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Local and Stochastic Search Based on Russ Greiner’s notes

Local and Stochastic Search

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Local and Stochastic Search. Based on Russ Greiner’s notes. A Different Approach. So far: systematic exploration: Explore full search space (possibly) using principled pruning (A*, . . . ) Best such algorithms (IDA*) can handle - PowerPoint PPT Presentation

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Page 1: Local and Stochastic Search

Local and Stochastic Search

Based on Russ Greiner’s notes

Page 2: Local and Stochastic Search

A Different Approach

So far: systematic exploration: Explore full search space (possibly) using

principled pruning (A*, . . . )

Best such algorithms (IDA*) can handle 10100 states ≈ 500 binary-valued variables

(ballpark figures only!)

but. . . some real-world problem have 10,000 to 100,000 variables 1030,000 states We need a completely different approach: Local Search Methods or Iterative Improvement Methods

Page 3: Local and Stochastic Search

Local Search Methods

Applicable when seeking Goal State & don't care how to get there. E.g., N-queens, map coloring, . . . VLSI layout, planning, scheduling, TSP,

time-tabling, . . .

Many (most?) real Operations Research problems are solved using local search!

Page 4: Local and Stochastic Search

Random Search

1. Select (random) initial state (initial guess at solution)

2. Make local modification to improve current state

3. Repeat Step 2 until goal state found (or out of time)

Requirements: generate a random (probably-not-optimal)

guess evaluate quality of guess move to other states (well-defined

neighborhood function) . . . and do these operations quickly. . .

Page 5: Local and Stochastic Search

Example: 4 QueenStates: 4 queens in 4 columns (256 states) Operators: move queen in column Goal test: no attacks Evaluation: h(n) = number of attacks

Page 6: Local and Stochastic Search

Example: Graph Coloring

1. Start with random coloring of nodes

2. Change color of one node to reduce # of conflict

3. Repeat 2

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Hill-Climbing

Page 8: Local and Stochastic Search

3-Coloring

Page 9: Local and Stochastic Search

Problems with Hill Climbing

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Problems with Hill Climbing

Foothills / Local Optimal: No neighbor is better, but not at global optimum. (Maze: may have to move AWAY from

goal to find (best) solution)

Plateaus: All neighbors look the same. (8-puzzle: perhaps no action will change

# of tiles out of place)

Ridges: going through a sequence of local maxima

Ignorance of the peak: Am I done?

Page 11: Local and Stochastic Search

Hill-climbing search: 8-queens problem

A local minimum with h = 1

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Issues

The Goal is to find GLOBAL optimum. 1. How to avoid LOCAL optima? 2. How long to do plateau walk? 3. When to stop? 4. Climb down hill? When?

Page 13: Local and Stochastic Search

Overcoming Local Optimum and Plateau

Random restarts Simulated annealing Mixed-in random walk Tabu search (prevent repeated states) Others (Genetic algorithms/programming, . . . )

Page 14: Local and Stochastic Search

Local Search Example: SAT (Russell & Norvig p221-225)

Many real-world problems can be translated into propositional logic (A v B v C) ^ (¬B v C v D) ^ (A v ¬C v D) . . . solved by finding truth assignment to variables (A, B, C, . . . ) that satisfies the formula Applications planning and scheduling circuit diagnosis and synthesis deductive reasoning software testing . . .

Page 15: Local and Stochastic Search

Satisfiability Testing

Best-known systematic method: Davis-Putnam Procedure (1960) Backtracking depth-first search (DFS)

through space of truth assignments (with unit-propagation)

Page 16: Local and Stochastic Search

Greedy Local Search: GSAT

GSAT: 1. Guess a random truth assignment 2. Flip value assigned to the variable that yields

the largest increase of the total # of satisfied clauses. (Note: Flip even if the increase is 0, but not negative)

3. Repeat until all clauses satisfied, or have performed “enough” flips

4. If no sat-assign found, repeat entire process, starting from a different initial random assignment.

Page 17: Local and Stochastic Search

Systematic vs. Stochastic

Systematic search: DP systematically checks all possible

assignments. Can determine if the formula is

unsatisfiable.

