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    Chris's "All Flesh Must

    Character Generat

    Introduction

    This is a Microsoft Excel spreadsheet I lumped together to help create characters for the "All

    but is not perfect. There are a few reasons for this. Firstly, I'm not a big Excel user. This is th

    together. Secondly, I made it. Thirdly, I haven't really got the time or the inclination to make a

    don't have any motivation to get any more done on it. If you really want me to work on it some

    As for all the legal stuff: "All Flesh Must Be Eaten" is copyright 1999 Eden Studios, as is mu

    to use this, but things will probably make a lot more sense if you do.

    Good luck.

    - Chris

    Instructions

    There should be four sheets in this workbook: "Instructions", which you are now reading, "Cha

    "Design", where most of the work goes on, and "Bugs", which will no doubt end up being the l

    For the most part, you don't have to worry about "Instructions" or "Character". "Bugs" you can

    that you will use for most of the time, however, is "Design". It is here that you actually create

    way.

    If you look at the Design sheet (go ahead, it doesn't hurt), you will see that there are four basicWhite cells are where you type in information about your character.

    Yellow cells are where there is information that you do not alter.

    Blue cells are basically blank space.

    Green cells are where you are shown what certain elements of your character sheet

    To create a character, all you really need to think about are those white cells. The others will ta

    There are also Dark Grey and Light Grey cells, which act as nothing more than labels. You ca

    Now for a brief walkthrough of each part of the Design sheet

    Design: Character

    The first three items, Name, Age and Appearance, are pretty self-explanatory. Just type whate

    The fourth item, "Type", is the class of your character. For a Norm, type "0". For a Survivor, t

    which solves all my problems but creates more for you), type any other number.

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    Design: Attributes

    This is where you enter what you want your characters statistics (Strength, Dexterity and so for

    how many Attribute Points you have spent and remaining.

    Design: Sec. Attributes

    The white boxes here will generally be left empty. I have only put them in so that if there are a

    Points, Life Points etc. without physically having to change statistics to get them, you can type

    secondary statistic goes down by one. Type "200" and it goes up by two-hundred. Cheat.

    Design: Qualities

    The section above the "Qualities" section shows you how many Quality points you have spent

    Drawbacks you have (see later).

    For each Quality you desire, you need to enter a value. For Qualities that have levels (e.g. Con

    Qualities which don't have levels (e.g. Nerves of Steel) just enter "1" if you have it or "0" if yo

    The two major exceptions to this are "Gift" and "Inspired". These Qualities can either be boug

    Note that if you buy them with Metaphysic Points, the "Cost" column will show zero, since no

    Design: Drawbacks

    Much like Qualities. The "Drawback Points" section shows how many points you have receive

    you can still take (I.e. until you have got 10).

    If a Drawback has levels, enter the NUMBER OF POINTS GIVEN by the level you want. If a

    not to have it.

    Design: Skills

    The section "Skill Points" shows the number of Skill Points you have spent, the number you ha

    level at which you want to purchase it. For any skill that requires you to specify a type, enter t

    a new skill "Drinking", go down to one of the "Other" skills at the bottom and, in the "Specific

    that skill at.

    Design: Metaphysics

    Enter a "1" to possess the miracle, enter a "0" (I.e. leave it alone) not to possess the miracle. N

    the Inspired Quality, you will not be able to have any miracles.

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    Design: Possessions, Weapons and Other Fun Things

    For each possession or weapon, enter the number you desire. Note, please, that I have left such

    ease of my own design. If you want a strange character with forty-nine punches, it is quite wit

    I like to think of this not so much as a bug, but as a design feature. A design feature which will

    The End

    Well, I think I have led you just far enough to abandon you safely in the knowledge that none o

    blame me for wasting three days of my life on this thing.

    Goodbye.

    - Chris

    Notes

    The "Bugs" sheet is not protected, so you can happily type in my faults to your heart's content.

