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This Power Point was created at Ursinus College by the 2008-2009 students of the Leadership Activities Class Table of Cont ents

Leadership Library

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Leadership Library. This Power Point was created at Ursinus College by the 2008-2009 students of the Leadership Activities Class. Table of Contents. Table of Contents. Theory Ice Breakers Partners Large Group Team Problem Solving Team Cooperation Team Trust Team Challenges Rock Wall. - PowerPoint PPT Presentation

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Page 1: Leadership Library

This Power Point was created at Ursinus College by the 2008-2009 students of the

Leadership Activities Class

Table of Contents

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TheoryIce Breakers

PartnersLarge Group

Team Problem SolvingTeam Cooperation

Team TrustTeam Challenges

Rock Wall

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Goal of EducationWhat is adventure education?

Umbrella of AdventureTeam Building

How do we learn?Facilitation or Processing

DebriefLadder of Team Building

Safety FirstSpotting

Challenge Building Organizer

Table of Contents

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Develop Good Citizens Respectful Competitors Community Leaders Good Character Traits Cooperative Team Members

Theory

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The process that involves the use of adventurousactivities that provide a group or individual withcompelling tasks and objectives. Stimulate and cope with fear Rational decision making Courage (to do or not to do something) Develop Skill Problem Solving Develop Cooperation Create Team Work Develop Communication Develop Self Esteem

Theory

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Team Challenging/Team Building Initiatives Low Ropes High Ropes

  Adventure Sports

Mountain Biking Kayaking Hiking Rock Climbing Canoeing Skiing Sailing Skate Boarding

  Outdoor Leadership

NOIS Outward Bound

Theory

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Key Aspects of Team Building-Students chance to be supported and be supportive-Provides communication, cooperation, and practice-Provides an opportunity for all students to share their ideas-Gives students a chance to praise and encourage one another

Negative Aspects Overcome through Team Building-Put Downs-Negative Body Language-Sarcasm

Theory

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We learn in many different ways, such as hearing, seeing, and watching others. From just hearing people, we learn about twelve percent of our total information. From just seeing, we learn about 20 percent and just watching others about thirty percent. Obviously these numbers will differ from person to person but these are the generally accepted numbers. From hearing, seeing, and watching others for the same activity is when we learn about forty percent of our information. These numbers for learning can be increased by a few different factors as well. If something is connected to a real life experience we learn about twenty two percent better, and if learning is converted to a challenge activity we learn eighty three percent better. After we learn the skill, if we teach it to others we will be able to retain the knowledge by about ninety one percent. Theory

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Facilitation is when we process an activity that is structured to encourage individuals to plan, reflect, describe, analyze, and communicate about experiences.

Processing can occur at any time processing enhances the richness of the experience so it stands out

Principles of Experiential Learning People don’t learn, grow, or change, without reflection on their experiences There are six generations of facilitating

Letting the experience speak for itself Speaking for the experience Debriefing or funneling the experience Directly frontloading the experience Framing the experience Indirectly frontloading the experience

-The two most often used in educational settings are debriefing, and frontloading.

-Debriefing is talking about the experience after you have completed it -Frontloading is talking about the activity before doing it, so you can

focus your energy on why you are doing the activityTheory

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One of the most common Principles of Experiential Learning

Debriefing is talking about the experience after you have completed it

Theory

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LADDER OF TEAM BUILDING

5. RISK TAKING

4. TRUST ACTIVITIES

3. PROBLEM SOLVING

2. DE-INHIBITIZERS

1. ICE BREAKER

4. TEAM

3. SMALL GROUP

2. LARGE GROUP

1. PARTNERS

Theory

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Need for physical support Adapt activities for people with

limitations Point out potential for injury for each

challenge Safety in lifting-with legs not back Teams should address safety issues

before attempting a challenge

Theory

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GENERAL CONCERN FOR THE SAFETY OF ANOTHER PERSON

EXTEND A HAND TO ASSIST BALANCE OR GIVE SOME HELP

  PROTECT PARTICIPANTS FROM INJURY

CUSHION THE FALL, NOT CATCH AND HOLD  PROTECT HEAD AND NECK SPOTTERS IN ATHLETIC POSITION

Theory

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Before: Is it safe? Does it present a physical or mental challenge? Is there a risk or perceived risk involved? Does it require all members of the challenged team to

be involved or can it be solved by a few? What equipment is needed? Is there a storyline?

After: How was the activity challenging? How did the challenge elicit fun? Was there a debrief? What did the challenged team learn from the activity? What did the challenge builders learn by developing the

challenge?

Theory

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Alphabetical Line Up 1Alphabetical Line Up 2

Birth Date Line UpTreasure Hunt

Table of Contents

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Equipment: None # of Participants: Entire Class Description: Line up without talking by

last name. Rules:

No talking What success looks like: The class should

be lined up by last name in alphabetical order.

Ice Breakers

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Equipment: None # of Participants: Entire Class Description: Line up without talking by

first name. Rules:

No talking What success looks like: The class should

be lined up by first name in alphabetical order.

