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    CHAPTER 2

    LITERATURE REVIEW

    2.1. Customer Relationship Management

    A restricted view of Customer Relationship Management would be database marketing focusing

    on how promotional marketing is linked to database management tools. A more widely accepted

    idea states that it is the application of technology that emphasizes on individual or one to one

    relationships with customers by integrating database knowledge with the long term prospects of

    growth and customer loyalty. Managing a successful CRM implementation requires an integrated

    and balanced approach to technology, process, and people (Chen, J. Injazz, Popvich, K .,

    2003).CRM or Customer Relationship Management is an enterprise wide initiative that belongs

    to all areas of an organisation (Singh D. and Agrawal, D.P. 2003). It reflects the comprehensive

    strategy and process of acquiring, retaining, and partnering with selective customers to create

    superior value for the company and the customer. Customer Relationship Management is a term

    for the methodologies, technologies and e-commerce capabilities used by the firms to manage

    customer relationships. In particular CRM software packages aid the interaction between the

    customer and the company, enabling the company to co-ordinate all of the communication

    efforts so that the customer is presented with a unified message and image.

    CRM coordinates touch points around a common view of the customer (Eckerson and Watson,

    2000). As the business gets larger and number of customer relationships to be managed increase

    exponentially, it calls for integration of different business departments to collaborate the

    customer information to provide a unified view of customer interaction to serve the customers

     better. Customer Relationship Management is the strategic process of shaping the interactions

     between a company and its customers with the goal of maximizing current and lifetime value of

    customers for the company as well as maximizing satisfaction for customers (Rajagopal,Sanchez and Romulo Sanchez, 2005).

    CRM can be viewed as an application of one-to-one marketing and relationship marketing,

    responding to an individual customer on the basis of what the customer says and what else is

    known about that customer (Peppers, Rogers and Dorf, 1999).It is a management approach that

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    enables organisations to identify, attract, and increase retention of profitable customers by

    managing relationships with them (Hobby, J., 1999) and further identifying strategically

    significant customers (Buttle, F., 2001).

    “CRM is an IT enabled business strategy, the outcomes of which optimize profitability, revenue

    and customer satisfaction by organizing around customer segments fostering customer-satisfying

    behaviour and implementing a customer-centric process” (Gartner group, 2008).

    A detailed analysis of available definitions in the domain of CRM helps us compile the

    following definition-

      Customer Relationship Management is a comprehensive business strategy to empower

    the internal functioning of an organisation with the aim to identify, acquire, deliver,

    develop and retain customers. With the use of ever changing technology, this process

    seeks to integrate various functions of an organisation, such that it becomes effective and

    efficient in the long run. This enables the organisation to have a high customer share and

    market share to gain a long term competitive advantage.

      CRM is important because it costs 6 to 7 times more to acquire a new customer than to

    retain an existing customer. An increase in customer retention rate by 5% can possibly

    increase the profits by up to 95%. Further, all customers do not contribute equally to the

    firm’s bottom line and thus are not equally valuable for the company (Natrajan, R. and

    Shekhar, B., 2010).

    The value of targeting the right kind of customers has become so important that the entire

    success and failure of an organisation depends on customer acquisition and retention. It is for this

    reason that technology has become very important in marketing in the form of CRM. To provide

    a wholesome understanding about customers, effective data generation and data analysis is very

    important, backed with appropriate data mining, organisations can reap such benefits.

    2.1.1. The Goals of CRM

    The goals of CRM are-

    1. Build long term and profitable relationships with chosen customers.

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    2.Getting closer to those customers with every point of contact with them (Shainesh G. and

    Sheth, J., 2006).

    CRM is an enterprise wide approach to understanding and influencing customer behaviour

    through meaningful communication to improve customer acquisition, customer retention,

    customer loyalty, and customer profitability. CRM can be viewed as an application of one-to-one

    marketing and relationship marketing, responding to an individual customer on the basis of what

    the customer says and what else is known about that customer (Rogers Peppers and Dorf, 1999).

    It is a management approach that enables organisations to identify, attract, and increase retention

    of profitable customers by managing relationships with them (Hobby, J., 1999) and further

    identifying strategically significant customers (Buttle, F., 2001). 

    In the academic community, the terms “relationship marketing” and CRM are often used

    interchangeably (Parvatiyar, A. and Sheth, J., 2002).The heart of marketing is relationships and

    nurturing long term relationships should be the goal of marketing practice (Berry, L.L. and Wall,

    E.,2006). Five macro environmental factors responsible for the growth of relationship orientation

    in marketing (Sheth, J.N. and Parvatiyar, A., 2000) included-

      Rapid technological advancements, especially in the field of information technology.

      The adoption of total quality programs by companies.

     

    The growth of the service economy.

      Organisational development processes leading to the empowerment of individuals and

    teams.

      An increase in competitive intensity leading to concern for customer retention.

    Customers are now more than ever demanding a different relationship with their suppliers,

    managing a close relationship has become a central aspect in delivering the business goals (Xu,

    Yen et al. 2002). A company’s product can quickly be compared to another, and many

    companies are offering very similar products or services to each other. With this in mind, therelationship experience becomes one of the greatest competitive aspects for a business’s survival.

    Increased competition reduces brand loyalty, making the job of the marketers more complex.

    Further, customers also become indifferent to the myriad marketing messages being thrust upon

    them. As a result, marketing needs to be more well directed and specific, because customers,

    whether consumers or businesses, do not want more choices. They want exactly what they want,

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    when, where and how they want it, and technology now makes it possible for companies to give

    it to them (Joseph, P.B., Peppers, D. and Rogers, M., 1995).

    Customers have hidden or overt preferences which marketers can reveal by building a learning

    relationship. Earlier, marketers were attempting to interpret consumer needs on the basis of their

     buying behaviours. Now, with the arrival of consumer generated media, which I discuss in the

    next section, marketers have another avenue to learn about the consumer. The objective is to

    keep the consumers satisfied and keep them loyal towards the company or brand. CRM, which

    has also been described as ‘information-enabled relationship marketing’  (Ryals, L. and Payne,

    A.F.T., 2001) comprises processes used by organisations to manage consumer relationships

    which also include collecting, storing and analyzing data, and is often termed as data-driven

    marketing. CRM attempts to provide a strategic bridge between information technology and

    marketing strategies aimed at building long-term relationships and profitability. This requires

    ‘information-intensive strategies’ (Glazer, R., 2002). It is vital to maintain appropriate Customer

    Information Management systems by acquiring customer databases and consolidating customer

    feedback.

    For decades, businesses tried to determine what their customers wanted using focus groups that

    offered feedback about how well customers liked certain products. As the business world got

    more complex and markets became more competitive, the kind of information that could be

    gleaned from focus groups became inadequate for most businesses. They didn’t provide enough

    information, nor was the information valuable after a product was already released.

    Realizing the limitations of focus groups and similar marketing practices, companies decided

    that they needed to know more about who their customers were, how they interacted with the

    company, and how the company could reach out to customers in a meaningful way. This idea of

    getting a “360-degree view” of customers was a nice concept, but it was never really achievable

    within the limited spectrum of marketing and communication tools that were available (Wright,J., 2006).This is where interactive marketing had a vital role to play. Marketing has moved from

    a transaction-based effort to a conversation and Interactive Marketing can be defined as the

    ability to address the customer, remember what the customer says and address the customer

    again in a way that illustrates that we remember what the customer has told us.

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    The collaborative web is evolving as a significant interactive marketing tool and the ability to

    remember what the customer has said is made easier when we can collect customer information

    online and communicate with the customer easily using the connectivity provided by the internet.

    Four main CRM strategic capabilities (Gordon, I., 2002), include-

      Technology-This will enable the desired functionality for the CRM practice.

      People- Skills, abilities and attitudes of the people responsible for the CRM initiative.