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    Be Eaten"

    r

    lesh Must Be Eaten" roleplaying game. It works (after a fashion),

    first major attempt that I've made to link more than three cells

    huge project out of this. This spreadsheet works for me, so I

    more, you can contact me at [email protected]

    h of the stuff in the book itself. You don't have to have the book

    acter", containing what will end up as your character sheet,

    rgest sheet of them all.

    just type onto to note down any bugs you discover. The sheet

    our AFMBE character, no doubt with many mistakes along the

    ypes of cell.

    ill look like.

    ke care of themselves.

    ignore them as well.

    er comes into your head in the white boxes.

    pe, "1". For an Inspired, type "2". For an Other (a special class

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    h) to be. The section below this (titled "Attribute Points") shows

    y of you out there who want to give your character extra Endurance

    n a modifier here. For example, type in "-1" and your chosen

    nd remaining. This number is also modified by the number of

    acts) enter the POINTS COST OF the level you want. For

    don't.

    t with Quality Points (enter "1") or Metaphysic Points (enter "2").

    uality Points are spent on them.

    d from Drwabacks (10 is the normal maximum) and the points

    rawback does not have levels, enter a "1" to have it or a "2"

    e remaining, and the total number allowed. For each skill, enter the

    at type in the "Specifics" column. For example, if you want to have

    " column, enter "Drinking". Then enter the level you want to have

    te that if you are not Inspired, do not have the Gift or do not have

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    things as "Punch", "Kick" and "Rapier Edge" in there purely for

    in your powers to enter "49" in the Number column for Punch.

    hopefully be fixed.

    you will have understood a word I have said. Farewell, and don't

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    Character Data

    Name: John Smith Attribute Points Spent: 6

    Age: 21 Attribute Points Remaining: 8

    Appearance: Absolutely Normal

    Type: Norm

    Strength: 1 Intelligence: 1

    Dexterity: 1 Perception: 1

    Constitution: 1 Willpower: 1

    Life Points: 18 Speed: 4

    Endurance Points: 14 Essence: 18

    Qualities:

    Points Spent: 3

    Points Remaining: 4

    Artistic Talent Level 1

    Drawbacks:

    Points Taken: 2

    Points Allowed: 8

    Clown

    Recurring Nightmares

    Metaphysics:

    Points Spent: 0

    Points Remaining: 0

    Possessions:

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    Close Combat:

    Ranged Combat:

    Skills:

    Points Spent: 0

    Points Remaining: 30

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    The Character Design Area

    Key:

