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Chris's "All Flesh Must
Character Generat
Introduction
This is a Microsoft Excel spreadsheet I lumped together to help create characters for the "All
but is not perfect. There are a few reasons for this. Firstly, I'm not a big Excel user. This is th
together. Secondly, I made it. Thirdly, I haven't really got the time or the inclination to make a
don't have any motivation to get any more done on it. If you really want me to work on it some
As for all the legal stuff: "All Flesh Must Be Eaten" is copyright 1999 Eden Studios, as is mu
to use this, but things will probably make a lot more sense if you do.
Good luck.
- Chris
Instructions
There should be four sheets in this workbook: "Instructions", which you are now reading, "Cha
"Design", where most of the work goes on, and "Bugs", which will no doubt end up being the l
For the most part, you don't have to worry about "Instructions" or "Character". "Bugs" you can
that you will use for most of the time, however, is "Design". It is here that you actually create
way.
If you look at the Design sheet (go ahead, it doesn't hurt), you will see that there are four basicWhite cells are where you type in information about your character.
Yellow cells are where there is information that you do not alter.
Blue cells are basically blank space.
Green cells are where you are shown what certain elements of your character sheet
To create a character, all you really need to think about are those white cells. The others will ta
There are also Dark Grey and Light Grey cells, which act as nothing more than labels. You ca
Now for a brief walkthrough of each part of the Design sheet
Design: Character
The first three items, Name, Age and Appearance, are pretty self-explanatory. Just type whate
The fourth item, "Type", is the class of your character. For a Norm, type "0". For a Survivor, t
which solves all my problems but creates more for you), type any other number.
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Design: Attributes
This is where you enter what you want your characters statistics (Strength, Dexterity and so for
how many Attribute Points you have spent and remaining.
Design: Sec. Attributes
The white boxes here will generally be left empty. I have only put them in so that if there are a
Points, Life Points etc. without physically having to change statistics to get them, you can type
secondary statistic goes down by one. Type "200" and it goes up by two-hundred. Cheat.
Design: Qualities
The section above the "Qualities" section shows you how many Quality points you have spent
Drawbacks you have (see later).
For each Quality you desire, you need to enter a value. For Qualities that have levels (e.g. Con
Qualities which don't have levels (e.g. Nerves of Steel) just enter "1" if you have it or "0" if yo
The two major exceptions to this are "Gift" and "Inspired". These Qualities can either be boug
Note that if you buy them with Metaphysic Points, the "Cost" column will show zero, since no
Design: Drawbacks
Much like Qualities. The "Drawback Points" section shows how many points you have receive
you can still take (I.e. until you have got 10).
If a Drawback has levels, enter the NUMBER OF POINTS GIVEN by the level you want. If a
not to have it.
Design: Skills
The section "Skill Points" shows the number of Skill Points you have spent, the number you ha
level at which you want to purchase it. For any skill that requires you to specify a type, enter t
a new skill "Drinking", go down to one of the "Other" skills at the bottom and, in the "Specific
that skill at.
Design: Metaphysics
Enter a "1" to possess the miracle, enter a "0" (I.e. leave it alone) not to possess the miracle. N
the Inspired Quality, you will not be able to have any miracles.
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Design: Possessions, Weapons and Other Fun Things
For each possession or weapon, enter the number you desire. Note, please, that I have left such
ease of my own design. If you want a strange character with forty-nine punches, it is quite wit
I like to think of this not so much as a bug, but as a design feature. A design feature which will
The End
Well, I think I have led you just far enough to abandon you safely in the knowledge that none o
blame me for wasting three days of my life on this thing.
Goodbye.
- Chris
Notes
The "Bugs" sheet is not protected, so you can happily type in my faults to your heart's content.