Ice Breakers

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Equipment: None # of Participants: Entire Class Description: Line up without talking in

order of birth date. Rules:

No talking What success looks like: The class should

be lined up in order of birth date (including the year).

Ice Breakers

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Equipment: Worksheet # of Participants: Entire Class Description: Fill out a worksheet by going

around the room and asking everyone various questions that are on the worksheet.

Rules: You can only ask each person 1 question

What success looks like: Completing the worksheet with a different student’s name in each blank.

Ice Breakers

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Thumb WrestleAll Up

Partner TagPartner Tag Squared

Partner Relay

Table of Contents

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Equipment: none

# of Participants: 2 at a time

Description: Students will find a partner and see how many times they can win at thumb wrestling within a certain amount of time (amount of time is for the teacher to determine). After a round or two with going against the same person students should be asked to switch partners.

Rules: Can only use thumb, may not use any other fingers or the other hand to help.

Success: Students work together to see how many total times the students can win. They are not competing, but working together to reach a high number.

Partners

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Equipment: none

# of Participants: numbers vary

Description: start with partners facing each other but not using their hands on the

ground now do partners back to back try groups of four move to groups of 8 continue to move the number of students up until the whole class is

involved some force can be used to help each student stand up but communication

can also be used for the students to stand up all at the same time. Rules: Students may not use hands to help them get up.

Success: The students working together to make sure all of the students stand up at the same time to help the group stand up at once.

Partners

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Equipment: none

# of Participants: 2 for a team, large group for entire activity

Description: In partners, students travel around the gym, walking, jogging, running (however teacher tells them) trying to tag other partners.

Rules- Each group of partners must remain interlocked with one another. Partnered pairs or groups of 3 or more may be used.

Success: Communicate and work as a team within the group to successfully move as a single unit around the area to tag other groups.

Partners

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Equipment: none

# of Participants: 4 for a team, large group for entire game

Description: Same game as partner tag just instead of two people connected now its four. Game is best played on a confined area such as a basketball court. Have half of the class is “it” while the other half tries not to be tagged. The instructor should tell the class whether students are aloud to run, walk jog, etc.

Rules: Students must stay connected to each other

Success: The students will have to work on communication with their team so they can successfully move as a single unit

Partners

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Equipment: none

# of Participants: 2 for a team, large group for competition

Description: Each student in the class finds a partner. Each pair of partners sits next to each other at half court, one on each side of the line. From the sitting position, the instructor says “go”. Then each partner gets up and sprints to opposite baselines on the court and back. Wherever the pair of partners meet on the court, is where they will then “Dosie Doe Dance” around one time and sprint back to the baseline.

Rules: Repeat 3 times and then upon finishing, the pair of partners are to sit down wherever they last met.

Success: A pair of partners has ran to opposite baselines, returned to “dosie doe” three times, and then sit where they meet.

Partners

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TurnstilesIslands

Don’t Touch MeStar Gate

Table of Contents

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Materials: large jump rope

# of Participants: large group

Description: The group must pick two people to turn the rope everyone else must jump. Everyone in the group must jump rope in as few turns as possible (including the people turning the rope)

Rules: Students turning the rope must also jump through

Success: All students will jump rope, turning the rope as few times as possible, aiming for one turn.

Large Group

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Equipment: hula hoops (1 for every 4 people)

# of Participants: large group

Description: Everyone in the class must choose a hoop to have both feet inside when the teacher starts the activity. After the students move to different hoops, because they can not stay in the same hoop the students must move when the teacher says to, the teacher removes a hoop one at a time. Each time a hoop is removed it becomes harder and harder for the students to fit both feet inside the hoop.

Rules: Everyone’s feet must be inside the hoop at one time. In the beginning, students must move to a different hula hoop each time.

Success: The maximum number of students fit all of their feet into the minimum number of hula hoops.

Large Group

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Equipment: Hula Hoop

Number of Participants: Any number of people is acceptable but a large group is preferred

Description: The objective of this game is to have the class circle up and have each student step in the middle of the hula hoop. They must end up on the opposite side of the circle that they started on.

Rules:-Hula hoop can be moved before the start of the game to whatever position that the students want-Students cannot touch each other while moving or stepping in the hoop-Students can move in any direction once the game starts-Game can be timed to encourage speedy resolution

What Success Looks Like:Once the game starts the students can move however they like but they all must touch the middle of the hoop. Our class succeeded by moving the circle in two large groups in the opposite direction. We all moved quickly and would end up on the opposite sides of the circle and this was the most effective method we used. Large Group

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Equipment: Hula Hoop

# of participants: About 10

Description of how to do: All members of a group must hold hands, with a hula hoop in between two of the group members. All of the members must pass through the hula hoop without letting go of each other’s hands. The participants must also not touch the hula hoop, except for the people holding it.

