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CHAPTER 2
LITERATURE REVIEW
2.1. Customer Relationship Management
A restricted view of Customer Relationship Management would be database marketing focusing
on how promotional marketing is linked to database management tools. A more widely accepted
idea states that it is the application of technology that emphasizes on individual or one to one
relationships with customers by integrating database knowledge with the long term prospects of
growth and customer loyalty. Managing a successful CRM implementation requires an integrated
and balanced approach to technology, process, and people (Chen, J. Injazz, Popvich, K .,
2003).CRM or Customer Relationship Management is an enterprise wide initiative that belongs
to all areas of an organisation (Singh D. and Agrawal, D.P. 2003). It reflects the comprehensive
strategy and process of acquiring, retaining, and partnering with selective customers to create
superior value for the company and the customer. Customer Relationship Management is a term
for the methodologies, technologies and e-commerce capabilities used by the firms to manage
customer relationships. In particular CRM software packages aid the interaction between the
customer and the company, enabling the company to co-ordinate all of the communication
efforts so that the customer is presented with a unified message and image.
CRM coordinates touch points around a common view of the customer (Eckerson and Watson,
2000). As the business gets larger and number of customer relationships to be managed increase
exponentially, it calls for integration of different business departments to collaborate the
customer information to provide a unified view of customer interaction to serve the customers
better. Customer Relationship Management is the strategic process of shaping the interactions
between a company and its customers with the goal of maximizing current and lifetime value of
customers for the company as well as maximizing satisfaction for customers (Rajagopal,Sanchez and Romulo Sanchez, 2005).
CRM can be viewed as an application of one-to-one marketing and relationship marketing,
responding to an individual customer on the basis of what the customer says and what else is
known about that customer (Peppers, Rogers and Dorf, 1999).It is a management approach that
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enables organisations to identify, attract, and increase retention of profitable customers by
managing relationships with them (Hobby, J., 1999) and further identifying strategically
significant customers (Buttle, F., 2001).
“CRM is an IT enabled business strategy, the outcomes of which optimize profitability, revenue
and customer satisfaction by organizing around customer segments fostering customer-satisfying
behaviour and implementing a customer-centric process” (Gartner group, 2008).
A detailed analysis of available definitions in the domain of CRM helps us compile the
following definition-
Customer Relationship Management is a comprehensive business strategy to empower
the internal functioning of an organisation with the aim to identify, acquire, deliver,
develop and retain customers. With the use of ever changing technology, this process
seeks to integrate various functions of an organisation, such that it becomes effective and
efficient in the long run. This enables the organisation to have a high customer share and
market share to gain a long term competitive advantage.
CRM is important because it costs 6 to 7 times more to acquire a new customer than to
retain an existing customer. An increase in customer retention rate by 5% can possibly
increase the profits by up to 95%. Further, all customers do not contribute equally to the
firm’s bottom line and thus are not equally valuable for the company (Natrajan, R. and
Shekhar, B., 2010).
The value of targeting the right kind of customers has become so important that the entire
success and failure of an organisation depends on customer acquisition and retention. It is for this
reason that technology has become very important in marketing in the form of CRM. To provide
a wholesome understanding about customers, effective data generation and data analysis is very
important, backed with appropriate data mining, organisations can reap such benefits.
2.1.1. The Goals of CRM
The goals of CRM are-
1. Build long term and profitable relationships with chosen customers.
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2.Getting closer to those customers with every point of contact with them (Shainesh G. and
Sheth, J., 2006).
CRM is an enterprise wide approach to understanding and influencing customer behaviour
through meaningful communication to improve customer acquisition, customer retention,
customer loyalty, and customer profitability. CRM can be viewed as an application of one-to-one
marketing and relationship marketing, responding to an individual customer on the basis of what
the customer says and what else is known about that customer (Rogers Peppers and Dorf, 1999).
It is a management approach that enables organisations to identify, attract, and increase retention
of profitable customers by managing relationships with them (Hobby, J., 1999) and further
identifying strategically significant customers (Buttle, F., 2001).
In the academic community, the terms “relationship marketing” and CRM are often used
interchangeably (Parvatiyar, A. and Sheth, J., 2002).The heart of marketing is relationships and
nurturing long term relationships should be the goal of marketing practice (Berry, L.L. and Wall,
E.,2006). Five macro environmental factors responsible for the growth of relationship orientation
in marketing (Sheth, J.N. and Parvatiyar, A., 2000) included-
Rapid technological advancements, especially in the field of information technology.
The adoption of total quality programs by companies.
The growth of the service economy.
Organisational development processes leading to the empowerment of individuals and
teams.
An increase in competitive intensity leading to concern for customer retention.
Customers are now more than ever demanding a different relationship with their suppliers,
managing a close relationship has become a central aspect in delivering the business goals (Xu,
Yen et al. 2002). A company’s product can quickly be compared to another, and many
companies are offering very similar products or services to each other. With this in mind, therelationship experience becomes one of the greatest competitive aspects for a business’s survival.
Increased competition reduces brand loyalty, making the job of the marketers more complex.
Further, customers also become indifferent to the myriad marketing messages being thrust upon
them. As a result, marketing needs to be more well directed and specific, because customers,
whether consumers or businesses, do not want more choices. They want exactly what they want,
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when, where and how they want it, and technology now makes it possible for companies to give
it to them (Joseph, P.B., Peppers, D. and Rogers, M., 1995).
Customers have hidden or overt preferences which marketers can reveal by building a learning
relationship. Earlier, marketers were attempting to interpret consumer needs on the basis of their
buying behaviours. Now, with the arrival of consumer generated media, which I discuss in the
next section, marketers have another avenue to learn about the consumer. The objective is to
keep the consumers satisfied and keep them loyal towards the company or brand. CRM, which
has also been described as ‘information-enabled relationship marketing’ (Ryals, L. and Payne,
A.F.T., 2001) comprises processes used by organisations to manage consumer relationships
which also include collecting, storing and analyzing data, and is often termed as data-driven
marketing. CRM attempts to provide a strategic bridge between information technology and
marketing strategies aimed at building long-term relationships and profitability. This requires
‘information-intensive strategies’ (Glazer, R., 2002). It is vital to maintain appropriate Customer
Information Management systems by acquiring customer databases and consolidating customer
feedback.
For decades, businesses tried to determine what their customers wanted using focus groups that
offered feedback about how well customers liked certain products. As the business world got
more complex and markets became more competitive, the kind of information that could be
gleaned from focus groups became inadequate for most businesses. They didn’t provide enough
information, nor was the information valuable after a product was already released.
Realizing the limitations of focus groups and similar marketing practices, companies decided
that they needed to know more about who their customers were, how they interacted with the
company, and how the company could reach out to customers in a meaningful way. This idea of
getting a “360-degree view” of customers was a nice concept, but it was never really achievable
within the limited spectrum of marketing and communication tools that were available (Wright,J., 2006).This is where interactive marketing had a vital role to play. Marketing has moved from
a transaction-based effort to a conversation and Interactive Marketing can be defined as the
ability to address the customer, remember what the customer says and address the customer
again in a way that illustrates that we remember what the customer has told us.
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The collaborative web is evolving as a significant interactive marketing tool and the ability to
remember what the customer has said is made easier when we can collect customer information
online and communicate with the customer easily using the connectivity provided by the internet.
Four main CRM strategic capabilities (Gordon, I., 2002), include-
Technology-This will enable the desired functionality for the CRM practice.