      Process-The processes that the company has identified to enable or to ensure that the

    CRM objectives are fulfilled-these include the transactional interactions with the

    customers.

      Knowledge and insight -To ensure stronger and deeper relationships with the right set of

    customers, companies need to identify the right approaches that will enable them to gain

    knowledge to gain insight for enhancing the customer value significantly.

    For the purpose of my research, I use the following two definitions of CRM-

    (i) Customer Acquisition and Retention are the twin objectives of CRM.

    (ii) CRM is a strategic approach that is concerned with creating improved shareholder value

    through the development of appropriate relationships with key customers and customer

    segments. CRM unites the potential of relationship marketing strategies and IT to create

     profitable, long-term relationships with customers and other key stakeholders. CRM provides

    enhanced opportunities to use data and information, to both understand customers and co- create

    value with them. This requires a cross-functional integration of processes, people, operations,

    and marketing capabilities that is enabled through information, technology, and applications.

    2.1.2. The CRM Continuum

    CRM Defined: The CRM Continuum (A. Payne and Pennie Frow, 2005).

    Table 2.1: CRM Continuum

    CRM is about the CRM is the CRM is a holistic

    implementation of a implementation of an approach to managing

    specific technology integrated series of customer relationships

    solution project. customer-oriented to create shareholder

    technology solutions. Value.

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    2.1.3. CRM Processes

    CRM processes can be broadly divided into five categories: (Reinartz, W., Kraft, M. and Wayne

    D. Hoyer, 2004).

    1. 

    The strategy development process:  This process requires a dual focus on theorganisation’s business strategy and its customer strategy.

    2.  The value creation process: The value creation process transforms the outputs of the

    strategy development process into programs that both extract and deliver value. The three

    key elements of the value creation process are (i) determining what value the company

    can provide to its customer; (ii) determining what value the company can receive from its

    customers and (iii) by successfully managing this value exchange, which involves a

     process of co-creation or co-production, maximizing the lifetime value of desirablecustomer segments.

    3.  The multi channel integration process: The multichannel integration process is

    arguably one of the most important processes in CRM because it takes the outputs of the

     business strategy and value creation processes and translates them into value-adding

    activities with customers.

    4. 

    The Information Management process: The information management process is

    concerned with the collection, collation, and use of customer data and information from

    all customer contact points to generate customer insight and appropriate marketing

    responses. The key material elements of the information management process are the data

    repository, which provides a corporate memory of customers; IT systems, which include

    the organisation’s computer hardware, software, and middleware; analysis tools; and

    front office and back office applications, which support the many activities involved in

    interfacing directly with customers and managing internal operations, administration, and

    supplier relationships.

    5.  The Performance assessment process: The performance assessment process covers the

    essential task of ensuring that the organisation’s strategic aims in terms of CRM are being

    delivered to an appropriate and acceptable standard and that a basis for future

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    improvement is established. This process can be viewed as having two main components:

    shareholder results, which provide a macro view of the overall relationships that drive

     performance, and performance monitoring, which provides a more detailed, micro view

    of metrics and key performance indicators.

    Table 2.2: Eight Building Blocks for Successful CRM

    1.CRM Vision: Leadership, value proposition

    2 CRM Strategy: Objectives, target markets

    3. Valued Customer 4. Organisational Collaboration

    Experience Culture and Structure

    Understand requirements Customer understanding

    Monitor Expectations People, skills, competencies

    Maintain Satisfaction Incentives and compensation

    Collaboration and Feedback Employee communication

    Customer Interaction Partners and suppliers

    5. CRM Processes: Customer life cycle, knowledge management

    6.CRM Information: Data analysis, one view across channels

    7. CRM Technology: Applications, Architecture, infrastructure

    8. CRM Metrics: Value, retention, satisfaction, loyalty, cost to serve

    Source: Adapted from Gartner Group, available at www.gartner.com

     In this context, we discuss the role of CRM Technology.

    2.1.4. Role of CRM Technology

    CRM Technology aims at analysis of customer revenue and cost data to identify current and

    future high value customers, to enable organisations to target their direct marketing efforts better.

    In this context, CRM Tools help companies capture relevant product and service behaviour data,

    create new distribution channels, develop new pricing models, build communities, process

    transactions faster and provide better information to the front line. Also included are functions

    for managing logistics and the supply chain more efficiently, as also catalysing collaborativE-

    Commerce. Alignment of incentives and metrics, deployment of knowledge management

    systems, tracking customer defection and retention levels and customer service satisfaction levels

    are other contributions of CRM Technology (Buttle., F., 2004).

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    2.1.5. CRM and Customer Life Cycle

    The term customer life cycle refers to the stages in the relationship between a customer and a

     business. It is important to understand customer lifecycle because it relates directly to customer

    revenue and customer profitability. It is a series of progressive steps that a customer goes

    through while considering, purchasing, using and maintaining loyalty to the company. Customer

    lifecycle in the perspective of CRM also focuses on customer selectivity. All customers are not

    equally profitable for a company (Storbacka K., 2000). Therefore it is very important for an

    organisation to customize it’s one to one marketing programs by carefully targeting and

    segmenting its customers. The organisations can even go for customer outsourcing such that a

    company can allocate its valuable resources to customers it wants to serve the best. This will not

    only help an organisation to filter its customers, but most importantly it will aid it to identify the

    methods that are most cost effective, thus creating value for both the organisation and the

    customer. Marketers say that there are three ways to increase a customer’s value: (i) increase the

    use (or purchases) of products they already have; (ii) sell them more or higher-margin products;

    and (iii) keep the customers for a longer period of time.

    There are four types of customers in the customer lifecycle:

    1.  Prospects: People who are not yet customers but are in the target market.

    2.  Responders: They are prospects who have exhibited some interest, for instance, by filling

    out an application or registering on a web site.

    3.  New customers: They are responders who have made a commitment, usually an agreement

    to pay, such as having made a first purchase, having signed a contract, or having registered at

    a site with some personal information.

    4.  Established customers: They are those new customers who return, for whom the

    relationship is hopefully broadening or deepening.

    5.  Former Customers: They are those who have left, either as a result of voluntary attrition

    (because they have defected to a competitor or no longer see value in the product), forced

    attrition (because they are no longer in the target market, for instance, because they have

    moved).

    From the perspective of CRM, the customer lifecycle (Stone M., et al. 2003) has been divided

    into five progressive stages:

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    1.   Identification: At this stage, a company identifies the right set of customers to be targeted

    and offered its products and services in light of its marketing objectives. 

    2. 

     Acquisition: The company promotes its products and services to the set of customers

    identified and acquires the customers by selling them.

    3. 

     Delivery: At this stage, the company sells the product or service. This is an important stage,

    as the customers experience the company and its offerings first hand.

    4.   Development: Here the focus is on maximising the value of the customers by delivering

    customized products (Ansari, A. and Mela., C.F., 2003) and cross-selling (Kamakura,

    Wagner A., S. Ramaswami, and Srivastava, R., 1991, Kamakura, Wagner A., Michel Wedel,

    Fernando De Rosa and Jose A. Mazzon., 2003). Cross selling increases the existing customer

    value and also broadens the relationship with the customer.

    5. 

     Retention: Customer retention stage refers to the proactive steps taken by the organisation to

    detect and prevent customer churn. This helps in increasing the customer base value to the

    organisation. 

    2.1.6. Bonding for Customer Relationship Management

    2.1.6.1. Financial Bonds

    Financial Bonds tie in the customer primarily through financial incentives-lower prices for

    volumes or for customers who have been patronising the firm over a period of time. Loyalty

     programmes such as frequent flyer programs, rewards programs of hotels, and credit cards are

    examples of financial bonding through volume and frequency rewards. Bundle and cross selling

    is seen in the case of magazine subscriptions, Credit Cards, Telecom and Internet services in

    which customers can buy other services provided by the same provider or someone else at a

    lower cost.