Rules:-All team members must go through the hula hoop twice-Only the two participants holding the hula hoop can touch it-Nobody can let go of the hands of the people next to them

What success looks like: A successful group will be able to get all of their participants though the hoop by using team cooperation. In order to be successful, only one person can go through the hoop at a time. Large Group

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Stepping StonesHuman Knots

The BombKeep It Up

Table of Contents

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Equipment: Carpet Squares

Number of Participants: Can use as many as you want but make sure that there are more participants than carpet squares

Description: Students must make their way across an open space like a basketball court, using carpet squares as stepping stones

Rules:-Students cannot touch the floor-Students must remain attached to the stones whenever they are placed on the ground or else they will be lost forever-If lost, the team must continue on without the carpet square-Carpet squares cannot be thrown

What Success Looks Like:The team must successfully move across the area, like the basketball court. Once a square is placed on the ground, a team member must have a body part on the square or it will be lost. In class it meant that more than one person was on one carpet square as the last square was passed to the front. Once the entire team was across the floor, the game would be over. Team Problem Solving

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Equipment: Rope or rags about 1-2 feet in length

Number of Participants: 12 or less  Directions:

1. Participants stand in a circle facing inward and hold rope with right hand.2. Place right hand in center of circle.3. With right hand, grab rope of another person. The person cannot be standing next to you nor can they be the same person who is holding your rope.4. Without letting go of the ropes, untangle your group ending up in one complete circle.

  Variations:

1. Holding hands rather than ropes.2. Increasing or decreasing the number of participants.

  Success: When all individuals are untangled and left in one complete

circle.Team Problem Solving

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Equipment: Tennis Racket, Cup or Circular Object, Ball, Jump Rope, Scooter

Number of Participants: Any large group is appropriate

Description: This game is completed by having each group member on a team pass over and area like the basketball court, without touching the ground, while holding “The Bomb.” The bomb is made of a tennis racket, a cup or other circular object which is placed on top of the cup, and a ball, which would be the bomb, to place on the circular object

Rules:-Students cannot touch the bomb and cannot drop it while they are crossing-Students must use the scooter to transport themselves and the bomb across the area

What Success Looks Like:Our group assembled the bomb and held it in place by using the jump rope. WE would then push the student across while they held the bomb and this was repeated until all the students crossed.

Team Problem Solving

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Equipment: As many inflated balloons as there are people.  Number of Participants: 2+ (varies depending on activity)  Directions:

For two people:1. Holding right hands, keep the balloon in the air.2. Holding left hands, keep the balloon in the air.3. Holding both hands, keep the balloon in the air.

 For a group1. Holding hands, keep the balloon in the air.

  Variations:

1. Have duo or group do this while moving.2. Set a goal for the number of seconds or minutes balloon must stay in the air.3. Set a goal for the number of touches without touching the ground.4. While moving, if balloon hits the ground have group return to the starting point.5. Race to see which group can move the balloon across the gym the fastest without it hitting the ground.6. Eliminate body parts that can touch the balloon (such as legs, torso, arms, etc.)7. Endless possibilities.

  Success: Depends on the activity. Overall, success is not letting the balloon hit the ground.

Team Problem Solving

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Slipped DiskBalloon TrolleyHoop to Hoop

Flip Me the BirdWarp SpeedGroup JuggleKey Punch

Table of Contents

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Equipment: One Frisbee  Number of Participants: 10+  Directions:

1. Participants kneel on hands and knees facing inward in a circle.2. One person starts with the Frisbee on their back.3. Without touching the disk with your hands, move it around the circle on the backs of each participant ending up at the original starting point.4. If the disk falls, you must start over from the beginning.

  Success: When the disk has traveled around the entire circle without

dropping and has returned to the back it started on.

Variations:1. Put a time limit on the activity.2. Eliminate other body parts from touching the Frisbee, such as arms, heads, etc.3. Changing the consequences when the Frisbee is dropped (such as only moving the Frisbee back one or two people instead of starting over).

Team Cooperation

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Equipment: balloon for each person in the class

# of Participants: 6 (enough to create a team) Description: Students must travel with

balloons between them from one end of the gym to the other, or around the perimeter of the basketball court.

Rules: Students may not touch the balloons with their hands at any time.

Success: Students will travel to the other end of the gym and back, or around the perimeter of the basketball court with the balloon still in the air (between them).

Team Cooperation

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Equipment: Several Hula Hoops

# of participants: Start with a few people in each group, and increase the number every round to make the exercise more challenging.

Description of how to do: The goal of each team is to fit all of their team members inside of a single hula hoop.

Rules:-Each person must have at least one foot in the hula hoop.-Every round more people are added

What success looks like: A successful team will work together to find out the easiest way to get at least one foot of each member in the hula hoop. This may involve getting close to strangers. It may also involve coming up with strategies where some people are standing and others are sitting. Team Cooperation

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Equipment: pinnies, rubber chickens

# of Participants: enough to make 3 large teams

Description: One team is being chased and must pass the rubber chicken in order to not be tug. The other 2 teams are trying to tag members that are not holding the chicken.

Rules: Player can only not be tug if they are holding the chicken. Once a player is tug, they must report to the teacher before beginning to play again.