People- Skills, abilities and attitudes of the people responsible for the CRM initiative.
Process-The processes that the company has identified to enable or to ensure that the
CRM objectives are fulfilled-these include the transactional interactions with the
customers.
Knowledge and insight -To ensure stronger and deeper relationships with the right set of
customers, companies need to identify the right approaches that will enable them to gain
knowledge to gain insight for enhancing the customer value significantly.
For the purpose of my research, I use the following two definitions of CRM-
(i) Customer Acquisition and Retention are the twin objectives of CRM.
(ii) CRM is a strategic approach that is concerned with creating improved shareholder value
through the development of appropriate relationships with key customers and customer
segments. CRM unites the potential of relationship marketing strategies and IT to create
profitable, long-term relationships with customers and other key stakeholders. CRM provides
enhanced opportunities to use data and information, to both understand customers and co- create
value with them. This requires a cross-functional integration of processes, people, operations,
and marketing capabilities that is enabled through information, technology, and applications.
2.1.2. The CRM Continuum
CRM Defined: The CRM Continuum (A. Payne and Pennie Frow, 2005).
Table 2.1: CRM Continuum
CRM is about the CRM is the CRM is a holistic
implementation of a implementation of an approach to managing
specific technology integrated series of customer relationships
solution project. customer-oriented to create shareholder
technology solutions. Value.
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2.1.3. CRM Processes
CRM processes can be broadly divided into five categories: (Reinartz, W., Kraft, M. and Wayne
D. Hoyer, 2004).
1.
The strategy development process: This process requires a dual focus on theorganisation’s business strategy and its customer strategy.
2. The value creation process: The value creation process transforms the outputs of the
strategy development process into programs that both extract and deliver value. The three
key elements of the value creation process are (i) determining what value the company
can provide to its customer; (ii) determining what value the company can receive from its
customers and (iii) by successfully managing this value exchange, which involves a
process of co-creation or co-production, maximizing the lifetime value of desirablecustomer segments.
3. The multi channel integration process: The multichannel integration process is
arguably one of the most important processes in CRM because it takes the outputs of the
business strategy and value creation processes and translates them into value-adding
activities with customers.
4.
The Information Management process: The information management process is
concerned with the collection, collation, and use of customer data and information from
all customer contact points to generate customer insight and appropriate marketing
responses. The key material elements of the information management process are the data
repository, which provides a corporate memory of customers; IT systems, which include
the organisation’s computer hardware, software, and middleware; analysis tools; and
front office and back office applications, which support the many activities involved in
interfacing directly with customers and managing internal operations, administration, and
supplier relationships.
5. The Performance assessment process: The performance assessment process covers the
essential task of ensuring that the organisation’s strategic aims in terms of CRM are being
delivered to an appropriate and acceptable standard and that a basis for future
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improvement is established. This process can be viewed as having two main components:
shareholder results, which provide a macro view of the overall relationships that drive
performance, and performance monitoring, which provides a more detailed, micro view
of metrics and key performance indicators.
Table 2.2: Eight Building Blocks for Successful CRM
1.CRM Vision: Leadership, value proposition
2 CRM Strategy: Objectives, target markets
3. Valued Customer 4. Organisational Collaboration
Experience Culture and Structure
Understand requirements Customer understanding
Monitor Expectations People, skills, competencies
Maintain Satisfaction Incentives and compensation
Collaboration and Feedback Employee communication
Customer Interaction Partners and suppliers
5. CRM Processes: Customer life cycle, knowledge management
6.CRM Information: Data analysis, one view across channels
7. CRM Technology: Applications, Architecture, infrastructure
8. CRM Metrics: Value, retention, satisfaction, loyalty, cost to serve
Source: Adapted from Gartner Group, available at www.gartner.com
In this context, we discuss the role of CRM Technology.
2.1.4. Role of CRM Technology
CRM Technology aims at analysis of customer revenue and cost data to identify current and
future high value customers, to enable organisations to target their direct marketing efforts better.
In this context, CRM Tools help companies capture relevant product and service behaviour data,
create new distribution channels, develop new pricing models, build communities, process
transactions faster and provide better information to the front line. Also included are functions
for managing logistics and the supply chain more efficiently, as also catalysing collaborativE-
Commerce. Alignment of incentives and metrics, deployment of knowledge management
systems, tracking customer defection and retention levels and customer service satisfaction levels
are other contributions of CRM Technology (Buttle., F., 2004).
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2.1.5. CRM and Customer Life Cycle
The term customer life cycle refers to the stages in the relationship between a customer and a
business. It is important to understand customer lifecycle because it relates directly to customer
revenue and customer profitability. It is a series of progressive steps that a customer goes
through while considering, purchasing, using and maintaining loyalty to the company. Customer
lifecycle in the perspective of CRM also focuses on customer selectivity. All customers are not
equally profitable for a company (Storbacka K., 2000). Therefore it is very important for an
organisation to customize it’s one to one marketing programs by carefully targeting and
segmenting its customers. The organisations can even go for customer outsourcing such that a
company can allocate its valuable resources to customers it wants to serve the best. This will not
only help an organisation to filter its customers, but most importantly it will aid it to identify the
methods that are most cost effective, thus creating value for both the organisation and the
customer. Marketers say that there are three ways to increase a customer’s value: (i) increase the
use (or purchases) of products they already have; (ii) sell them more or higher-margin products;
and (iii) keep the customers for a longer period of time.
There are four types of customers in the customer lifecycle:
1. Prospects: People who are not yet customers but are in the target market.
2. Responders: They are prospects who have exhibited some interest, for instance, by filling
out an application or registering on a web site.
3. New customers: They are responders who have made a commitment, usually an agreement
to pay, such as having made a first purchase, having signed a contract, or having registered at
a site with some personal information.
4. Established customers: They are those new customers who return, for whom the
relationship is hopefully broadening or deepening.
5. Former Customers: They are those who have left, either as a result of voluntary attrition
(because they have defected to a competitor or no longer see value in the product), forced
attrition (because they are no longer in the target market, for instance, because they have
moved).
From the perspective of CRM, the customer lifecycle (Stone M., et al. 2003) has been divided
into five progressive stages:
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1. Identification: At this stage, a company identifies the right set of customers to be targeted
and offered its products and services in light of its marketing objectives.
2.
Acquisition: The company promotes its products and services to the set of customers
identified and acquires the customers by selling them.
3.
Delivery: At this stage, the company sells the product or service. This is an important stage,
as the customers experience the company and its offerings first hand.
4. Development: Here the focus is on maximising the value of the customers by delivering
customized products (Ansari, A. and Mela., C.F., 2003) and cross-selling (Kamakura,
Wagner A., S. Ramaswami, and Srivastava, R., 1991, Kamakura, Wagner A., Michel Wedel,
Fernando De Rosa and Jose A. Mazzon., 2003). Cross selling increases the existing customer
value and also broadens the relationship with the customer.
5.
Retention: Customer retention stage refers to the proactive steps taken by the organisation to
detect and prevent customer churn. This helps in increasing the customer base value to the
organisation.
2.1.6. Bonding for Customer Relationship Management
2.1.6.1. Financial Bonds
Financial Bonds tie in the customer primarily through financial incentives-lower prices for
volumes or for customers who have been patronising the firm over a period of time. Loyalty
programmes such as frequent flyer programs, rewards programs of hotels, and credit cards are
examples of financial bonding through volume and frequency rewards. Bundle and cross selling
is seen in the case of magazine subscriptions, Credit Cards, Telecom and Internet services in
which customers can buy other services provided by the same provider or someone else at a
lower cost.