    2.1.6.2. Social Bonds

    Marketers build social bonds with customers by viewing them as clients who are not merely

    nameless faces. They find ways to keep in touch with them and interact with them to find their

    changing needs and offer solutions. It is easy to visualise social bonds of the personal kind in the

    context of professional service providers and personals service providers. During interactions,

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    information sharing and rapport are necessary for providing the service as they also cement a

    social, interpersonal bond. Opportunities for social bonding also exist in business markets where

    the account/relationship managers work very closely with the client’s team. This helps them

     build social bonds which transcend the commercial transactions.

    2.1.6.3. Customisation Bonds

    Intimate knowledge of customers and their needs developed through a learning relationship is

    very useful in retaining valuable customers. Customer intimacy connotes that the customer is

    actively sharing information during interactions and contributing in the marketer’s endeavour to

    customise the products, services or any aspect of the marketing mix. Every member of the

    organisation uses every opportunity of interaction to learn new things about the customer and

    add to the organisational knowledge of the customer.

    2.1.6.4. Structural Bonds

    Structural bonds are created through integrated information systems, joint investments and

    shared processes. Structural bonds are the strongest bonds and subsequently the most difficult to

     break.

    Structural bonds are stronger than customisation bonds, customisation bonds are stronger than

    social and financial bonds. As the bonds become stronger, customer loyalty increases, and the

    opportunities and scope for reaping the benefits of relationship marketing increases.

    2.2. E-CRM

    With the increasing interaction of business applications to the Internet, CRM has enhanced an

    organisation’s capabilities by providing access to its customers and suppliers via the web. This

    web experience and communication through the wireless web is called E-CRM.

    E-CRM comprises activities to manage customer relationships by using the Internet, web

     browsers or other electronic touch points. A higher degree of interactivity possessed by these

    channels further allows companies to engage in dialogue, organize consumer redressal, solicit

    feedback, respond to controversies and establish and sustain long-term customer relationships.

    Existing companies are being challenged to rethink the most basic business relationship-the one

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     between the organisation and its customers. Customer Relationship Management is a

    comprehensive business and marketing strategy that integrates technology, process and all

     business activities around the customer. Despite media hype about the internet changing the rules

    of engagement with customers, it hasn’t changed the underlying fact that addressing customers’

    needs leads to sustainable profit, (Pan and Lee.,2003), and that E-CRM is related to customer

    satisfaction,(Feinberg and Kadam.,2002). In this scenario, where information overload in the

    internet age can force people to become passive receptors of information, it is important for an

    organisation to make sure that the right information reaches the right people at the right time. A

    higher perceived value by the consumer in the organisational information will stimulate

    consumer interest leading to a desire to interact, achieving ‘engagement ’ from the organisational

     perspective.

    While CRM can be considered as an approach or business strategy providing seamless

    integration of every area of business that touches the customer, namely sales, marketing,

    customer service and field support, through integration of people, process and technology, E-

    CRM on the other hand, takes advantage of revolutionary internet technology to expand the

    traditional CRM techniques by integrating technologies of new electronic channels and combines

    them with e-business applications into the overall enterprise CRM strategy.

    The practice of CRM involves tracking customer transactions and interactions across all contact

     points and analyzing the transactions or interactions to make sense of the customer’s behaviour.

    The terminologies associated with these issues comprise operational and analytical CRM. I now

    focus on the three components of the E-CRM framework- Operational CRM, Analytical CRM

    and Collaborative CRM.

    2.2.1. Operational CRM

    Operational CRM aims at combining sales, support and marketing databases into a single

    repository that tracks and manages interactions with customers, thereby focusing on improving

    the efficiency of customer interactions. It is concerned with the customer facing functions and

    the capturing of data generated as a result of interactions with the consumer, across all contact

     points. Operational CRM focuses on actual customer interfaces. In course of its day to day

    transactions, a company collects large amounts of data about its customers, competitors and

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    details about its processes and the environment in general. Such data contains hidden implicit

    knowledge which could be profitably used by the company. Extraction of this data requires data

    analysis using statistical and other such techniques. It involves process management technologies

    across diverse functions of an organisation and involves the automation of horizontally

    integrated business processes. Thus channel integration is important for an operational CRM

    system. Online communities can aid this channel integration by hosting consumer enquiries,

    order placements, organisation-consumer interaction during order fulfilment, and providing a

    medium for conversion of consumer related tacit knowledge to explicit knowledge. Integration

    of the same through data extraction and dissemination of actionable information across different

    organisational departments, will successfully serve the CRM function.

    2.2.2. Analytical CRM

    Analytical CRM comprises the analysis of customer data for strategic or tactical purposes to

    enhance both customer and firm value. Analytical CRM aids decision making using various tools

    ranging from simple spreadsheet analysis to sophisticated data mining (Tanner, Jr., John, F.,

    Ahearne, M., Leigh, T. W., Mason, C.H. and Moncrief, W.C., 2005). The analysis should enable

    insight into consumer behaviour, and meet the objectives of the CRM initiatives, for the purpose

    of business performance management and improvement. The aspects that could be covered

    include prediction of consumer behaviour, creating segments of consumers based on their

     purchase behaviour, understanding consumer purchase preferences, understanding changing

    trends, identifying consumers at the risk of churn, analyzing responses to campaigns and

    retention strategies. Customer analysis applications predict and interpret consumer behaviour and

    the integrated customer information is used to build a business campaign strategy and assess

    results. Also built are predictive models to identify the customers most likely to perform a

     particular activity. Segment selection processes improve response rates and campaign

    effectiveness and lower campaign costs by reducing the size of the original target segment.

    Usually there are three major types of customer analysis applications-online analytical

     processing, data mining and statistics. Data mining applications perform the analysis and extract

    relevant consumer information. Analytical CRM depends on Operational CRM for getting the

    input data on which analysis is to be done.

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    2.2.3. Collaborative CRM

    Collaborative CRM is primarily geared towards increasing the interactions between the

    customers and the companies. Collaborative CRM facilitates interactions between customers and

    companies and between members of the company around customer information to improve

    communication and coordination, to raise customer switching costs and to increase customer

    intimacy and retention. It involves business collaboration management technologies.

    Collaborative CRM is an integrated organisation wide system which allows for greater customer

    responsiveness throughout the supply chain (Kracklauer H. Alexander and Mills D. Quinn,

    2004).Organisational collaboration results in productivity enhancement resulting in greater

     profitability by enhancing cross functional effectiveness. Some collaborative CRM technologies

    are voice, conferencing, email, web based and other interactive technologies.

    2.2.4. Using Online Communities as tools for Operational, Analytical and Collaborative

    CRM

     Nowadays companies are using well defined CRM tools and applications like

    (i)   Buzz Stream  for helping the company build credibility online via researching

    influencers and tracking relationships, by tracking consumer communications and

    engagements, thereby facilitating collaboration and delegating actions, which is

    likely to result in increased sales and improved relationships.

    (ii)   Batchbook  for shared contact management across the entire organisation, to maintain

    a complete communications history for every individual. This further aids integration

    with a number of web-based applications and has mobile versions for iPhone and

    other smart phones.

    (iii)   KickApps  to encourage organisations to develop an entire community with the

    integration of other social media services into the mix. Their branded community

    development with integrated features provides a familiar environment for the savvysocial user. They also make it easy to integrate one’s new community into an existing

    website.

    An online community acts as a repository for content and contextual data and the combination of

    this data enables effective analysis of customer relationships and trends over time. While content

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    data comprises the information captured about individual events and customer encounters, it is

     primarily fact based information. The contextual data aims at providing a detailed context for the

    consumer related information to facilitate decision making. Further, analytical data aims at

    reflecting the relationship of fact data to contextual data for a specific point of time. The

    effective integration of information content and context drives analytic applications which

    evaluate the relationship of encounters under various contextual circumstances to identify

     predictable trends in customer behaviours. The resulting information analysis can then be

    incorporated into a business intelligence process.

