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Contents

Preface 2

Programme Committee 4

Keynote Speakers 5

Professor Dr. Chee Kit Looi

Geoff Stead

Programme at a Glance 7

Detailed Programme 8

Our Partners 21

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Preface

Future Learning Through Experiences and Spaces

Christian Glahn Zurich University of Applied

Sciences Wädenswil, Switzerland [email protected]

Rob Power IAmLearn

Lethbridge, AB, Canada [email protected]

Esther Tan LDE Centre for Education and

Learning Delft, The Netherlands

[email protected]

The mLearn 2019 marks an important milestone in its trajectory. For the first time in many years, mLearn has

returned to Europe and like in its early days, it brings together the global community of scholars, researchers and

practitioners on mobile learning. The 18th World Conference on Mobile and Contextual Learning also marks an

important point for the conference as a whole. In most countries in Europe, being 18 means to be able participate in

the political elections as well as to perform economically and legally independently. It means one has grown up.

Similarly, mobile learning has grown massively since its first inception some two decades ago. The field of mobile

learning has since witnessed an increasing volume of educational innovations that reached mass markets at a speed

faster than any information technology has done before. The advent of the iPhone and of the Android platform just a

little over 10 years ago has turned the mobile market upside down. Just around the same time, John Traxler (2007)

wrote about the potentials of mobile learning to democratise education. Today, even “dumb” phones provide smart

connections with global information channels and enable learners to connect to educational services at fingertips.

While technology advanced, many countries move rapidly to full smartphone market penetration in which every

citizen possesses an personal device. From this viewpoint the call for one-to-one technology-enhanced learning

(Chan et al, 2001) appears to come into reach with little national investments in educational infrastructures. These

developments have brought the mobile learning topic into the focus of communities of educational researchers and

practitioners. These communities adopted the topic mobile learning into their core interests, so mobile learning is

discussed on any conference that even loosely connected to technology-enhanced learning. Consequently, mobile

learning has transformed from a niche field into a traversal topic. This raises the questions on the role of a

specialised conference on mobile and contextual learning.

In the preparatory phase leading to mLearn 2019 we reflected on the key challenges of mobile learning research that

drives our field. We found that the future of mobile learning seams no longer constrained by the access to devices

and information. Instead, over the years mLearn’s “contextual learning” has gained greater relevance as a unique

contribution of our community to the research on technology-enhanced learning. This shift has technological and

educational consequences: the challenges confronting us are related to the emerging multi-modal infrastructures and

how we can design, assess and evaluate complex learning experiences with them. At the same time, the community

of mobile and seamless learning accentuates new educational perspectives that consider context no longer a passive

container for learning. This perspective challenges the static contexts that were defining brick and mortar educational

institutions for centuries to embrace new ways of learning. The two perspectives seem to converge towards the

integration and reconfiguration of experiences and spaces as technological advances permeates every level of our

societies at unprecedented pace. Therefore, this year’s theme highlights this co-development of technical and

educational innovation that shapes our field.

mLearn 2019 received 47 submissions in a double-blind review process. The conference proceedings includes 24

papers: 14 full research papers, 3 short papers, and 1 poster. The submissions range from mobile solutions for

language learning and seamless mobile learning via learning analytics and learning design for augmented reality to

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the digital habitat of contemporary students. The topics of the papers in this volume reflect our prognosis that the

nature of research on mobile and contextual learning is gradually shifting towards “Future Learning Through

Experiences and Spaces” – our theme for mLearn19. The contributions outline the main research directions that

epitomize next decade’s challenges and directions which are also integrated into IAmLearn’s Global Research

Initiative.

This year we also introduced a new format to mLearn: the first International Seamless Learning Symposium. The

symposium includes 7 papers from leading scholars and researchers from around the world to report on the mobile

and seamless learning research trajectory in their respective home countries. The symposium brings the national

perspective to the debate that integrates and consolidates the positions raised in previous publications on seamless

learning (Wong, Milrad, & Specht, 2015; Looi, Wong, Glahn, & Cai, 2019). The contributions to the symposium report

on the state of seamless learning in China, Japan, The Netherlands, New Zealand, Singapore, South Korea, and the

USA.

Finally, conferences like mLearn depend on the strong support of local organisers and publishers. On behalf of

IAmLearn and the mLearn program committee, we thank Prof. Marcus Specht and his team at the Leiden Delft

Erasmus Centre for Education and Learning for hosting mLearn 2019 at TU Delft and LearnTechLib for supporting us

to publish the mLearn 19 proceeding available as Open Access under Creative Commons License.

Delft, 17 September 2019

Christian Glahn

Rob Power

Esther Tan

REFERENCES Chan, T.-W., Roschelle, J., Hsii, S., Kinshuk et al. (2007). One-to-one technology-enhanced learning: An opportunity for global

research collaboration. Research and Practice in Technology Enhanced Learning, World Scientific Publishing, 1(1), 3-29.

Looi, C.-K., Wong, L.-H., Glahn, C., & Cai, S. (Eds.) (2019). Seamless Learning, Perspectives, Challenges and Opportunities. Singapore: Springer Nature.

Traxler, J. (2007). Defining, discussing and evaluating mobile learning: the moving finger writes and having writ... The International Review of Research in Open and Distributed Learning, 8(2).

Wong, L.-H., Milard, M., & Specht, M. (Eds.) (2015). Seamless learning in the age of mobile connectivity. Singapore: Springer.

