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INTRODUCTION TO MAYA

Main Navigation Similar to Unity 3D Unlike Unity it is a right handed coordinate system Used to determines whether a positive rotation is clockwise

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Page 1: Main Navigation  Similar to Unity 3D  Unlike Unity it is a right handed coordinate system  Used to determines whether a positive rotation is clockwise

INTRODUCTION TO MAYA

Page 2: Main Navigation  Similar to Unity 3D  Unlike Unity it is a right handed coordinate system  Used to determines whether a positive rotation is clockwise

Main Navigation Similar to Unity 3D Unlike Unity it is a right handed coordinate

system Used to determines whether a positive rotation is

clockwise or counter-clockwise.

Find out what the default unity of measurement is for Maya and for unity and how do they relate?

Page 3: Main Navigation  Similar to Unity 3D  Unlike Unity it is a right handed coordinate system  Used to determines whether a positive rotation is clockwise

Viewport Navigation

Hold Alt (use Option instead of Alt on Macs)Alt + LMB – tumble (“rotate”)Alt + MMB – track (“side-to-side”)Alt + RMB – dolly (“zoom”)a – frame scenef – frame selected object

Reference: http://www.spherevfx.com/downloads/MayaHotKeys.pdf

Page 4: Main Navigation  Similar to Unity 3D  Unlike Unity it is a right handed coordinate system  Used to determines whether a positive rotation is clockwise

Transforms

w – move e – rotate r – scale q – drop tool ‘insert/home’ – edit pivot (or hold down

d) *g – last move

Page 5: Main Navigation  Similar to Unity 3D  Unlike Unity it is a right handed coordinate system  Used to determines whether a positive rotation is clockwise

Geometry Display Setting Viewport Appearance:

1 – rough2 – medium3 – smooth4 – wireframe5 – shaded6 – shaded + textures7 – lights (not default Maya light)

Hide / Show:Ctrl + h – Hide selectionShift + h – Show selectionCtrl + Shift + h – Show last hiddenAlt + h – Hide unselected

Page 6: Main Navigation  Similar to Unity 3D  Unlike Unity it is a right handed coordinate system  Used to determines whether a positive rotation is clockwise

Object SelectionF8 – toggle object/component mode

F9 – vertices

F10 – edges

F11 – faces

F12 – UVs

(for polygons, convert between selection types by using Ctrl + the function keys listed above)

Snapping: Hold c – snap to curves x – snap to grid v – snap to point

Others z – undo! Ctrl + g – group Alt + v – start/stop playback Alt + . / , - next/previous frame g – repeat last tool (not for transforms)

Page 7: Main Navigation  Similar to Unity 3D  Unlike Unity it is a right handed coordinate system  Used to determines whether a positive rotation is clockwise

Basic Polygons

Create -> Polygon PrimitiveSphereCubeCylinderConePlaneTorusPyramidPipe

Page 8: Main Navigation  Similar to Unity 3D  Unlike Unity it is a right handed coordinate system  Used to determines whether a positive rotation is clockwise

Editing Polygons Combine Separate Mirror Geometry Smooth Split Polygon Extrude Merge Merge Edge Sculpt Geometry UV texture editor

Page 9: Main Navigation  Similar to Unity 3D  Unlike Unity it is a right handed coordinate system  Used to determines whether a positive rotation is clockwise

Modeling

Polygon ModelingEasy for modeling objectsSubdivisions are what defines how many

polygons are on an object. Nerb modeling

Tricky and cumbersomeVery useful with curbs and surfaces

Page 10: Main Navigation  Similar to Unity 3D  Unlike Unity it is a right handed coordinate system  Used to determines whether a positive rotation is clockwise

Combining/Separating• Mesh -> Combine• Mesh -> Separate

Page 11: Main Navigation  Similar to Unity 3D  Unlike Unity it is a right handed coordinate system  Used to determines whether a positive rotation is clockwise

Mirror Geometry/ Smooth• Mesh -> Mirror Geometry• Mesh -> Smooth

Page 12: Main Navigation  Similar to Unity 3D  Unlike Unity it is a right handed coordinate system  Used to determines whether a positive rotation is clockwise