    CRM applications have focused on extending traditional contact management applications

    through the collection and maintenance of more robust contextual customer information. An

    online community can be used in this reference by preserving the context of the consumerinteraction. An important role in CRM is the process of applying lessons learnt from customer

    information to enhance business and customer relationship behaviours.

    Knowing customer behaviours over time and in the proper context provides companies with the

     baseline information needed to adapt business decisions and operational behaviours to maximize

    results. This information also reinforces successful practices and defines the future customer

    interactions and behaviours likely to generate desired business results.

     Figure 2.1: Online Communities for operational, analytical and collaborative CRM

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    2.3. Community of Practice

    2.3.1. Role of Information Communication Technology

    Information communication technology is regarded as one of the most remarkable scientific and

    technological developments during last couple of decades which has impacted our lives deeply.

    This development has provided a lot of opportunity to leverage technological outcomes like the

    internet as a new and innovative service delivery channel to optimize the value chain system of

    the organisation in the long run (Hanudin et al.2008). As a result, a large number of

    organisations are integrating the internet for an effective interaction between the company and its

    customers. Information Technology can support distributed cognition by enabling individuals to

    make rich representations of their understanding, reflect upon those presentations, engage in

    dialogue with others about them, and use them to inform action (Boland et al. 1994).

    2.3.2. Community of Practice and the Virtual World

    A community of practitioners within which situational learning develops, which results in the

    community developing a set of relations among persons, activity and the world. Extrapolating

    from this definition, communities of practice can be seen to have three defining characteristics,

    all of which flow from the community members involvement in some shared activities. Firstly,

     participants in a community possess, and develop shared values and attitudes, a common ‘world

    view’. These communities are highly dynamic as new members join. In these communities of

     practice, the knowledge created and stored by members contributes to the organisation’s ability

    to solve problems, create new products, innovate and ultimately increase productivity (Millen et

    al. 2002). Recent years have seen exponential growth of online communities spanning diverse

    categories. Started in 2005, You Tube has become the dominant video sharing website on the

    Internet. More than 500,000 registered users are sharing over 45 terabytes of videos on You

    Tube by 2006. Usenet, one of the oldest electronic communication infrastructures, has over

    190,000 newsgroups worldwide with 48 million participants (Turner, 2005). Second life, a 3-D

    virtual world opened to the public since 2003, now has 6,240,591 virtual residents owning and

     building ‘virtual lives’ within. In the Gartner Symposium/IT expo 2007, Gartner analysts

    suggested that “over 80% of the active Internet users (and Fortune 500 enterprises) will have a

    virtual life online by the end of 2011” (Gartner, 2007). There are many more examples including

    MySpace, Flickr, Epinions, Source forge and Wikipedia. Increasingly, online communities are

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    also being used to support business and organisational needs. Some companies build their own

    discussion groups to provide customer support (Jeppesen and Frederiksen, 2006) and encourage

    user innovation (Von Hippel, 2005). For example, a computer-controlled music instrument

    company sponsored an online user community that enabled its product to be modified and

    improved by users, saving costs of market research, product development and technical support,

    (Constant, 1996). Software vendors like Microsoft and IBM maintain Usenet newsgroups,

    mailing lists, and online forums to provide technical support for users. Electronic communities

    are implemented within organisations to enable knowledge sharing (Wasko and Faraj, 2005).

    Others participate in existing online forums attempting to influence customer purchase decisions

    (Dellarocas, 2006). Moreover, Open Source Software projects such as Linux, Apache and

    Mozilla successfully use online communities to facilitate coordinated development work among

    millions of developers and users distributed across the world (Lee and Cole ,2003), (Mockus,

    2002).

    2.3.3.Definition of an Online Community proposed by various authors

    Table 2.3: Online Community definitions 

    Author Definition

    (Howard, 1993) Social aggregations that emerge from the Net when enough

     people carry on public discussions long enough, with

    sufficient human feeling, to form webs of personal

    relationships in cyberspace.

    (Hesse, 1995) A community that spins time and geography, a community

    that supplements buildings and streets with personal

    computers and information superhighways.

    (Hagel and Armstrong, 1997) Virtual Communities are computer mediated spaces where

    there is a potential for an integration of content and

    communication with an emphasis on member-generated

    content. 

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    (Carver, 1999)  Virtual Communities are about aggregating people. People

    are drawn to virtual communities because they provide an

    engaging environment in which to connect with other people

    sometimes only once, but more often in an ongoing series of

    interactions that create an atmosphere of trust and real insight. 

    (Craig and Zimring,2000) A sense of community, that is, it is not guaranteed by

    opportunities for interaction but, rather, must grow out of

    interaction itself. 

    (Ho,chraefel andChignell,2000) Technologically mediated, persistent, environment which

    supports: multiple interaction styles, capability for real-time

    interaction, and multi-user engagement.

    (Jones and Rafaeli ,2000) Virtual Publics are symbolically delineated computer-

    mediated spaces, whose existence is relatively transparent and

    open, that allow groups of individuals to attend and contribute

    to a similar set of computer-mediated interpersonal

    interactions.

    2.3.4. Previous Classifications of Online Communities

    Table 2.4: Online Community Classifications

    Author  Definition / Important elements ofan online community 

    Classification of

    online

    communities 

    Main emphasis 

    (Howard

    Rheingold

    1993, 2000)

    - Virtual communities are social

    aggregations that emerge from the Net

    when enough people carry on those public discussions long enough, with

    sufficient human feeling, to form webs

    of personal relationships in

    cyberspace.

    Commercial,

    non-commercial.

    The human

    relationships.

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    (Hagel and

    Armstrong,

    1997)

    - People have four reasons to join:

    interest, relationship, fantasy and

    transactions.

    - Distinctive focus as to membership,

    emphasis on member-generated

    content, choice among competing

    vendors, commercially motivated

    community organizers.

    Consumer-

     focused, 

    geographic,

    demographic,

    topical

     B-to-B-focused:

    Vertical

    industry,

    functional,

    geographic,

     business

    category

    communities.

    The economical

     benefits of an online

    community.

    (Klang and

    Olsson ,1999)

    -Functioning effective infrastructure,

    active membership.

     Non-profit and

     profit, non-

    company and

    company.

    The classification of

    online communities.

    (Amy Jo Kim,

    2000)

    -Purpose, places, profiles, roles,

    leadership program, etiquette, events,

    rituals, subgroups.

    Geographic,

    demographic,

    topical, activity-

     based.

    The building

     process of an online

    community.

    (Cothrel,

    2000;

    Warms,

    Cothrel and

    Underberg,

    2000)

    - Online communities are groups of

     businesses, customers, or employees

    with common interests interacting via

    Internet.

    - Community elements: member-

    generated content, online events,

    Member-to-member interaction,

    Consumers (B-

    to-C), business

    customers or

     partners (B-to-

    B), and

    employees (E-to-

    E).

    The active

    management and the

    community

     programs.

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    2.3.5. Previous Research conducted in the domain of Online Communities

    Table 2.5: Online Community Previous Research

    Research Stage Author Research Topic

    Fundamental understanding (Romm and Clarke, 1995) Virtual Community Research

    Themes: A Preliminary Draftfor a Comprehensive Model

    (Jones,1997) Virtual-Communities, Virtual

    Settlements & Cyber-

    Archaeology: A Theoretical

    outreach.

    (Schubert and

    Ginsburg,

    2000)

    - Virtual communities describe the

    union between individuals or

    organisations who share common

    values and interests using electronic

    media to communicate within a shared

    semantic space on a regular basis.

    Community of

    interest (leisure

    time, research

    and business

    community) and

     Network

    community

    (Internet

    community).

