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LEVEL 1 SCORETABLE COURSE 2007 FIBA OCEANIA

Level 1 FO Score Table Power Point

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The µthird team¶ in a basketball game are the game officials ± 

that is, the referees and the scoretable.

The scoretable officials must be accurate, knowledgeable

and professional in all they do..

The key elements to being successful on the Scoretable are:-

CORRECTNESS - RULE KNOWLEDGE

CONCENTRATION - PERSONAL ABILITY

COMMUNICATION - TEAM WORK 

CO-OPERATION - PROFESSIONAL

Without these four elements the scoretable will not work 

INTRODUCTION

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CODE OF CONDUCT

Work with the referees and the teams to provide the best

 possible basketball experience for everyone.

Officials should be trained, accredited and registered.

Should wear the designated uniform Should not barrack or show reactions to referee calls

No feel, drink or phones on table

Arrive earlier enough to undertake all pre-game duties

Carry your own set of coloured pens Use the foul bats

Supervise the bench during game breaks

Act professionally at all times

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REFEREEING SIGNALS

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REFEREEING SIGNALS

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REFEREEING SIGNALS

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ARTICLES TO BE KNOWN

Article 1.

DefinitionsArticle 3.  

Technical EquipmentArticle 4. 

TeamsArticle 5.

Players InjuryArticle 6.  

Captains: Duties andPowers

Article 7 .Coaches: Duties and

Powers

Article 8 .Playing time, tied

scores, extra periods

Article 9 .Beginning of Game

Article 10.

Status of BallArticle 12.

Jump BallArticle 14.

Control of Ball

Article 16.

Goal ± When madeand value

Article 17

Throw-in

Article 18.

Charged Time-out

Article 19 .Substitutions

Article 20.

Game lost by Forfeit

Article 21 .Game lost by default

Article 22 .Violations

Article 29 .Twenty-four seconds

Article 31 .Goal tending ball

interference

Article 32.

FoulsArticle 34.  

Personal FoulsArticle 35.

Double Fouls

Article 36.

UnsportsmanlikeFouls

Article 37.  Disqualifying Fouls

Article 38 .Technical Fouls

Article 39 .Fighting

Article 40.

Five Fouls by aPlayer 

Article 41 .Team Fouls ±Penalty Rule

Article 42 .Fouls in Special

Situations

Article 43.Free Throws

Article 44 .Correctable Errors

Article 45.

Table Officials andCommissioner 

Article 46.

Referees: Duties andPowers

Article 47.

Officials: Time andPlace for Decisions

Article 48.

Scorer & AssistantScorer: Duties

Article 49.  Timekeeper: Duties

Article 50 .24-Second Operator:

Duties

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STATUS OF THE BALL

Ball Becomes Alive:

 ± When ball is legally tapped by a jumper 

 ± When ball is at the disposal of the free throw shooter 

 ± When ball is at the disposal fo the player for the throw-in

Ball Becomes Dead: ± Official blows the whistle

 ± A field goal or free throw is made

 ± Game clock signals end of the period

 ± 24 second operator signal is sounded while a team is in

control of the ball

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TIME OUTS

A timeout can be taken:

On any whistle

Opponents score a field basket

When last free throw is successful either team can have a time

out. When a free throw is followed by throw-in at half way, wither 

team can have a time out.

If the timeout is in the last 2 minutes of the game and requested by the non-scoring team, the ball is thrown-in at the half wayline.

Time outs are granted, provided it is requested before

The official walks in to administer jump ball or free throw

The ball is at the disposal of player for throw in.

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Time-out

Five time-outs may be granted to each team during the normal playing

time.

Two time outs may be granted at any time during the first half (1st and 2nd

  periods) and

Three (3) time-outs may be granted any time during the second half 

(3rd and 4th periods).

One (1) time-out may be granted at any time during each period of extra

time.

Unused time-outs may not be carried over to the next half-time or extra

 period.

TIME OUTS

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SUBSTITUTIONS

A substitution can be called on any foul, jump ball, or time

out.

On any violation

Opponents score the field goal in the last two minutes of the

game

When the last free throw is successful, either team may have

a substitution.

Opportunity for substitution ends when:-

- The ball is at the disposal of the player for a throw in.

- The ball is at the disposal of the player for the first or 

only free throw

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TIMING FOR SUBSTITUTIONS

Players on - players off ± as quickly as

 possible

Fouled out or disqualified player ±30

seconds

Injured player ± 1 minute

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Alternating possession is a method of causing the ball to

 become live with a throw-in rather than a jump ball.

