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LECTURE 2 – MORE CANVAS WITH INPUT AND JAVASCRIPT + WEBSOCKETS AND NODE.JS Written by Matthew Shelley for Professor Wei Shi

Lecture 2 – More Canvas with input and JavaScript + WebSockets and node.js

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Written by Matthew Shelley for Professor Wei Shi. Lecture 2 – More Canvas with input and JavaScript + WebSockets and node.js. More Canvas with Input. In This Example. User Input Keyboard Events Mouse (click) events for canvas Touch events on mobile devices are also included Game Objects - PowerPoint PPT Presentation

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Page 1: Lecture 2 – More Canvas with input and JavaScript +  WebSockets  and node.js

LECTURE 2 – MORE CANVAS WITH INPUT AND JAVASCRIPT + WEBSOCKETS AND NODE.JS

Written by Matthew Shelley for Professor Wei Shi

Page 2: Lecture 2 – More Canvas with input and JavaScript +  WebSockets  and node.js

More Canvas with Input

Page 3: Lecture 2 – More Canvas with input and JavaScript +  WebSockets  and node.js

In This Example...

User Input Keyboard Events Mouse (click) events for canvas

Touch events on mobile devices are also included

Game Objects Represented by coloured rectangles, which can be clicked

Canvas Inheritance Render game objects to canvas (only once) Click game objects through canvas based on z-index

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Overview of Files

userinput_canvas.htm Very basic page, which serves to include the

necessary JavaScript, CSS, and library files userinput_canvas.css

Disables selecting and dragging of the canvas and any images, due to undesirable behaviour

userinput_canvas.js Creates canvas, draws to it, and handles

clicking of game objects within

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Structure of .js File

Constants A few constants are stored atop the .js file

UserInputAndCanvasExample Namespace for the entire demo, which

exposes a single public method, init()

$(document).ready(function() {...}); Called when the document has finished

loading

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UserInputAndCanvasExample

m_keydownFunc [variable / function] Takes in a ‘key code’ for the key just pressed

BaseCanvas [class] Basic canvas object, which references a jQuery

canvas element to respond to clicks and touches GameObject [class]

A simple object, which can be rendered and clicked GameWorld [class]

Extends BaseCanvas to manage and render objects m_gameWorld [variable / object]

Reference to a GameWorld object

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User Input

m_keydownFunc(e) Assigned to the document body through

init() Uses a switch statement to handle each

key press e.which returns the key code

For key values, see: http://www.cambiaresearch.com/articles/

15/javascript-char-codes-key-codes

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User Input

Each canvas object has a virtual function to handle click and touch events: canvasElementClickOrTouchCallback(e) Assigned in the constructor for each

canvas

To fetch the relative position of a click or touch within a canvas, pass along e to: getClickOrTouchPosition(e)

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Game Objects

Represent a coloured rectangle, which can be drawn and clicked on through the canvas

isPointInside(point) Checks if a point exists within a given

area

handleClick() [virtual] Response for a click

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Canvas

BaseCanvas Creates a canvas element, which is wrapped

by jQuery, and assigns the click callback Assign ‘self’ reference to DOM element Click method simply avoids ‘bubble up’

Note: this method treats ‘this’ as the DOM element

Disables dragging and selecting through DOM methods; supposedly jQuery has problems

Does not have a render() method, as there is nothing for an empty canvas to render

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Canvas

GameWorld Extends BaseCanvas to handle GameObject

creation, clicking, and drawing When clicked, the object with the highest

zIndex that contains the ‘target’ has its handleClick() method called

createGameObject Creates a game object and then stores it in

an array based on its zIndex renderOneFrame

Draws all game objects exactly once

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Useful Links

Most of the code from the example: http://www.ibm.com/developerworks/we

b/library/wa-games/index.html jQuery:

http://jquery.com/ Class:

http://ejohn.org/blog/simple-javascript-inheritance/

jCanvas: http://calebevans.me/projects/jcanvas/in

dex.php

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More JavaScript

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JavaScript Object Notation Variables in JavaScript are dynamically-typed

A variable can be a string, then an integer, then an array, then a function, then an object, etc.

Objects are also dynamic, as new properties can be added or deleted as necessary Properties are just variables, too! Similarly, they are

dynamic and can be objects as well.

Objects can be seen as ‘associative arrays’ or ‘dictionaries’; they assign values to properties

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JavaScript Object Notation An ‘empty’ object can be created like so:

var x = {}; // an empty associative array

An object can have some initial properties: var x ={a: 1, b: 2}; var y = {‘a’: 29, “b”: 3}; var z = {a: 18, “b” 33}; Any of these formats is valid Any string can be used with no limit on length

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JavaScript Object Notation To read a property:

x.a x[‘a’] x[“a”]

To set a property: x.a = 7; x[‘a’] = 17; x[“a”] = 81;

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JavaScript Object Notation To create a property:

Simply set its value as though it already existed

To delete a property: delete x.a; delete x[‘b’]; delete x[“c”]

To check if a property exists: (a in x) OR (‘b’ in y) OR (“c” in z)

You cannot do “not in” or “!in” or some variant x.hasOwnProperty(‘a’) OR y.hasOwnProperty(“b”)

You can do !x.hasOwnProperty(...)

