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Laura Vo's Industrial Design portfolio,February 15, 2013
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Laura VoINDUSTRIAL DESIGNER
Cap
Nautical Rope
Cork
Bottle
Identity
Bobby BuoyA waterbottle
The challenge was to create a waterbottle that satisfied an unaddressed need. Inspired by cork and buoys, a floating bottle was fashioned to cater to water athletes and seafarers of all kinds.
Purpose To make a bottle suitable for seafarers and can easily be retrieved if fallen overboard
Material Cork and polypropylene
Manufacturing method Blow molding
Dimensions 10 3/4” x 3 3/4”
Volume 750 mL
Manufacturing Details
Inspiration and Research
The manner in which buoys float became the inspiration for the waterbottle. The product emulated their buoyancy and the beauty of their simplicity of form.
Buoyancy research was done by attaching numerous foam floats of various shapes and sizes on plastic bottles filled with water
Concept sketchesForm inspiration - the buoy
Process
Brainsto
rming
Experimentin
g
Reiterat
ing
Reiterat
ing
1 2 3 4 5Finaliz
ing
6. Finishing
Process
To begin the process, low fidelity foam prototypes were made, then a basswood mold was lathed out to thermoform the final model
Rationale
The nickname for “Bobby Buoy” - the
bottle’s identity. Giving the bottle a name humanizes it, and
endears it to the user
The porous texture of agglomerated cork allows the
bottle to float upright, allowing the lid to be easily seen. It also allows better grip, is naturally
anti-fungal, heat resistant, and therefore, perfect for the rough,
wet elements
The bright red cap signals its whereabouts
if fallen overboard
The extra nautical rope allows the user to secure it safely to
the boat
If the bottle is in the water, the hole in the cap allows
boaters to easily retrieve it with a boat hook
This product incorporated intensive studies in ergonomics, human factors, and research into mass production. The goal was to create a working model, while maximizing user interface by always keeping a user-centered philosophy.
VolA shoe dryer
Mechanism: The centrifugal laptop fan inspired the shape of the product because its air flow direction was ideal for drying shoes
Inspiration and Research
The centrifugal air flow would reduce drying time and inhibit bacterial growth, thereby preventing foot odour. As a result, the longevity of a person’s shoes would increase, it would reduce waste, and ultimately save the user money.Fan research Electrical research Observational research
Existing dryers on the market are bulky and can ruin shoes if heat is used. Reviewers stated that the products were loud and did not thoroughly dry out their wet shoes.
Current Situation:The goal was to create a product that effectively dried shoes using centrifugal air flow - drawing air from outside the shoe and circulating it into the toes.
“I constantly need to buy new shoes because mine get ruined all the time.”
The dryer was intended to target the general public - any person whose shoes become wet from perspiration or precipitation
Most users currently place newspaper in their wet shoes and leave them to dry overnight. However, this is a slow process and the carbon in the paper dirties the shoes
Current Solution:
Everyday users Commuters Athletes
User research
Process
Colour explorationUser testing was heavily emphasized. Using in-depth observational research and interviews, a human-centred end product was produced.
A working configuration prototype
Low fidelity models
The desired shoe dryer would encourage a change in habits and attitude towards a person’s bodily comfort and therefore, increase their quality of life.Initial sketches were drawn to figure out basic air flow mechanics
Formexploration
User testing and Rationale
1. The shape of the dryer had to fit comfortably in the hand, as well as in the shoe
2. The holes in the grill had to be spaced out wide enough to give the illusion that it can effectively intake enough air to dry the shoe
3. The air output direction needed to be instinctual in order for the dryer to be placed in the shoe correctly
5. The spout had to be long enough to convince
the user that the air output would be able to
reach the toes
4. Blue was the most universally desired colour
and proved the most marketable
6. Air vents along the bottom of the dryer allowed for full circulation
throughout the entire shoe
The dryer was fashioned using human-centered design by taking ergonomics and a product’s psychological impact into consideration
Keyshot rendering
The shoe dryer parts were 3D printed and laser cut after it was modeled in Solidworks and rendered in Keyshot
Process
Technical drawing - Orthographic views
B
SECTION A-A
3.18
1.59
1.59
0.56
1.33
1.36
6.80
DETAIL B SCALE 2 : 1
Top plate
Grill
Centrifugal fan
On/off switch
Rechargeable lithium ion
battery
Bottom plate
FRONT VIEW
30.16
RIGHT VIEW
50.04
R31.75
TOP VIEW
LEFT VIEW BACK VIEW
BOTTOM VIEW
63.50
A
A
Instead of just having a person gingerly holding the product, like so many other concept shots, a different photograph was conceived. I decided to make a timeline showing wet, and unhappy shoes becoming alive again after using “Vol”.