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Programme Committee

Mohamed Ally Athabasca University

Jill Attewell Teaching and Learning Professional Associates (Talpa)

Dieudonnee Cobben Open Universiteit

Dean Cristol The Ohio State University

Wim de Jong Open University of the Netherlands

Learcino Dos Santos Luiz UDESC

Khristin Fabian Perth College UHI

Christian Glahn Zurich University of Applied Sciences

Helga Hambrock Tshwane University of Technology

David Hildebrandt Northcentral University

Peter Ilic Tokyo University of Foreign Studies

Jimmy Jaldemark Mid Sweden University

Roland Klemke Open University of the Netherlands

Agnes Kukulska-Hulme The Open University

Kathryn MacCallum Eastern Institute of Technology

Rory McGreal Athabasca University

Lisa O'Neill Delft University of Technology

Agnieszka Palalas Athabasca University

David Parsons The Mind Lab

Rob Power International Association for Mobile Learning

Kamakshi Rajagopal Open University of the Netherlands

Ellen Rusman Open University of the Netherlands

Mike Sharples The Open University

Hyo-Jeong So Ewha Womans University

Marcus Specht Delft University of Technology and Open University of the Netherlands

Christopher Stiehl Maastricht University

Esther Tan Delft University of Technology

Noriko Uosaki Osaka University

Herman van der Merwe NWU

Linda van Ryneveld University of Pretoria

Jocelyn Wishart University of Bristol

Lung-Hsiang Wong National Institute of Education, Singapore

Jun Xiao Shanghai Open University

Jane Yau University of Mannheim

Somayeh Zamani Open University of the Netherlands

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Keynote Speakers

Keynote 1: Tuesday, September 17, 2019

Professor Dr. Chee Kit Looi

Learning Sciences & Technologies (LST), National Institute of Education

Nanyang Technological University, Singapore

Chee Kit is Head of Learning Sciences Lab of the National Institute of Education, Nanyang

Technological Society, the first research centre devoted to the study of the sciences of

learning in the Asia-Pacific region. He was the Head, Centre for Scalability, Translation and

Commercialization from 2011-2014.

Chee Kit’s research in education is characterized by producing outcomes, processes or artifacts that impact practice.

An early completed project of his in NIE involved the design and development of digital mathematics manipulatives

which have been made available to all secondary schools in Singapore.

He is the PI or co-PI of several research projects funded by the National Research Foundation, Singapore. His

research has created significant inroads into transforming school practices: his work on rapid collaborative learning

has created routine practices of collaborative work in ten primary and secondary schools. These schools have

continued or plan to continue the innovations on their own initiatives. This work is cited in the 2010 US National

Educational Technology Plan as a key example of technology-enabled innovation that has significant real impact in

schools.

His research on seamless and mobile learning has made good progress toward creating a model of 1:1 computing in

schools. His work created and transformed the complete curricula of Primary 3 and 4 science in Nan Chiau Primary

School in Singapore so that they can harness the affordances of mobile devices for inquiry learning. Because of the

good research outcomes, the school has decided to scale-up its 1:1 implementation to all of the Primary 3 and 4

classes since 2011 till now. In 2013, the school works with ten other schools in to scale-up the curricular innovation,

supported by research into teacher professional development models, and sustainability and implementation issues.

This research is remarkable in terms of reaching this stage of achieving sustainability and scalability.

Chee Kit’s early mobile learning projects are featured amongst 25 handheld learning products and research projects

in the U.S. and abroad in the US-based Sesame Workshop’s 2009 report on “Pockets of Potential: Using Mobile

Technologies to Promote Children’s Learning.” Thus his work is part of a cool-headed overview of the potential of

mobile technologies for children’s learning, which ends with a proposal to the Obama government to adopt a “multi-

sector action plan to transform mobile learning from a state of uneven and scattered innovation into a force for

dynamic educational impact.” His mobile learning work is also cited in the US-based District Administration website

which is widely read by US schools’ superintendents.

Over the years, Chee Kit has given keynote addresses in international conferences held in Chile, Spain, Sweden,

US, Finland, Australia, Japan, Korea, China, Hong Kong, Macau, Taiwan, Malaysia, UAE, and Singapore. He was a

member of the SingTel Customer Advisory Council for Education. He is an associate editor for the Journal of the

Learning Sciences, an editorial member of the Journal of CAL, the International Journal of Computer-Supported

Collaborative Learning, and Journal of Smart Learning Environments. As a member of the Core Expert Group, he

participated in the work on developing the framework for assessing Collaborative Problem Solving in OECD PISA

2015. He sits in the International Advisory Board for Global framework for STEM education, Global STEM Alliance,

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The New York Academy of Sciences, 2015. He is special consultant to the Smart Learning Institute of Beijing Normal

University.

Chee Kit is a founding member of the Global Chinese Society of Computers in Education, sits on its advisory board,

as well as the advisory board of the Computers in Education journal published by Springer. He is the President-elect

of the Global Chinese Society of Computers in Education.

Keynote 2: Wednesday, September 18, 2019

Geoff Stead

Chief Product Officer at Babbel

Geoff is an internationally regarded thought leader on emerging technologies and how

they can be used for learning, communication and collaboration. He has led product and

innovation teams in a diverse range of businesses, developing digital learning and

assessment products, and is often invited to do keynotes on emerging edtech trends.

One area of special interest is Mobile Learning. He was one of the early leaders in this field and remains an industry

leader and advisor to large scale enterprise learning projects in both the UK and USA, as well as mentoring several

m4d projects in Africa.

He is a zealous enthusiast for making a meaningful difference with mobile learning and can be found at @geoffstead.

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Programme at a Glance

Monday, September 16, 2019 • 08:00 - 09:00 Registration

• 09:00 - 17:00 Pre-Conference Workshops

o Cross MMLA (full day)

o Hybrid Learning Spaces (full day)

o Doctoral Consortium (full day)

o DEIMLT (half day)

• 10:30 – 10:45 AM Coffee Break

• 12:00 - 13:00 Lunch

• 15:00 - 15:15 PM Coffee Break

Tuesday, September 17, 2019 • 08:00 - 09:00 Registration

• 09:00 - 09:30 Opening and Welcome

• 09:30 - 10:30 Keynote 1: Professor Dr. Chee Kit Looi

• 10:30 - 12:00 Global Research Project Updates

• 12:00 - 13:00 IAmLearn AGM and Lunch

• 13:00 - 14:30 Paper Theme 1 (LA, AR, MR & Gaming for Situated Learning)

• 13:00 - 15:00 Workshop: TEL for Safety in Smart Cities

• 15:00 - 15:30 Coffee Break

• 15:30 - 16:30 Paper Theme 2 (Learning tools & learning design in different ML contexts)