In all jump ball situations, teams will alternate possession of 

the ball for a throw-in at the place nearest to where the jump

 ball situation occurs.

The team that does not gain control of the live ball on the

court after the jump ball which began the first period will start

the alternating possession.

The team entitled to the next alternating possession at the

end of any period shall start the next period with a throw-in at

the centre line extended,opposite the scorer ¶s table.

ALTERNATING POSSESSION

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PRE & POST GAME DUTIES

Pre-game:

 ± Check all equipment

 ± Fill out scoresheet; chairman takes to home coach, and

then to visiting coach to check player numbers andrecord captain, contact lenses and the starting 5.

 ± Ensure the marked starting 5 are the players entering

the court at commencement of the game.

Post-game: ± Complete the scoresheet and the summary sheet

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Chairperson in the

centre

Timekeeper to

centre left

Scorer to centre

right

24 second operator 

to end left

Assistant scorer to

end right

WHO SITS WHERE?

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CHAIRPERSON

Pre-game duties (teams, starting 5¶s, captains,

contact lenses & coaches¶ signatures)

Responsible for communicating with the Referees

Responsible for communication on the scoretable

Ensures fouls and scores are recorded

Calls the game to scorer 

Administer substitutions and timeouts Advises floor officials of player with 5 fouls

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SCORER 

Completes the scoresheet, keeping an accuraterecord of the game.

Records the players as they enter the game for thefirst time

Calls the score to the assistant scorer (visuals)

Calls the fouls to the assistant scorer e.g. 2nd

 personal, 4th team

Uses the foul bats 1 ± 4 Box off personal fouls at the end of each period

When the scoretable is not using a Chairperson, thescorer assumes the duties of the Chairperson

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ASSISTANT SCORER 

Operates the visual scoring equipment

Gives an accurate score of the game, the

game time, the fouls and the time-outs to players and spectators

Communicates with the scorer to ensure

accuracy between the visuals and

scoresheet.

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TIMEKEEPER 

To accurately keep the playing time of the

game

To start and stop the clock as per the rules

To time- warm up, time outs, subs for 

fouled out players and injured players

Notify officials when 50 seconds has

expired in time ±outs

Count down the last ten seconds of the 24

second device.

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CLOCK STOPS ± Fully timed game On every whistle in the game

Scored basket in last two minutes of the second half, or overtime

Timeouts requested and opponents score a field basket (stop clock as

 ball passes through the basket)

CLOCK STARTS ± Fully timed game Jump ball- when the ball is legally tapped by a player 

From out of bounds ± when ball is touched by a player on the court After last free throw ± 

Successful ± when touched by a player on the court after being thrown

in from baseline.

Missed ± touches a player on the court from the rebound

CLOCK 

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24 Second Operator 

To hold or reset the 24 sec shot clock as

 per the rule book 

Notify the referee if the 24 sec device

sounds and is not heard by the referees

Count down last ten seconds of period for 

timekeeper.

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Hints for 24 second operators

Start the shot clock:

When a team HAS CONTR OL of the ball on the court

Stop the shot clock:

When a team loses control of the ball.

Hold the shot clock:

* Out of bounds ± ball awarded to the same team

* Injury to a player on the team with the ball

Game stopped by the actions of the team in control of the ball

Reset * ALL OTHER SITUATIONS

Ball hits the ring on a shot; Other team gains control of the ball

Any other whistle. Reset when the ball hits the ring and hold until ateam has control on the court. If the ball does not hit the ring and thesame team gains possession, there is NO R ESET

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STARTING FIVE AND COMING IN

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RECORDING FOULS

P ± Personal foul (no free throws)

P1 P2 P3 Personal foul (number of free throws)

U2 ± Unsportsmanlike Foul (2 free throws)

T2 ± Technical Foul (2 free throw)

D2 ± Disqualifying Foul (2 free throws)

B2 ± Bench Technical Foul (2 free throws)

C2 ± Coach Technical Foul (2 free throws)

F ± Disqualification of a substitute (fighting)

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2 points green 6

2 points white 5

3 points green 4

1 point green 72 points green 7

2 points white 9

3 points white 5

1 point white 7

1 point white 7

2 points white 4

Circle and underline score at end of 

each quarter for both teams

USING THE SCORESHEET

6 5

4

7

7

9

5

7

7

4

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USING THE SCORESHEET

End of game

Score: 76 ± 72

Circle final score.

Underline with double

line ± score & scorer.

Diagonal line to end of 

column.

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USING THE SCORESHEET

Completing the scoresheet at the end of the game

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