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Be Eaten"
r
lesh Must Be Eaten" roleplaying game. It works (after a fashion),
first major attempt that I've made to link more than three cells
huge project out of this. This spreadsheet works for me, so I
more, you can contact me at [email protected]
h of the stuff in the book itself. You don't have to have the book
acter", containing what will end up as your character sheet,
rgest sheet of them all.
just type onto to note down any bugs you discover. The sheet
our AFMBE character, no doubt with many mistakes along the
ypes of cell.
ill look like.
ke care of themselves.
ignore them as well.
er comes into your head in the white boxes.
pe, "1". For an Inspired, type "2". For an Other (a special class
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h) to be. The section below this (titled "Attribute Points") shows
y of you out there who want to give your character extra Endurance
n a modifier here. For example, type in "-1" and your chosen
nd remaining. This number is also modified by the number of
acts) enter the POINTS COST OF the level you want. For
don't.
t with Quality Points (enter "1") or Metaphysic Points (enter "2").
uality Points are spent on them.
d from Drwabacks (10 is the normal maximum) and the points
rawback does not have levels, enter a "1" to have it or a "2"
e remaining, and the total number allowed. For each skill, enter the
at type in the "Specifics" column. For example, if you want to have
" column, enter "Drinking". Then enter the level you want to have
te that if you are not Inspired, do not have the Gift or do not have
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things as "Punch", "Kick" and "Rapier Edge" in there purely for
in your powers to enter "49" in the Number column for Punch.
hopefully be fixed.
you will have understood a word I have said. Farewell, and don't
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Character Data
Name: John Smith Attribute Points Spent: 6
Age: 21 Attribute Points Remaining: 8
Appearance: Absolutely Normal
Type: Norm
Strength: 1 Intelligence: 1
Dexterity: 1 Perception: 1
Constitution: 1 Willpower: 1
Life Points: 18 Speed: 4
Endurance Points: 14 Essence: 18
Qualities:
Points Spent: 3
Points Remaining: 4
Artistic Talent Level 1
Drawbacks:
Points Taken: 2
Points Allowed: 8
Clown
Recurring Nightmares
Metaphysics:
Points Spent: 0
Points Remaining: 0
Possessions:
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Close Combat:
Ranged Combat:
Skills:
Points Spent: 0
Points Remaining: 30
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The Character Design Area
Key:
White = Data You Put In Dark Grey = Category Heading
Blue = Blank Space Light Grey = Item Title
Character Datum
Name: John Smith
Age: 21
Appearance: Absolutely Normal
Type: 0
Attributes Value Point Cost
Strength: 1 1
Dexterity: 1 1
Constitution: 1 1
Intelligence: 1 1
Perception: 1 1
Willpower: 1 1
Attribute Points Number
Total 14
Spent 6
Remaining 8
Sec. Attributes Alterations Final Value
Life Points: 0 18
Endurance Points: 0 14
Speed: 0 4
Essence Pool: 0 18