• 15:30 - 17:00 Workshop: TEL for Safety in Smart Cities

• 17:00 - 18:00 Posters and Demonstration Session

• 18:00 - 21:30 Opening Reception

Wednesday, September 18, 2019 • 08:00 - 09:00 Registration

• 09:00 - 10:00 Keynote 2: Geoff Stead

• 10:00 - 10:30 Coffee Break

• 10:30 - 12:30 mLearn19 Invited Symposium

• 12:30 - 13:30 Lunch

• 13:30 - 15:00 Paper Theme 3 (Apps for formal & informal mobile learning)

• 13:30 - 15:00 Paper Theme 4 (Apps for language learning)

• 15:00 - 15:30 Coffee Break

• 15:30 - 16:30 Paper Theme 5 Review on mobile learning & mobile technology usage)

• 16:30 - 17:00 Closing Address

• 17:00 - 17:30 Transportation to Beach Club

• 17:30 - 18:00 Beach Activities

• 18:00 - 21:30 Joint Conference Dinner

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Detailed Programme

Monday, September 16, 2019 • 08:00 - 09:00 Registration

• 09:00 – 12:00 Pre-Conference Half-day Workshop: Designing & Evaluating Innovative Transformational

Mobile Learning Tasks

o Venue: Photo Studio

o By Kevin Burden, University of Hull, UK; Matthew Kearney, University of Technology Sydney,

Australia

• 09:00 - 17:00 Pre-Conference Full-day Workshop: Cross MMLA: Collecting, Annotating and Analyzing

Multimodal Data across Spaces

o Venue: Dance Studio B

o By Daniel Spikol, University of Malmö, Sweden; Inge Molenaar, Radboud University, The

Netherlands; Daniele Di Mitri, Open University, The Netherlands

• 09:00 - 17:00 Pre-Conference Full-day Workshop: Hybrid Learning Spaces: Mobile & Sensor Data

o Venue: Dance Studio A

o By Dr. Yishay Mor, MEITAL, Israel; Dr. Yannis Dimitriadis, Universidad de Valladolid, Spain;

Christian Köppe, Utrecht University, The Netherlands

• 09:00 - 17:00 Doctoral Consortium

o Venue: Teaching Lab

o By Dr. Christian Glahn, ZHAW, Switzerland; Dr. Marcus Specht, TU Delft, The Netherlands; Dr.

Marco Kalz, PH Heidelberg, Germany

• 10:30 – 10:45 AM Coffee Break

• 12:00 - 13:00 Lunch

• 15:00 - 15:15 PM Coffee Break

Tuesday, September 17, 2019 • 08:00 - 09:00 Registration

• 09:00 - 09:30 Opening and Welcome

o Venue: Theatreroom

• 09:30 - 10:30 Keynote 1: Professor Dr. Chee Kit Looi

o Venue: Theatreroom

• 10:30 - 12:00 Global Research Project Updates

o Venue: Theatreroom

o Chair: Helga Hambrock

o By Helga Hambrock, (Vice-chair of IAmLearn and Coordinator of Project), Concordia University

Chicago, USA; Ellen Rusman, Open University, Netherlands; Frelet de Villiers, University of the

Free State, South Africa; Kathryn McCallum, Eastern Institute of Technology, New Zealand;

Elizabeth Asbury' Witireia, New Zealand; Shamsul Arrieya Ariffin, Universiti Pendidikan Sultan

Idris, Malaysia

• 12:00 - 13:00 IAmLearn AGM and Lunch

o Venue: After taking lunch in the foyer

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• 13:00 - 14:30 Paper Session 1: Learning Analytics, Augmented Reality and Mixed Reality in Mobile

Learning

o Venue: Theatreroom or Painting

o Chair: David Parsons

o Papers:

▪ Teacher Perspectives on Mobile Augmented Reality: The Potential of Metaverse for

Learning by Kathryn MacCallum and David Parsons

Abstract: Augmented Reality (AR) assumes that virtual content is intermediated between

the viewer and the real world, but the extent of that intermediation, and the ways in which it

is intended to enhance the real-world experience, can vary between tools and contexts. The

links between an overlay and the physical world may be weak or strong, and the roles of

location, collaboration and mobility may differ widely between AR experiences. This variety

of options within the AR space means that educators need to be guided in understanding

how AR might be used in the classroom and impact on student learning. In this article we

report on a study involving teachers, both in-service and pre-service, investigating their

attitudes to the application of AR in their practice. The participants were given the

opportunity to create mobile AR experiences using the Metaverse AR tool and were invited

to respond to a survey designed to capture their responses to its educational potential. Their

responses revealed that the evolving nature of AR tools is leading to new ideas about how

they may be applied in education, but that generating these new ideas requires a degree of

experience that pre-service teachers do not have. We also found that even experienced

teachers tended to focus on content rather than on how AR can help students learn. There

is therefore a need to provide suitable professional development to teachers of all levels of

experience if they are to fully realise the educational potential of AR in their practice.

▪ Research in Learning Analytics and Educational Data Mining to Measure Self-Regulated

Learning: A Systematic Review by Amr Elsayed, Manuel Caeiro-Rodríguez, Fernando

Mikic-Fonte and Martín Llamas-Nistal

Abstract: Up to date, most of the research to measure Self-Regulated Learning in students

has primarily utilized self-report instruments. Recently, there has been a growing tendency

towards using other assessment tools; particularly in the context of Learning Analytics and

Educational Data Mining. However, there is a gap in the literature to review the application

of new techniques used in these domains related to data analytics. To address this gap, we

conducted a systematic literature review focusing on the measurement of Self-Regulated

Learning features and behaviours in students based on the analysis of tracking and log data

using techniques such as cluster analysis, regression or classification; either solely, or

associated with self-report instruments. This review aims to categorize the data used in the

different papers to measure Self-Regulated Learning and to recognize the

behaviours/features/components measured. In addition, it also analyses the most

frequently used tools and the application disciplines. This systematic literature review

surveys the literature for an eight-year time span from 2011 to 2019, following the general

guidelines of systematic reviews with clearly established eligibility criteria. After applying

the eligibility criteria, 109 studies were identified as relevant. The findings show an

increasing interest in the use of Learning Analytics and Educational Data Mining for

assessing Self-Regulated Learning in students, and the tendency to associate the new data

analysis techniques with other self-reported measures to obtain data triangulation.