Context Shot
vol
Sheet Metal Box
Sheet metal blanking,
bending, and forming
A lesson in mass production
To learn the nature of sheet metal, an aluminum housing for a chipboard was designed and fabricated through metal braking, shearing, milling, and punching. Great consideration of blank layout and part assembly was taken.
Understanding the complexitites of mass production allows for a more thoroughly thought-out product.
SoftGoodsA trio of pouches
As a personal project, three different pouches were designed and sewn for three different users.
Process
Laptop cords’ case iPad case Cellphone case
Using felt, cotton, vinyl, and suede, three pouches were sewn to house three distinct electronic gadgets
SketchesA demonstration of pencil, pen, and marker
Reinterpreting the IKEA brand to include multi-functional camping equipment.
Napkin sketches
Illustrator
An Advanced Computer Applications course provided us with proficient skills using 3D digital modeling and graphic manipulation software (Illustrator, Photoshop, and Solidworks) An Illustrator rendering of Braun’s S60 Razor.
Advanced rendering
The original photograph
By
CIDSA
A Competition
Alteriors Presents . . .
Chair+ 1
Due date: May 2013
MORE THAN A CHAIR
Send name . email . and phone number to [email protected] by April . 1 . 2013 to enter
More info: www.chairplusone.com
Send name, email, and phone number to [email protected] by April . 1 . 2013 to enter
Due date: May 2013
More info: www.chairplusone.com
Chair+ 1
AlteriorsPresents...A competition by CIDSA
MORE THAN A chairChair + 1MORE THAN A CHAIR
A competition by CIDSAAlteriors Presents...
Due date: May 2013Send name, email, and phone number to
[email protected] by April . 1 . 2013 to enterMore info: www.chairplusone.com
Chair Plus One
The goal was to showcase new designers and fresh, local talent. The challenge was to create a chair that transformed itself into another product.
These posters were an early exploration into the advertisement for the competition.
Promotional PostersIn the summer of 2012, we started a design competition
Form and Curves
The objective was to create curves that melded into one another in order to create a beautiful form. The end product needed to be aesthetically pleasing from every angle. Having never sculpted, I really wanted to challenge myself, so the project was taken one step further. Black clay was used to explore the subtle and complex curves of a female form. The sculpture measures 4 1/4 by 3 1/2 by 3 1/2 inches.
Exploration of a new medium
+ [email protected]+ 1 . 613 . 806 . 2505
2003 - 2005Algonquin College
2010 - PresentCarleton University
2011 - PresentSocial Vice President
and President of Year End Dinner
Committee
2009 - 2010Visual Merchandiser
and Educator
Lululemon Athletica2010 - Present
Visual Merchandise Co-ordinator and SalesLAURA VO
Education
Volunteer ExperienceWork Experience
Registered Massage Therapy
School of Engineering and DesignThird Year
Workshop Boutique & Flock
Boutique
Carleton University Industrial Design
Student Association
SKILL SET
Adobe IllustratorAdobe Photoshop
Adobe InDesignSolidworks
RhinoKeyshot
Model makingTechnical drawing
Sketching
Proficient Adequate
Laura is a designer whose affinity towards adventure has translated into an insatiable need for discovery and perfection in her designs. Travelling to many parts of the world gave her insightful perspectives into cultures and traditions, and being a massage therapist gave her a perceptive understanding of human factors and ergonomics. Having an inexhaustible endurance to seek out the best ideas, she continually strives to acquire new skills to constantly evolve as a designer.
Soft goods
Thank you!