Success: The team with the least number of total tags has successfully worked together to pass the chicken to people in need of not being tug.

Team Cooperation

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Equipment: A ball

 # of participants: 9-11

Description of how to: The objective of the game is to toss a ball around your group of team members as fast as possible.

 Rules: The ball has to touch every team member’s hand as fast as possible.

 What success looks like: Our team came up with a good strategy to complete this task we simply put all out hands on tops of each other and placed the ball on the top of the hand pile. We then each pulled our hands out from under the ball when it came in contact with our skin, this helped us complete the task successfully at “warp speed”.

Team Cooperation

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Equipment: 1 bucket and a bag of balls.

 # of participants: 9 to 11

Description of how to: Each group is given several baseball sized balls which they must then form a throwing pattern for. One person starts with one ball and throws in to the second person in the chain, who then continues to pass it along, however as soon as the ball leaves the first person, he/she then begins with another ball, consecutively adding more into the tossing chain until all the balls are being thrown.

 Rules: You can’t toss a ball to the person next to you, you can’t hold balls they need to me moving.

 What success looks like: this task was difficult but we were able to do it. There were 11 of us and 12 balls so we needed to work fast and as a team to complete the activity.

Team Cooperation

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Equipment: Numbered Dots, Tape

# of participants: 11

Description of how to: touch each dot in sequenced order from 1-30.

Rules: only one person inside the tape box at one moment in time; other team members can help by touching dots from outside the tape box; there is a 30 second time limit

 What success looks like: The objective of this game is to see how quickly and proficiently your team can work together and communicate to finish the activity. Our team worked very well together and came up with a strategy where the person closest to the next sequential number would touch it. This method worked and our team was very happy with our success.

Team Cooperation

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CarsRobots

Mystery WalkThe Wave

Wind in the WillowCookie Machine

Izzy DizzyTrust Fall

Table of Contents

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Equipment: Blind Folds

# of participants: 2

How to: First off, take the group of twp people and made them stand one behind the other. The person in the back is the driver of the car. Touch all sides of the gym floor, also touching both basketball nets. After both partners are drivers of the car, then the blindfold will be introduced, thus developing trust in each other.

Rules: Students are in pairs and one is blindfolded while the other person holds on to the shoulders of this student. The student behind the blindfolded student controls the “car”. The student behind controls the speed and pace at which the students move throughout the gym. The key to this activity is trust and the students can either be sprinting around the gym or walking, the pace is up to them.

What success looks like: Students will learn to trust the other student as they can not see but still have to be guided around the gym. This helps with cooperation and teamwork to make sure teammates get along well and help one another. Team Trust

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Equipment: Blind Folds

# of participants: 2

How to: First off, take the group of twp people and made them stand one behind the other. The “robot” is the person who is blindfolded and the person not blind folded is to direct the “robot” to each wall around the gym. This consists of a square. Safety is key because running into another “robot” will hurt.

Rules: After every wall touch, the “robot” needs to be directed around the logo at half court. This game can be envisioned as driving a car and the person blindfolded is the car. After they complete this, increasing the degree of difficulty is when it gets tough. The partners must do the same thing, only this time, they must not talk or touch each other to direct. Using noises is an important way around this part.

What success looks like: Students will learn to trust the other student as they can not see but still have to be guided around the gym. This helps with cooperation and teamwork to make sure teammates get along well and help one another. The key to this activity is trust and communication with another partner. There are different degrees of difficulty, which involved blindness, non contact, or no noise making.Team Trust

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Equipment: Blind Folds, open space, any obstacles to throw in the walk

# of participants: 10-15  How to: The group leader must successfully guide his/her team

through a course consisting of various obstacles. All teammates must remain blind folded.

  Rules: All teammates except one (the group leader) are blind

folded, and need to be guided through the obstacle course by their group leader.

  What success looks like: Students will learn to trust the other

student as they can not see but still have to be guided. This helps with cooperation and teamwork to make sure teammates get along well and help one another while blindfolded. The key to this activity is trust and communication with your team. Team Trust

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Equipment: none

# of Participants: large group

Description: Students start in 2 lines, shoulder to shoulder, one line facing the other. Students in one of the lines take a step to the left so they are no longer directly face to face with someone, but between people. Students then raise arms so that every other arm belongs to a different student. This should resemble a zipper. The student who volunteered to go stands at the end of the line, between the two rows of students. When the volunteer is ready to start, he or she says, “ready to (walk, jog, or run).” The rest of the team (everyone in the two lines) replies, “ready to spot” The volunteer says, “Walking, jogging, or running” (which ever they say in the first place).The rest of the team replies, “(walk, jog, run) away.”The volunteer then goes between the lines, walking, running, or jogging, whichever he or she said they were doing.

Rules: The line, or zipper, must open and then close for the volunteer. (Arms must be raised so he can move through without being hit, and then lowered once he is through and past that person)

Success: The student running through the line makes it to the other end without being hit by anyone on either side of the line.

