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2/16/2015 Landwalker Squid http://www.monsteradvancer.com/generate.maurl?monster=Squid&hd=3&size=M&str=10&dex=11&con=11&int=11&wis=10&cha=10&templates=Landwalker… 1/1 Landwalker Squid CR 2 Always Neutral Medium Magical Beast Init +2 (+2 dex) AC 16 FF 14 Touch 12 (+2 Dex, +4 natural) HD: 3 HP: 19 (3d8+3) Fort +4 Ref +5 Will +2 Speed Swim 60 ft. (12 squares) Base Atk +2 Grp +6 Attack: Arm +6 Full Attack: Arms +6 , bite +1 1d6+2 Space 5 ft. (1 squares) Reach 5 ft. (1 squares) Abilities Str 18(+4) Dex 15(+2) Con 13(+1) Int 1(5) Wis 12(+1) Cha 2(4) Total Feats: 2 Feats: Alertness, Endurance Skill Points: 6 Skills: Listen +3, Spot +3, Swim +6 Improved grab(Ex): To use this ability, a squid must hit an opponent of any size with its arms attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage. *A squid has a +4 racial bonus on grapple checks. Ink cloud(Ex): jet(Ex): lowlight vision(Ex): Land Movement(Ex): A landwalker has a land base speed of half the original creature's swim speed or 20ft whichever is greater. Amphibious(Ex): A landwalker can survive out of the water for 1 hour per 2 points of Constitution (or 5 hours) for this creature. After that refer to the drowning rules. Darkvision(Ex): Darkvision up to 60ft. Advancement [46(Medium), 711(Large)]

Landwalker Squid 3,5 d&d monster

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Landwalker Squid 3,5 d&d monster

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2/16/2015 Landwalker Squid

http://www.monsteradvancer.com/generate.maurl?monster=Squid&hd=3&size=M&str=10&dex=11&con=11&int=11&wis=10&cha=10&templates=Landwalker… 1/1

Landwalker Squid CR 2Always Neutral Medium Magical BeastInit +2 (+2 dex)AC 16 FF 14 Touch 12(+2 Dex, +4 natural)HD: 3HP: 19 (3d8+3)Fort +4 Ref +5 Will +2Speed Swim 60 ft. (12 squares)Base Atk +2 Grp +6Attack: Arm +6 Full Attack: Arms +6 , bite +1 1d6+2Space 5 ft. (1 squares) Reach 5 ft. (1 squares)Abilities Str 18(+4) Dex 15(+2) Con 13(+1) Int 1(­5) Wis 12(+1) Cha 2(­4)Total Feats: 2Feats: Alertness, EnduranceSkill Points: 6Skills: Listen +3, Spot +3, Swim +6Improved grab(Ex): To use this ability, a squid must hit an opponent of any size with its arms attack. It can then attempt tostart a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a holdand automatically deals bite damage. *A squid has a +4 racial bonus on grapple checks.Ink cloud(Ex): jet(Ex): low­light vision(Ex): Land Movement(Ex): A landwalker has a land base speed of half the original creature's swim speed or 20ft whichever isgreater.Amphibious(Ex): A landwalker can survive out of the water for 1 hour per 2 points of Constitution (or 5 hours) for thiscreature. After that refer to the drowning rules.Darkvision(Ex): Darkvision up to 60ft.Advancement [4­6(Medium), 7­11(Large)]