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INTRODUCTION TO MAYA
Main Navigation Similar to Unity 3D Unlike Unity it is a right handed coordinate
system Used to determines whether a positive rotation is
clockwise or counter-clockwise.
Find out what the default unity of measurement is for Maya and for unity and how do they relate?
Viewport Navigation
Hold Alt (use Option instead of Alt on Macs)Alt + LMB – tumble (“rotate”)Alt + MMB – track (“side-to-side”)Alt + RMB – dolly (“zoom”)a – frame scenef – frame selected object
Reference: http://www.spherevfx.com/downloads/MayaHotKeys.pdf
Transforms
w – move e – rotate r – scale q – drop tool ‘insert/home’ – edit pivot (or hold down
d) *g – last move
Geometry Display Setting Viewport Appearance:
1 – rough2 – medium3 – smooth4 – wireframe5 – shaded6 – shaded + textures7 – lights (not default Maya light)
Hide / Show:Ctrl + h – Hide selectionShift + h – Show selectionCtrl + Shift + h – Show last hiddenAlt + h – Hide unselected
Object SelectionF8 – toggle object/component mode
F9 – vertices
F10 – edges
F11 – faces
F12 – UVs
(for polygons, convert between selection types by using Ctrl + the function keys listed above)
Snapping: Hold c – snap to curves x – snap to grid v – snap to point
Others z – undo! Ctrl + g – group Alt + v – start/stop playback Alt + . / , - next/previous frame g – repeat last tool (not for transforms)
Basic Polygons
Create -> Polygon PrimitiveSphereCubeCylinderConePlaneTorusPyramidPipe
Editing Polygons Combine Separate Mirror Geometry Smooth Split Polygon Extrude Merge Merge Edge Sculpt Geometry UV texture editor
Modeling
Polygon ModelingEasy for modeling objectsSubdivisions are what defines how many
polygons are on an object. Nerb modeling
Tricky and cumbersomeVery useful with curbs and surfaces
Combining/Separating• Mesh -> Combine• Mesh -> Separate
Mirror Geometry/ Smooth• Mesh -> Mirror Geometry• Mesh -> Smooth
Split Polygon/Extrude• Edit Mesh -> Split Polygon Toolo Edit Mesh -> Insert Edge Loop Tool
• Edit Mesh -> Extrude
Merge• Edit Mesh -> Mergeo Edit Mesh -> Merge To Center
• Edit Mesh -> Merge Edge Tool• Edit Mesh -> Merge Vertex Tool
Model Manipulation
DuplicateEdit -> DuplicateEdit -> Duplicated Special
Modify -> Freeze Transformation Window -> Hypergraph Hierarchy
Edit -> GroupModify -> Center Pivot.
Layer -> Create Empty Layer/ Layer from Selected
Maya Textures
Window -> Rendering Editors -> Hypershade
TexturesBlinnLambert*Phong
UV Texture
Windows -> UV Texture Editor Select object
Subdiv -> UV Snapshot…Select File locationSelect image format
○ PNG○ JPG○ TIFF
Files and Textures
File PSD File
Select file
Middle mouse drag onto texture to apply file
UV Texture manipulation
http://www.youtube.com/watch?v=6Dj_Kj5V4s4
Persp/UV Texture EditorImage -> Shade UVsRight Click -> UVsSeparated the selected UV into one for each
connected edgeAlign selected UVs
Image Planes View -> Image Plane -> Import Image… http://www.youtube.com/watch?v=NYYdIQ7i1Go http://www.youtube.com/watch?v=Du8-IqA4H6g&feature=related
Modeling assignment
Model A tirehttp://
www.cgarena.com/freestuff/tutorials/maya/tire/index.html
Model A carhttp://www.3dm3.com/tutorials/maya/350z/
Animation
Path AnimationAttaching an Object to a NURB-basic curve
to animate the object along the surface. Key frame Animation
Standard animation method. Nonlinear Animation
more advanced method of animation it is completely independent of time
Key frame Animation Linier Animation
You set keys for an object's extreme positions and let the computer fill in the in-between motion.
Dynamic AnimationApply physics to the animation and the bake the simulation.Havok physics engine.
IK/FK Animation (Rigged animation) Inverse Kinematics
○ IK is how the child node, as it moves, effects all the parents' position and orientation values.
Forward Kinematics○ FK refers to the effect on the child nodes as the parent
moves or rotates.