Team Trust

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Equipment: none

# of Participants: large group (11)

Description: Students stand in a circle, almost touching shoulders. One student stands in the center. Students in the circle remain in ready position. After the dialogue listed under the rules is recited, the student in the center then falls back, with a stiff body, and arms crossed in front of him or her (Once trust is gained, may close eyes as well).Students around the circle continue to push the center student back up so that he or she does not fall.

Rules: Student in the center says, “Ready to fall.” Students in circle respond, “Ready to spot.” Student in the center says, “Falling.” Students in the circle respond, “Fall away.”

Success: The student in the center of the circle is pushed around and does not fall. Greater success can be found as the student closes his or her eyes, or the circle takes a step back. Team Trust

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Equipment: none

# of Participants: Large Group

Description: Students line up in two lines facing each other. Each line is shoulder to shoulder.

Students in one line then take a step to their left so they are no longer face to face, but between people in the line across from them. Students then raise their arms so every other arm belongs to a different student. One volunteer starts at the end of the line with their back to the lines. This student is the “cookie.”

Rules: Students in the lines must figure out a way to transport the cookie to the other end of the line, without dropping the “cookie.” Once reaching the end of the “conveyer belt” the students must place the “cookie” student on their feet. Students may need to lock arms.

Success: Student who is the “cookie” is passed to the other end of the “conveyer belt” and placed on their feet, without being dropped.Team Trust

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Equipment: baseball bat

# of Participants: large group

Description: Students stand in two lines facing each other. One student stands at the end of the line, a few yards away. A bat is placed between the single student and the two lines. A volunteer student goes to the bat, puts his or her forehead on the top, keeping the bat on the ground, and spins around it ten times. After spinning the student must run through the two lines (sort of resembling a tunnel without the hands up).

Rules: The students in the two lines must support the student who just spun around ten times, not allowing them to fall.

Success: The student safely traveling to the other end of the tunnel without falling is a successful trial.

Team Trust

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Equipment: balance beam, uneven bars, etc. (objects of varying height)

# of Participants: at least 6 to spot and 1 to fall

Description: Determine a height at which the student will fall from. Have enough student volunteer to be spotters. These students will stand directly behind the student falling, across from each other, and crossing arms to form a “net” to catch the faller in. A volunteer student will then stand from the height the fall will take place. After the faller and spotters recite the dialogue stated in the rules section, the faller will then fall back, keeping a stiff body, and arms crossed in front of them. Spotters will catch the faller and place him or her on his or her feet again. If desired, height of fall can increase.

Rules: The faller will say, “Ready to fall.” The spotters will reply, “Ready to spot.” The faller will say, “Falling.” The spotters will reply, “Fall away.”

Success: The student falling was caught by the spotters. Team Trust

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Alligator PitLevitationCircus ActNuclear WastePort HoleAll AboardThe WallMine FieldNew Balance ChallengeUrsinus Rescue SquadMoving PyramidSpider WebPower LineServantsMagic CarpetRadium Run

Table of Contents

Magic CubeA-mazing PuzzleVirus SnatcherBuddy WalkersObject RetrievalIsland Escape (group initiative)Swamp Machine (group initiative)River Crossing (group initiative)

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Equipment: Mats, 2x4

Number of Participants: A large group would be best

Description: In this game there are 3 mats spaced out, the second and third mat being spread farther than the plank can reach. The team must make their way along the mats, without touching the ground and without placing the 2x4 on the ground

Rules:-The plank and students cannot touch the ground or at all-Students should make their way to the last mat over the alligator pits

What Success Looks Like:Our team placed the plank across the first and second mat and walked a few people over. These people then jumped to the third mat, and once more people were on the second mat, the held the end of the 2x4 so that it would support the rest of the team members who would then walk over. This was done until everyone made it to the last mat.

Team Challenges

Picture

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Back

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Equipment: N/A

Number of Participants: Large group

Description: The team needs to levitate members of the team four feet off the ground and turn them 180 degrees

Rules:-Everyone on the team must be rotated 180 degrees

What Success Looks Like:Our team simply lifted each person so they were horizontal with the ground and then spun the around 180 degrees Team Challenges

Picture

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Back

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Equipment: Large Workout Ball, Cones

Number of Participants: Large Group

Description: Five people from each team must balance themselves on top of the large ball, and maneuver around the cones until they return to the starting line

Rules:-People can spot and help hold the students on the ball-Students balancing cannot touch the ground

What Success Looks Like:Our team simply had two people on each side supporting the balancer with their arms around the spotters shoulders. They would then walk around the cones while the balancer rolled the ball with their feet.

Team Challenges

Picture

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Back

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Equipment: Coffee Can, Golf Ball, Rope, Bucket, rubber circle

Number of Participants: Large group

Description: Students must balance the golf ball on top of the coffee can, while the rubber tube is placed around the can. The ropes are then tied to the rubber tubing allowing the students to use the ropes to pick up the coffee can. Students must balance the can with the ball on top around any obstacles, to where the bucket is. Then students must carefully drop the golf ball into the bucket

Rules:-Students cannot touch the can or the ball-Once the ball is dropped students must return to the starting area to try again

What Success Looks Like:Our team used the ropes to carefully guide the can to the bucket and then lowered the can next to it. Once it was in position we slowly lowered the can on one side until the golf ball fell into the bucket Team Challenges

Picture

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Back

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Equipment: Uneven Bars, Hula hoop, rope

Number of Participants: Large group

Description:The team must transport themselves through the port hole, which is the hula hoop suspended from the top uneven bar by a piece of rope.