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▪ Towards Seamless Mobile Learning with Mixed Reality on Head-Mounted Displays by

Christian Sailer, David Rudi, Kuno Kurzhals and Martin Raubal

Abstract: This paper discusses the opportunities and challenges of utilizing optical (head-

mounted) displays for mixed reality in the context of seamless mobile learning. Recent

technological developments have significantly improved the capabilities and the mobility of

head-mounted displays. Future displays, frequently referred to as data glasses, will be even

more light weight, have a larger naturally sized field of view, and will redefine the standing

of mixed reality in economy and society. We envision that these immersive displays will

introduce a new world of didactical opportunities and novel context-aware designs for

seamless mobile learning, particularly in outdoor learning environments. Our discussion is

based on an extensive literature review and first-hand experience with applying this type of

novel technology in learning scenarios. Our considerations comprise new ways of

collaborative learning and communication between peers, the role of human-computer

interaction, the visualization of learning content, and exemplary learning scenarios with

mixed reality. We further provide an overview of potential research directions to be pursued

in the near future.

▪ Redesigning Game Characters: Addressing Cultural Diversity and Stimulating Social

Cohesion among University Students by Verona Leendertz, Lance Bunt and Jacobus

Marthinus De Villiers

Abstract: This paper reports on the reconceptualising and redesigning of a serious game

characters to: (i) address the cultural diverse group of students and North-West University

(NWU) and, (ii) stimulate social cohesion among university students playing the game. In

2015 a group of researchers, game developers and statistics lecturers started with the

development of the serious game (Thabang’s Statventure) for fundamental statistics for first

year students at NWU Vaal Campus. Since 2015 a prototype of Episode I of the game was

developed, and the following evaluations were executed: (i) test of the prototype with first

year students; (ii) eye tracking and an electroencephalogram (EEG) to enhance the

mechanics of the game; and (iii) a heuristic evaluation of the game characters. However, in

2017 NWU underwent restructuring which forced the game developers to relook at the

characters before the alterations of Episode of Thabang’s Statventure. In order to address

the recommendations and to evaluate whether the game characters adhere to the cultural

diverse student cohort, a focus group interview, as part of second iteration of the design

research, were conducted with lecturers in statistics and lecturers teaching intercultural

communication. The participants were selected to ensure that the game developers create

characters which are representative of the diverse racial population and ethnicity of the

students at NWU. This paper discusses the findings from the evaluation of the second

iteration of the design cycle (focus group interview), and the Agile Software Development

Cycle. The findings (design principles) established the adaptation of the existing characters,

the development of more characters, and the exclusion of one character, to address the

cultural diversity of students as well as to stimulate social cohesion among students at

NWU.

• 13:00 - 15:00 Workshop: TEL for Safety in Smart Cities

o Venue: Painting

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o By *Roland Klemke, *Ellen Rusman, *Somayeh Zamani,*Dieudonnee Cobben, *Wim de Jong,

*Open University of the Netherlands, Netherlands; Christopher Stiehl, Maastricht University; Roel

Kraaij, Heerlen City council

• 15:00 - 15:30 Coffee Break

• 15:30 - 16:30 Paper Session 2: Learning Tools and Learning Design for Mobile Learning

o Venue: Theatreroom

o Chair: Noriko Uosaki

o Papers:

▪ A Seed For Future Adoption: Mobile-Filmmaking In The Secondary Science Classroom by

Kaitlyn Martin, Lloyd Davis and Susan Sandretto

Abstract: Mobile learning activities in the classroom offer affordances and strategies to

address challenges in science education related to STEM engagement and digital

technologies’ pedagogy. In this study, we draw on findings from the Science Video Project

– where four middle-years’ classes in New Zealand researched, filmed, and edited short

informational science videos on mobile devices. Previous research found this project to be

a successful method to enhance students’ science engagement in the classroom and

prepare them with future-ready skills. Utilising established mobile-adoption frameworks, we

analysed participants’ experiences and how they affected teachers’ likelihood of adopting

this mobile learning activity regularly. Findings indicate that students across all cases

expressed high levels of digital literacy and low levels of ICT Anxiety about utilising mobile

devices for film production. Teachers exhibited mixed initial concerns with the project

regarding their own Digital Literacy, ICT Anxiety, and ICT Teaching Self-efficacy, which

progressed to positive views by the end of the project. This indicates that teachers are likely

to adopt such activities in the future, and suggests that this was in part due to students’

confidence with the task, as well as the ease and usefulness of implementation. We argue

science mobile filmmaking utilises students’ existing digital literacy skills, and can act as an

easy-to-implement seed project to overcome teachers’ concerns about learning with mobile

devices.

▪ Innovative Delivery of Education in Bangladesh Using Mobile Technology by Dean Cristol,

Samah Al-Sabbagh, Anwar Abdulbaki, Maryam Majareh, Salah Uddin Tuhin and Belinda

Gimbert

Abstract: Given the increasing use and accessibility of mobile technology, a pilot study,

“Innovative Delivery of Education in Bangladesh Using Mobile Technology” was carried out

using mobile learning devices to both increase and enrich the delivery of educational

services in a remote Bangladesh district. The APTUS system was used to allow learners’

connection to digital learning platforms and content without electricity or internet access.

The researchers maintained that mobile learning associated with Project Based Learning

can effect student learning in five ways: (1) contingent learning, changing experience

students have by responding to the environment; (2) situated learning, in which learning

occurs in the conditions applicable to the learning; (3) authentic learning connected to

immediate learning goals; (4) context-aware learning, in which the environment and history

affect learning; and (5) personalized learning. The results from this pilot research study

provides evidence of the students achievement growth overtime and motivated to learn

higher-order thinking technology enhanced skills when practical applications are

supplemented with technology tools such as tablets. Students reported a heightened

interest in science as a result of the project. Teachers maintained that their teaching skills

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were enhanced by the project and able to apply practical applications to teach science

rather than lecturing and rote learning. Parents attributed the project for their children being

more motivated to learn science inside and outside of the classroom. The study appears to

have a positive impact on the three groups of the participants and should be scaled up to

benefit more learning communities, especially in remote areas of Bangladesh.