    White = Data You Put In Dark Grey = Category Heading

    Blue = Blank Space Light Grey = Item Title

    Character Datum

    Name: John Smith

    Age: 21

    Appearance: Absolutely Normal

    Type: 0

    Attributes Value Point Cost

    Strength: 1 1

    Dexterity: 1 1

    Constitution: 1 1

    Intelligence: 1 1

    Perception: 1 1

    Willpower: 1 1

    Attribute Points Number

    Total 14

    Spent 6

    Remaining 8

    Sec. Attributes Alterations Final Value

    Life Points: 0 18

    Endurance Points: 0 14

    Speed: 0 4

    Essence Pool: 0 18

    Qualities Points Number

    Total 7

    Spent 3

    Remaining 4

    Qualities Code Specifics Point Cost

    Acute Hearing 0 0

    Acute Sight 0 0

    Acute Smell 0 0

    Acute Taste 0 0

    Acute Touch 0 0

    Artistic Talent 1 3

    Contacts 0 0

    Fast Reaction Time 0 0

    Gift 0 0

    Good Luck 0 0

    Hard to Kill 0 0

    High Attractiveness 0 0

    High Charisma 0 0

    High Resources 0 0

    High Status 0 0

    Increased Essence Pool 0 0

    Inspiration 0 0

    Multiple Identities 0 0

    Nerves of Steel 0 0

    Old Soul 0 0

    Photographic Memory 0 0

    Resistance (specify) 0 Poison 0

    Resistance (specify) 0 Disease 0

    Resistance (specify) 0 Pain 0

    Situational Awareness 0 0

    Other (specify) 0 Other

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    Drawback Points Number

    Total Allowed 10

    Taken 2

    Remaining 8

    Drawbacks Code Specifics Point Bonus

    Accursed 0 0Addiction 0 0

    Adversary 0 0

    Bad Luck 0 0

    Clown 1 1

    Covetous 0 0

    Cowardly 0 0

    Crippled Arm/Hand 0 0

    Crippled Arms 0 0

    Crippled Leg/Foot 0 0

    Crippled Legs 0 0

    Cruel 0 0

    Delusion-grandeur 0 0

    Delusion-other 0 Religious 0

    Delusion-prejudice 0 0

    Delusion-weird 0 0

    Emotional-dependency 0 0

    Emotional-depression 0 0

    Emotional-fear of commitment 0 0

    Emotional-fear of rejection 0 0

    Emotional-other 0 Fear of Loneliness 0

    Honorable 0 0

    Humorless 0 0

    Impaired Hearing 0 0

    Impaired Sight 0 0

    Impaired Smell 0 0

    Impaired Taste 0 0

    Impaired Touch 0 0

    Lazy 0 0

    Low Attractiveness 0 0

    Low Charisma 0 0

    Low Resources 0 0

    Low Status 0 0

    Minority 0 0

    Obsession 0 0

    Paranoid 0 0

    Paraplegic 0 0

    Reckless 0 0

    Recurring Nightmares 1 1

    Secret 0 0

    Showoff 0 0

    Talentless 0 0Zealot 0 0

    Other (specify) 0 Other 0

    Skill Points Number

    Total 30

    Used 0

    Remaining 30

    Skills Level Specifics Point Cost

    Acrobatics (special) 0 0

    Acting 0 0

    Beautician 0 0

    Brawling 0 0

    Bureacracy 0 0Cheating 0 0

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    Climbing 0 0

    Computer Hacking 0 0

    Computer Programming 0 0

    Computers 0 0

    Craft (type) 0 Weaponsmith 0

    Craft (type) 0 Woodwork 0

    Dancing (type) 0 Disco 0Dancing (type) 0 Ballet 0

    Demolitions 0 0

    Disguise 0 0

    Dodge 0 0

    Driving (type) 0 Cars 0

    Driving (type) 0 Trucks 0

    Electronic Surveillance 0 0

    Electronics 0 0

    Engineer (type) 0 Civil 0

    Engineer (type) 0 Electrical 0

    Escapism 0 0

    Fine Arts (type) 0 Painting 0

    Fine Arts (type) 0 Drawing 0

    First Aid 0 0

    Gambling 0 0

    Guns (type) 0 Handguns 0

    Guns (type) 0 Shotguns 0

    Guns (type) 0 Rifles 0

    Guns (type) 0 Submachine Gun 0

    Haggling 0 0

    Hand Weapon (type) 0 Axe 0

    Hand Weapon (type) 0 Knife 0

    Hand Weapon (type) 0 Club 0

    Humanities (type) 0 History 0

    Humanities (type) 0 Politics 0

    Instruction 0 0

    Intimidation 0 0

    Language (type) 0 French 0

    Language (type) 0 Japanese 0

    Lock Picking (Mechanical) 0 0

    Lock Picking (Electronic) 0 0

    Martial Arts (special) 0 0

    Mechanic 0 0

    Medicine (special) 0 0

    Myth And Legend (type) 0 Greek 0

    Myth And Legend (type) 0 Egyptian 0

    Notice 0 0

    Occult Knowledge (special) 0 0

    Pick Pocket 0 0

    Piloting (type) 0 Propeller Plane 0