2.1.6.2. Social Bonds
Marketers build social bonds with customers by viewing them as clients who are not merely
nameless faces. They find ways to keep in touch with them and interact with them to find their
changing needs and offer solutions. It is easy to visualise social bonds of the personal kind in the
context of professional service providers and personals service providers. During interactions,
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information sharing and rapport are necessary for providing the service as they also cement a
social, interpersonal bond. Opportunities for social bonding also exist in business markets where
the account/relationship managers work very closely with the client’s team. This helps them
build social bonds which transcend the commercial transactions.
2.1.6.3. Customisation Bonds
Intimate knowledge of customers and their needs developed through a learning relationship is
very useful in retaining valuable customers. Customer intimacy connotes that the customer is
actively sharing information during interactions and contributing in the marketer’s endeavour to
customise the products, services or any aspect of the marketing mix. Every member of the
organisation uses every opportunity of interaction to learn new things about the customer and
add to the organisational knowledge of the customer.
2.1.6.4. Structural Bonds
Structural bonds are created through integrated information systems, joint investments and
shared processes. Structural bonds are the strongest bonds and subsequently the most difficult to
break.
Structural bonds are stronger than customisation bonds, customisation bonds are stronger than
social and financial bonds. As the bonds become stronger, customer loyalty increases, and the
opportunities and scope for reaping the benefits of relationship marketing increases.
2.2. E-CRM
With the increasing interaction of business applications to the Internet, CRM has enhanced an
organisation’s capabilities by providing access to its customers and suppliers via the web. This
web experience and communication through the wireless web is called E-CRM.
E-CRM comprises activities to manage customer relationships by using the Internet, web
browsers or other electronic touch points. A higher degree of interactivity possessed by these
channels further allows companies to engage in dialogue, organize consumer redressal, solicit
feedback, respond to controversies and establish and sustain long-term customer relationships.
Existing companies are being challenged to rethink the most basic business relationship-the one
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between the organisation and its customers. Customer Relationship Management is a
comprehensive business and marketing strategy that integrates technology, process and all
business activities around the customer. Despite media hype about the internet changing the rules
of engagement with customers, it hasn’t changed the underlying fact that addressing customers’
needs leads to sustainable profit, (Pan and Lee.,2003), and that E-CRM is related to customer
satisfaction,(Feinberg and Kadam.,2002). In this scenario, where information overload in the
internet age can force people to become passive receptors of information, it is important for an
organisation to make sure that the right information reaches the right people at the right time. A
higher perceived value by the consumer in the organisational information will stimulate
consumer interest leading to a desire to interact, achieving ‘engagement ’ from the organisational
perspective.
While CRM can be considered as an approach or business strategy providing seamless
integration of every area of business that touches the customer, namely sales, marketing,
customer service and field support, through integration of people, process and technology, E-
CRM on the other hand, takes advantage of revolutionary internet technology to expand the
traditional CRM techniques by integrating technologies of new electronic channels and combines
them with e-business applications into the overall enterprise CRM strategy.
The practice of CRM involves tracking customer transactions and interactions across all contact
points and analyzing the transactions or interactions to make sense of the customer’s behaviour.
The terminologies associated with these issues comprise operational and analytical CRM. I now
focus on the three components of the E-CRM framework- Operational CRM, Analytical CRM
and Collaborative CRM.
2.2.1. Operational CRM
Operational CRM aims at combining sales, support and marketing databases into a single
repository that tracks and manages interactions with customers, thereby focusing on improving
the efficiency of customer interactions. It is concerned with the customer facing functions and
the capturing of data generated as a result of interactions with the consumer, across all contact
points. Operational CRM focuses on actual customer interfaces. In course of its day to day
transactions, a company collects large amounts of data about its customers, competitors and
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details about its processes and the environment in general. Such data contains hidden implicit
knowledge which could be profitably used by the company. Extraction of this data requires data
analysis using statistical and other such techniques. It involves process management technologies
across diverse functions of an organisation and involves the automation of horizontally
integrated business processes. Thus channel integration is important for an operational CRM
system. Online communities can aid this channel integration by hosting consumer enquiries,
order placements, organisation-consumer interaction during order fulfilment, and providing a
medium for conversion of consumer related tacit knowledge to explicit knowledge. Integration
of the same through data extraction and dissemination of actionable information across different
organisational departments, will successfully serve the CRM function.
2.2.2. Analytical CRM
Analytical CRM comprises the analysis of customer data for strategic or tactical purposes to
enhance both customer and firm value. Analytical CRM aids decision making using various tools
ranging from simple spreadsheet analysis to sophisticated data mining (Tanner, Jr., John, F.,
Ahearne, M., Leigh, T. W., Mason, C.H. and Moncrief, W.C., 2005). The analysis should enable
insight into consumer behaviour, and meet the objectives of the CRM initiatives, for the purpose
of business performance management and improvement. The aspects that could be covered
include prediction of consumer behaviour, creating segments of consumers based on their
purchase behaviour, understanding consumer purchase preferences, understanding changing
trends, identifying consumers at the risk of churn, analyzing responses to campaigns and
retention strategies. Customer analysis applications predict and interpret consumer behaviour and
the integrated customer information is used to build a business campaign strategy and assess
results. Also built are predictive models to identify the customers most likely to perform a
particular activity. Segment selection processes improve response rates and campaign
effectiveness and lower campaign costs by reducing the size of the original target segment.
Usually there are three major types of customer analysis applications-online analytical
processing, data mining and statistics. Data mining applications perform the analysis and extract
relevant consumer information. Analytical CRM depends on Operational CRM for getting the
input data on which analysis is to be done.
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2.2.3. Collaborative CRM
Collaborative CRM is primarily geared towards increasing the interactions between the
customers and the companies. Collaborative CRM facilitates interactions between customers and
companies and between members of the company around customer information to improve
communication and coordination, to raise customer switching costs and to increase customer
intimacy and retention. It involves business collaboration management technologies.
Collaborative CRM is an integrated organisation wide system which allows for greater customer
responsiveness throughout the supply chain (Kracklauer H. Alexander and Mills D. Quinn,
2004).Organisational collaboration results in productivity enhancement resulting in greater
profitability by enhancing cross functional effectiveness. Some collaborative CRM technologies
are voice, conferencing, email, web based and other interactive technologies.
2.2.4. Using Online Communities as tools for Operational, Analytical and Collaborative
CRM
Nowadays companies are using well defined CRM tools and applications like
(i) Buzz Stream for helping the company build credibility online via researching
influencers and tracking relationships, by tracking consumer communications and
engagements, thereby facilitating collaboration and delegating actions, which is
likely to result in increased sales and improved relationships.
(ii) Batchbook for shared contact management across the entire organisation, to maintain
a complete communications history for every individual. This further aids integration
with a number of web-based applications and has mobile versions for iPhone and
other smart phones.
(iii) KickApps to encourage organisations to develop an entire community with the
integration of other social media services into the mix. Their branded community
development with integrated features provides a familiar environment for the savvysocial user. They also make it easy to integrate one’s new community into an existing
website.
