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Presented by Team Diversity
Burhan SaiyedHung PhanHongyu HuaSiddharth Venkatramanan
Recommendations
Overall strategy: Product differentiation and alternative market Product development through innovation Expand global market share Enhance social interaction
Agenda
LEGO strategic position Product innovation Global positioning Technology to build the future Conclusion
LEGO strategic position
Where is LEGO currently?
2006 2007 2008 2009 2010 -
2,000
4,000
6,000
8,000
10,000
12,000
14,000
16,000
18,000
Revenue Operating Profit Net Profit
Value (mn of DKK)
LEGO strategic position Strong Revenue Growth with 5-year CAGR of 15.5%. Costs are controlled well as Net Profit grew 23.6% for
5 years.
LEGO strategic position
2007 2008 2009 20100%
20%
40%
60%
80%
100%
ROE ROA
2006 2007 2008 2009 2010 -
0.05
0.10
0.15
0.20
0.25
0.30
0.35
0.40
0.45
0.50
Net Profit Per Employee
Millions DKK per employee
Restructuring efforts have led to better margins and company growth is in control
LEGO strategic position
LEGO vs. Competitors
Lego MEGA Mattel Hasbro0
1,000
2,000
3,000
4,000
5,000
6,000
7,000
3500
376
6266
4285
690
3
665396
Revenue Operating cash flowMillions of USD
Despite lower total revenue compared to Mattel & Hasbro, LEGO boosted a higher operating cash flow thanks to efficiency
Where should LEGO go next?
• Robust internal operation• Strong position compared to
competitors
LEGO strategic position
Top 10 Country represent 2/3 of the global toys revenue. United States represent the largest market share for a single country.
Unite
d St
ates
Japa
n
China
Unite
d Ki
ngdo
m
Fran
ce
Germ
any
Brazil
Austra
liaIn
dia
Canad
a0%
5%
10%
15%
20%
25%
30%26.30%
7.50% 6.70%5.40%
LEGO strategic position
Overall Strategy
Product differentiation Global Expansion Asia & Australia
Product Innovation
LEGO strategic position
Product Innovation
Build LEGO’s own brand
TOP Product lines
Super HerosLord of the RingsHero FactoryPirates of the Caribbean Star WarsHOBBITNINJIAGOCHIMACITYFRIENDS
60% Licensed
TOP Product lines
Super HerosTM
Lord of the RingsTM
Hero FactoryTM
Pirates of the CaribbeanTM
Star WarsTM
HOBBITTM
NINJIAGOCHIMACITYFRIENDS
Product Innovation
LEGO ≠ Movie toys manufacture Success from LEGO generic brands Develop More generic brands
Cartoon Serials Comic books Online games
Build LEGO’s own brand Experiential features
2012 Toy Trend (Researched by Toy Industry Association) Generation App Many Ways to Play! Save ‘n’ Splurge
Product Innovation
Product Innovation
ATOM Express Toys ATOMS is a system of plug-n-play sensors,
motors and logic blocks. Magic Wand iOS control
Source: http://www.kickstarter.com/projects/atoms/atoms-express-toys
Product Innovation
Build LEGO’s own brand Experiential features Toy to live
Product Innovation
Gamer Provider
NintendoPlay StationXBOXWiiSmartphone
$ 74Billion…
Product Innovation
Integrate LEGO characters into other platforms LEGO bricks = Access to play a video game
Global Positioning
Product InnovationLEGO strategic position
Global Positioning
Global toy industry market value Global toy market growth by regions
Market saturation
Amount spent per child
No of children
2007
2008
2009
2010
2011
$76.00 $78.00 $80.00 $82.00 $84.00 $86.00
$78.08
$77.22
$79.55
$83.91
$84.07
Global toy industry market value
USD Billions
Year
Recession
Expected market value of $100 billion by 2015
http://www.statista.com/topics/1108/toy-industry/
Source: NPD Report: Toy Industry 2011
http://www.statista.com/topics/1108/toy-industry/
Australia UK Canada Japan France USA Germany Brazil China India0
50
100
150
200
250
300
350
400
450
500
401
361
296 288308
280244
5120 6
486
365
317 312 307
284
247
59
236
Toy spending per child
20092010
USD
Sno No of Kids (millions)
Country Spending/kid
10. 4.0 Australia $486
1. 352.8 India $6
2. 238.3 China $23
3. 62.4 USA $284
4. 53.3 Brazil $59
5. 16.9 Japan $312
6. 12.0 France $307
7. 11.00 Germany $247
8. 10.8 UK $365
9. 5.4 Canada $317
http://www.statista.com/topics/1108/toy-industry/
Global Positioning
Invest and expand in Canada, Australia, Brazil
Explore opportunities
in India, China & Japan Culturalization of
games
Technology to build the future
Product InnovationLEGO strategic position
Global Positioning
Technology to Build the Future Aid to Global Presence Building Alternative Sources of Revenues Nurturing A Community rather than a
Corporate Brand
Adopting Social Media
Source: MarketingProfs, Internet World Stats, 2012
Not just a brand… a Community
Source: www.rebrick.lego.com
Do’s and Don’ts
DO: Unrestricted access Content Verification and Recognition Hold competitions for the NEXT BIG THING!
DON’T: Control content Market your products
Idea factory for …
LEGO MUSEUM
Currently has prime location at Rockefeller Center
Extension of Idea: LEGO Museum of Modern
Creations!! Draw talented individuals
hold yearly competitions indowntown Manhattan to garner media press and foreigner interest
VIDEO GAMES ARE HERE TO STAY
SKYLANDERS MANIA!! Recorded $1 Billion revenue as of Feb’11 2013 Target Age: 3-8 year olds Toy To Life Category Founders
Source: VentureBeat “Skylanders crosses the $1 Billion revenue mark with over 100 Million toys sold. Jeffery Grubb.
LEGO VIDEO GAME PROPERTIES Indiana Jones Batman Marvel Avengers Lord of the Rings Star Wars
Own Brands
ALL TOGETHER!!!
Conclusion
Enhance social interaction
Product development through innovation
Expand global market share
USA Japan Greater China Italy France UK Germany South Korea Mid East0
10
20
30
40
50
60
48.1
18.1 17.7 17.5
13.3
9 8.3
6.35.3