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JavaScript Object Notation To traverse each property:

for (key in obj) // this is a for-each loop{if (obj.hasOwnProperty(key))obj[key].doSomething();

}

No assumptions can be made on key ordering

We refer to this entire notation as JSON

Page 19: Lecture 2 – More Canvas with input and JavaScript +  WebSockets  and node.js

Common jQuery

jQuery is an additional library for JavaScript that is commonly used in client-side applications

The primary $(...) method is complex As per the name jQuery, it queries the document for

DOM elements, which meet certain criteria, and then returns their ‘jQuery-wrapped’ versions

$(“body”) returns the body element, for instance $(“img”) returns every img tag

jQuery simplifies the majority of traditional DOM-manipulation methods

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Common jQuery

To create an element: jqElement = $(document.createElement("canvas")) ; jqElement = $(“<canvas>”); // create raw HTML jqElement = $(“<canvas></canvas>”);

To add an element to another: jqElement.append(objectToAdd); $(“body”).append(“<canvas>”); // append raw HTML

To remove an element: jqElement.remove(); // also removes any children

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Common jQuery

To set an attribute of a jQuery element: jqElement.attr(“attr”, “value”);

Note that if the selector retrieves more than 1 element all of those element will be updated! $(“img”).attr(“width”, 320); // all image widths

change

To append callbacks: jqElement.on(“click”, someFunc); jqElement.click(function() {...});

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BREAK

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WebSockets

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WebSockets

WebSockets work similar to sockets, but instead they specifically communicate between a web browser and a web server Messages are sent and received between the two

The protocols ws:// and wss:// are built atop of http:// and https://, respectively Ports 80 and 443 are similarly used

WebSockets require both server and client support So, you might need a virtual private server

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WebSockets – Echo Example

Launch the websocket-echo.htm example A connection is made with the server

ws://echo.websocket.org/ A message is sent to the server The same message is received Both messages are displayed for

comparison Afterward, the client disconnects

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Useful Links

About WebSockets: http://www.websocket.org/aboutwebsock

et.html

Websocket Echo Example: http://www.websocket.org/echo.html

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Node.js

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Software Installation

First, please download and install node.js http://nodejs.org/ Click ‘Install’ or go to the ‘Downloads’

page Once downloaded, run the installer

Second, please download PuTTY http://www.chiark.greenend.org.uk/~sgt

atham/putty/download.html

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Introduction to Node.js

“Node.js is a platform built on Chrome's JavaScript runtime for

easily building fast, scalable network applications. Node.js uses an event-driven, non-blocking I/O model that makes it lightweight and efficient, perfect for data-intensive real-time

applications that run across distributed devices.”

- nodejs.org

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Using Node.js

With command prompt, navigate to the folder containing your code Use the cd command on Windows

To run a file named ‘example.js’: node example.js

Server-side JavaScript code We are not writing code for a web browser, but

rather code that will be handled by the server

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Node.js – Example 1

The first example displays “hello,” and then “world” 2 seconds later to command prompt

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Node.js – Example 2

We create an http server, which listens to requests on port 8000 and responds to all incoming connections similar to before

First, run the example via Command Prompt

Then, connect to localhost:8000 via PuTTY

“Hello” followed by “world” 2 seconds later should appear in PuTTY’s console

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Node.js – Example 3

This example creates a TCP ‘echo’ server that simply sends back each message that the server receives

Like before, load the example in command prompt and then connect to localhost:8000 through PuTTY

Type a message in PuTTY to see it returned

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Node.js – Example 4

The final example creates a simple chat room where multiple users can write and messages, which are then broadcast to everyone else

This example demonstrates how to store multiple connections; filter out who receives what messages; and, handle clients that disconnect

Multiple PuTTY clients are necessary

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Socket.IO

Socket.IO builds on top of node.js to improve network connectivity on many devices, while providing some ‘interface’ improvements

http://socket.io/

To install socket.io, use command prompt (assuming node.js has been installed): npm install socket.io

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Socket.IO - Example

Run “node socketio-example.js” via command prompt, like usual

Launch “socketio-example.htm” in a web browser, preferably Google Chrome

Using developer tools, it is possible to see messages logged to the console These messages contain messages received

by the client that were sent by the server

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Disclaimer

Unless you have a Virtual Private Server or a host that supports websockets, node.js or some variant, you will not be able to use any of these services outside of your computer

As an alternative, one can use AJAX to call server-side code, such as PHP We will look into AJAX in the next lecture

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Useful Links

node.js http://www.nodejs.org/

“Introduction to Node.js with Ryan Dahl” http://www.youtube.com/watch?v=jo_B4LTHi

3I “How do I get started with node.js?”

http://stackoverflow.com/questions/2353818/how-do-i-get-started-with-node-js

“Advanced HTML5 JavaScript: Down 'n Dirty” http://www.youtube.com/watch?v=Pm6Ch4

qoNe8&feature=relmfu