Qualities Points Number
Total 7
Spent 3
Remaining 4
Qualities Code Specifics Point Cost
Acute Hearing 0 0
Acute Sight 0 0
Acute Smell 0 0
Acute Taste 0 0
Acute Touch 0 0
Artistic Talent 1 3
Contacts 0 0
Fast Reaction Time 0 0
Gift 0 0
Good Luck 0 0
Hard to Kill 0 0
High Attractiveness 0 0
High Charisma 0 0
High Resources 0 0
High Status 0 0
Increased Essence Pool 0 0
Inspiration 0 0
Multiple Identities 0 0
Nerves of Steel 0 0
Old Soul 0 0
Photographic Memory 0 0
Resistance (specify) 0 Poison 0
Resistance (specify) 0 Disease 0
Resistance (specify) 0 Pain 0
Situational Awareness 0 0
Other (specify) 0 Other
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Drawback Points Number
Total Allowed 10
Taken 2
Remaining 8
Drawbacks Code Specifics Point Bonus
Accursed 0 0Addiction 0 0
Adversary 0 0
Bad Luck 0 0
Clown 1 1
Covetous 0 0
Cowardly 0 0
Crippled Arm/Hand 0 0
Crippled Arms 0 0
Crippled Leg/Foot 0 0
Crippled Legs 0 0
Cruel 0 0
Delusion-grandeur 0 0
Delusion-other 0 Religious 0
Delusion-prejudice 0 0
Delusion-weird 0 0
Emotional-dependency 0 0
Emotional-depression 0 0
Emotional-fear of commitment 0 0
Emotional-fear of rejection 0 0
Emotional-other 0 Fear of Loneliness 0
Honorable 0 0
Humorless 0 0
Impaired Hearing 0 0
Impaired Sight 0 0
Impaired Smell 0 0
Impaired Taste 0 0
Impaired Touch 0 0
Lazy 0 0
Low Attractiveness 0 0
Low Charisma 0 0
Low Resources 0 0
Low Status 0 0
Minority 0 0
Obsession 0 0
Paranoid 0 0
Paraplegic 0 0
Reckless 0 0
Recurring Nightmares 1 1
Secret 0 0
Showoff 0 0
Talentless 0 0Zealot 0 0
Other (specify) 0 Other 0
Skill Points Number
Total 30
Used 0
Remaining 30
Skills Level Specifics Point Cost
Acrobatics (special) 0 0
Acting 0 0
Beautician 0 0
Brawling 0 0
Bureacracy 0 0Cheating 0 0
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Climbing 0 0
Computer Hacking 0 0
Computer Programming 0 0
Computers 0 0
Craft (type) 0 Weaponsmith 0
Craft (type) 0 Woodwork 0
Dancing (type) 0 Disco 0Dancing (type) 0 Ballet 0
Demolitions 0 0
Disguise 0 0
Dodge 0 0
Driving (type) 0 Cars 0
Driving (type) 0 Trucks 0
Electronic Surveillance 0 0
Electronics 0 0
Engineer (type) 0 Civil 0
Engineer (type) 0 Electrical 0
Escapism 0 0
Fine Arts (type) 0 Painting 0
Fine Arts (type) 0 Drawing 0
First Aid 0 0
Gambling 0 0
Guns (type) 0 Handguns 0
Guns (type) 0 Shotguns 0
Guns (type) 0 Rifles 0
Guns (type) 0 Submachine Gun 0
Haggling 0 0
Hand Weapon (type) 0 Axe 0
Hand Weapon (type) 0 Knife 0
Hand Weapon (type) 0 Club 0
Humanities (type) 0 History 0
Humanities (type) 0 Politics 0
Instruction 0 0
Intimidation 0 0
Language (type) 0 French 0
Language (type) 0 Japanese 0
Lock Picking (Mechanical) 0 0
Lock Picking (Electronic) 0 0
Martial Arts (special) 0 0
Mechanic 0 0
Medicine (special) 0 0
Myth And Legend (type) 0 Greek 0
Myth And Legend (type) 0 Egyptian 0
Notice 0 0
Occult Knowledge (special) 0 0
Pick Pocket 0 0
Piloting (type) 0 Propeller Plane 0
Piloting (type) 0 Jet Plane 0Play Instrument (type) 0 Guitar 0
Play Instrument (type) 0 Saxophone 0
Questioning 0 0
Research/Investigation 0 0
Riding (type) 0 Horses 0
Riding (type) 0 Elephants 0
