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Little LinguistLittle LinguistLittle LinguistLittle Linguist
Tamecia Jones Tamecia Jones Ed 147Ed 147
Topic Definition• Bilingual Education…• Object-labeling for vocabulary-building• Users will be primary elementary
students that are second language learners
• Goal: Image recognition and speech/voice interfaces in a handheld
Key Interface GuidepostsKey Design Question
Answer Constraint/Affordance
Who will use the system? Kindergarten and First Grade students learning English as their second language
Size to fit user size, direct manipulation
For what purposes? To identify objects beyond those primarily focused on in the classroom
Graphics and color (supports recognition over recall)
In what environments? At home and outside of school, but can be supplemental support in classroom
User controlled audio
On what occasions? Anytime, in play, travel, etc Durability, light, small
Comprehension issues and actions they face
Reading, menu hierarchy challenges
Avoid scrolling and indexes, simple modes and single-function buttons
Backgrounds of knowledge, understanding, and skill they bring to help use
Some users might be familiar with handheld games and educational software
Use similar buttons to other devices (radios, tv, vcr, Playstation)
Backgrounds of knowledge, understanding, and skill they bring to hinder use
Lack of prior computer use, Reading
Build in auditory help and direction options; undo function
Similar ProductsSimilar object Description Likes Dislikes
Enchanted Learners English-Spanish Picture Dictionary http://www.enchantedlearning.com/languages/Spanishdictionary.html
Organizes alphabetical index of pictures with Spanish and English words accompanying each one.
Large library of materialSimplePromotes recognition over recall
Organization of images in pages No allowance for additionsMust be connected through the internetComputer required
DynEd Internationalhttp://www.dyned.com
Language Learner software used on a computer with a mouse
Keyboard not required
Not handheld and portableNo allowance for additions
Leapster Multimedia Learning Systemhttp://www.leapfrog.com
Multimedia learning system that uses cartridge games
Keyboard not requiredNavigational buttons for screens and magic penHandheld shape
ShapeHandheld
Leappad Learning Systemhttp://www.leapfrog.com
Learning System with console that uses books and cartridges and a magic pen to transforms pictures and words into sounds
User-controlledDynamic in lesson materialKeyboard not required
Uses paper as the basic medium
Challenges• A multimodal device provides a challenge to
keep menus simple and single-function buttons (Dual function buttons challenge young users, but how many buttons can they remember…7+/-2 rule?)
• Choice of the navigational buttons (round mouse ball vs. Plus-shaped button)
• Separation of mode, command, and function buttons
• Placement of volume and shutter buttons• Size: screen, buttons, images
Prototype-Little Linguist
• Handheld• Embedded digital
camera• Interaction is based
on a conversational metaphor and direct navigation through buttons or touch screen (next generation)
Strengths and Weaknesses
• Animal shape helps users identify location of functions by natural mapping of functions to body parts (eyes=viewfinder, ears=speakers, mouth=screen)
• Large buttons• Most buttons map to the
same function as other common devices (play, stop, etc.)
• There are many buttons to remember
• This device must have high-quality voice user interface because it is language-oriented
• Unless users go through a series of questions relating to their function wishes, menus may not be avoidable if screen buttons are not the option we want to take
User Evaluation Observation
• Users map to functionality quickly• Users identify function and mode buttons quickly• Navigational buttons and function buttons were
sometimes confused in performing tasks• Placement of the shutter button is not naturally
mapped• Users were able to remember buttons and matching
functions• Some users reverse the prototype when simulating
taking the pictures• Scripting in conversation is very important• Sounds may or may not be bonus
Next Steps
• Move camera shutter button to placement accessible to right index finger
• High fidelity prototype with auditory function
• Test the navigational button choice again• Add obvious camera lens by way of a
nonprotruding “nose”