▪ Multi-stakeholder Analytics for Learning Design: A Case Study of Location-based Tools by

Gerti Pishtari, María Jesús Rodríguez-Triana and Terje Väljataga

Abstract: The current access to mobile devices and the emphasis on situated learning are

contributing to bring learning beyond the classroom. Taking this opportunity, more and more

location-based tools are being used in learning scenarios outside the classroom. Multiple

stakeholders could benefit from understanding the learning and teaching processes

triggered by these tools. Teachers and instructional designers could not only monitor and

regulate the implementation of their learning designs (LDs) but also assess the impact and

effectiveness, tasks especially challenging when learning happens outside the classroom.

Also, the community around specific mobile learning tools -such as researchers, managers

of educational institutions, or developers- could use the feedback from the assessments to

better understand how the tools are being adopted and how to improve them further. For

this purpose, data analytics could help to collect, analyse and visualise the evidence

gathered from learning environments. This paper presents the first steps of the

development of a location-based authoring tool that incorporates multi-stakeholder

analytics for LD features. We investigate how analytics can support specific LD needs of

stakeholders from two existing location-based authoring tools: Avastusrada and Smartzoos.

Specifically, we conducted two sets of interviews: contextual inquiry interviews with

teachers, as well as semi-structured interviews with managers of educational institutions

and researchers. Results emphasise the specific technical implications, as well as the

potential of multi-stakeholder analytics for LD in the context of location-based learning tools.

• 15:30 - 17:00 Workshop: TEL for Safety in Smart Cities

o Venue: Painting

• 17:00 - 18:00 Posters and Demonstration Session

o Venue: Bouwcampus

▪ Towards design guidelines for innovative learning experiences by Kamakshi Rajagopal,

Annelies Raes, Pippa Yeoman and Lucila Carvalho

• 18:00 - 21:30 Opening Reception

o Venue: Bouwcampus

Wednesday, September 18, 2019 • 08:00 - 09:00 Registration

• 09:00 - 10:00 Keynote 2: Geoff Stead

o Venue: Theatreroom

• 10:00 - 10:30 Coffee Break

• 10:30 - 12:30 mLearn19 Invited Symposium

o Venue: Theatreroom

o Chair: Esther Tan & Christian Glahn

o Papers:

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▪ Research and Practice in Seamless Learning: Past, Present & Future-United States

Perspective by Dean Cristol via Skype, The Ohio State University, United States

Abstract: The intersection of seamless learning and mobile learning is less a distinct and

more blurring concept (Wong et al, 2015). Outside formal learning environments such as

PK-12 and universities, people are spending higher levels of time learning less formally

(Greenhow & Lewin, 2016). Some use social media platforms to share ideas and engage

in conversations. Social media is the means for a more authentic short-term or extended

levels of seamless engagement, rather than a pre-determined timed interaction, such as a

school day for PK-12 students or a lecture for university course which in many cases are

an artificial learning environment to learn and teach (Webster, 2016). With mobile

technologies and social media, learning is a seamless action where the boundaries

between formal and informal learning disappear, focusing on the students’ comfort level to

learn (Panke, 2019). The charge for the paper was to provide conceptual seamless mobile

learning examples used by organizations and higher educational institutions in the United

States. While not a comprehensive summary, the paper highlighted some programs and

projects of seamless mobile learning at various levels of government, nongovernmental

organizations and at my university. Seemingly disconnected, the areas are connected by

financial constructs that influence the breadth of most research. This work demonstrated

some of the gaps in various contexts where seamless mobile learning can benefit with more

attention and funding, while other descriptions demonstrated a high level of recognition and

value for continued growth of seamless mobile learning in various learning contexts.

▪ Ensuring Learning Continuity Everywhere: Seamless learning in the Netherlands by Ellen

Rusman, Open University of the Netherlands, Netherlands

Abstract: Learning not only occurs in formal settings, such as schools, but in all

environments in which people are intentionally and actively engaged. Framed by their direct

experiences in and reflection on experiences in environments they are interacting with,

learners create new mental models, learn new skills and explore their own personal talents,

behaviour and emotions. They thus actively construct meaning, either individually or

collaboratively. Currently, learning environments learners move through are still separated

in many ways. Gaps can not only be found across learning environments, but also within

learning environments. For example, in formal education we see gaps, as different topic

domains are often learned separately and without learners knowing how acquired

knowledge can be integrated, applied and become useful in the real world. To summarize,

opportunities to facilitate continuity in learning (and support) processes and cross-boundary

learning (Bronkhorst & Akkerman, 2016) are currently left unexploited. In this paper we

describe how we, through ‘Seamless learning design’, in the Netherlands strive to bridge

gaps and phase out boundaries between various daily learning environments a learner

moves through, by facilitating the construction of connections between them through

designed (pedagogical and mobile technological) affordances and (individual and

collaborative) learning scenarios. By looking at Dutch seamless learning scenario’s in

various educational sectors (from primary until higher education) we identify rationale(s),

key components, processes and mechanisms of the Seamless learning design paradigm.

Furthermore, we reflect upon the current state of adoption and implementation and outline

strategies to enhance further and future uptake in the Netherlands.

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▪ Seamless Learning Research and Development in China by Jun Xiao, Lamei Wang, Hong

Wang and Zhimin Pan, Shanghai Open University, China

Abstract: As a new learning model in the digital era, seamless learning has developed

rapidly in China in recent years alongside mobile learning and ubiquitous learning. The

objective of this paper is three-fold: i) provide an overview of the research trajectory on

seamless learning in China foregrounding its developmental process; ii) discuss the status

of academic research in seamless learning; and iii) analyse two cases on seamless learning

research. In China, most of seamless learning studies take place in higher education and

lifelong learning. The research orientation of seamless learning mainly focuses on the

theoretical foundations, design of seamless learning environment, and applications of

seamless learning. Case studies in seamless learning research at Shanghai Open

University (SOU) to foster lifelong education and higher education were analysed and

presented in this paper. In lifelong education, functional design of supportive system and

effects of learners' application were primary concerns. The system built in SOU integrating

online learning and various learning resources enabled learners to leverage distributed

learning resources and one-stop access services. This made it possible for students to learn

with the Internet, mobile, IPTV and digital TV. Many other channels for seamless learning,

diversification, personalized learning to meet users’ needs and built-in ubiquitous learning

network. As for higher education, a WeChatbased Mobile learning ecosystem enabled

teachers and students to easily participate in instructional activities anytime and anywhere.