Rituals (type) 0 Voodoo 0
Rituals (type) 0 Satanic 0
Running (Marathon) 0 0
Running (Dash) 0 0
Sciences (type) 0 Biology 0
Sciences (type) 0 Chemistry 0
Sciences (type) 0 Physics 0
Seduction 0 0Singing 0 0
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Sleight of Hand 0 0
Smooth Talking 0 0
Sport (type) 0 Football 0
Sport (type) 0 Basketball 0
Sport (type) 0 Baseball 0
Stealth 0 0
Storytelling 0 0Streetwise 0 0
Surveillance 0 0
Survival (type) 0 Desert 0
Survival (type) 0 Jungle 0
Swimming 0 0
Throwing (type) 0 Knife 0
Throwing (type) 0 Axe 0
Throwing (type) 0 Sphere 0
Tracking 0 0
Trance (special) 0 0
Traps 0 0
Unconventional Medicine (type) 0 Acupuncture 0
Unconventional Medicine (type) 0 Herbal Remedies 0
Veterinary Medicine 0 0
Weight Lifting 0 0
Writing (type) 0 Creative 0
Writing (type) 0 Journalistic 0
Other (specify) 0 Other 0
Other (specify) 0 Other 0
Other (specify) 0 Other 0
Other Special (specify) 0 Other 0
Other Special (specify) 0 Other 0
Metaphysic Points Number
Total 0
Used 0
Remaining 0
Metaphysics Code Cost Specifics
Blessing 0 0
The Binding 0 0
Divine Sight 0 0
The Touch of Healing 0 0
Holy Fire 0 0
Strength of Ten 0 0
Visions 0 0
Other (specify) 0 0 Other
Other (specify) 0 0 Other
Other (specify) 0 0 Other
Possessions Number EV Cost ($)Auto Injector 0 1/1 100
Backpack 0 4/2 75
Binoculars 0 2/1 100
Biohazard Suit 0 30/15 1000
Professional Camera 0 2/1 800
Camouflage Fatigues 0 8/4 200
Cellular Phone 0 1/1 200
Climbing Gear 0 10/5 200
Combat Webbing 0 2/1 15
Compass 0 1/1 50
Cutting Torch 0 2/1 75
Doctor's Bag 0 10/5 1000
Fire Extinguisher 0 4/2 50
First Aid Kit 0 2/1 100Flare Gun 0 2/1 100
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Flashlight 0 2/1 150
Gas Mask 0 4/2 200
Geiger Counter 0 1/1 200
Infrared Goggles 0 2/1 250
Nightvision Goggles 0 4/2 3000
Hands Free Radio 0 1/1 200
Handcuffs 0 1/1 50Laptop Computer 0 10/5 2500
Lockpick Set 0 1/1 200
Medic Kit 0 6/3 250
Metal Detector 0 2/1 250
Multitool 0 1/1 20
Personal Radio 0 1/1 150
Quarantine Tent 0 100/50 3500
Radiation Suit 0 50/25 2500
Inflatable Raft 0 60/30 500
Rope 0 2/1 20
SCUBA Gear 0 20/10 500
Sleeping Bag 0 2/1 50
Specimen Jars/Collection Tools 0 10/5 100
Survival Rations 0 1/1 10
Professional Tape Recorder 0 2/1 300
Telescope 0 4/2 300
Tent 0 30/15 150
Toolkit 0 20/10 1000
Vehicle Radio 0 25/12 1000
Professional Video Camera 0 6/3 2000
Water Purifier 0 2/1 100
Close Combat Weapons Number Damage EV
Punch 0 1*D4 n/a
Kick 0 2*D4 n/a
Small Knife 0 0*D4 1/1
Large Knife 0 1*D4 1/1
Short Sword/Huge Knife 0 1*D6 2/1
Fencing Foil 0 1*D6 2/1
Broadsword 0 1*D8 4/2
Bastard Sword 0 1*D10 4/2
Greatsword 0 2*D12 8/4
Rapier Edge 0 1*D6 2/1
Rapier Point 0 1*D8 2/1
Katana 0 1*D10 2/1
Spear 0 1*D6 4/2
Spear Charge 0 2*D8 4/2
Staff Short Punch 0 1*D6 4/2
Staff Swing 0 2*D8 4/2
Small Mace 0 1*D8 2/1
Mace 0 1*D10 4/2Large Mace 0 2*D12 6/3
Wooden Axe 0 1*D8 1/1
Battle Axe 0 1*D8+1 4/2
Greataxe 0 2*D12 6/3
Halberd 0 3*D12 10/5
Small Club/Stick 0 0*D6 1/1
Police Baton/Large Stick 0 1*D6 2/1
Bat/Club/Pipe/Chair 0 1*D8 2/1
Chainsaw 0 1*D10 20/10