    The concept of

    online communities,

    communities of

    transaction.

    Jennifer

    Preece, 2000,

    001)

    - An online community consists of:

     people, purpose, policies, computer

    systems.

    People, purpose,

     policies,

    computer

    systems.

    The sociability and

    usability.

    Dorine

    ndrews,

    001)

    - Online communities consist of three

    elements: trust and the nature of

    computer-mediated communication,

    online community implementation, the

    impact of economics.

    Traditional,

    audience-centric.

    Computer-mediated

    communication and

    the impact of

    economics.

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    Outline

    (Romm, Pliskin, and Clarke,

    1997)

    Virtual Communities and

    Society: Toward an

    Integrative Three Phase

    Model

    (Igbaria, 1999) The Driving Forces in the

    Virtual Society

    (Burnett, 2000)

    Information exchange in

    virtual communities: a

    typology

    (Ho, Schraefel, and Chignell,

    2000)

    Towards an Evaluation

    Methodology for the

    Development of Research-

    Oriented Virtual

    Communities

    (Jones and Rafaeli, 2000) Time to Split, Virtually:

    ‘Discourse Architecture’ and

    ‘Community Building’ as

    means to Creating Vibrant

    Virtual Metropolises

    (Andrews, 2002)Audience-specific online

    community design

    (Cummings, Butler and Kraut,

    2002)

    The quality of online social

    relationships

    (O’Neil, 2002) Assessing community

    informatics: a review of

    methodological approaches

    for evaluating community

    networks and community

    technology centers

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    Ph.D. Thesis

    Technology development (Goodman and Darr, 1998) Computer-Aided Systems

    and Communities:

    Mechanisms for

    Organisational Learning in

    Distributed Environments

    (Hattori, Ohguro and Yokoo,

    1999)

    Socialware: Multiagent

    Systems for Supporting

     Network Communities

    (Bieber et al. 2002) Virtual Community

    Knowledge Evolution

    Functions derived and

    adoption

    (Erickson, 1997) Social Interaction on the Net:

    Virtual Community as

    Participatory Genre

    (Faucheux, 1997)

    How Virtual Organisation is

    Transforming Management

    Science

    (Pliskin and Romm, 1997) The impact of e-mail on the

    evolution of a virtual

    community during a strike

    (Cowan, Mayfield, Tompa and

    Gasparini ,1998)

     New Role for Community

     Networks

    (Wachter, Gupta and Quaddus,

    2000)

    IT takes a village: Virtual

    communities in supporting of

    education

    (Berghel, 2001)A Cyber publishing

    Manifesto

    (Marlino, Summer, Fulker, The Digital Library for Earth

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    Manduca and Mogk, 2001) System Education: Building

    Community, Building The

    Library

    (Stanoevska-Slabeva and

    Schmid, 2001)

    A Typology of Online

    Communities and

    Community Supporting

    Platforms

    (Swan, 2001) Knowledge Management in

    Action: Integrating

    Knowledge Across

    Communities

    Implementation and

    outcome assessment

    (Hesse, 1995) Curb Cuts in the Virtual

    Community: Telework and

    Persons with Disabilities

    Chellappa, Barua and

    hinston, 1997)

    An Electronic Infrastructure

    for A Virtual University

    (Hardwick and Bolton, 1997)

    The Industrial Virtual

    Enterprise

    (Hiltz and Wellman,1997) Asynchronous Learning

     Networks as a Virtual

    Classroom

    (Rao, 1998)India Network – the first case

    study of a virtual community

    (Emmen ,1999) Establishing a Virtual

    Medical World Community

    (Pearson, 1999) Electronic networking in

    initial teacher education: is a

    virtual faculty of education

     possible

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    Ph.D. Thesis

    (Majchrzak, Rice, Malhotra,

    King, and Ba 2000)

    Technology Adaptation: The

    Case of a Computer-

    Supported Inter-

    organisational Virtual Team

    (Piccoli, Ahmad and Ives,

    2001)

    Web-Based Virtual Learning

    Environments: A Research

    Framework and a

    Preliminary Assessment of

    Effectiveness in Basic IT

    Skills Training

    (Singh, Yu and Venkatraman,

    2001)

    Community-based Service

    Location

    Institutionalization (Kozinets ,1999) E-Tribalized Marketing: The

    Strategic Implications of

    Virtual Communities of

    Consumption

    (McWilliam, 2000) Building Stronger Brands

    through Online Communities

    (Rothaermela and Sugiyamab,

    2001)

    Virtual internet communities

    and commercial success:

    individual and community-

    level theory grounded in the

    atypical case of

    TimeZone.com

    (DeSanctis, Wright and Jiang,

    2001)

    Building A Global Learning

    Community

    (Bruckman, 2002) The future of E-learning

    communities

    (Jin, 2002) Design of a virtual

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    community based interactive

    learning environment

    (Wang, Yu and Fesenmaier,

    2002)

    Defining the virtual tourist

    community: implications for

    tourism marketing

    Participation and

    Contributions

    (Sangwan, S.,2005) Virtual Community success:

    A uses and gratifications

     perspective

    ( Iriberri, A., and Leroy, G.,

    2009)

    A life cycle perspective on

    online community success

    Governance and Value

    Creation

    ( Dahlander et al. 2008) Online Communities and

    Open Innovation:

    Governance and Symbolic

    Value Creation

    2.4. Online Communities

    An online community is a group of people with some shared interest who connect and interact

    with each other over time. Relationship of some sort is implied. The dawn of the information age

    found groups communicating electronically rather than face to face. A computer mediated

    community uses social software to regulate the activities of the participants. These are places

    where people gather to share knowledge, build recognition and tap opportunities. Initially sensed

    to be resource pools for value addition, where people ventured to fulfil their need for self-

    actualization, participation in online communities and forums started as a medium for exchange

    of ideas and information, and now organisations have started using these communities for

    marketing through consumer evangelism and support. A web based communication model

    utilizes the features of the network for B2C as well as peer to peer communication. On the

    Internet, electronic tribes structured around consumer interests have been growing rapidly. To be

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    Ph.D. Thesis

    effective in this new environment, managers must consider the strategic implications of the

    existence of different types of both virtual community and community participation (Kozinets,

    R., 1999).

    Consumers join these forums because of the multifaceted opportunities they provide to members.

     Not only do they provide information on products and services and latest promotional schemes,

    they are also triggers for innovation. As likeminded people converge together, these are new

    cliques where organisations can use opinion leaders for evangelism, while harnessing consumer

    generated content for product improvement and co-creation. Corporates like Dell have

    introduced ‘Ideastorm’ as a virtual interaction centre for consumers who participate in the

    development and enhancement of Dell’s products and services by sharing their ideas online.

    Enabling interactive electronic dialogue with user communities is one way of getting closer to

    the customers. 

    The demographic composition of the user population has also changed to include people of all

    ages, different cultures, educational backgrounds, and experience and technical skills. This has

    led to a change in the range of people participating in various kinds of online communities.  In

    today’s era while some communities require members to have particular skills or qualifications,

    there are millions of “open” communities in which anyone with Internet and web access can

     participate. As a result the majority of users in these open communities and many others are not

    technical people. Today’s online community participants come from all walks of life. Hence

    online communities appear to have significant potential for organisations trying to interact and

     build relationships with their consumers. Here customer orientation is given a new meaning and

    the contents and processes of exchange between companies and customers are reconsidered if

    firms want to retain their customers and cooperate with them (Broniarczyk, S.M. and Nakamoto,

    K., 2002). What deserves a significant mention is that online communities represent a set of core

    values like consumer culture, building consumer perceived value, conviviality, and strong

    democracy, thereby building consumer equity and consumer retention.

    There is a concept of empathy and trust prevalent in Online Communities as it is said that greater

    similarities amongst people forge better understanding. Furthermore, when people discover they

    have similar problems, requirements, opinions or experience, they may feel closer, more trusting

    and be prepared to reveal even more.