Split Polygon/Extrude• Edit Mesh -> Split Polygon Toolo Edit Mesh -> Insert Edge Loop Tool

• Edit Mesh -> Extrude

Page 13: Main Navigation  Similar to Unity 3D  Unlike Unity it is a right handed coordinate system  Used to determines whether a positive rotation is clockwise

Merge• Edit Mesh -> Mergeo Edit Mesh -> Merge To Center

• Edit Mesh -> Merge Edge Tool• Edit Mesh -> Merge Vertex Tool

Page 14: Main Navigation  Similar to Unity 3D  Unlike Unity it is a right handed coordinate system  Used to determines whether a positive rotation is clockwise

Model Manipulation

DuplicateEdit -> DuplicateEdit -> Duplicated Special

Modify -> Freeze Transformation Window -> Hypergraph Hierarchy

Edit -> GroupModify -> Center Pivot.

Layer -> Create Empty Layer/ Layer from Selected

Page 15: Main Navigation  Similar to Unity 3D  Unlike Unity it is a right handed coordinate system  Used to determines whether a positive rotation is clockwise

Maya Textures

Window -> Rendering Editors -> Hypershade

TexturesBlinnLambert*Phong

Page 16: Main Navigation  Similar to Unity 3D  Unlike Unity it is a right handed coordinate system  Used to determines whether a positive rotation is clockwise

UV Texture

Windows -> UV Texture Editor Select object

Subdiv -> UV Snapshot…Select File locationSelect image format

○ PNG○ JPG○ TIFF

Page 17: Main Navigation  Similar to Unity 3D  Unlike Unity it is a right handed coordinate system  Used to determines whether a positive rotation is clockwise

Files and Textures

File PSD File

Select file

Middle mouse drag onto texture to apply file

Page 18: Main Navigation  Similar to Unity 3D  Unlike Unity it is a right handed coordinate system  Used to determines whether a positive rotation is clockwise

UV Texture manipulation

http://www.youtube.com/watch?v=6Dj_Kj5V4s4

Persp/UV Texture EditorImage -> Shade UVsRight Click -> UVsSeparated the selected UV into one for each

connected edgeAlign selected UVs

Page 19: Main Navigation  Similar to Unity 3D  Unlike Unity it is a right handed coordinate system  Used to determines whether a positive rotation is clockwise

Image Planes View -> Image Plane -> Import Image… http://www.youtube.com/watch?v=NYYdIQ7i1Go http://www.youtube.com/watch?v=Du8-IqA4H6g&feature=related

Page 20: Main Navigation  Similar to Unity 3D  Unlike Unity it is a right handed coordinate system  Used to determines whether a positive rotation is clockwise

Modeling assignment

Model A tirehttp://

www.cgarena.com/freestuff/tutorials/maya/tire/index.html

Model A carhttp://www.3dm3.com/tutorials/maya/350z/

Page 21: Main Navigation  Similar to Unity 3D  Unlike Unity it is a right handed coordinate system  Used to determines whether a positive rotation is clockwise

Animation

Path AnimationAttaching an Object to a NURB-basic curve

to animate the object along the surface. Key frame Animation

Standard animation method. Nonlinear Animation

more advanced method of animation it is completely independent of time

Page 22: Main Navigation  Similar to Unity 3D  Unlike Unity it is a right handed coordinate system  Used to determines whether a positive rotation is clockwise

Key frame Animation Linier Animation

You set keys for an object's extreme positions and let the computer fill in the in-between motion.

Dynamic AnimationApply physics to the animation and the bake the simulation.Havok physics engine.

IK/FK Animation (Rigged animation) Inverse Kinematics

○ IK is how the child node, as it moves, effects all the parents' position and orientation values.

Forward Kinematics○  FK refers to the effect on the child nodes as the parent

moves or rotates.

Page 23: Main Navigation  Similar to Unity 3D  Unlike Unity it is a right handed coordinate system  Used to determines whether a positive rotation is clockwise