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tools for rapid architectural lighting analysis Daniel Glaser 1 , Osbert Feng 2 , Jan Voung 2 , Ling Xiao 2 , John Canny 2 , Ellen Yi-Luen Do 3 2003 Radiance Workshop, Berkeley, CA, Sep 22-26 1 Interdisciplinary Doctoral Program, University of California, Berkeley 2 Computer Science Division, University of California, Berkeley 3 Department of Architecture, University of Washington, Seattle LightSketch & Scythe and Sew

LightSketch & Scythe and Sew

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LightSketch & Scythe and Sew. tools for rapid architectural lighting analysis. Daniel Glaser 1 , Osbert Feng 2 , Jan Voung 2 , Ling Xiao 2 , John Canny 2 , Ellen Yi-Luen Do 3. - PowerPoint PPT Presentation

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Page 1: LightSketch & Scythe and Sew

tools for rapid architectural lighting analysis

Daniel Glaser1, Osbert Feng2, Jan Voung2, Ling Xiao2, John Canny2, Ellen Yi-Luen Do3

2003 Radiance Workshop, Berkeley, CA, Sep 22-26

1Interdisciplinary Doctoral Program, University of California, Berkeley 2Computer Science Division, University of California, Berkeley3Department of Architecture, University of Washington, Seattle

LightSketch &Scythe and Sew

Page 2: LightSketch & Scythe and Sew

Introduction• There are few exploratory design tools for

lighting simulation

• Physical models have limited utility for daylight and electric light simulation

• CAAD tools can be robust, but cumbersome

• We propose:– sketching as interface to robust simulation

environment– Workbench to manipulate simulation results

Page 3: LightSketch & Scythe and Sew

creates 3D Radiance models2D sketchpad

LightSketch

Page 4: LightSketch & Scythe and Sew

Symbols

• skylights

• fluorescent

• walls/window

• desk, chair

• sconce/down light

Page 5: LightSketch & Scythe and Sew

Recognition• Spaces are currently recognized by their convex

hull and interior/exterior relations

Page 6: LightSketch & Scythe and Sew

• Quality• low/med/high

• Sky• idealized, measured

• Times• Location• Surfaces/windows

• Global for model

• Output• images

• illuminance

Simulation Parameters

Page 7: LightSketch & Scythe and Sew

LIGHT-SKETCH

DRAWINGCANVAS

SATININTER-PRETER

QUILLGESTURE

SETSATIN

LIGHT-SKETCHINTERPRETER

PRIMITIVELIST

COMPLEXLIST

SCENE CONVERTER

FINISHING

GEOMETRYFINISHER

RADIANCE(simulation engine)

VISUALIZATION

LIGHT-SKETCH

DRAWINGCANVAS

DRAWINGCANVAS

SATININTER-PRETER

QUILLGESTURE

SETSATIN

LIGHT-SKETCHINTERPRETER

PRIMITIVELIST

COMPLEXLIST

SCENE CONVERTERSCENE CONVERTER

FINISHING

GEOMETRYFINISHER

RADIANCE(simulation engine)

VISUALIZATION(Scythe and Sew, winimage)

Architecture

Page 8: LightSketch & Scythe and Sew

Workspace Area• manages a variety of patterns

• constant• illuminance • luminance (grayscale)

Composition Area:• algebraic resources

• add• average• ratio

Scythe and Sew

Page 9: LightSketch & Scythe and Sew

Time in Space Space in Time

j f m a m j j

9am

12N

3pm

Patterns as Unit of Analysis

Page 10: LightSketch & Scythe and Sew

• Color expresses magnitude

• Different palettes for different uses

• Retain access to numerical data

Coloring Patterns

Page 11: LightSketch & Scythe and Sew

• Patterns can be algebraically manipulated

- =Pattern 1 Pattern 2 Pattern 3

• Intra-Pattern operators– max– average– min– ratio

Average( ) = Pattern 3, Pattern 2Pattern 1Average( ) = Pattern 3, Pattern 2Pattern 1

max( ) =

Pattern Operators

Page 12: LightSketch & Scythe and Sew

Example 1: Illuminance Requirement

note: low quality, standard CIE model

500 lux requirement

(lux)

Page 13: LightSketch & Scythe and Sew

Example 1: …

… met near window, but potential glare problems

Page 14: LightSketch & Scythe and Sew

Example 2: Intra-ops

Intra-Average (2x)

(lux)

447 lux

… can quickly summarize the data

Page 15: LightSketch & Scythe and Sew

Example 3: Reverse Pattern

Time in Space(average)

Space in Time

(lux) … can provide insight into data

Page 16: LightSketch & Scythe and Sew

• square model• W window• S window• NE skylight

• more light in afternoon • more light in summer

LightSketch model pattern 2

Example 4: Comparing Sky Performance

pattern 1

Page 17: LightSketch & Scythe and Sew

• complex distribution(positive values when clear > cloudy)

- =

Example 4: …

• clear > cloudy in winter/pm

=avg -( )--( )

• similar when fully aggregated!

avg -( )--( )avg( )=

Page 18: LightSketch & Scythe and Sew

- =

Adding a desk: reduces light everywhere in room except for work surface (from this viewpoint)

Example 5: Luminance Data for Desk

Page 19: LightSketch & Scythe and Sew

• LightSketch allows for quick sketching of simple lighting models (daylight and electric)

• LightSketch provides links to robust simulation environment

• Scythe and Sew provides a graphical workspace for managing complex data

• Keeps data in visual form for manipulation

• Operations allow for both inter and intra-pattern analysis

Conclusion

Page 20: LightSketch & Scythe and Sew

Future Work

• Increase lighting vocabulary

• More complex geometry

• Improved sky models

• Additional operators

• Visualization refinements