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    This has a “snowball effect” in that the more people discover that they are similar to each other,

    the more they tend to like each other and the more they will disclose about themselves. This is

    known as “self disclosure reciprocity” and it is powerful online. The reciprocity can be in the

    form of exchanges of the same kind of aid or helping a mutual friend in the network. Even if

    reciprocity does not happen immediately, it can happen months or years later, possibly with

    another person in the community. In healthy communities, reciprocity is a general and accepted

    norm amongst members.

    Virtual communities are social aggregations that emerge from the net when enough people carry

    on those public discussions long enough, with sufficient human feeling, to form webs of personal

    relationships in cyberspace (Rheingold H., 2000).

    The interest in online communities from a marketing perspective is driven by the belief that the

    complex network of personal relationships and increasing identification with the group as a

    community provide a foundation for a very attractive business model.(Farquhar, J. and Rowley,

    J, 2006).An online community can only be built, maintained and leveraged for the benefit of

    achieving the Customer Relationship Management goals of an organisation when both the

    organisation and consumers perceive great value in it. Online technologies provide the ability to

    refine marketing actions, while reducing the cost of routine sales as well as building loyalty,

    these systems help in identifying community members who are most strategically significant to

    the companies. A participant’s primary purpose for joining the community can be an interest,

    need, information exchange, or service. Thus based on these dimensions, communities can be

    understood better, as a strategic marketing tool for companies. Many business online

    communities are created for good Customer Relationship Management (CRM) and Customer

    Experience Management (CEM). Online communities have  policies, in the form of tacit

    assumptions, rituals, protocols, rules, and laws that guide people's interactions. One of the other

    important constituents of the community dynamics, i.e. the purpose for the existence and creation

    of the community from the perspective of the company, aims at obtaining direct revenues,

    increased efficiency, acquiring new customers, serving as a breeding ground for innovative

    ideas, and building stronger relationships. Online communities are increasingly being used for

    organisational benefit to help consumers perceive greater value in organisational products and

     brands through well defined Customer Relationship Management and Customer Experience

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    Management mechanisms. To provide them with a better management and technical support, a

    systematic analysis of the community dynamics is required. The community’s internal structural

    dynamics also influence members’ ongoing participation. ‘People’, the possible customers,

    which are one of the important constituents of the community dynamics can be divided into four

    groups, namely by the geography, demography, topic or profession. The division between

     professional and consumer targeted communities gives a particularly clear distinction between

    the B-to-C and B-to-B communities.

    Use of cyberspace, usage of computer based information technology to support the activities in

    an online community, communication and interactivity, content typology as driven by

    community participants and value of volume and frequency of participation (Lee, F.S., Vogel D.,

    Limayem M., 2003) are significant parameters of online communities. There are five stages in

    community evolution: A potential stage, in which initial connections are developed, a building

    stage for context and community memory creation, an engaged stage which focuses on access to

    one another and community learning, an active stage in which serious collaboration starts, an

    adaptive stage for innovation and generation (McDermott, 2000) (Wenger, 2002), (Gongla and

    Rizutto, 2001). A successful online community should be able to achieve its purpose. (e.g.

    targets can be hard like creating a new methodology as well as soft like leveraging collective

    intellect.) But some goals are highly measurable and some were highly resistant to

    quantification. The amount and quality of participation is considered as the primary indicator of

    success (Cothrel, J. and Williams, R., 1999).

    2.4.1. Company Online Business Communities

    In the present scenario, many business companies view building online ‘brand’ communities as a

    marketing strategy. These companies seek to build a new kind of relationship with their

    customers through these communities. Many companies are currently hosting interactive

     business-to-consumer (B2C) online community sites organized around their brand, products and

    services to create reinforcing, competitively distinct and long lasting relationships with

    customers, (Mc William, 2000). They aim to expand their markets and accumulating detailed

    customer profiles for target marketing new and existing products and services. Companies are

    often using these business communities to test new product ideas, involve customers in product

    development, to monitor customer purchase patterns and to gauge early demand for products.

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    The Kodak company’s web site has an embedded discussion board that serves as a gathering

     place for discussion of photography. The various service providers such as Yahoo and Microsoft

    host a large number of online communities to encourage traffic to their sites where they carry

    advertisements.

    Online communities, therefore, can constitute an important external source of innovation for

    those firms able to implement a constructive relationship with them (Dahlander, L. and

    Magnusson, M.G., 2005). Individuals in these communities may not only be able to develop

    innovations that can be integrated into the firm, but also may come up with new perspectives on

    and ways of framing problems.

    2.4.2. Core Characteristics and Possible usage of Online Communities

    In an online community, the members share the same physical space i.e. co-presence and have

    access to shared resources. Co-presence breeds kinship amongst consumers. These members

    have a shared goal, interest, need or activity that provides the primary reason for belonging to the

    community. If organisations seed these communities with their evangelists (brand propagators)

    and they are able to become opinion leaders, they can influence the opinion and decision of

    entire consumer communities. Members are engaged in repeated, active participation and there

    are often immense interactions, strong emotional ties and shared activities occurring between

     participants. Reciprocity of information, support and services between members is thus obvious.

    The Online Communities can be used for Customer Engagement which ultimately leads to

    Consumer Empowerment. These communities act as catalysts for strengthening the bond

     between company and consumer, building long lasting relationships with the consumer, creating,

    maintaining and tightening the feedback loop, identification and resolution of customer issues,

    creating customer loyalty through personal investment in order to maintain competitive business

    edge. These communities allow for greater interactivity among members giving boost to self-

    disclosure reciprocity. These communities are also a useful complement to CRM solutions. They

    help in more accurate profiling of customers based on interests and behaviours-thus they can be

    used to reinforce or manipulate brand image through better penetration of markets. They have

    enormous potential to be used as a “test group” to gauge new products or advertising campaigns.

    Last but not the least, these communities help companies to design a path for growth and change.

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    For organisations, attracting online community users is not an end in itself, as the goal is to have

     people share information or contribute ideas and the community is a means of achieving this

    goal. As a result, organisational efforts tend to focus more on the results and less on the

    dynamics of the community which may not be correct (Kozinets, Robert, P.,2004). The online

    community managers should devote significant time in understanding who members are, what is

    the nature of their work, what tools and skills they have, who they work with and share

    knowledge with, and most importantly what kinds of knowledge tools and relationships they

    want and need. In some organisations where community members have a high level of subject

    matter knowledge, comfort with technology and access to a superior quality infrastructure, the

    online community is almost entirely self sustaining. But in most cases the online communities

    require a significant investment of time and effort to maintain and sometimes this effort is even

    greater than the effort required to launch the community.

    The most commonly cited formal roles in maintaining the community are:

    (i)Subject Matter expert, (ii) Knowledge Manager, (iii) Moderator (iv) Help Desk

    A Knowledge Manager is a person who does some kind of manipulation of online content,

    ranging from editing to categorizing and archiving. They also have other responsibilities relating

    to supporting the online community. Often online community managers personally solicit

     participation from individuals who they thought could offer value to the community. Further, the

    type of industry in which the organisation operates is very important. In industries characterized

     by a rapid change the online communities tend to be more active. People struggling with

    complex new products are compelled to seek out others with more experience. Here the usage of

    online tools in an organisation is linked to the leadership style. As observed, the introverts and

    extroverts adapted very differently to online tools. The introverts sometimes take a more active

    role in online discussions depending on their comfort with the technology and confidence in

    conveying their thoughts by writing. In contrast extroverts often failed to adapt to the online

    environment since their strongest temptation is to pick up a phone and call someone. As

    observed, majority of online communities use some kind of event to build the traffic or increase

     participation in the online community. 3/5th  of these events are online events either on line

    training or web events in which members are able to hear from experts, ask questions or air

    views. Physical events like “promotional tours” can be introduced to the prospective members

    and a celebratory event that recognized participation of leading members can be conducted.

