Magic Hill Rules

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  • cards

    village... ... .. .. .......

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    elther play 2 or3 cardsone afteranother,inorder to move one ofhis goblins,

    or exchanqe as manyof his rards as he wishes.

    Shufflethe cards well. Each player recelves threehidden cards.The rest of the cards form the face-dcwn, pick-up pile.

    The oldest player begins.Theotherplayers then follow in adockwise order,one atter the next. When a player hasatumohe may

    Each player recelvesflve goblins in onecolour. Hemust thenchoose three of Ihefour villages and share out hiscobtlnsashewishes amongsl them.The oldest player begins by pladnqone goblin in a village.Theother players follow in a dockwlsedirection , unlil al! the goblins have been shared out.

    RULES Of THE GAME

    Place the lower on themountain topo

    Put the magic slones onto the squaresmarked with a lithograph.

    Takeone"seaet passaqeway" action chipout of the pack and keep it aside for the time

    -' beinq. Shuffle the remaining action chipsr-.::;.;:"-,-.l:.,, . without looking at them and ccnceal them\.a on the first three levels onthesq ueres marked with amaqic signoNowtwo action chipsalle lett overoShuffle thesewiththe"secret passaqeway"action chip that hadpreviously been set aside. Place thesechips onthe spedally marked squares on thefourthlevel.

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    maulemountain

    Befcre each game:Takethe Magichill outof ft'sbcx and put

    it onto the rnlddle ot the tableo Lay thesep ratepaths onto the rcrrespcndinq

    .... levels, asiIlustrated. Place a vlllageat each comer at the foot of Magic

    mountain.

    goblins

    Iake un the roleofa young wizard! Begin at the foot oftheMagicHiII, to competeon behalf of rival goblins. who aregathered in packs at each of the four villaqes.jouralrnis toreach thesummit of the Magic Hill asqukkly as possible.Whoever leadsthe first goblin to the mountain peak and intothesecret tower rst. wins the competitlon.

    PREPARATIONBeforethe first game:Iaremust be taken when releasing the pre-punched parts fromthe pef orated board.

    THE STORY AND THE AIM osTHE GAME

    1 Magicmountain, induding 5 paths, which endrde themcuntaln

    4 villaqes25 goblins (5 ofeach colour, numbered from 1-5)60 ca rds (5 jokers end eleven sets of cards numbered from 1-5)9 magicsienes

    20 acon chips (4 secret passageways,3 shocking ghosts,3 ravens.3 crystal balls, 3 stonns, 2 flying cerds.2 traps)1 tower

    CONTENTS

    action chips

    A 11139ic.a1 tamilyeeme lor 25 pIaym ages8+Author: RdigerDomIIlustration: GrahamHowells (S(.A, lIIustration &: Oesgn ,\gency)De5ign: Graham Howells. !tlvensburgerRavensburger Games "0.26239 7

  • .... ........ ...... ..

    Annie........~

    Goblln, who ls already slttlng on top o. another goblln(a goblln palr). Inthls case the arriving goblin pushes theupper qoblin ot the goblin pair one square further in thedirection o, play. lf this goblin then lands on en actlon chip,ora magic stone, then this action must be carried outImmedlately. lf the goblin lands on yet another goblinpair, then here too, the upper mast goblin gets pushedonto the nextsquare, in the directiono, play, etc.

    If a player's goblin lands exactly on topo, another goblin afterplaying his thlrd card, then his tu mis complete,as he ls notallowed to playmore than three cards in one go. ln thiscase,a leve! change is only possible in the next round.

    I/IustratlonAnnk P/dYS thecards 3dnd ' ]" dndmoreshergoblin no. thrH', OIItO dgoblin pdir. In sodoing, sheshifts lkns "gobIin no.one OIItO thenextsqUdTt.lkn I.Jnds 011 oneof rile iJdion chipsandcafries out theiJdon straight

    away.4~nie rndY now P/dY d thirdcard.

    .&ti~.. ..~-- - -;

    Exception:Theaccn chip"flying card"enables a fourth card tobeplayed.

    . ~

    Condltlons for a level cha nge are: One is not aliowed tochange levels from the comer squares

    o, each level. The neighbouring square 00 the next higher level may not

    be occupied bya goblin.

    I/IustrationAnnie pldYS me cards T. '4' dnd.]". First she mores her "t!lird gob/in

    forwdrd toursqtJiJres andreadles one o{1knsgobIins. st tne eOO ofhermor'. Then shed1dngeslew/ssna trIOVes dnotherstep in thedirtdion ofherchoice.

    If a player's goblin lands on top of another qoblin, who lsstanding on anaction chip, one ignores the"action".

    12

    . '

    ..;: a number cardo

    seecrs which goblin, and

    ~ oetermineswhich

    -ay chanqe thes:.1)' on the lowestlevel

    - eext higher level by own,or from someone-. ~.e "secret passageway"

    or two magic stones, can haveleir hand,butthey mayte o, them in one tumo

    a

    .. - ~ card and having already~OOl1S (Quid occur,

    -es the magic stone and placess.rc"ott away he isentitled to one

    MWr allowed to have more than eossession. lt a player; who

    ooes. stops his goblin on yet"e s obliged to take it and to retum

    e is discarded for the rest o,

    e. there'ore preventing the lowerere.

    - ... card and using this number, enables -er up. onto thenext higher leve!.

    a-~ p1aying thesecond card , a...'" ,.. anothergoblin (either belonging to,.,....",. else), then he faces twochoices:

    maglc steee. -lt in frontextra card '" '6

    Cautjon : A~two magicalreadyanother :7it to the bcx, - .the game.Players. 10 ::lOS5oe55one or two .:Jr.25ntver use

    The numberof the first algoblin should bemovec

    The number of the~ pos.sjbly the third cardodetermine the number ot "'_ .. --.ai: '1is goblin mayadvance.

    Throuqh playing hls cards.the dlstance it maybe mOWC

    After playingmoved a qoblin.Agoblin lands

    After playing he seconddirection of progress.Atobeqln with. He canacceptinq help, either ,ese's goblin ,or alternar(see below).

    vacant square, 'Ior-''''~'' aer heppens in thls tum.

    You can also playa joker,Several jokers may be

    A goblin may dimb u ~ gobIin,a magic stone, or anacon chip, resting r- . He ls also allowed to stepon, and to pass OVe!' 'f!f .,.,.,.... magic stcnes and.articnchips. Overtaklng a eady has a goblin on hisshoulders, is fe .

    Playlng cards and ITlO i~ 5 a goblin

  • Seaet passagewayAqoblln reaches the neiqhbcurioq

    ; free square on the next leve!high'T~ up, thmugh the secret passaqewey.

    - , l' a goblin isalready occupying - -square, then thesecret passagew is blocked. ln this case, the gob6r

    eithercarres on,On this round or the neowithout changing levels, or he walts untll the square a

    becomesvacant. Hethen, i rn medlately, advancesonto .vacant square, on the next level higherup.

    RavenThe playerwho tums over a rayen,chooses another player, who thenhas to give upa maqk stone.Ihsmagic stone is then removed fromthe qame.The victim has toirnrnediately puta card o, his

    choice onto the thmw-awaypile, now thathas lost his right to hold a funhercardo Fol1owing .

    rayen is takenout o, the game. l' a player issingled out, 1>