In the future, with emerging technologies, such as artificial intelligence and big data,

seamless learning research in China may shift its focus to the combination of online and

offline learning environments and active intelligent learning design.

▪ Seamless Learning in Korea: Policy initiatives and new directions by Hyo-Jeong So and

Hyunjin Park, Ewha Womans University, South Korea

Abstract: This paper discusses the current approach to seamless learning in Korea and the

importance of the association between formal and informal settings in seamless learning

drawn by a case study on technology-enhanced knowledge integration at a science center.

Firstly, we illustrate three representative examples of government-led projects for seamless

learning in Korea, which are a) e-Learning Place, b) digital textbook, and c) free-

semester/year program. The common goal of these macro-level projects is to strengthen

formal education by extending learning resources and opportunities across different places

and time scales. In particular, e-Learning Place and digital textbook project have provided

diverse learning resources that students can use in and out of school. Further, the Free-

Semester/Year program has extended a learning space where students can gain diverse

experiences to explore their career choices through interest-driven activities. Seamless

learning initiatives in Korea, however, have had a less focus on creating connections

between formal and informal learning spaces. With that, we present a case study on

integrative digital storytelling at a science center that aims to support students’ knowledge

integration in science learning. We developed an integrative digital storytelling program

through a meta-story technique that helps students integrate scattered and disconnected

knowledge learned in formal science lessons and science museum exhibits. The study was

conducted with 14 primary school children (aged 9-12) who used a tablet-based program

embedded with digital storytelling on living things and environment protection. Data on

conceptual understanding, observations, and student interviews were collected and

analysed. Overall, the research findings underscore that there should be attempts to help

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students explicitly connect knowledge learned in formal and informal learning settings

through new techniques such as digital storytelling where students are engaged in

knowledge integration activities.

▪ Research and Practice in Seamless Learning in Japan Featuring SCROLL Projects by

Noriko Uosaki, Osaka University, Japan Kousuke Mouri, Tokyo University of Agriculture

and Technology, Japan, Hiroaki Ogata, Kyoto University, Japan, Takahiro Yonekawa,

Brain Signal, Inc., Tokyo, Japan

Abstract: Researches on seamless learning in Japan so far have mostly been conducted in

higher education featuring a ubiquitous learning log system called SCROLL (System for

Capturing and Reusing Of Learning Log). In this paper we present three kinds of seamless

learning environments featuring SCROLL: 1) seamless learning on English language of

Japanese students using SMALL system, 2) seamless learning on Japanese onomatopoeia

of foreign students using VASCORLL, 3) seamless learning on business Japanese

(SCROLL and a chat tool). 1) was explored to entwine in-class and out-of-class learning

seamlessly, 2), to connect seamlessly eBook learning with real-life learning seamlessly, 3),

to connect individual learning with class learning (social learning) seamlessly. Effectiveness

was found by the comparative studies on with/without SCROLL in 1). The post test result

showed that the number of the words they retained in their memory was more than that of

the control group. The result of the evaluation conducted in 2) showed VASCORLL was

able to enhance learners’ learning opportunities. The result of the evaluation conducted in

3) showed that the mean score of the post-test increased more when they learned with

SCROLL. However it was found that the chat tool was not used effectively for the

implementation of seamless learning connecting individual learning with social learning.

More effective use of a chat tool has been considered and a new evaluation experiment is

scheduled to be conducted in 2019 spring.

▪ Tracing the Decade-Long Trajectory of Implementation Research in Mobile- and Social

Media-Assisted Seamless Learning in Singapore by Lung-Hsiang Wong and Chee-Kit

Looi, National Institute of Education, Nanyang Technological University, Singapore

Abstract: This paper traces Singapore’s decade-long trajectory of implementation research

in seamless learning. The emphasis in the earlier years was on leveraging on 1:1 mobile

technology support, and the emphasis in the latter years was shifted to social media

mediation. Seamless learning was introduced to Singapore schools around 2007. Starting

with a pilot study on the feasibility of developing a national curriculum-aligned pedagogy, a

series of translation and diffusion efforts were carried out in the next decade, making

Singapore the leading country in deep penetration of seamless learning into the formal

curricula – in contrast with research elsewhere where the relevant research efforts have

either remained at the experimental or clinical trialstages, or have been enacted asrelatively

short-term researcher-driven practices. Underpinned by the notions of implementation

research and translational research, we will trace the evolutions of seamless learning

practices in Singapore. We will discuss the rationales of developing various translated

seamless pedagogical models during different periods of time, as a vivid example of a

trajectory of design-based research and design-based implementation research that

impacts school practices.

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▪ Seamless Learning through Mixed Reality: A New Zealand perspective by Kathryn

MacCallum, Eastern Institute of Technology, New Zealand

Abstract: Mobile Mixed Reality (MMR) provides new ways to enable seamless learning. This

paper explores how the affordances of MR, explored in the context of its two extremes

Augmented Reality (AR) and Virtual Reality (VR), can underpin theprinciples of seamless

learning. These affordances and principles are explored in the context of four examples of

current research. These examples were selected as a way to explore these concepts but

also provide an overview of some current research happening in New Zealand. The paper

explores each of these cases in terms of how they highlight effective ways that MR can be

drawn into the educational context to support seamless learning.

• 12:30 - 13:30 Lunch

• 13:30 - 15:00 Paper Session 3: Mobile Apps for Formal and Informal Learning

o Venue: Design Studio

o Chair: Kathryn MacCallum

o Papers:

▪ BLE Beacon guides for historic buildings: impacts on visitor perceptions of learning and

engagement by Giasemi Vavoula and Zoi Tsiviltidou

Abstract: This paper presents an investigation into the impact of integrating Bluetooth Low

Energy Beacons in mobile guide applications in heritage sites. We present findings from

the evaluation of a BLE beacon app, with visitors at a historic building in the UK midlands.