An online community acts as a repository for content and contextual data and the combination of
this data enables effective analysis of customer relationships and trends over time. While content
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data comprises the information captured about individual events and customer encounters, it is
primarily fact based information. The contextual data aims at providing a detailed context for the
consumer related information to facilitate decision making. Further, analytical data aims at
reflecting the relationship of fact data to contextual data for a specific point of time. The
effective integration of information content and context drives analytic applications which
evaluate the relationship of encounters under various contextual circumstances to identify
predictable trends in customer behaviours. The resulting information analysis can then be
incorporated into a business intelligence process.
CRM applications have focused on extending traditional contact management applications
through the collection and maintenance of more robust contextual customer information. An
online community can be used in this reference by preserving the context of the consumerinteraction. An important role in CRM is the process of applying lessons learnt from customer
information to enhance business and customer relationship behaviours.
Knowing customer behaviours over time and in the proper context provides companies with the
baseline information needed to adapt business decisions and operational behaviours to maximize
results. This information also reinforces successful practices and defines the future customer
interactions and behaviours likely to generate desired business results.
Figure 2.1: Online Communities for operational, analytical and collaborative CRM
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2.3. Community of Practice
2.3.1. Role of Information Communication Technology
Information communication technology is regarded as one of the most remarkable scientific and
technological developments during last couple of decades which has impacted our lives deeply.
This development has provided a lot of opportunity to leverage technological outcomes like the
internet as a new and innovative service delivery channel to optimize the value chain system of
the organisation in the long run (Hanudin et al.2008). As a result, a large number of
organisations are integrating the internet for an effective interaction between the company and its
customers. Information Technology can support distributed cognition by enabling individuals to
make rich representations of their understanding, reflect upon those presentations, engage in
dialogue with others about them, and use them to inform action (Boland et al. 1994).
2.3.2. Community of Practice and the Virtual World
A community of practitioners within which situational learning develops, which results in the
community developing a set of relations among persons, activity and the world. Extrapolating
from this definition, communities of practice can be seen to have three defining characteristics,
all of which flow from the community members involvement in some shared activities. Firstly,
participants in a community possess, and develop shared values and attitudes, a common ‘world
view’. These communities are highly dynamic as new members join. In these communities of
practice, the knowledge created and stored by members contributes to the organisation’s ability
to solve problems, create new products, innovate and ultimately increase productivity (Millen et
al. 2002). Recent years have seen exponential growth of online communities spanning diverse
categories. Started in 2005, You Tube has become the dominant video sharing website on the
Internet. More than 500,000 registered users are sharing over 45 terabytes of videos on You
Tube by 2006. Usenet, one of the oldest electronic communication infrastructures, has over
190,000 newsgroups worldwide with 48 million participants (Turner, 2005). Second life, a 3-D
virtual world opened to the public since 2003, now has 6,240,591 virtual residents owning and
building ‘virtual lives’ within. In the Gartner Symposium/IT expo 2007, Gartner analysts
suggested that “over 80% of the active Internet users (and Fortune 500 enterprises) will have a
virtual life online by the end of 2011” (Gartner, 2007). There are many more examples including
MySpace, Flickr, Epinions, Source forge and Wikipedia. Increasingly, online communities are
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also being used to support business and organisational needs. Some companies build their own
discussion groups to provide customer support (Jeppesen and Frederiksen, 2006) and encourage
user innovation (Von Hippel, 2005). For example, a computer-controlled music instrument
company sponsored an online user community that enabled its product to be modified and
improved by users, saving costs of market research, product development and technical support,
(Constant, 1996). Software vendors like Microsoft and IBM maintain Usenet newsgroups,
mailing lists, and online forums to provide technical support for users. Electronic communities
are implemented within organisations to enable knowledge sharing (Wasko and Faraj, 2005).
Others participate in existing online forums attempting to influence customer purchase decisions
(Dellarocas, 2006). Moreover, Open Source Software projects such as Linux, Apache and
Mozilla successfully use online communities to facilitate coordinated development work among
millions of developers and users distributed across the world (Lee and Cole ,2003), (Mockus,
2002).
2.3.3.Definition of an Online Community proposed by various authors
Table 2.3: Online Community definitions
Author Definition
(Howard, 1993) Social aggregations that emerge from the Net when enough
people carry on public discussions long enough, with
sufficient human feeling, to form webs of personal
relationships in cyberspace.
(Hesse, 1995) A community that spins time and geography, a community
that supplements buildings and streets with personal
computers and information superhighways.
(Hagel and Armstrong, 1997) Virtual Communities are computer mediated spaces where
there is a potential for an integration of content and
communication with an emphasis on member-generated
content.
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(Carver, 1999) Virtual Communities are about aggregating people. People
are drawn to virtual communities because they provide an
engaging environment in which to connect with other people
sometimes only once, but more often in an ongoing series of
interactions that create an atmosphere of trust and real insight.
(Craig and Zimring,2000) A sense of community, that is, it is not guaranteed by
opportunities for interaction but, rather, must grow out of
interaction itself.
(Ho,chraefel andChignell,2000) Technologically mediated, persistent, environment which
supports: multiple interaction styles, capability for real-time
interaction, and multi-user engagement.
(Jones and Rafaeli ,2000) Virtual Publics are symbolically delineated computer-
mediated spaces, whose existence is relatively transparent and
open, that allow groups of individuals to attend and contribute
to a similar set of computer-mediated interpersonal
interactions.
2.3.4. Previous Classifications of Online Communities
Table 2.4: Online Community Classifications
Author Definition / Important elements ofan online community
Classification of
online
communities
Main emphasis
(Howard
Rheingold
1993, 2000)
- Virtual communities are social
aggregations that emerge from the Net
when enough people carry on those public discussions long enough, with
sufficient human feeling, to form webs
of personal relationships in
cyberspace.
Commercial,
non-commercial.
The human
relationships.
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(Hagel and
Armstrong,
1997)
- People have four reasons to join:
interest, relationship, fantasy and
transactions.
- Distinctive focus as to membership,
emphasis on member-generated
content, choice among competing
vendors, commercially motivated
community organizers.
Consumer-
focused,
geographic,
demographic,
topical
B-to-B-focused:
Vertical
industry,
functional,
geographic,
business
category
communities.
The economical
benefits of an online
community.
(Klang and
Olsson ,1999)
-Functioning effective infrastructure,
active membership.
Non-profit and
profit, non-
company and
company.
The classification of
online communities.
(Amy Jo Kim,
2000)
-Purpose, places, profiles, roles,
leadership program, etiquette, events,
rituals, subgroups.
Geographic,
demographic,
topical, activity-
based.
The building
process of an online
community.
(Cothrel,
2000;
Warms,
Cothrel and
Underberg,
2000)
- Online communities are groups of
businesses, customers, or employees
with common interests interacting via
Internet.
- Community elements: member-
generated content, online events,
Member-to-member interaction,
Consumers (B-
to-C), business
customers or
partners (B-to-
B), and
employees (E-to-
E).
The active
management and the
community
programs.
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2.3.5. Previous Research conducted in the domain of Online Communities
Table 2.5: Online Community Previous Research
Research Stage Author Research Topic
Fundamental understanding (Romm and Clarke, 1995) Virtual Community Research
Themes: A Preliminary Draftfor a Comprehensive Model
(Jones,1997) Virtual-Communities, Virtual
Settlements & Cyber-
Archaeology: A Theoretical
outreach.
(Schubert and
Ginsburg,
2000)
- Virtual communities describe the
union between individuals or
organisations who share common
values and interests using electronic
media to communicate within a shared
semantic space on a regular basis.
Community of
interest (leisure
time, research
and business
community) and
Network
community
(Internet
community).