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    Informal roles are a good indicator for the health of a community. When members are willing to

    serve in informal roles, it means that the community is an entity that people value and want to be

     part of.

    Some common informal roles include:

    1.  Community Advocate: Members who are major supporters of the online community often

    take an active role in encouraging others to participate. These people also get involved in

    setting guidelines or organizing community activities.

    2.  Leader: They possess superior knowledge and expertise and are respected and

    acknowledged by other members. They play an important role in the evolution of the

    community. Experts serve as informal leaders and are essential in creating the boundaries of

    discussion. They are permitted to stretch the boundaries thus allowing the discussion to grow

    and change over time. The presence of these experts is also one of the many draws that

     brings other members online as knowledge seekers go where the answers are.

    3.  Instigator:  These members distinguish themselves by raising important but controversial

    issues. This role is more common in Internet communities, but can occur in any online

    group.

    2.4.3. Salient Features of an Online Community

    An online community is a potential source of loyalty, commitment, and increased retention of

     participants. Online communities create value for all of their stakeholders including the host

    members and any third parties such as advertisers. They can be used for value exploration in the

    consumer cognitive space and enhancement of the relational equity of the firm. When enough

    members actively participate, and as relationships, trust, and reciprocity build up in the

    community, the community fulfills its goals and can even achieve collective goals and actions

    for the benefit of all. Thus the features of online communities which make them part of the

    value delivering and enhancing mechanisms in organisations range from co-presence,

    reciprocity, building trust and conviviality. These features have well defined roles to play in

     building relationships with customers and furthering the CRM goals of the organisation. 

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    1. Participation:  A new type of communities is gaining momentum on the web and is

    reshaping online communication and collaboration patterns and the way information is

    consumed and produced (Kolbitsch., J.and Maurer, H., 2006). A community can further serve

    as a value delivery mechanism to enhance the perceived value to the customers by product

     promotions and enhancing customer cross selling and up selling, while also stimulating greater

    content contribution and participation. Individual desires for self actualization, belonging to a

    group and gaining prestige facilitate participation and mutually maximize the collective

    intelligence of the participants. The value attributed to these applications is not based on the

    classic customer value approach, but rather on some feeling of achievement through personal

    gratification. The incentives offered by online communities can lead to higher levels of

     participation. A community participant is both a member and a user who is also a virtual value

    initiator for other members (Sangwan., S. 2005). 

    2. Degree of Participation: The degree of participation of members in an online community

     primarily depends on the member’s ability to navigate the internet and around the community.

    High interactivity with other members, reciprocity, volume of content contributed by a

    member and ability to provide correct responses to other members leads to higher degree of

     participation. Thus higher levels of degree of participation are related to purposive values and

    self interest. Communication is multi-directional with members responsible for both providing

    material and consuming information. As more content is available, members find the

    community even more valuable and degree of participation increases. The content generation

    can break down if members feel unappreciated or apathetic. The most valuable members and

    their actions should be rewarded or at least acknowledged. Even a link to their contribution or

    a status indicator under their name is sufficient. Sometimes having a list of top contributors

    displayed on the main page of the community will boost at least their ego. If an individual

     participates more heavily than others in the same online community at a given time, it

    indicates that he or she expects higher benefits from participating than others at that time,either because of high value of participation, high expected benefits, low perceived

     participation costs or lack of other alternatives. Thus the higher an individual’s level of

     participation at a given time as compared to other participants, the more likely the individual

    will continue in the community in the immediate future.

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    3. Emotional Attachment:  It refers to the members’ relationships and attachments within online

    communities. (Blanchard, A.L., 2004) and (Blanchard, A.L., and Markus, M.L., 2004) studied

    sense of community including feelings of belonging, safety, and attachment to the group. When

    these feelings are present, members develop lasting relationships with other members, feel

    attachment to the community, and perceive the online community as a source of emotional

    support. In one specific online community, they found that active participants develop personal

    friendships that in some cases move into private and face-to-face interactions. The community

    may develop a shared and mutual understanding of what it is about, what in the new product

    design or features is valuable; it may create product or firm loyalty and establish among

    community participants a sense of belonging and meaning (Rindova, V. P. and Petkova, A. P.,

    2007).

    4. Online Trust: In simple terms trust can be defined as the belief by one party about another

     party that the other party will behave in a predictable manner. Trust refers to consumer

    willingness to rely on an exchange partner Trust refers to consumer willingness to rely on an

    exchange partner in whom one has confidence, and it can be a multifaceted construct and it can

     be transformed to value and customer loyalty. Trust in the e-vendor is one of the critical factors

    of success in e-commerce (Torkzadeh, G., Dhillon, G., 2002). Online trust continues to be

    important as customers and other stakeholders such as employees, suppliers, distributors and

    regulators now have access to more information and options on the Web, making it critical for

    firms to earn and retain the trust of their current or potential customers and other stakeholders

    thus an understanding of how online trust is created and maintained can lead to improved web

    sites, sales revenues, profitability and ultimately shareholder value. Credibility and benevolence

    are the underlying dimensions of trust (Shanker, Sultan, 2002). Online Trust is positively

    associated with returns on CRM initiatives because CRM is focused on targeted customer

    segments and effective communication and interaction with these segments and customers is

    directly related to Online Trust. Online Trust is positively associated with returns on CRM

    initiatives because CRM is focused on targeted customer segments and effective communication

    and interaction with these segments and customers is directly related to Online Trust. The degree

    of trust dependence in CRM may be driven by customer power and the influence of competitive

    intermediaries among other factors. Trust can be defined as “the willingness of a party to be

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    vulnerable to the actions of another party based on the expectation that the other will perform a

     particular action important to the trustor ” (Mooradian T., Renzl B., and Matzler K.,

    2006).Online trust is important in both business-to-business and business-to-consumer e-

     business. Consumers and businesses, feeling the pressure of economic downturn and terrorism,

    increasingly look to buy from and do business with organisations with the most trusted Web sites

    and electronic networks. Companies’ perception of online trust has steadily evolved from being a

    construct involving security and privacy issues on the Internet to a multidimensional, complex

    construct that includes reliability/credibility, emotional comfort and quality for multiple

    stakeholders such as employees, suppliers, distributors and regulators, in addition to customers.

    Further, trust online spans the end-to-end aspects of e-business rather than being just based on

    the electronic storefront. Online trust continues to be important as customers and other

    stakeholders such as employees, suppliers, distributors and regulators now have access to more

    information and options on the Web, making it critical for firms to earn and retain the trust of

    their current or potential customers and other stakeholders thus an understanding of how online

    trust is created and maintained can lead to improved web sites, sales revenues, profitability and

    ultimately shareholder value. Credibility and benevolence are the underlying dimensions of trust.

    5. Commitment: A commitment to the community leads to volunteering, willingness to help

    coordinate and manage the community and an audience for online postings and messages. Both

    customers and businesses need to be committed to the community. (Anderson and Weitz., 1989),

    (Wilson and Mummalaneni., 1990) and (Mummalaneni and Wilson., 1991) present models of

    relationship development where factors such as trust, satisfaction, social bonds and relational

    investments are said to impact the development of commitment. Customer loyalty is usually

    taken to be an indication of the existence of a relationship and some commitment to the

    organisation on the part of the customer. Commitment and loyalty are generally linked to value

    creation. Online communities need to create value for all of their stakeholders, including the

    host, members, and any third parties, such as advertisers. A commitment perspective focuses onthe psychological attachment to a community that makes members in a community think

     positively about it, leading them to stay with the community for a long period of time and

    continuously contribute to it (Meyer, J.P., and Allen, N.J., 1991; Meyer, J.P., and Allen, N.J.,

    1997).