Our development and evaluation framework focused on the visitor experience, particularly

how the introduction of the app impacts visitor perceptions of learning and enjoyment, and

of the historic building more generally as an environment for learning. We also explored

how use of the app impacts visitors’ use and engagement with the space in terms of length

of visit, how they navigate the space, where they stop, in what sequence, etc. We found

significant improvement in visitor perceptions of how much they learned during the visit and

how much theyenjoyed their visit. We also found that the app had a positive impact on

visitor perceptions of the site as a learning environment, and an overall positive impact on

the length of the visit. Visitors were asked to rate tours that used BLE beacons to identify

location at different levels. We found that tours that used beacons to identify points of

interest within a room scored higher than tours that used beacons to identify a room, and

that visitors who took both kinds of tours reported more learning but their perceived

enjoyment was lower.

▪ Evaluating the Usability of a Study Support Mobile App for Higher Education by

Mohammad Khalil, Jacqueline Wong, Martine Baars, Farshida Zafar and Barbara Wasson

Abstract: Mobile learning (m-learning) is increasingly adopted in Higher Education (HE)

given that almost all undergraduates own mobile devices with Wi-Fi and fast Internet

connections. In HE, undergraduates are required to spend a significant proportion of time

on self-study as well as use effective learning strategies during self-study to achieve

academic success. Therefore, the use of mobile applications opens a wealth of

opportunities for undergraduates to learn by giving them continuous access to learning

materials as well as enabling them to study at their own pace. However, undergraduates’

use of mobile applications may be influenced by the applications’ usability. The current

study examines the usability of a mobile app developed to support learning in HE to shed

light on undergraduates’ experience using a mobile learning application in HE context for

self-study and study support. While the results reveal a good level of acceptance in terms

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of learnability, efficiency, and satisfaction, further findings indicate that the app needs slight

improvements in terms of memorability and errors. There are two key outcomes of this

study, as a study support tool, the results show that undergraduates may rely on such apps

for practicing and testing knowledge rather than using the app as a tool for studying. As a

usability study, we did not only examine the memorability, efficiency, use satisfaction, and

learnability, but also assisted ourselves in obtaining plentiful suggestions for further

improvements of the app based on student experiences.

▪ Exploring the quality of skill-mastery prediction from Bayesian network learner models for

smartphone-based paediatric care training in low-resource settings by Timothy Tuti, Chris

Paton and Niall Winters

Abstract: There remains a lack of evidence on the implementation of Intelligent Tutoring

Systems in low-resource settings, and in particular, of how adaptive instructional support

can be implemented to support clinical training on smartphone devices. A core part of this

challenge to determine an appropriate data and modelling approach to support adaptive

instruction on mobile devices. Using data from a serious-gaming smartphone application

for clinical training from Sub-Saharan Africa, this paper investigates models to support

prediction of learner performance as a precursor to determining skill-mastery level. We

explore Bayesian graph model configurations that predict unseen learner responses based

on seen responses and investigate different combinations of these models that factor in

time on task, and previous cumulative learning opportunities respectively. Our results show

that a modelling approach that predicts learner performance while considering previous

learning opportunities is more accurate than approaches that predicts learner performance

based on time they spent on a learning task. Using time-on-task in combination with

previous learning opportunities to augment prediction of learner performance produced no

substantive increase on prediction accuracy compared to just using previous learning

opportunities only. We discuss how our findings provide an avenue for introduction of

adaptive scaffolding of feedback instruction, based on probabilistic performance thresholds

informed by cumulative tries from previous attempts with the goal of helping the learner gain

skill-mastery.

▪ As Learning Needs Arise - Creative Use of Mobile Applications to Support Daily Informal

Learning by Ruthi Aladjem and Rafi Nachmias

Abstract: The potential of mobile devices for supporting learning activities, has been

researched and discussed extensively in the past decade or so. However, despite broad

and versatile research on mobile learning, relatively few studies have explored the use of

mobile devices for supporting daily informal learning. This paper focuses on the ways in

which learners make use of their mobile device to support personal informal learning and

specifically, on the creative uses of readily available mobile applications by the learners.

This creative usage of mobile tools and applications consists of repurposing and

reappropriating the applications by using their available features in novel or non-

conventional ways, for varying learning objectives. We dub this practice of subverting

prescribed usage as “bending”, in order to distinguish it from related practices such as

hacking, tinkering and customizing. “Bending” is in line with frameworks of digital literacy

that acknowledge the significance of the reuse of media and technology. We aim to shed a

light on this type of practice, and suggest that although easily overlooked, due to its

somewhat anecdotal nature, bending may potentially encourage a creative mindset that

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could, in turn, be transferable to other technologies and domains and may support the

development of critical thinking strategies, problem solving skills, creativity and self-efficacy.

Furthermore, we suggest that with today’s increasing dependence on technology and

specifically, on mobile technologies, bending may serve as an opportunity for learners to

take ownership over the technology and may also facilitate a more mindful use of mobile

devices that could potentially be transferable to their engagement with additional

technologies and domains.

• 13:30 - 15:00 Paper Session 4: Mobile Apps for Language Learning

o Venue: Painting

o Chair: Agnes Kukulska-Hulme

o Papers:

▪ Why did you suggest voice messages but never use it anyway?!': Obstacles of promoting

English language speaking in a mobile instant messaging community by Junjie Gavin Wu

and Danyang Zhang

Abstract: In this globalised world, there is an increasing need for advanced English users

with excellent speaking proficiency. However, due to various reasons such as the washback

effect of the current language testing systems, English speaking is a crucial yet overlooked

skill among the four language skills (listening, reading, writing, and speaking) in many

language learning classrooms. With the blurring boundary between the physical and virtual

worlds, technology-enhanced language learning beyond the traditional classroom is being

encouraged in pedagogy but still underexplored in academic studies. To this end, the short

paper explores some obstacles of Chinese EFL learners’ use of voice messaging in a

mobile learning community. By analyzing data from student interviews and a teacher’s

journal, results showed that our participants faced speaking anxiety, including the self-

consciousness of their accents and embarrassment. From the ecological and ethnographic

perspectives, the study made an attempt to uncover some of the hidden challenges that

Chinese EFL learners faced in sending English voice messages. Implications and

recommendations for textbook design, teacher training, assessment reform and student

learning will be discussed at the end of this paper.

