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LOST IN TRANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 • scottkim.com

L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

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Page 1: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

LOST IN TRANSLATIONThe perils and opportunities of adapting ideas to new media

Scott Kim • Jun 9, 2005 • scottkim.com

Page 2: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

We often adapt works

Book Living Book: Arthur Manipulative computer: Tangrams Apple II Palm: Tom O’Brien’s games

Page 3: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

But some adaptations fail

Works poorly on computer because 3D manipulation is awkward

http://www.javaonthebrain.com/java/rubik/

Page 4: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

How do you do adapt ideas well?

1. ADAPTATION

2. VARIATION

3. INNOVATION

4. FULL CIRCLE

Page 5: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

1. ADAPTATION

6 rules for success

Page 6: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

Some ideas adapt well

Drama: Shakespeare Music: Bach Computer games: Arcade to mobile

Page 7: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

Rule 1. Choose the right game

Tangrams

Page 8: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

Rule 2. Know your audience

Younger = bigger, simpler, more basic

Page 9: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

Rule 3. Know the medium

Output — size, resolution, sound Input — degrees of freedom, control Storage — size, persistence, network

Page 10: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

Comparing media

What do you give up? 

What stays the same?

What do you gain?

ME

DIU

M 1

ME

DIU

M 2

Page 11: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

Physical vs. Computer

Tactile manipulation 

Geometric shapes

Nonphysical moves

PH

YS

ICA

L

CO

MP

UT

ER

http://www.tangram.i-p.com/

Page 12: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

Rule 4. Avoid what’s hard

Moving pieces is hard on computer Can move only one piece at a time Hard to check solution correctness

Page 13: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

Juniornet Positions

restricted to a grid

Rotations restricted to 90 degrees

Page 14: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

Rule 5. Keep what’s essential

What stays the same? Surface form Core gameplay Player experience

Page 15: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

Discover Magazine

Goal: find each outlined shape in the grid

Page 16: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

Phone

Which shapes can by overlapping the 2 pieces?

Page 17: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

Rule 6. Add what’s possible

What is unique to the medium? How can that add to the game? Experiment and see where that leads!

Page 18: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

Math Dance

Giant tangrams lead to group manipulation

Page 19: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

2. VARIATION

4 ways to change an idea

Page 20: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

Theme & Variation

Music: Goldberg Variations Literature: Exercises in Style Games: arcade / puzzle / 2-player modes

Page 21: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

1. Vary shape: Pentominoes

12 shapes, each made of 5 squares

Page 22: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

Calendar

Which shapes can be made with the 2 pieces?

Page 23: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

2. Vary movement: Concave Convex

No rotation. Overlapping allowed.http://iangilman.com/software/heavenearth.html

Page 24: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

3. Vary goal: Puzzle Inlay

Goal: fill the shapes within time limit

QuickTime™ and aTIFF (Uncompressed) decompressor

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http://www.gamehouse.com/puzzleinlay/?display=buy

Page 25: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

4. Mutation: Tetris

Pentominoes + falling = clear lines

Page 26: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

What the computer adds Convenient access Improved interface Undo Levels of difficulty Interactive tutorials Automated opponent Algorithmically-generated puzzles Bells & whistles

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Page 27: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

3. INNOVATION

Taking a big leap

Page 28: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

Take poetic license

Romeo & Juliet West Side Story ‘Twas brillig, and the slithy toves

Did gyre and gimble in the wabe Es brillig war. Die schlichten Toven Wirrten und wimmelten in Waben

Page 29: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

Back to Rubik’s Cube

Page 30: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

1. Avoid what’s hard

3D is hard on computer. So go 2D.

Page 31: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

1. Avoid what’s hard

Rubik’s cube is a permutation puzzle

Like a 2D sliding block puzzle

Page 32: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

2. Keep what’s essential

Multiple pieces move at the same time.

Page 33: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

2. Keep what’s essential

In physical sliding block puzzles one piece moves at a time

Page 34: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

3. Add what’s possible

Computer enables nonphysical moves

Page 35: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

3. Add what’s possible

On computer, noncontiguous pieces can move simultaneously.

Page 36: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

Cogito

2D puzzle Slide row/column With wraparound Fill 9 center squares 100 levels

Page 37: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

4. Going further

Pick out a core idea Rubik’s cube: simultaneous motion Change everything else Just 2 simultaneously moving objects

Page 38: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

Double Maze

Move both balls onto both stars at the same time

http://www.shufflebrain.com/doublemaze.html

Page 39: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

4. FULL CIRCLE

New possibilities in old media

Page 40: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

Newer ≠ Better

Technology is fueled by obsolescence Harry Potter (print) Tetris (old arcade game) Apple II educational games

Page 41: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

Use multiple media together

PBS =

Television (draws you in)

+ Web (connect you to more info)

+ Books (for more depth)

Page 42: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

Underuse Technology

Living Books (work within limits)

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Page 43: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

Underuse Technology

Living Books (work within limits) You Don’t Know Jack (audio)

Page 44: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

Underuse Technology

Living Books (work within limits) You Don’t Know Jack (audio) Daily Puzzle (focus on content)

QuickTime™ and aTIFF (Uncompressed) decompressor

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QuickTime™ and aTIFF (Uncompressed) decompressor

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QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

Page 45: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

CONCLUSIONS

Page 46: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

Choose the right game

Know your audience

Know your medium

Avoid weaknesses, use strengths

1. ADAPTATION

Page 47: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

Vary shape Vary movement Vary goal Mutation

1. ADAPTATION

2. VARIATION

Page 48: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

Take poetic license Keep core, change everything else What’s wrong with the original?

1. ADAPTATION

2. VARIATION

3. INNOVATION

Page 49: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

Newer ≠ better Use multiple media together Underuse technology

1. ADAPTATION

2. VARIATION

3. INNOVATION

4. FULL CIRCLE

Page 50: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

Good ideas transcend technology

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Page 51: L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

Contact Info

These slides are on the web at http://scottkim.com/articles

Email: [email protected]