The concept of
online communities,
communities of
transaction.
Jennifer
Preece, 2000,
001)
- An online community consists of:
people, purpose, policies, computer
systems.
People, purpose,
policies,
computer
systems.
The sociability and
usability.
Dorine
ndrews,
001)
- Online communities consist of three
elements: trust and the nature of
computer-mediated communication,
online community implementation, the
impact of economics.
Traditional,
audience-centric.
Computer-mediated
communication and
the impact of
economics.
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Outline
(Romm, Pliskin, and Clarke,
1997)
Virtual Communities and
Society: Toward an
Integrative Three Phase
Model
(Igbaria, 1999) The Driving Forces in the
Virtual Society
(Burnett, 2000)
Information exchange in
virtual communities: a
typology
(Ho, Schraefel, and Chignell,
2000)
Towards an Evaluation
Methodology for the
Development of Research-
Oriented Virtual
Communities
(Jones and Rafaeli, 2000) Time to Split, Virtually:
‘Discourse Architecture’ and
‘Community Building’ as
means to Creating Vibrant
Virtual Metropolises
(Andrews, 2002)Audience-specific online
community design
(Cummings, Butler and Kraut,
2002)
The quality of online social
relationships
(O’Neil, 2002) Assessing community
informatics: a review of
methodological approaches
for evaluating community
networks and community
technology centers
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Technology development (Goodman and Darr, 1998) Computer-Aided Systems
and Communities:
Mechanisms for
Organisational Learning in
Distributed Environments
(Hattori, Ohguro and Yokoo,
1999)
Socialware: Multiagent
Systems for Supporting
Network Communities
(Bieber et al. 2002) Virtual Community
Knowledge Evolution
Functions derived and
adoption
(Erickson, 1997) Social Interaction on the Net:
Virtual Community as
Participatory Genre
(Faucheux, 1997)
How Virtual Organisation is
Transforming Management
Science
(Pliskin and Romm, 1997) The impact of e-mail on the
evolution of a virtual
community during a strike
(Cowan, Mayfield, Tompa and
Gasparini ,1998)
New Role for Community
Networks
(Wachter, Gupta and Quaddus,
2000)
IT takes a village: Virtual
communities in supporting of
education
(Berghel, 2001)A Cyber publishing
Manifesto
(Marlino, Summer, Fulker, The Digital Library for Earth
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Manduca and Mogk, 2001) System Education: Building
Community, Building The
Library
(Stanoevska-Slabeva and
Schmid, 2001)
A Typology of Online
Communities and
Community Supporting
Platforms
(Swan, 2001) Knowledge Management in
Action: Integrating
Knowledge Across
Communities
Implementation and
outcome assessment
(Hesse, 1995) Curb Cuts in the Virtual
Community: Telework and
Persons with Disabilities
Chellappa, Barua and
hinston, 1997)
An Electronic Infrastructure
for A Virtual University
(Hardwick and Bolton, 1997)
The Industrial Virtual
Enterprise
(Hiltz and Wellman,1997) Asynchronous Learning
Networks as a Virtual
Classroom
(Rao, 1998)India Network – the first case
study of a virtual community
(Emmen ,1999) Establishing a Virtual
Medical World Community
(Pearson, 1999) Electronic networking in
initial teacher education: is a
virtual faculty of education
possible
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(Majchrzak, Rice, Malhotra,
King, and Ba 2000)
Technology Adaptation: The
Case of a Computer-
Supported Inter-
organisational Virtual Team
(Piccoli, Ahmad and Ives,
2001)
Web-Based Virtual Learning
Environments: A Research
Framework and a
Preliminary Assessment of
Effectiveness in Basic IT
Skills Training
(Singh, Yu and Venkatraman,
2001)
Community-based Service
Location
Institutionalization (Kozinets ,1999) E-Tribalized Marketing: The
Strategic Implications of
Virtual Communities of
Consumption
(McWilliam, 2000) Building Stronger Brands
through Online Communities
(Rothaermela and Sugiyamab,
2001)
Virtual internet communities
and commercial success:
individual and community-
level theory grounded in the
atypical case of
TimeZone.com
(DeSanctis, Wright and Jiang,
2001)
Building A Global Learning
Community
(Bruckman, 2002) The future of E-learning
communities
(Jin, 2002) Design of a virtual
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community based interactive
learning environment
(Wang, Yu and Fesenmaier,
2002)
Defining the virtual tourist
community: implications for
tourism marketing
Participation and
Contributions
(Sangwan, S.,2005) Virtual Community success:
A uses and gratifications
perspective
( Iriberri, A., and Leroy, G.,
2009)
A life cycle perspective on
online community success
Governance and Value
Creation
( Dahlander et al. 2008) Online Communities and
Open Innovation:
Governance and Symbolic
Value Creation
2.4. Online Communities
An online community is a group of people with some shared interest who connect and interact
with each other over time. Relationship of some sort is implied. The dawn of the information age
found groups communicating electronically rather than face to face. A computer mediated
community uses social software to regulate the activities of the participants. These are places
where people gather to share knowledge, build recognition and tap opportunities. Initially sensed
to be resource pools for value addition, where people ventured to fulfil their need for self-
actualization, participation in online communities and forums started as a medium for exchange
of ideas and information, and now organisations have started using these communities for
marketing through consumer evangelism and support. A web based communication model
utilizes the features of the network for B2C as well as peer to peer communication. On the
Internet, electronic tribes structured around consumer interests have been growing rapidly. To be
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effective in this new environment, managers must consider the strategic implications of the
existence of different types of both virtual community and community participation (Kozinets,
R., 1999).
Consumers join these forums because of the multifaceted opportunities they provide to members.
Not only do they provide information on products and services and latest promotional schemes,
they are also triggers for innovation. As likeminded people converge together, these are new
cliques where organisations can use opinion leaders for evangelism, while harnessing consumer
generated content for product improvement and co-creation. Corporates like Dell have
introduced ‘Ideastorm’ as a virtual interaction centre for consumers who participate in the
development and enhancement of Dell’s products and services by sharing their ideas online.
Enabling interactive electronic dialogue with user communities is one way of getting closer to
the customers.
The demographic composition of the user population has also changed to include people of all
ages, different cultures, educational backgrounds, and experience and technical skills. This has
led to a change in the range of people participating in various kinds of online communities. In
today’s era while some communities require members to have particular skills or qualifications,
there are millions of “open” communities in which anyone with Internet and web access can
participate. As a result the majority of users in these open communities and many others are not
technical people. Today’s online community participants come from all walks of life. Hence
online communities appear to have significant potential for organisations trying to interact and
build relationships with their consumers. Here customer orientation is given a new meaning and
the contents and processes of exchange between companies and customers are reconsidered if
firms want to retain their customers and cooperate with them (Broniarczyk, S.M. and Nakamoto,
K., 2002). What deserves a significant mention is that online communities represent a set of core
values like consumer culture, building consumer perceived value, conviviality, and strong
democracy, thereby building consumer equity and consumer retention.
There is a concept of empathy and trust prevalent in Online Communities as it is said that greater
similarities amongst people forge better understanding. Furthermore, when people discover they
have similar problems, requirements, opinions or experience, they may feel closer, more trusting
and be prepared to reveal even more.