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    6. Period of association with the network: The duration of association between a member and

    an online community can be defined as the period of association with the network. It represents

    the total number of days, months or years spent by a consumer in an online community. This is

    indicative of longevity of community presence.

    7. Member Loyalty: Member loyalty promotes value to members through increased usage and

    user satisfaction. Peer-to-peer interaction relies on both the number of users and their intensity of

    use. The development of member loyalty involves building and sustaining a relationship with a

    member, which leads to the repeated purchase of products or services over a given period of

    time. A loyal member base allows online communities to devote their energies to business

    matters (Gefen, D., 2002; Rowley, J., & Dawes, J., 2000). Members can demonstrate their

    loyalty in several ways. They can choose to stay with the community, draw other members to join the community, they can increase the number of purchases (Reinartz, W. J., & Kumar, V.,

    2003), participate in case of new product development and respond if the company asks for a

    feedback. Customers engaged through business online communities can become an important

    source of competitive advantage where loyal customers become competitive assets.The

    organisations through these communities should give special treatment to loyal members by

    giving recognition in identity, expertise and other extrinsic rewards in the form of gift, social

    recognition and feedback (Ireberri, A. and Leroy,G.,2009).

    8. Attitude Towards Switching: The online communities help in enhancing customer loyalty,

    customer satisfaction and involvement which are the three main factors that will not let the

    consumers switch over from the product or brand. The online communities further help the firms

    in formulating relevant product, price and promotion strategies based on the switching behaviour

    of the consumers.

    9. Reciprocity: It represents a pattern of behaviour where people respond to friendly or hostile

    actions with similar actions even if no material gains are expected. Furthermore when people

    discover they have similar problems, requirements, opinions or experiences they may feel closer,

    more trusting and be prepared to reveal even more.

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    2.4.4. Online Communities Life Cycle

    The first stage in the online community life-cycle is inception. At inception, the idea for an

    online community emerges because of members needs for information, support, recreation, or

    relationships. Depending on the type of need, interested individuals, begin forming a vision for a

    community where people can disseminate information, communicate, and interact (Wegner et al.

    2002). In addition to the vision, incipient communities begin with a focus and some rules of

     behaviour and communication, which helps the communities, maintain focus. Once the vision is

    clear, the required technological components, including Internet applications such as email,

    listserv, bulletin board, discussion forums, or chats, may be selected and gradually incorporated,

    responding to the needs and preferences of creators and initial and potential members. The

    creation of the online community begins when these technological components are in place and

    when the initial group of members can begin to interact and spread the word for other members

    to join (Malhotra et al. 1997).

    In time and when enough members have joined, a culture and identity for the community begins

    to develop. Members start using a common vocabulary and, as the community grows, members

    select the roles they will play in the community. Additionally, communication and participation

    etiquette rules surface. Some members lead discussions, some provide support, while many look

    for support and information. Some members become leaders while others become followers or

    lurkers, who read messages posted by other members but do not actively, contribute to the

    community. Some volunteer information while others use this information (Maloney Krichmar

    D., and Preece J., 2005; Butler et al. 2005; Nonnecke and Preece 2000; Ridings et al. 2006).

    These characteristics, common to both online and physical communities, initiate the growth stage

    of the online community. As the online community matures the need for a more explicit and

    formal organisation with regulations, rewards for contributions, subgroups, and discussion of

    more or less specific topics is evident. In this stage, the community is strengthened and trust and

    lasting relationships begin to emerge. Throughout the life of the community, new members join

    in and old members whose needs are satisfied or whose initial excitement for joining the

    community wears down leave the community. As new members join, the community evolves

    and a cycle of interaction repeats. New members bring new ideas for discussion and their roles

    change (Nonnecke and Preece 2001; Burkett 2006). Many communities thrive in this stage for

    long periods. Other communities change course, or add new features to maintain user interest,

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    iterating in a mature state. Still others lose momentum and member interest completely and begin

    to die down when they face poor participation, lack of quality content, unorganized

    contributions, and transient membership (Jarvenpaa S. L. and Knoll K., 1998). Activities and

    needs of members change in each stage of the online community evolution. Each stage requires

    different tools, features, mechanisms, technologies, and management activities. Developers have

    to identify the needs in each stage and add the right technology components that will better

    support the community, in the way the information systems life cycle prescribe. Thus matching

    features with each community life-cycle stage may more efficiently lead to success.

     Figure 2.2: Online Communities Life Cycle

    2.4.5. Member Retention in Online Communities

    The online community’s ability to sustain activities is largely determined by their ability to

    attract and retain members (Butler, 2001), since online communities rely on a member’svoluntary participation to provide resources and benefits; members are key resources that are

    central to community viability. Particularly, because many online communities do not have

    organisational sponsors or formal incentive mechanisms, their survival and growth depends

    completely on the voluntary participation and contribution of members. The number of people

    needed to make an online community viable and to attract others is known as its critical mass

    Inception-

     Need vision

    Creation-

    PurposeTechnology

    People

    Growth-

    Rules

    Roles

    Identity

    Maturity-

    Regulations

    Subgroups

    Trust

    Relationships

    Death

    Lack ofcontribution

    Participation

    QualityContent

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    (Markus, 1987; Markus, 1990; Morris & Ogan, 1996). Participants in online communities often

    carve out roles for themselves just as they do in physical communities (J. Preece and D. M.

    Krichmar, 2003). Thus, communities seeking to sustain themselves over time need to not only

    retain existing members, but also attract new ones. Membership retention, however, is as

    important, if not more important than, new member attraction. From a utility perspective, if

    members of a community tend to stay for a long period of time, it signals the effectiveness of the

    community in fulfilling members’ needs and the ability of the community to achieve its own

    functions. Moreover, from a behavioural point of view, the members who repeatedly participate

    will be more likely to be the people in a community who shape the identity and norms within the

    community and influence the behaviours of other members. These regulars are particularly

    important for community viability because they often contribute the majority of the content, and

    help in developing and maintaining the community identity. Therefore, an online community’s

    ability to retain members is likely to be critical for community sustainability. Thus retaining

    members is particularly challenging in online communities, because there is little organisational

    incentive and low normative pressure for members to stay. Low member retention and the

    resulting high turnover in online communities reduce the benefits that a community can get from

    returning members’ knowledge and contribution, and thus undermine its ability to provide

     benefits to its members.

    This is the primary reason that organisations, who are actively involved in building, maintaining,

    leveraging and harnessing the collective intelligence (Ahuja V., Medury Y., 2009) derived out of

    the interactions among the members of the product communities, give too much importance in

    retaining the most trustworthy members. It is deduced that increased consumer participation in a

    community results in increased reciprocity, and more accurate peer-to-peer responses translate

    into greater peer acceptance which is indicative of greater trustworthiness of a participant (Alavi,

    S., Ahuja V. and Medury Y., 2011).

    2.4.6. Beta groups in online communities

    Beta groups in an online community serve a critical function during the initial phases of a

    community formation. Inviting a hand selected group of people to experience the community for

     prototyping (Maria, A., Marko, M., Mikko, A., 2010) prior to launch leads to a number of

    wonderful benefits to the community i.e. the member directory, discussion groups and polls start

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    to buzz with activity, so when the doors are opened to new members at the formal launch there

    are plenty of members already in the community.

    Beta group members can go through certain processes prior to the other members or groups

    (Ludford J., Pamela, Cosley Dan, Frankowski Dan and Terveen Loren, 2004) and further become

    a leadership team to help an organisation steady the uncertain dynamics of the post-launch period

    to ensure there are people dedicated to the community’s success. These members are much more

    likely to link to others and respond to questions in the forums after launch because they already

    have a vested interest in the outcomes of the community. They can also serve as community

    spokespersons, offering testimonials and generating peer referrals. The early arrivals even

     perform the function for which the term “beta” was coined i.e. pointing out problems and issues

    with the commun