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Lesson 1.7 – Basic Constructions Lesson 1.7 – Basic Constructions

Lesson 1.7 – Basic Constructions “MapQuest really needs to start their directions on #5. Pretty sure I know how to get out of my neighborhood”

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Constructing Congruent Angles Step 1: Draw a ray with endpoint S. A Step 2: With compass at point A, draw an arc that intersects the sides of. Label the points of intersection B and C. Step 3: With same compass setting, put the compass on point S. Draw an arc and label its point of intersection with the ray as R.

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Page 1: Lesson 1.7 – Basic Constructions “MapQuest really needs to start their directions on #5. Pretty sure I know how to get out of my neighborhood”

Lesson 1.7 – Basic ConstructionsLesson 1.7 – Basic Constructions

Page 2: Lesson 1.7 – Basic Constructions “MapQuest really needs to start their directions on #5. Pretty sure I know how to get out of my neighborhood”

Constructing Congruent Segments

Given : AB

Construct : CD so that CDAB

Step 1: Draw a ray with endpoint C.

A B

Step 2: Open the compass to the length of .

AB

Step 3: Put the compass point on C. Draw an arc that intersects the ray. Label the point of intersection D.

Page 3: Lesson 1.7 – Basic Constructions “MapQuest really needs to start their directions on #5. Pretty sure I know how to get out of my neighborhood”

Constructing Congruent Angles

Given : AConstruct : S so that S A

Step 1: Draw a ray with endpoint S.

A

Step 2: With compass at point A, draw an arc that intersects the sides of . Label the points of intersection B and C.

A

Step 3: With same compass setting, put the compass on point S. Draw an arc and label its point of intersection with the ray as R.

Page 4: Lesson 1.7 – Basic Constructions “MapQuest really needs to start their directions on #5. Pretty sure I know how to get out of my neighborhood”

Constructing Congruent Angles

Given : AConstruct : S so that S A

Step 4: Open the compass to length BC. With same compass setting, put the compass point on R. Draw an arc to locate point T.

A

Step 5: Draw ST.

Page 5: Lesson 1.7 – Basic Constructions “MapQuest really needs to start their directions on #5. Pretty sure I know how to get out of my neighborhood”

Constructing the Perpendicular Bisector

Perpendicular Bisector: A line, segment, or ray that is perpendicular to the segment at its midpoint, bisecting the segment into two congruent segments.

A B

m

Page 6: Lesson 1.7 – Basic Constructions “MapQuest really needs to start their directions on #5. Pretty sure I know how to get out of my neighborhood”

Constructing the Perpendicular Bisector

Step 1: Put the compass point on point A and draw a long arc. Make sure the opening is greater than half of AB.

Step 2: With the same compass setting, put the compass point on point B and draw another long arc. Label the points where the two arcs intersect as X and Y.

Given : AB

Construct : XY so that XY AB

at the midpoint M of AB

A B

Step 3: Draw XY. The point of intersection of AB and XY is M, the midpoint of AB.

Page 7: Lesson 1.7 – Basic Constructions “MapQuest really needs to start their directions on #5. Pretty sure I know how to get out of my neighborhood”

Constructing the Angle Bisector

Angle Bisector: A ray that divides an angle into two congruent coplanar angles.

K

J

L

N

Page 8: Lesson 1.7 – Basic Constructions “MapQuest really needs to start their directions on #5. Pretty sure I know how to get out of my neighborhood”

Constructing the Angle Bisector

A

Step 2: Put the compass point on point C and draw an arc. With the same compass setting, draw an arc using point B. Label the point where the two arcs intersect as X.

Step 1: Put the compass point on vertex A. Draw an arc that intersects the sides of . Label the points of intersection B and C.

A

Given : AConstruct : AX, the bisector of A

Step 3: Draw AX.