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This has a “snowball effect” in that the more people discover that they are similar to each other,
the more they tend to like each other and the more they will disclose about themselves. This is
known as “self disclosure reciprocity” and it is powerful online. The reciprocity can be in the
form of exchanges of the same kind of aid or helping a mutual friend in the network. Even if
reciprocity does not happen immediately, it can happen months or years later, possibly with
another person in the community. In healthy communities, reciprocity is a general and accepted
norm amongst members.
Virtual communities are social aggregations that emerge from the net when enough people carry
on those public discussions long enough, with sufficient human feeling, to form webs of personal
relationships in cyberspace (Rheingold H., 2000).
The interest in online communities from a marketing perspective is driven by the belief that the
complex network of personal relationships and increasing identification with the group as a
community provide a foundation for a very attractive business model.(Farquhar, J. and Rowley,
J, 2006).An online community can only be built, maintained and leveraged for the benefit of
achieving the Customer Relationship Management goals of an organisation when both the
organisation and consumers perceive great value in it. Online technologies provide the ability to
refine marketing actions, while reducing the cost of routine sales as well as building loyalty,
these systems help in identifying community members who are most strategically significant to
the companies. A participant’s primary purpose for joining the community can be an interest,
need, information exchange, or service. Thus based on these dimensions, communities can be
understood better, as a strategic marketing tool for companies. Many business online
communities are created for good Customer Relationship Management (CRM) and Customer
Experience Management (CEM). Online communities have policies, in the form of tacit
assumptions, rituals, protocols, rules, and laws that guide people's interactions. One of the other
important constituents of the community dynamics, i.e. the purpose for the existence and creation
of the community from the perspective of the company, aims at obtaining direct revenues,
increased efficiency, acquiring new customers, serving as a breeding ground for innovative
ideas, and building stronger relationships. Online communities are increasingly being used for
organisational benefit to help consumers perceive greater value in organisational products and
brands through well defined Customer Relationship Management and Customer Experience
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Management mechanisms. To provide them with a better management and technical support, a
systematic analysis of the community dynamics is required. The community’s internal structural
dynamics also influence members’ ongoing participation. ‘People’, the possible customers,
which are one of the important constituents of the community dynamics can be divided into four
groups, namely by the geography, demography, topic or profession. The division between
professional and consumer targeted communities gives a particularly clear distinction between
the B-to-C and B-to-B communities.
Use of cyberspace, usage of computer based information technology to support the activities in
an online community, communication and interactivity, content typology as driven by
community participants and value of volume and frequency of participation (Lee, F.S., Vogel D.,
Limayem M., 2003) are significant parameters of online communities. There are five stages in
community evolution: A potential stage, in which initial connections are developed, a building
stage for context and community memory creation, an engaged stage which focuses on access to
one another and community learning, an active stage in which serious collaboration starts, an
adaptive stage for innovation and generation (McDermott, 2000) (Wenger, 2002), (Gongla and
Rizutto, 2001). A successful online community should be able to achieve its purpose. (e.g.
targets can be hard like creating a new methodology as well as soft like leveraging collective
intellect.) But some goals are highly measurable and some were highly resistant to
quantification. The amount and quality of participation is considered as the primary indicator of
success (Cothrel, J. and Williams, R., 1999).
2.4.1. Company Online Business Communities
In the present scenario, many business companies view building online ‘brand’ communities as a
marketing strategy. These companies seek to build a new kind of relationship with their
customers through these communities. Many companies are currently hosting interactive
business-to-consumer (B2C) online community sites organized around their brand, products and
services to create reinforcing, competitively distinct and long lasting relationships with
customers, (Mc William, 2000). They aim to expand their markets and accumulating detailed
customer profiles for target marketing new and existing products and services. Companies are
often using these business communities to test new product ideas, involve customers in product
development, to monitor customer purchase patterns and to gauge early demand for products.
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The Kodak company’s web site has an embedded discussion board that serves as a gathering
place for discussion of photography. The various service providers such as Yahoo and Microsoft
host a large number of online communities to encourage traffic to their sites where they carry
advertisements.
Online communities, therefore, can constitute an important external source of innovation for
those firms able to implement a constructive relationship with them (Dahlander, L. and
Magnusson, M.G., 2005). Individuals in these communities may not only be able to develop
innovations that can be integrated into the firm, but also may come up with new perspectives on
and ways of framing problems.
2.4.2. Core Characteristics and Possible usage of Online Communities
In an online community, the members share the same physical space i.e. co-presence and have
access to shared resources. Co-presence breeds kinship amongst consumers. These members
have a shared goal, interest, need or activity that provides the primary reason for belonging to the
community. If organisations seed these communities with their evangelists (brand propagators)
and they are able to become opinion leaders, they can influence the opinion and decision of
entire consumer communities. Members are engaged in repeated, active participation and there
are often immense interactions, strong emotional ties and shared activities occurring between
participants. Reciprocity of information, support and services between members is thus obvious.
The Online Communities can be used for Customer Engagement which ultimately leads to
Consumer Empowerment. These communities act as catalysts for strengthening the bond
between company and consumer, building long lasting relationships with the consumer, creating,
maintaining and tightening the feedback loop, identification and resolution of customer issues,
creating customer loyalty through personal investment in order to maintain competitive business
edge. These communities allow for greater interactivity among members giving boost to self-
disclosure reciprocity. These communities are also a useful complement to CRM solutions. They
help in more accurate profiling of customers based on interests and behaviours-thus they can be
used to reinforce or manipulate brand image through better penetration of markets. They have
enormous potential to be used as a “test group” to gauge new products or advertising campaigns.
Last but not the least, these communities help companies to design a path for growth and change.
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For organisations, attracting online community users is not an end in itself, as the goal is to have
people share information or contribute ideas and the community is a means of achieving this
goal. As a result, organisational efforts tend to focus more on the results and less on the
dynamics of the community which may not be correct (Kozinets, Robert, P.,2004). The online
community managers should devote significant time in understanding who members are, what is
the nature of their work, what tools and skills they have, who they work with and share
knowledge with, and most importantly what kinds of knowledge tools and relationships they
want and need. In some organisations where community members have a high level of subject
matter knowledge, comfort with technology and access to a superior quality infrastructure, the
online community is almost entirely self sustaining. But in most cases the online communities
require a significant investment of time and effort to maintain and sometimes this effort is even
greater than the effort required to launch the community.
The most commonly cited formal roles in maintaining the community are:
(i)Subject Matter expert, (ii) Knowledge Manager, (iii) Moderator (iv) Help Desk
A Knowledge Manager is a person who does some kind of manipulation of online content,
ranging from editing to categorizing and archiving. They also have other responsibilities relating
to supporting the online community. Often online community managers personally solicit
participation from individuals who they thought could offer value to the community. Further, the
type of industry in which the organisation operates is very important. In industries characterized
by a rapid change the online communities tend to be more active. People struggling with
complex new products are compelled to seek out others with more experience. Here the usage of
online tools in an organisation is linked to the leadership style. As observed, the introverts and
extroverts adapted very differently to online tools. The introverts sometimes take a more active
role in online discussions depending on their comfort with the technology and confidence in
conveying their thoughts by writing. In contrast extroverts often failed to adapt to the online
environment since their strongest temptation is to pick up a phone and call someone. As
observed, majority of online communities use some kind of event to build the traffic or increase
participation in the online community. 3/5th of these events are online events either on line
training or web events in which members are able to hear from experts, ask questions or air
views. Physical events like “promotional tours” can be introduced to the prospective members
and a celebratory event that recognized participation of leading members can be conducted.
