Lore of Ruins

Embed Size (px)

Citation preview

  • 8/13/2019 Lore of Ruins

    1/2

    2.Warp Lightning

    Cast on a 6 +

    The Skaven points a fleshy paw

    and bolts of greenish.black

    lightning arc outwards.

    \Warp Lightning is a magic missile

    with a range of 24".

    It causes D6 Strength 5 hits.

    If the number of hits caused is 1,

    then the caster suffers a Strength 5

    hit instead of the target.

    3. HowlingWarpgale -

    Cast on a 7 +

    The caster gestures twitchingly to

    the skies and fierce hurricane

    gales begin to build until it swirls

    around the entire battlefield.

    The sell summons dri!ing winds

    that last until the start of the

    casters ne#t $agic hase. %l&ing

    creatures ma& not fl& and must use

    their basic mo!e. 'll missile

    weaons that roll To (it suffer a )1

    enalt& in addition to an& other

    enalties *long range, etc.+. This

    sell does not affect Sa!en

    missile weaons, as the unnatural

    winds are di!erted b& the caster

    himself

    Cracks Call-Cast on an 11 +

    With the arcane incantation invoked, the

    Skaven ends by stamping his horrible pinkishrat-like foot, causing the very ground to split

    asunder.' crac aears in the ground at the casters

    feet andr uns for 4D6" in a straight line in an&direction in the casters arc of sight. 'n&

    models in its ath must mae an Initiati!e testto lea out of the wa&. $odels that fail are

    remo!ed as casualties. Instead of taing anInitiati!e test, war machines and chariots mustinstead roll a 5- orbe destro&ed.uildings *or a single section for larger

    structures+ collase on a roll of 5-. 'n&models inside must ass an Initiati!e test orbe

    remo!ed as a casualt&. /elace the building*or section for large buildings+ with difficult

    terrain and lace sur!i!ors in a unit so that atleast one model is touching the newl& formed

    rubble. If an& models cannot fit, the& are

    remo!ed as casualties.

    1. Skitterleap

    Cast on a 5 +

    With a !amf" the Skaven

    Sorcerer disappears in a puff of

    smoke to reappear elsewhere on

    the battlefield.

    This sell can be used on an&

    friendl& infantr& character within

    12", e!en if engaged in close

    combat. This includes the caster

    *unless it is a 0ermin ord, as it is

    a monster+. The model ma&

    immediatel& be laced an&where

    on the battlefield, but it must be

    laced at least 1" awa& from

    enem& models.

    1. Skitterleap

    Cast on a 5 +

    With a !amf" the Skaven

    Sorcerer disappears in a puff of

    smoke to reappear elsewhere on

    the battlefield.

    This sell can be used on an&

    friendl& infantr& character within

    12", e!en if engaged in close

    combat. This includes the caster

    *unless it is a 0ermin ord, as it is

    a monster+. The model ma&

    immediatel& be laced an&where

    on the battlefield, but it must be

    laced at least 1" awa& from

    enem& models.

    4. Death Frenzy-

    Cast on a 9 +

    #esticulating wildly the castergifts a unit

    with a rabid and frothing urge to close

    and strike the foe.

    This sell can be cast on an& friendl& unit

    within 1",e!en if engaged in close

    combat. If successfull& cast,the unit will

    go into a state of Death %ren3&, which is

    the same as %ren3&, e#cet that it adds + 2

    'ttacs not - 1. The sell ma&be cast on

    units that are alread& affected b& %ren3&,

    but the effects do not stac the unit will

    ha!e a total of + 2 'ttacs. nce cast, a

    unit will remain Death %ren3ied until the

    unit loses in close combat. nits that are

    Death %ren3ied suffer D6 automatic

    wounds, with no armour sa!es, at the end

    of each friendl& turn *distributed as er

    shooting+.

    5. Scorch-Cast on a 10+

    The Skaven Sorcerer thrusts his

    paws into the ground while

    chittering fiery incantations.

    The caster ma& summon a gout of

    flame to blast out of the earth.

    7lace the small round temlate

    an&where within 24". 'n& model

    touched suffers a Strength 4 hit.'ll wounds caused b& this sell

    count as %laming 'ttacs. 'n& unit

    that suffers an unsa!ed wound

    must tae a 7anic test.

    2.Warp Lightning

    Cast on a 6 +

    The Skaven points a fleshy paw

    and bolts of greenish.black

    lightning arc outwards.

    \Warp Lightning is a magic missile

    with a range of 24".

    It causes D6 Strength 5 hits.

    If the number of hits caused is 1,

    then the caster suffers a Strength 5

    hit instead of the target.

    2.Warp Lightning

    Cast on a 6 +

    The Skaven points a fleshy paw

    and bolts of greenish.black

    lightning arc outwards.

    \Warp Lightning is a magic missile

    with a range of 24".

    It causes D6 Strength 5 hits.

    If the number of hits caused is 1,

    then the caster suffers a Strength 5

    hit instead of the target.

    2.Warp Lightning

    Cast on a 6 +

    The Skaven points a fleshy paw

    and bolts of greenish.blacklightning arc outwards.

    \Warp Lightning is a magic missile

    with a range of 24".

    It causes D6 Strength 5 hits.

    If the number of hits caused is 1,

    then the caster suffers a Strength 5

    hit instead of the target.

  • 8/13/2019 Lore of Ruins

    2/2