Stochastic search: Guided random search approach. Once we find it, we're done. Can't determine unsatisfiability.

Page 18: Local and Stochastic Search

GSAT vs. DP on Hard Random Instances

Page 19: Local and Stochastic Search

What Makes a SAT Problem Hard?

Suppose we have n variables to write m clauses with k variables each. We negate the resulting variables randomly

(flip an unbiased coin).

What is the number of possible sentences in terms of n, m, and k ?What if there are many variables and only a smaller number of clauses?What if there are many clauses and only a smaller number of variables?

Page 20: Local and Stochastic Search

Phase Transition

For 3-SAT m/n < 4.2, under constrained: nearly all

sentences sat. m/n > 4.3, over constrained: nearly all sentences

unsat. m/n ~ 4.26, critically constrained: need to search

Page 21: Local and Stochastic Search

Phase Transition

Under-constrained problems are easy, just guess an assignment. Over-constrained problems are easy, just say “unsatisfiable” (often easy to verify using Davis-Putnam). At a m/n ratio of around 4.26, there is a phase transition between these two different types of easy problems. This transition sharpens as n increases. For large n, hard problems are extremely rare (in some sense).

Page 22: Local and Stochastic Search

Improvements to Basic Local Search

Issue: How to move more quickly to

successively better plateaus? Avoid “getting stuck” / local maxima?

Idea: Introduce uphill moves (“noise”) to escape from plateaus/local maxima Noise strategies: 1. Simulated Annealing

Kirkpatrick et al. 1982; Metropolis et al. 1953

2. Mixed Random Walk Selman and Kautz 1993

Page 23: Local and Stochastic Search

Simulated Annealing

Pick a random variable If flip improves assignment: do it. Else flip with probability p = e-δ/T = 1/(eδ/T ) δ = # of additional clauses becoming unsatisfied T = “temperature”

Higher temperature = greater chance of wrong-way move

Slowly decrease T from high temperature to near 0. Q: What is p as T tends to infinity? . . . as T tends to 0?

For δ = 0? Thus, bad moves likely to be allowed at the start when T is high.

Page 24: Local and Stochastic Search

Simulated Annealing Algorithm

Page 25: Local and Stochastic Search

Notes on SA

Noise model based on statistical mechanics . . . introduced as analogue to physical process of

growing crystals Kirkpatrick et al. 1982; Metropolis et al. 1953

Convergence: 1. W/ exponential schedule, will converge to global

optimum 2. No more-precise convergence rate (Recent work on

rapidly mixing Markov chains)

Key aspect: upwards / sideways moves Expensive, but (if have enough time) can be best

Hundreds of papers/ year; Many applications: VLSI layout, factory scheduling, . . .

Page 26: Local and Stochastic Search

Properties of simulated annealing search

One can prove: If T decreases slowly enough, then simulated annealing search will find a global optimum with probability approaching 1

Widely used in VLSI layout, airline scheduling, etc

Page 27: Local and Stochastic Search

Local Beam Search

Keep track of k states rather than just one

Start with k randomly generated states

At each iteration, all the successors of all k states are generated

If any one is a goal state, stop; else select the k best successors from the complete list and repeat.

Page 28: Local and Stochastic Search

Pure WalkSat

PureWalkSat( formula ) Guess initial assignment While unsatisfied do

Select unsatisfied clause c = ±Xi v ±Xj v ±Xk

Select variable v in unsatisfied clause c Flip v

Page 29: Local and Stochastic Search

Example:

Page 30: Local and Stochastic Search

Mixing Random Walk with Greedy Local Search

Usual issues: Termination conditions Multiple restarts

Value of p determined empirically, by finding best setting for problem class

Page 31: Local and Stochastic Search

Finding the best value of p

WalkSat[p]: W/prob p, flip var in unsatisfied clause W/prob 1-p, make a greedy flip to minimize # of

unsatisfied clauses

Q: What value for p? Let: Q[p, c] be quality of using WalkSat[p] on problem c.