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Informal roles are a good indicator for the health of a community. When members are willing to
serve in informal roles, it means that the community is an entity that people value and want to be
part of.
Some common informal roles include:
1. Community Advocate: Members who are major supporters of the online community often
take an active role in encouraging others to participate. These people also get involved in
setting guidelines or organizing community activities.
2. Leader: They possess superior knowledge and expertise and are respected and
acknowledged by other members. They play an important role in the evolution of the
community. Experts serve as informal leaders and are essential in creating the boundaries of
discussion. They are permitted to stretch the boundaries thus allowing the discussion to grow
and change over time. The presence of these experts is also one of the many draws that
brings other members online as knowledge seekers go where the answers are.
3. Instigator: These members distinguish themselves by raising important but controversial
issues. This role is more common in Internet communities, but can occur in any online
group.
2.4.3. Salient Features of an Online Community
An online community is a potential source of loyalty, commitment, and increased retention of
participants. Online communities create value for all of their stakeholders including the host
members and any third parties such as advertisers. They can be used for value exploration in the
consumer cognitive space and enhancement of the relational equity of the firm. When enough
members actively participate, and as relationships, trust, and reciprocity build up in the
community, the community fulfills its goals and can even achieve collective goals and actions
for the benefit of all. Thus the features of online communities which make them part of the
value delivering and enhancing mechanisms in organisations range from co-presence,
reciprocity, building trust and conviviality. These features have well defined roles to play in
building relationships with customers and furthering the CRM goals of the organisation.
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1. Participation: A new type of communities is gaining momentum on the web and is
reshaping online communication and collaboration patterns and the way information is
consumed and produced (Kolbitsch., J.and Maurer, H., 2006). A community can further serve
as a value delivery mechanism to enhance the perceived value to the customers by product
promotions and enhancing customer cross selling and up selling, while also stimulating greater
content contribution and participation. Individual desires for self actualization, belonging to a
group and gaining prestige facilitate participation and mutually maximize the collective
intelligence of the participants. The value attributed to these applications is not based on the
classic customer value approach, but rather on some feeling of achievement through personal
gratification. The incentives offered by online communities can lead to higher levels of
participation. A community participant is both a member and a user who is also a virtual value
initiator for other members (Sangwan., S. 2005).
2. Degree of Participation: The degree of participation of members in an online community
primarily depends on the member’s ability to navigate the internet and around the community.
High interactivity with other members, reciprocity, volume of content contributed by a
member and ability to provide correct responses to other members leads to higher degree of
participation. Thus higher levels of degree of participation are related to purposive values and
self interest. Communication is multi-directional with members responsible for both providing
material and consuming information. As more content is available, members find the
community even more valuable and degree of participation increases. The content generation
can break down if members feel unappreciated or apathetic. The most valuable members and
their actions should be rewarded or at least acknowledged. Even a link to their contribution or
a status indicator under their name is sufficient. Sometimes having a list of top contributors
displayed on the main page of the community will boost at least their ego. If an individual
participates more heavily than others in the same online community at a given time, it
indicates that he or she expects higher benefits from participating than others at that time,either because of high value of participation, high expected benefits, low perceived
participation costs or lack of other alternatives. Thus the higher an individual’s level of
participation at a given time as compared to other participants, the more likely the individual
will continue in the community in the immediate future.
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3. Emotional Attachment: It refers to the members’ relationships and attachments within online
communities. (Blanchard, A.L., 2004) and (Blanchard, A.L., and Markus, M.L., 2004) studied
sense of community including feelings of belonging, safety, and attachment to the group. When
these feelings are present, members develop lasting relationships with other members, feel
attachment to the community, and perceive the online community as a source of emotional
support. In one specific online community, they found that active participants develop personal
friendships that in some cases move into private and face-to-face interactions. The community
may develop a shared and mutual understanding of what it is about, what in the new product
design or features is valuable; it may create product or firm loyalty and establish among
community participants a sense of belonging and meaning (Rindova, V. P. and Petkova, A. P.,
2007).
4. Online Trust: In simple terms trust can be defined as the belief by one party about another
party that the other party will behave in a predictable manner. Trust refers to consumer
willingness to rely on an exchange partner Trust refers to consumer willingness to rely on an
exchange partner in whom one has confidence, and it can be a multifaceted construct and it can
be transformed to value and customer loyalty. Trust in the e-vendor is one of the critical factors
of success in e-commerce (Torkzadeh, G., Dhillon, G., 2002). Online trust continues to be
important as customers and other stakeholders such as employees, suppliers, distributors and
regulators now have access to more information and options on the Web, making it critical for
firms to earn and retain the trust of their current or potential customers and other stakeholders
thus an understanding of how online trust is created and maintained can lead to improved web
sites, sales revenues, profitability and ultimately shareholder value. Credibility and benevolence
are the underlying dimensions of trust (Shanker, Sultan, 2002). Online Trust is positively
associated with returns on CRM initiatives because CRM is focused on targeted customer
segments and effective communication and interaction with these segments and customers is
directly related to Online Trust. Online Trust is positively associated with returns on CRM
initiatives because CRM is focused on targeted customer segments and effective communication
and interaction with these segments and customers is directly related to Online Trust. The degree
of trust dependence in CRM may be driven by customer power and the influence of competitive
intermediaries among other factors. Trust can be defined as “the willingness of a party to be
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vulnerable to the actions of another party based on the expectation that the other will perform a
particular action important to the trustor ” (Mooradian T., Renzl B., and Matzler K.,
2006).Online trust is important in both business-to-business and business-to-consumer e-
business. Consumers and businesses, feeling the pressure of economic downturn and terrorism,
increasingly look to buy from and do business with organisations with the most trusted Web sites
and electronic networks. Companies’ perception of online trust has steadily evolved from being a
construct involving security and privacy issues on the Internet to a multidimensional, complex
construct that includes reliability/credibility, emotional comfort and quality for multiple
stakeholders such as employees, suppliers, distributors and regulators, in addition to customers.
Further, trust online spans the end-to-end aspects of e-business rather than being just based on
the electronic storefront. Online trust continues to be important as customers and other
stakeholders such as employees, suppliers, distributors and regulators now have access to more
information and options on the Web, making it critical for firms to earn and retain the trust of
their current or potential customers and other stakeholders thus an understanding of how online
trust is created and maintained can lead to improved web sites, sales revenues, profitability and
ultimately shareholder value. Credibility and benevolence are the underlying dimensions of trust.
5. Commitment: A commitment to the community leads to volunteering, willingness to help
coordinate and manage the community and an audience for online postings and messages. Both
customers and businesses need to be committed to the community. (Anderson and Weitz., 1989),
(Wilson and Mummalaneni., 1990) and (Mummalaneni and Wilson., 1991) present models of
relationship development where factors such as trust, satisfaction, social bonds and relational
investments are said to impact the development of commitment. Customer loyalty is usually
taken to be an indication of the existence of a relationship and some commitment to the
organisation on the part of the customer. Commitment and loyalty are generally linked to value
creation. Online communities need to create value for all of their stakeholders, including the
host, members, and any third parties, such as advertisers. A commitment perspective focuses onthe psychological attachment to a community that makes members in a community think
positively about it, leading them to stay with the community for a long period of time and
continuously contribute to it (Meyer, J.P., and Allen, N.J., 1991; Meyer, J.P., and Allen, N.J.,
1997).
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6. Period of association with the network: The duration of association between a member and
an online community can be defined as the period of association with the network. It represents
the total number of days, months or years spent by a consumer in an online community. This is
indicative of longevity of community presence.