Rules:-All students must pass through the hula hoop-The hula hoop can be touched when passing through

What Success Looks Like:Our team accomplished this quite easily. We simply hung from the bar and placed our feet through the hoop, then we would drop down which would bring our bodies through the rest of the hoop. Team Challenges

Picture

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Back

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Equipment: 4 different sized tires

# of participants: 10

Description of how to do: All members of the group must get onto the tires for a long enough time to say “Beam me up Scotty” three times.

Rules: Everyone must stay off the ground for at least three seconds

What success looks like: In this activity, the group must find some way to balance everybody for three seconds. This means that everybody in the group must have ample space on tire to balance themselves for three seconds. Participants might need to hold on to each other to balance and it may be a good idea for somebody to stand inside the tire. Team Challenges

Picture

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Back

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Equipment: Uneven bars

# of Participants: Large group

Description: You are in China trying to escape from Abahdada, the crazed Chinese Skull Crusher. He thinks someone from your group has stolen his stash of cocaine and is out to get the whole group. Your only escape is over the Great Wall. You can’t spend more than 5 seconds on top of the wall of Abahdada’s henchmen will see you.

Rules: No one may be launched over the wall Spotter may not assist the person over the wall Spotters may walk around the wall for spotting only No one may sit on top of the wall longer than 5 seconds

  What success looks like: Getting your entire group over both the

uneven bars.Team Challenges

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Equipment: Cones  # of Participants: Large group

Description: You are a team of soldiers making your way through the desert to your next battle. Half of your platoon has made it safely through the minefield. Suddenly a mine explodes and a blinding flash has disabled the rest of the platoon. The sighted soldiers must direct the blinded soldiers through the minefield. If anyone knocks over a mine the whole group is killed.

Rules: All blinded soldiers must wear the blindfolds supplied If a pin is knocked down all blinded and sighted soldiers must switch roles and start

over All instructions must be verbal Once through the mine you may not reenter to help the blinded soldiers

What success looks like: Using the people that are not blindfolded to direct the all the blindfolded people through the maze of cones without stepping on any.

Team Challenges

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Equipment: Balance beam

# of Participants: Large group

Description: The New Balance Shoe Company has issued a challenged. If you are able to complete the challenge without making a mistake you will be eligible for the grand prize of $1 million. The first part of the challenge is to have your entire team stand on the balance beam at the same time. Once all of the team is on the beam you must ask the contest coordinator for the next set of instructions. If anyone falls off the beam the team loses its chance to with the million dollars. *The next set of instructions is to line up your team in alphabetical order without anyone falling off the beam.

Rules: All members of your group must be standing on the beam for 3 seconds before you

may ask for the next set of instructions If anyone falls off the beam during the activity everyone must get off and the whole

activity must begin again  What success looks like: Getting the entire group standing and balanced

on the balance beam in the correct order that the teacher has specified. Team Challenges

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Equipment: Litter, Helmet

# of Participants: Large Group

Description: 3 of your teammates have broken a leg and can’t walk. They have also injured their back and can’t be jostled around but must be transported to safety. There are many obstacles to be cleared to get to safety. You must secure your injured people safely to your litter 1 at a time and then transport them, remember if you bounce them around or drop them they will be killed or paralyzed and you will have to return to the start and choose a new injured victim. Be aware of all of the obstacles stationary and moving. Due to the injuries someone must always be with the injured.

Rules: Victim must wear the helmet Follow the route directions You may not leave an injured person alone

What success looks like: Carry 3 teammates safely around a specified obstacle course using a litter. Team Challenges

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Equipment: none

# of Participants: Large Group

Description: You are visiting Egypt and find out that there is a contest of pyramid look alikes. The contest offers rewards in the following ways:

Bag of gems – pyramid 2 tiers high Bag of gold – pyramid 3 tiers high Bag of diamonds – pyramid 3 tiers high, top standing   Rules:

Pyramid must move across the mat Use spotters All members of the group must be involved in the pyramid 1 member must spot in the rear if the top person chooses to stand

What success looks like: Using a pyramid formation, successfully move the entire team across the floor. Team Challenges

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Equipment: You will need a rectangular stand with stings tied across making a undetermined amount of holes to pass through

# of Participants: You can have as many or more number of participants as you do holes to pass through.

Description: You are a group of archaeologists searching for rare bones in the caves of the African Jungle. You have found the bones you were looking for. The excavating has been long and tedious but you have finally finished. Upon returning to the cave entrance you realize the web is poisonous. If it is touched you will be paralyzed. Also once a person passes through and opening the hole closes up. You must get out before the spider returns.