Q[p, c] = Time to return answer, or = 1 if WalkSat[p] return (correct) answer within 5

minutes and 0 otherwise, or = . . . perhaps some combination of both . . .

Then, find p that maximize the average performance of WalkSat[p] on a set of challenge problems.

Page 32: Local and Stochastic Search

Experimental Results: Hard Random 3CNF

Time in secondsEffectiveness: prob. that random initial assignment leads to a solution. Complete methods, such as DP, up to 400 variables

Mixed Walk better than Simulated Annealing better than Basic GSAT better than Davis-Putnam

Page 33: Local and Stochastic Search

Overcoming Local Optimum and Plateau

Random restarts Simulated annealing Mixed-in random walk Tabu search (prevent repeated states) Others (Genetic algorithms/programming, . . . )

Page 34: Local and Stochastic Search

Other Techniques

random restarts: restart at new random state after pre-defined # of local steps.

[Done by GSAT] tabu: prevent returning quickly to same state.

Implement: Keep fixed length queue (tabu list). Add most recent step to queue; drop oldest step. Never make step that's on current tabu list.

Example: without tabu:

flip v1, v2, v4, v2, v10, v11, v1, v10, v3, ... with tabu (length 5)—possible sequence:

flip v1, v2, v4, v10, v11, v1, v3, ...

Tabu very powerful; competitive w/ simulated annealing or random walk (depending on the domain)

Page 35: Local and Stochastic Search

Genetic Algorithms

A class of probabilistic optimization algorithms A genetic algorithm maintains a population of

candidate solutions for the problem at hand, and makes it evolve by iteratively applying a set of stochastic operators

Inspired by the biological evolution processUses concepts of “Natural Selection” and “Genetic Inheritance” (Darwin 1859)Originally developed by John Holland (1975)

Page 36: Local and Stochastic Search

The Algorithm

1. Randomly generate an initial population.

2. Select parents and “reproduce” the next generation

3. Evaluate the fitness of the new generation

4. Replace the old generation with the new generation

5. Repeat step 2 though 4 till iteration N

Page 37: Local and Stochastic Search

Stochastic Operators

Cross-over decomposes two distinct solutions

and then randomly mixes their parts to form novel solutions

Mutation randomly perturbs a candidate

solution

Page 38: Local and Stochastic Search

1 0 1 0 1 1 1

1 1 0 0 0 1 1

Parent 1

Parent 2

1 0 1 0 0 1 1

1 1 0 0 1 1 0

Child 1

Child 2 Mutation

Genetic Algorithm Genetic Algorithm OperatorsOperators

Mutation and CrossoverMutation and Crossover

Page 39: Local and Stochastic Search

Examples: Recipe

To find optimal quantity of three major ingredients (sugar, wine, sesame oil) denoting ounces. Use an alphabet of 1-9 denoting

ounces.. Solutions might be 1-1-1, 2-1-4, 3-3-1.

Page 40: Local and Stochastic Search

Examples

Mutation:The recipe example:

1-2-3 may be changed to 1-3-3 or 3-2-3.

Parameters to adjust How often? How many digits change? How big?

Page 41: Local and Stochastic Search

More examples:

CrossoverRecipe :

Parents 1-3-3 & 3-2-3. Crossover point after the first digit. Generate two offspring: 3-3-3 and 1-2-3.

Can have one or two point crossover.

Page 42: Local and Stochastic Search

Randomized Algorithms

A randomized algorithm is defined as an algorithm where at least one decision is based on a random choice.

Page 43: Local and Stochastic Search

Monte Carlo and Las Vegas

There are two kinds of randomized algorithms: Las Vegas: A Las Vegas algorithm always

produces the correct answer, but randomness only influence the resources used.

E.g. Randomized Quiksort with pivot randomly

chosen.

Monte Carlo: A Monte Carlo algorithm runs for a fixed number of steps for each input and produces an answer that is correct with a bounded probability

Page 44: Local and Stochastic Search

Local Search Summary

Surprisingly efficient search technique Wide range of applicationsFormal properties elusive Intuitive explanation: Search spaces are too large for

systematic search anyway. . .

Area will most likely continue to thrive