7. Member Loyalty: Member loyalty promotes value to members through increased usage and
user satisfaction. Peer-to-peer interaction relies on both the number of users and their intensity of
use. The development of member loyalty involves building and sustaining a relationship with a
member, which leads to the repeated purchase of products or services over a given period of
time. A loyal member base allows online communities to devote their energies to business
matters (Gefen, D., 2002; Rowley, J., & Dawes, J., 2000). Members can demonstrate their
loyalty in several ways. They can choose to stay with the community, draw other members to join the community, they can increase the number of purchases (Reinartz, W. J., & Kumar, V.,
2003), participate in case of new product development and respond if the company asks for a
feedback. Customers engaged through business online communities can become an important
source of competitive advantage where loyal customers become competitive assets.The
organisations through these communities should give special treatment to loyal members by
giving recognition in identity, expertise and other extrinsic rewards in the form of gift, social
recognition and feedback (Ireberri, A. and Leroy,G.,2009).
8. Attitude Towards Switching: The online communities help in enhancing customer loyalty,
customer satisfaction and involvement which are the three main factors that will not let the
consumers switch over from the product or brand. The online communities further help the firms
in formulating relevant product, price and promotion strategies based on the switching behaviour
of the consumers.
9. Reciprocity: It represents a pattern of behaviour where people respond to friendly or hostile
actions with similar actions even if no material gains are expected. Furthermore when people
discover they have similar problems, requirements, opinions or experiences they may feel closer,
more trusting and be prepared to reveal even more.
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2.4.4. Online Communities Life Cycle
The first stage in the online community life-cycle is inception. At inception, the idea for an
online community emerges because of members needs for information, support, recreation, or
relationships. Depending on the type of need, interested individuals, begin forming a vision for a
community where people can disseminate information, communicate, and interact (Wegner et al.
2002). In addition to the vision, incipient communities begin with a focus and some rules of
behaviour and communication, which helps the communities, maintain focus. Once the vision is
clear, the required technological components, including Internet applications such as email,
listserv, bulletin board, discussion forums, or chats, may be selected and gradually incorporated,
responding to the needs and preferences of creators and initial and potential members. The
creation of the online community begins when these technological components are in place and
when the initial group of members can begin to interact and spread the word for other members
to join (Malhotra et al. 1997).
In time and when enough members have joined, a culture and identity for the community begins
to develop. Members start using a common vocabulary and, as the community grows, members
select the roles they will play in the community. Additionally, communication and participation
etiquette rules surface. Some members lead discussions, some provide support, while many look
for support and information. Some members become leaders while others become followers or
lurkers, who read messages posted by other members but do not actively, contribute to the
community. Some volunteer information while others use this information (Maloney Krichmar
D., and Preece J., 2005; Butler et al. 2005; Nonnecke and Preece 2000; Ridings et al. 2006).
These characteristics, common to both online and physical communities, initiate the growth stage
of the online community. As the online community matures the need for a more explicit and
formal organisation with regulations, rewards for contributions, subgroups, and discussion of
more or less specific topics is evident. In this stage, the community is strengthened and trust and
lasting relationships begin to emerge. Throughout the life of the community, new members join
in and old members whose needs are satisfied or whose initial excitement for joining the
community wears down leave the community. As new members join, the community evolves
and a cycle of interaction repeats. New members bring new ideas for discussion and their roles
change (Nonnecke and Preece 2001; Burkett 2006). Many communities thrive in this stage for
long periods. Other communities change course, or add new features to maintain user interest,
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iterating in a mature state. Still others lose momentum and member interest completely and begin
to die down when they face poor participation, lack of quality content, unorganized
contributions, and transient membership (Jarvenpaa S. L. and Knoll K., 1998). Activities and
needs of members change in each stage of the online community evolution. Each stage requires
different tools, features, mechanisms, technologies, and management activities. Developers have
to identify the needs in each stage and add the right technology components that will better
support the community, in the way the information systems life cycle prescribe. Thus matching
features with each community life-cycle stage may more efficiently lead to success.
Figure 2.2: Online Communities Life Cycle
2.4.5. Member Retention in Online Communities
The online community’s ability to sustain activities is largely determined by their ability to
attract and retain members (Butler, 2001), since online communities rely on a member’svoluntary participation to provide resources and benefits; members are key resources that are
central to community viability. Particularly, because many online communities do not have
organisational sponsors or formal incentive mechanisms, their survival and growth depends
completely on the voluntary participation and contribution of members. The number of people
needed to make an online community viable and to attract others is known as its critical mass
Inception-
Need vision
Creation-
PurposeTechnology
People
Growth-
Rules
Roles
Identity
Maturity-
Regulations
Subgroups
Trust
Relationships
Death
Lack ofcontribution
Participation
QualityContent
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(Markus, 1987; Markus, 1990; Morris & Ogan, 1996). Participants in online communities often
carve out roles for themselves just as they do in physical communities (J. Preece and D. M.
Krichmar, 2003). Thus, communities seeking to sustain themselves over time need to not only
retain existing members, but also attract new ones. Membership retention, however, is as
important, if not more important than, new member attraction. From a utility perspective, if
members of a community tend to stay for a long period of time, it signals the effectiveness of the
community in fulfilling members’ needs and the ability of the community to achieve its own
functions. Moreover, from a behavioural point of view, the members who repeatedly participate
will be more likely to be the people in a community who shape the identity and norms within the
community and influence the behaviours of other members. These regulars are particularly
important for community viability because they often contribute the majority of the content, and
help in developing and maintaining the community identity. Therefore, an online community’s
ability to retain members is likely to be critical for community sustainability. Thus retaining
members is particularly challenging in online communities, because there is little organisational
incentive and low normative pressure for members to stay. Low member retention and the
resulting high turnover in online communities reduce the benefits that a community can get from
returning members’ knowledge and contribution, and thus undermine its ability to provide
benefits to its members.
This is the primary reason that organisations, who are actively involved in building, maintaining,
leveraging and harnessing the collective intelligence (Ahuja V., Medury Y., 2009) derived out of
the interactions among the members of the product communities, give too much importance in
retaining the most trustworthy members. It is deduced that increased consumer participation in a
community results in increased reciprocity, and more accurate peer-to-peer responses translate
into greater peer acceptance which is indicative of greater trustworthiness of a participant (Alavi,
S., Ahuja V. and Medury Y., 2011).
2.4.6. Beta groups in online communities
Beta groups in an online community serve a critical function during the initial phases of a
community formation. Inviting a hand selected group of people to experience the community for
prototyping (Maria, A., Marko, M., Mikko, A., 2010) prior to launch leads to a number of
wonderful benefits to the community i.e. the member directory, discussion groups and polls start
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to buzz with activity, so when the doors are opened to new members at the formal launch there
are plenty of members already in the community.
Beta group members can go through certain processes prior to the other members or groups
(Ludford J., Pamela, Cosley Dan, Frankowski Dan and Terveen Loren, 2004) and further become
a leadership team to help an organisation steady the uncertain dynamics of the post-launch period
to ensure there are people dedicated to the community’s success. These members are much more
likely to link to others and respond to questions in the forums after launch because they already
have a vested interest in the outcomes of the community. They can also serve as community
spokespersons, offering testimonials and generating peer referrals. The early arrivals even
perform the function for which the term “beta” was coined i.e. pointing out problems and issues
with the commun