Rules: Everyone must go through a different opening Once through the web, you cannot go around to help. Everyone must start on the same side If anyone touches the web the whole group starts over.

Success: Success can be measured in this activity by seeing that the team is working together to achieve the common goal of getting all team members through the spider web. If the team is attempting working together on both sides of spider web and coming up with creative ways of getting through, it should be considered a successful attempt even if they happen to brush a few strings.

Team Challenges

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Equipment: A set of Uneven bars; and a 2 x 6 x 8 wooden board

# of Participants: Any Amount

Description: A major 500,000 watt power line has been exposed and you must lead your whole group over it to safety. The only way to get there takes you over the line and over another safe supporting cable. Fortunately, you have a grounded safety pole (2x6) to help you. Everyone must get over both wires to successfully complete the task.

Rules: Spotters may not assist, only prevent injury 2x6 is the only piece of equipment that you may touch the power line. The low bar

is the power line.

Success: Success can be determined in this activity once all members successfully make it over the high uneven bar. Members of your team may become frightened by the height and minimal distance they have to travel, but if they can confide confidence in their team members and spotters, the activity should be considered as a success.Team Challenges

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Equipment: 15 ft of PVC piping; A tray; A plate; Water Bottle; Mat

# of Participants: Any Amount

Description: You are captive in the land of the giants. If you don’t soon escape you will be eaten for breakfast. Your plan is to poison Chas the giant before breakfast. In order to do this you must set his tray at the table with all of the utensils and poison. The problem is that the table is 15 feet high. If you drop anything from the tray the giant will hear you and get you.

Rules: You must balance the tray, silverware, glass, plate, and poison and the 15 foot table

for 10 seconds. No one may be touching any objects except the balancing pole during those 10

seconds. The Pole and tray may not be leaning against any other supporting objects.

Success: This seems to be a straight forward activity. Success can really only be measured by the groups patience and ability to come up with creative and or successful ways to get the objects 15 feet in the air for more than 10 seconds or more. If the task is completed quickly, you may ask them to bring the tray and other accessories back down without dropping them.

Team Challenges

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Equipment: carpet

# of Participants: 10

Description: Your whole team is about to be crushed by the giant anna-forta-pectalummer centipede. The giant is coming across the gym now and you need to escape. You have the great fortune of having the Engstrom Magic Carpet that can fly you to safety. You jump on the carpet for a ride and realize the carpet is upside down. You need to turn the carpet over to get away but no one may get off the carpet because the giant centipede will feel the vibrations and stomp on you.

Rules: Once everyone gets on the carpet you must turn it over without anyone

getting off. If someone gets off or touches the floor you must start over with the carpet

smaller.

Success: Everyone is on the carpet and the carpet has been flipped to the other side without anyone falling off at any point.

Team Challenges

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Equipment: PVC piping; Golf Ball; Bucket

# of Participants: 6 to 15 members

Description: The nuclear reactor in your neighborhood has broken down. If you don’t get the radium ball back to the reactor your whole neighborhood will become radioactive. If you touch the radium you will be radioactive and your whole group will become contaminated and die.

Rules: The radium cannot stay in the same tube or the tube will be contaminated and

infect you. Cannot touch radium ball with you hands. Follow the route Directions.

Success: In this activity, we had the groups pass the golf ball over and under the balance beams in the gymnastics room. Success can be measured in this activity by how well the team communicating with each other where the ball is located in the PVC piping. Also, the team must work together as to make sure the ball doesn’t run too fast or too slow into each PVC pipe.

Team Challenges

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Equipment: PVC piping to make the cube, connectors, base

# of Participants: 10

Description: Your team has come upon DOLAN THE MAGNIFICANTLESS, the world’s worst magician. He has captured you and set you to making hamburgers for him. You know you don’t want to have to spend the rest of your life trying to make that many hamburgers so you must escape. You have heard that there is a magic cube that will help you get away. For a successful escape you must build the cube and balance it in the cube cup. After completing the construction you must have every person in the group go through the cube making sure you pass through all of the openings.

Rules: You must construct the cube. You must balance the cube in the cup. Every team member must pass through two sides of the cube. All sides of the cube must be passed through. If the cube falls everyone must go again.

Success: All people will have crossed through a different side of the cube without touching any of the sides. The cube will still be balancing, and will not have been knocked off.

Team Challenges

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Equipment: puzzle pieces

# of Participants: 10

Description: Your group is stuck in a giant maze. You must escape from the maze because a giant hiperdantus is trying to find you. If you put the puzzle together you will open the secret passage to freedom. The major problem is you cannot make any noise or hiperdantus will find you. Anyone who does not put a piece of the puzzle in place will be left behind and be eaten by the hiperdantus. This will also leave the escape door open so the rest of the group will become hiperdantus alamode.

Rules: No talking Everyone must put one piece into the puzzle.

Success: The puzzle will be completed without anyone on the team speaking.