    Piloting (type) 0 Jet Plane 0Play Instrument (type) 0 Guitar 0

    Play Instrument (type) 0 Saxophone 0

    Questioning 0 0

    Research/Investigation 0 0

    Riding (type) 0 Horses 0

    Riding (type) 0 Elephants 0

    Rituals (type) 0 Voodoo 0

    Rituals (type) 0 Satanic 0

    Running (Marathon) 0 0

    Running (Dash) 0 0

    Sciences (type) 0 Biology 0

    Sciences (type) 0 Chemistry 0

    Sciences (type) 0 Physics 0

    Seduction 0 0Singing 0 0

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    Sleight of Hand 0 0

    Smooth Talking 0 0

    Sport (type) 0 Football 0

    Sport (type) 0 Basketball 0

    Sport (type) 0 Baseball 0

    Stealth 0 0

    Storytelling 0 0Streetwise 0 0

    Surveillance 0 0

    Survival (type) 0 Desert 0

    Survival (type) 0 Jungle 0

    Swimming 0 0

    Throwing (type) 0 Knife 0

    Throwing (type) 0 Axe 0

    Throwing (type) 0 Sphere 0

    Tracking 0 0

    Trance (special) 0 0

    Traps 0 0

    Unconventional Medicine (type) 0 Acupuncture 0

    Unconventional Medicine (type) 0 Herbal Remedies 0

    Veterinary Medicine 0 0

    Weight Lifting 0 0

    Writing (type) 0 Creative 0

    Writing (type) 0 Journalistic 0

    Other (specify) 0 Other 0

    Other (specify) 0 Other 0

    Other (specify) 0 Other 0

    Other Special (specify) 0 Other 0

    Other Special (specify) 0 Other 0

    Metaphysic Points Number

    Total 0

    Used 0

    Remaining 0

    Metaphysics Code Cost Specifics

    Blessing 0 0

    The Binding 0 0

    Divine Sight 0 0

    The Touch of Healing 0 0

    Holy Fire 0 0

    Strength of Ten 0 0

    Visions 0 0

    Other (specify) 0 0 Other

    Other (specify) 0 0 Other

    Other (specify) 0 0 Other

    Possessions Number EV Cost ($)Auto Injector 0 1/1 100

    Backpack 0 4/2 75

    Binoculars 0 2/1 100

    Biohazard Suit 0 30/15 1000

    Professional Camera 0 2/1 800

    Camouflage Fatigues 0 8/4 200

    Cellular Phone 0 1/1 200

    Climbing Gear 0 10/5 200

    Combat Webbing 0 2/1 15

    Compass 0 1/1 50

    Cutting Torch 0 2/1 75

    Doctor's Bag 0 10/5 1000

    Fire Extinguisher 0 4/2 50

    First Aid Kit 0 2/1 100Flare Gun 0 2/1 100

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    Flashlight 0 2/1 150

    Gas Mask 0 4/2 200

    Geiger Counter 0 1/1 200

    Infrared Goggles 0 2/1 250

    Nightvision Goggles 0 4/2 3000

    Hands Free Radio 0 1/1 200

    Handcuffs 0 1/1 50Laptop Computer 0 10/5 2500

    Lockpick Set 0 1/1 200

    Medic Kit 0 6/3 250

    Metal Detector 0 2/1 250

    Multitool 0 1/1 20

    Personal Radio 0 1/1 150

    Quarantine Tent 0 100/50 3500

    Radiation Suit 0 50/25 2500

    Inflatable Raft 0 60/30 500

    Rope 0 2/1 20

    SCUBA Gear 0 20/10 500

    Sleeping Bag 0 2/1 50

    Specimen Jars/Collection Tools 0 10/5 100

    Survival Rations 0 1/1 10

    Professional Tape Recorder 0 2/1 300

    Telescope 0 4/2 300

    Tent 0 30/15 150

    Toolkit 0 20/10 1000

    Vehicle Radio 0 25/12 1000

    Professional Video Camera 0 6/3 2000

    Water Purifier 0 2/1 100

    Close Combat Weapons Number Damage EV

    Punch 0 1*D4 n/a

    Kick 0 2*D4 n/a

    Small Knife 0 0*D4 1/1

    Large Knife 0 1*D4 1/1

    Short Sword/Huge Knife 0 1*D6 2/1

    Fencing Foil 0 1*D6 2/1

    Broadsword 0 1*D8 4/2

    Bastard Sword 0 1*D10 4/2

    Greatsword 0 2*D12 8/4

    Rapier Edge 0 1*D6 2/1

    Rapier Point 0 1*D8 2/1

    Katana 0 1*D10 2/1

    Spear 0 1*D6 4/2

    Spear Charge 0 2*D8 4/2

    Staff Short Punch 0 1*D6 4/2

    Staff Swing 0 2*D8 4/2

    Small Mace 0 1*D8 2/1

    Mace 0 1*D10 4/2Large Mace 0 2*D12 6/3

    Wooden Axe 0 1*D8 1/1

    Battle Axe 0 1*D8+1 4/2

    Greataxe 0 2*D12 6/3

    Halberd 0 3*D12 10/5

    Small Club/Stick 0 0*D6 1/1

    Police Baton/Large Stick 0 1*D6 2/1

    Bat/Club/Pipe/Chair 0 1*D8 2/1

    Chainsaw 0 1*D10 20/10

    Broken Bottle 0 1*D4-1 n/a

    Ranged Weapons Number Range Damage

    Thrown Rock 0 3/7/10/13/20 1*1

    Thrown Knife 0 3/5/8/10/13 0*D4Short Bow 0 5/13/40/65/100 1*D6

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    Long/Composite Bow 0 10/30/50/100/200 1*D8

