalier possesse s. Skills: A Knight Protector of the Great Kingdom cavalier adds Knowledge (nobility) (Int) and Perception (Wis) to his li st of class skills. In addition, the daunting nature of the knight  protector’s goals o ften requires foc us and the bes t of his efforts, thus he g ains a +1 bonus on an y one skill check he makes, once per day. This bonus and number of uses increase by 1 for every five levels he possesses. The knight protector must declare he is using this ability before he makes the skill check. Order Abilities: A Knight Protector of the Great Kingdom cavalier receives the following abilities as he increases in level. Shining Beacon (Su) : The knight protector is a physical and spiritual embodiment of high ideals. At 2nd level, a Knight Protector of the Great Kingdom cavalier gains the ability to rally his allies. As a standard action, he can give an encouraging speech which grants all allies within 60 feet a competence bonus on their saving throws against fear equal to his Charisma modifier and a +1 competence bonus on attack rolls for a number of rounds equal to his cavalier level. If an ally within range is under the effect of a spell or ability that causes him to be frightened or panicked, he can immediately make another saving throw to resist the effect (if allowed). Supreme Cleave (Ex): At 8 th  level, the cavalier can take a 5-foot step between attacks when using the Cleave, Great Cleave, Cleaving Finish, and Improved Cleaving Finish feats. The cavalier gains one of these feats as a bonus feat, as long as he meets its prerequisites.  Protect the Meek (Ex): At 15th level, the cavalier can move to intercept foes. As an immediate action, he can move up to his speed (or his mount’s speed, if mounted) and make a single melee attack. This movement provokes attacks of opportunity as normal. The cavalier must end his movement adjacent to an enemy. On his next turn, the cavalier is staggered and cannot use this ability again for1 round. Adapted by NetoD20

Knight Protector of the Great Kingdom (Pathfinder Version)

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Conversion of the Knight Protector of the Great Kingdom prestige class from both Sword and Fist & Complete Warrior books into a Pathfinder cavalier order.

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  • Alignment: Lawful.

    Edicts: The cavalier must protect the lands of the Great Kingdom at all costs. He must

    obey the commands of the overking and his superiors without question. He must strive to

    expand the power and prestige of the Great Kingdom.

    Challenge: Whenever a Knight Protector of the Great Kingdom cavalier issues a

    challenge, he receives a +1 morale bonus on all melee attack rolls against the target of his

    challenge if the target has made or makes an attack against a target weaker than the knight

    protector (fewer HD or total levels) or who is helpless. This bonus increases by +1 for every

    four levels the cavalier possesses.

    Skills: A Knight Protector of the Great Kingdom cavalier adds Knowledge (nobility)

    (Int) and Perception (Wis) to his list of class skills. In addition, the daunting nature of the knight

    protectors goals often requires focus and the best of his efforts, thus he gains a +1 bonus on any

    one skill check he makes, once per day. This bonus and number of uses increase by 1 for every

    five levels he possesses. The knight protector must declare he is using this ability before he

    makes the skill check.

    Order Abilities: A Knight Protector of the Great Kingdom cavalier receives the

    following abilities as he increases in level.

    Shining Beacon (Su): The knight protector is a physical and spiritual embodiment of

    high ideals. At 2nd level, a Knight Protector of the Great Kingdom cavalier gains the ability to

    rally his allies. As a standard action, he can give an encouraging speech which grants all allies

    within 60 feet a competence bonus on their saving throws against fear equal to his Charisma

    modifier and a +1 competence bonus on attack rolls for a number of rounds equal to his cavalier

    level. If an ally within range is under the effect of a spell or ability that causes him to be

    frightened or panicked, he can immediately make another saving throw to resist the effect (if

    allowed).

    Supreme Cleave (Ex): At 8th level, the cavalier can take a 5-foot step between attacks

    when using the Cleave, Great Cleave, Cleaving Finish, and Improved Cleaving Finish feats. The

    cavalier gains one of these feats as a bonus feat, as long as he meets its prerequisites.

    Protect the Meek (Ex): At 15th level, the cavalier can move to intercept foes. As an

    immediate action, he can move up to his speed (or his mounts speed, if mounted) and make a single melee attack. This movement provokes attacks of opportunity as normal. The cavalier

    must end his movement adjacent to an enemy. On his next turn, the cavalier is staggered and

    cannot use this ability again for1 round.

    Adapted by NetoD20