Team Challenges

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Equipment: softball bats, protective helmet

# of Participants: large group

Description: Collegeville is being invaded by an airborne virus. You must save the town by floating through the gym snatching the tiny virus from the air. If your feet touch the ground the virus will infect you and you will have to start over with a new snatcher. Virus snatching is a grueling job and there are many little germs to be caught, so you must have five snatchers to complete the task.

Rules: must be five different snatchers. The snatcher may not touch other people or any surroundings. The snatcher holders may not be moving when the snatcher is on their anti-gravity

device. The snatcher must grab virus from all four sides of the basketball court.

Success: Five people from the group will have gone around the four sides of the gym floor without touching the ground Team Challenges

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Equipment: 2 pair of buddy walkers, balls (gold), bucket for gold

# of Participants:

Description: Your team has discovered a gold mine. You need to get to the assay office as quickly as possible to determine the purity of the gold. Of course you have to hide your discovery from RIP VAN ORLANDO, the local gold digger bandit. Your best way to go is across BEAR POND. In order for you to walk on water you have two pairs of BUDDY WALKERS. You must take all of your GOLD NUGGETS with you. If you drop a gold nugget or fall off your Buddy Walker everyone must start over. Your gold is heavy; you must spread the weight over the two pair of Buddy Walkers.

Rules: Everyone must stay on the walkers. All gold nuggets must stay in the bucket at all times or you must restart. No one may touch the floor at any time or you must restart. DIRECTIONS to the assay office.

Out gym foyer door. Go to the left of the bear. Go toward the fitness center. Turn right down the hall toward the field house. Turn right at the elevator hall way and return to the

Success: Students on both buddy walkers will travel the directed route without dropping any of the gold or stepping off the buddy walker.

Team Challenges

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Equipment: 2 buckets, 2 spots, balls, ropes # of Participants: large group (10) Description: Students must construct a device to

transport the balls from one bucket (placed on a spot) to the other bucket (placed on a spot).

Rules: Students are not allowed to enter the roped off area. Students must not dump the bucket of balls on the floor or they must start over

Success: Students tranfer the balls from one bucket on the spot, into the other bucket on the spot without entering the roped off area, or without spilling the bucket of balls on the floor.

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Team Challenges

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Equipment: Five hula hoops or tires (remain stationary), five cones, six scooters, and five long jump ropes

  # of participants: 10-12 group members

 Description : The group to transfer its members across a large open space using a series of islands. Each island has specific equipment that the group may use. Students must transfer from island to island without skipping islands. The group must leave the designated equipment at each island when the last person leaves the island. All group members must transfer across the gym, stopping at each of the designated islands. When the group completes the challenge, the equipment originally assigned to each island must remain there, except one scooter. Group members may not skip islands, nor may they send teammates so far ahead that islands between team members are empty.

   Rules:

If a group member touches the floor, that person and the person who has advanced the farthest must return to the beginning

if a sacrifice occurs after people are across the lake, the group may take one scooter back to the starting area.

The group may not skip an island. If a group member advances so far ahead that an island between that person and a teammate is unoccupied, the person ahead must go back one island before another group member attempts to advance

Group members cannot move the hula hoops No group member may use last names or put-downs

  what success looks like: The group masters the task when all the group members have

crossed the designated lake. They may have only one scooter with them. All other equipment must be on the islands (in the hula hoops, in or on the tires.)Team Challenges

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Equipment: three standard tumbling mats which are used to create two land spaces and the other mat is velcroed together make the swamp machine. Also, balls that the participants had to safety take from one land space to the other.

# of participants: 10-12 people in each group and up to four people in the swamp machine at one time

  description of how to: Group members get into the swamp machine and roll it forward

to the other land space. One or two group members get out of the machine, stand on the second land space and sent the machine back to the starting area. Group members must mathematically determine some of their sequences so that they do not leave teammates stranded near the completion of the challenge.

  Rules:

1. If a group member touches the floor(swamp) that person and one successful person must go back to the first land space.

2. If the swamp machine falls apart, no there is no sacrifice of group members if the members in the machine can repair it while it is in the swamp. If the group members in the swamp machine cannot repair it while it is in the swamp, the entire group must return to the first land space.

3. No group member mat take more than two consecutive trips across the swamp. If a group members does this, that person and one person from the second land space must go back to the first land space.

4. Two, three, or four group members must always be in the swamp machine as it crosses the swamp. If one or more than four members occupy the swamp machine, the entire group must start the challenge from the beginning.

what success looks like: To complete the task, all group members must safely make it from one land space to the other with the swamp machine. Team Challenges

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Number of people – 8-12  Equipment- 2 rings, 2 scooters, a jump rope

Description of rules- Volcanic eruption has occurred and your team needs to get across the acidic river. The rules are everyone must get across safely without touching the river. You can not push your teammates across the river on the scooters. If a piece of equipment is somehow pushed outside the boundaries for the river, the team loses that equipment / or trade a person and put them back to start to get the piece of equipment back. All the equipment and teammates must cross the river to complete the challenge.

Success looks like: Accomplishing the task, everyone being safe, and making sure everyone gets their ideas heard. Team Challenges

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