    Crossbow 0 7/40/65/150/250 1*D10

    .22 Caliber Handgun 0 3/10/20/60/120 2*D4

    .32 Caliber Handgun 0 3/10/20/60/120 2*D6

    .38 Caliber Handgun 0 3/10/20/60/120 3*D6

    9mm Handgun 0 3/10/20/60/120 4*D6

    10mm Handgun 0 3/10/20/60/120 5*D6.45 Caliber Handgun 0 3/10/20/60/120 4*D8

    .357 Magnum 0 4/15/30/90/180 4*D8

    .44 Magnum 0 4/15/30/90/180 6*D6

    9mm SMG 0 3/15/30/100/200 4*D6

    .22 LR Civilian Rifle 0 10/50/150/600/1000 4*D4

    5.56 mm Civilian Rifle 0 10/50/150/600/1000 4*D8

    .30-06 Civilian Rifle 0 10/50/150/600/1000 6*D8

    7.62 mm Civilian Rifle 0 10/50/150/600/1000 5*D8

    12-guage Slug Shotgun 0 5/50/100/200/300 5*D8

    12-guage Buckshot Shotgun 0 10/30/50/100/200 6*D8

    12-guage Birdshot Shotgun 0 10/30/50/75/100 5*D6

    5.56mm Assault Rifle 0 10/50/150/600/1000 4*D8

    7.62mm Assault Rifle 0 10/50/150/600/1000 5*D8

    7.62mm Sniper Rifle 0 15/75/225/900/1000 5*D8

    .50 Caliber Sniper Rifle 0 15/75/250/1200/5000 6*D10

    5.56mm Machine Gun 0 10/100/300/1000/3000 4*D8

    7.62mm Machine Gun 0 10/150/300/1000/4000 5*D8

    .50 Caliber Machine Gun 0 15/200/400/2000/6000 6*D10

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    Chris, November 2000

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    Yellow = Data You Don't Put In

    Green = What It Looks Like

    SheetValueJohn Smith

    21

    Absolutely Normal

    Norm

    SheetValue

    1

    1

    1

    1

    1

    1

    SheetValue14

    6

    8

    SheetValue

    18

    14

    4

    18

    SheetValue

    7

    3

    4

    SheetValue

    Artistic Talent Level 1

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    SheetValue

    10

    2

    8

    SheetValue

    Clown

    Recurring Nightmares

    SheetValue

    30

    0

    30

    SheetValue

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    SheetValue

    0

    0

    0

    SheetValue

    Availability SheetValueU

    C

    C

    R

    C

    C

    C

    C

    C

    C

    C

    U

    C

    CC

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    C

    C

    U

    U

    U

    U

    CC

    U

    U

    U

    C

    C

    R

    R

    U

    C

    U

    C

    U

    C

    C

    C

    C

    C

    U

    U

    C

    Cost ($) Availability SheetValue

    n/a n/a

    n/a n/a

    10 C

    25 C

    50 C

    75 U

    150 R

    200 R

    250 R

    150 U

    150 U

    500 U

    150 R

    150 R

    75 U

    75 U

    50 R

    100 R150 R

    25 C

    100 R

    200 R

    250 R

    n/a C

    10 C

    25 C

    100 C

    n/a n/a

    Capacity EV Cost ($) Availability SheetValue

    n/a 1/1 n/a C

    n/a 1/1 25 C1 6/3 200 C

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    1 8/4 300 C

    1 6/3 250 U

    8-10 1/1 200 C

    6-9 1/1 250 C

    6-8 1/1 300 C

    10-15 1/1 500 C

    10-15 1/1 600 C7-10 2/1 750 C

    6-10 1/1 800 C

    6-10 2/1 900 U

    20-40 6/3 700 U

    1-10 8/4 500 C

    1-30 10/5 600 C

    1-10 8/4 700 C

    1-30 8/4 800 C

    1-8 8/4 500 C

    1-8 8/4 500 C

    1-8 8/4 500 C

    20-30 8/4 1200 U

    20-30 10/5 1500 U

    20 10/5 1500 U

    10 28/14 1800 R

    200 22/11 1800 R

    100 24/12 2000 R

    100 84/42 4000 R

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    BUGS

    Aw hell, loads. Just jot them all down below and I'll try to think of something. -C

    Main Bug: No actual rules. All "Points Used" values can be negative, meaning that there is no real reas

    game.

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    on to stop having Qualities. Unless you want to play a proper