Broken Bottle 0 1*D4-1 n/a
Ranged Weapons Number Range Damage
Thrown Rock 0 3/7/10/13/20 1*1
Thrown Knife 0 3/5/8/10/13 0*D4Short Bow 0 5/13/40/65/100 1*D6
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Long/Composite Bow 0 10/30/50/100/200 1*D8
Crossbow 0 7/40/65/150/250 1*D10
.22 Caliber Handgun 0 3/10/20/60/120 2*D4
.32 Caliber Handgun 0 3/10/20/60/120 2*D6
.38 Caliber Handgun 0 3/10/20/60/120 3*D6
9mm Handgun 0 3/10/20/60/120 4*D6
10mm Handgun 0 3/10/20/60/120 5*D6.45 Caliber Handgun 0 3/10/20/60/120 4*D8
.357 Magnum 0 4/15/30/90/180 4*D8
.44 Magnum 0 4/15/30/90/180 6*D6
9mm SMG 0 3/15/30/100/200 4*D6
.22 LR Civilian Rifle 0 10/50/150/600/1000 4*D4
5.56 mm Civilian Rifle 0 10/50/150/600/1000 4*D8
.30-06 Civilian Rifle 0 10/50/150/600/1000 6*D8
7.62 mm Civilian Rifle 0 10/50/150/600/1000 5*D8
12-guage Slug Shotgun 0 5/50/100/200/300 5*D8
12-guage Buckshot Shotgun 0 10/30/50/100/200 6*D8
12-guage Birdshot Shotgun 0 10/30/50/75/100 5*D6
5.56mm Assault Rifle 0 10/50/150/600/1000 4*D8
7.62mm Assault Rifle 0 10/50/150/600/1000 5*D8
7.62mm Sniper Rifle 0 15/75/225/900/1000 5*D8
.50 Caliber Sniper Rifle 0 15/75/250/1200/5000 6*D10
5.56mm Machine Gun 0 10/100/300/1000/3000 4*D8
7.62mm Machine Gun 0 10/150/300/1000/4000 5*D8
.50 Caliber Machine Gun 0 15/200/400/2000/6000 6*D10
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Chris, November 2000
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Yellow = Data You Don't Put In
Green = What It Looks Like
SheetValueJohn Smith
21
Absolutely Normal
Norm
SheetValue
1
1
1
1
1
1
SheetValue14
6
8
SheetValue
18
14
4
18
SheetValue
7
3
4
SheetValue
Artistic Talent Level 1
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SheetValue
10
2
8
SheetValue
Clown
Recurring Nightmares
SheetValue
30
0
30
SheetValue
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SheetValue
0
0
0
SheetValue
Availability SheetValueU
C
C
R
C
C
C
C
C
C
C
U
C
CC
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C
C
U
U
U
U
CC
U
U
U
C
C
R
R
U
C
U
C
U
C
C
C
C
C
U
U
C
Cost ($) Availability SheetValue
n/a n/a
n/a n/a
10 C
25 C
50 C
75 U
150 R
200 R
250 R
150 U
150 U
500 U
150 R
150 R
75 U
75 U
50 R
100 R150 R
25 C
100 R
200 R
250 R
n/a C
10 C
25 C
100 C
n/a n/a
Capacity EV Cost ($) Availability SheetValue
n/a 1/1 n/a C
n/a 1/1 25 C1 6/3 200 C
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1 8/4 300 C
1 6/3 250 U
8-10 1/1 200 C
6-9 1/1 250 C
6-8 1/1 300 C
10-15 1/1 500 C
10-15 1/1 600 C7-10 2/1 750 C
6-10 1/1 800 C
6-10 2/1 900 U
20-40 6/3 700 U
1-10 8/4 500 C
1-30 10/5 600 C
1-10 8/4 700 C
1-30 8/4 800 C
1-8 8/4 500 C
1-8 8/4 500 C
1-8 8/4 500 C
20-30 8/4 1200 U
20-30 10/5 1500 U
20 10/5 1500 U
10 28/14 1800 R
200 22/11 1800 R
100 24/12 2000 R
100 84/42 4000 R
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BUGS
Aw hell, loads. Just jot them all down below and I'll try to think of something. -C
Main Bug: No actual rules. All "Points Used" values can be negative, meaning that there is no real reas
game.
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on to stop having Qualities. Unless you want to play a proper