▪ Intelligent assistants in language learning: friends or foes? by Agnes Kukulska-Hulme

Abstract: We have entered the age of everyday encounters with artificial intelligence.

Intelligent assistants (IAs) are increasingly available when educational activities are carried

out using a portable or wearable device. These developments have special implications for

language learners, many of whom now have access to immediate assistance, to artificial

conversational partners, as well as to a large repertoire of smart tools and services to help

them with specific challenges in communication and language learning. The rise of IAs can

be seen against a backdrop of increasing opportunities for technology-supported and

informal learning both inside and outside the classroom. This emerging learning landscape

confronts language teachers with some difficult questions around adaptation of pedagogical

methods and teachers’ changing roles, that need to be better understood. IAs might be

used to support learning or they might be misused. Are they friends or foes? The paper

discusses the significance of IAs available to many learners on their smartphones and looks

towards a future when they will be available even more widely and when intelligent robots

will be used; it considers some of the capabilities of IAs in relation to challenges in language

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learning as well as the concerns they raise. Finally, the mobile learning community is urged

to direct more research efforts towards this complex topic.

▪ Learning Across Contexts: A Multiple Case Study of Mobile Dictionary in Chinese EFL

learners’ Incidental and Intentional Vocabulary Learning by Danyang Zhang and Junjie

Gavin Wu

Abstract: In this digital era, mobile technologies can help learners intentionally and

incidentally acquire L2 vocabulary both in formal and informal learning settings, allowing

them to maximise short periods of time. As mobile dictionaries have become popular L2

learning and referencing tools, this paper primarily focused on four Chinese EFL learners’

incidental and intentional L2 vocabulary learning process and progress with the assistance

of a mobile dictionary. The study has two learning stages: the incidental stage and the

intentional stage, employing a quasi-experimental design to collect both quantitative and

qualitative data. At the incidental learning stage, all participants were asked to complete:

(1) pre-, immediate post- and delayed post-vocabulary tests; (2) a reading comprehension

task with a bilingualised mobile dictionary; (3) a self-report questionnaire; and (4) a semi-

structured interview. At the intentional learning stage, a word list with the same information

in the word entries and an audio recording of word pronunciation were distributed to the

participants. In the ensuing 14 days, they took charge of their vocabulary learning, using

the word list on their smartphones to learn the 14 target words. They completed the self-

report questionnaire to report their daily mobile-assisted vocabulary learning and attended

the final vocabulary test. The findings show that mobile dictionaries could benefit incidental

vocabulary learning, especially in the short term. However, the effects were subject to

learner’s use. In the self-directed intentional vocabulary learning, participants were active,

and their vocabulary test performance progressed.

• 15:00 - 15:30 Coffee Break

• 15:30 - 16:30 Paper Session 5: Review on mobile learning & mobile technology usage

o Venue: Painting

o Chair: So Hyo Jeong

o Papers:

▪ The Multiple Apps and Devices of Freshmen University Students by Christian Glahn and

Marion R. Gruber

Abstract: Over the past decade mobile learning has dramatically changed with the

widespread acceptance and ownership of smartphones. Given the speed of these changes

and the lack of data, the scale of the mobile devices' impact on educational institutions is

hard to estimate. As topics such as multimodal learning appear in the scientific discourse,

universities continue to struggle in understanding the changing digital landscape of digital

natives. Different to previous research and market studies, this paper focuses not only on

smartphone ownership, but includes the parallel use of different devices. The analysis

grounds on surveying five consecutive cohorts in the same study program of a Swiss

university. The paper provides an overview on the changing device ecologies as new

technologies reach the mass markets. The observations show the broad role of digital

technologies for students and that the parallel use of several devices is not science fiction

for many of them: A majority of students reported to own and use several mobile devices at

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the same time. However, over the years we can observe subtle changes in this device

ecology as new device types enter the mass market and become affordable to students.

Although the scope of this study is limited and one cannot generalise the findings to other

study programs or institutions, the findings provide valuable insights for further research on

leveraging bring-your-own-device strategies in higher education.

▪ What, Where, and How: Tracking the sociotechnical pathways of youth by Martha Hoff

Abstract: WebWatcher, a commercially available remote monitoring software for mobile

devices, provided access to the digitally lived experiences of six low SES urban youth and

represents a methodological frontier that holds great potential for innovatively collecting

data. Access to the modes, mediums, styles, formats, and pathways in public and private

spaces provides a level of data and potential understanding of how, what, where, when,

and with whom lives are lived through the ever-present, “always on,” mobile technology.

The inclusion of such methods propels researchers to think about qualitative epistemologies

as we seek to better understand how and what we know about twenty-first-century lives.

▪ Experiences of mobile learning in rural contexts by Juan Zambrano, Eugenio Ramirez and

Tyrone Orrego

Abstract: The possibilities of mobile learning began to draw attention in the educational

field, especially in the countries of emerging economies, for two fundamental reasons, on

one hand, the penetration of mobile telephony in the population and on the second hand,

the importance that has taken the mobile phone in everyday life. This has allowed new ways

of approaching formal knowledge, through new emerging technologies; as the mobiles are.

It is worth highlighting the fact, that some countries such as (France and Chile) have opted

for non-usage policies and even prohibition of mobile phones inside the educative

environments, while in other countries like (United States, Colombia, Argentina) there is a

growing concern for the implementation of mobile learning in different educational areas.

This suggests that certain circumstances must be faced while the implementation of this

type of technology, on the one hand, the issues related to classroom distraction and on the

other, student’s motivation and interest in academic subjects and matters. The rural context

away from the traditional dynamics of incorporation and technological integration, welcomes

a new possibility in the usage of mobile technology in education. However, the research of

experiences related to these possibilities, in fact, create more questions than answers; due

to the lack of structural, systematic and systemic foundations of mobile learning spotted and

glimpsed in the literature reviewed.

• 16:30 - 17:00 Closing Address

• 17:00 - 17:30 Transportation to Beach Club

• 17:30 - 18:00 Beach Activities

• 18:00 - 21:30 Joint Conference Dinner

o Venue: Beach Club Breeze

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