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Paul VyskovskySpring 2006
Management of Management of leisureleisure and and themetheme parksparks
Agenda
Theme park design- Imagineering- Architecture/Development of themed worlds- Ride technology and safety aspects in construction
Amusement Park Physics – a simulation
Finance & Controlling
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ImagineeringImagineering
„We‘re always exploring and experimenting ...
we call it Imagineering –the blending of
creative imagination and technical know-how.“
Walt Disney
Theme Park Design
Imagineering Imagineering -- creating a new attractioncreating a new attraction
Theme Park Design
Idea / Early sketchingBrainstorming
Storyboard
Character Creation
Theme Setting
3D Modeling / Virtual ModelingArchitectural Planning / Statics
Staging / Interior Design
Ride Technology
Visual Communication
Special Effects
Quantifying the DesignIntegration
PublicPerformance
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Theme Park Design
Creating …
case study
1. Idea / Early Sketching
- based on Universal blockbuster movies “Mummy” and “Mummy 2”
- collaboration with film director Stephen Sommers
- 10 years in research and development
- Idea: “create a ride that plays withcommon human phobias”
Theme Park Design
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1. Idea / Early Sketching
Human PhobiasLysgophobia … fear of the dark
Entomophobia … fear of insects
Tachophobia.. … fear of speed
Acrophobia … fear of heights
Demonophobia … fear of evil spirits
Necrophobia … fear of death
Theme Park Design
2. Brainstorming
Theme Park Design
Brainstorming session for Blizzard Beach
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3. Theme Setting
- Studies of Egyptian Art and Architecture- Indoor roller coaster with themed dark ride
environments based on movie script- multi-sensory environment
Theme Park Design
4. Storyboard
Storyboard ofDisney’s Splash Mountain
Theme Park Design
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5. 3D Modeling / Virtual Modeling
Theme Park Design
6. Architectural Planning / Statics
- Focus on groundwork, hull, statical issues, layout of ride, visitor guidance, façade, …
Theme Park Design
8
7. Character Creation
- re-use of movie characters- ride will feature 60 mummies & warriors
and 1000 scarabs
Theme Park Design
8. Ride technology
Typecombination of varying speed steel roller coaster, with themed dark ride environments, projections, audio animatronics, sound,special effects, lighting
Track- 500 m track- 2,5 minutes length of ride- speed: 45 mph
Theme Park Design
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8. Ride technology
Vehicles16 passenger mine-car roller coaster
Roller coaster technology- electro-magnetic propulsion launch system- combination of linear induction motors (LIMs) and
SLIMs (used in dark ride area) to allow varying speed of the train (3 motors, 4 kinds of breaks)
- seven near “zero G” drop, acceleration forces of 1G+- one 25 feet fall at 50 degree angle- unique forward / backward motion
Theme Park Design
9. Special Effects
Sound System / Sound Effects
- audio system with 18,000 watts of sound, 200 speakers, vehicle is fitted with 22 speakers (350 watts)
- original music score precisely synchronized with ride effects and ride scenes, composed by musical composer Alan Silvestri
Theme Park Design
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9. Special Effects
Lighting- theatrical spot lighting throughout the attraction- ultraviolet black light technolgy, strobe lighting and
custom designed gobo patterns
Theme Park Design
9. Special Effects
video projection (1000 scarabs)realistic audio-animatronicssudden 20 feet free fall of 4 mummy warrior above guest’s headsTrue immersive flame effect directly over guest’s headsSmoke curtain effectForward / backward motion effect sudden halt at dead-end wall, out if which pour thousands of hungy scarabs heading for riders, vehicle switches tracks and slips backwards down a steep drop
Theme Park Design
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10. Staging / Interior Design
Scenics- main material is gypsum to
fabricate “ancient” slabs of stone making up the walls of the tomb
Decoration- The “Book of the Dead” (original movie prop)- statues, burial chambers, - hieroglyphics- ghostly images (flash black light/strobo/gobo effect)
Theme Park Design
11. Quantifying the design
project budget is developedbid packages are compiled and forwarded to ride manufacturers and supplierstendering procedure is completed, suppliers are selectedproject controlling is establishedMummy – The Ride total investment: $80 million
Theme Park Design
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12. Integration
construction beginscapacity planningride cycle timing simulation models createdinfrastructure is created
Theme Park Design
13. Visual Communication
Attraction BrandAttractions’ own websiteSneak Preview videos
Theme Park Design
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14. Public Performance
opening day supportfine tuning of show experience, ride cycle timing, capacity planningtransition from design and production to daily operation
Theme Park Design
Steel Roller Coasters- indoor/outdoor- Speed: 50 - 120 mph- Price tag: ~ US$ 15 mill.- Safety: 0,00002 % injury chance*- Engine:
- Linear Induction Motor (LIM)Rotor rotates around stator beacuse the magnetic field generated by stator induces acurrent in the rotor which opposes the direction of the magnetic field, constantspeed motor, speed changed by several motors along the track
- Linear Synchronous Motor (LSM)for high speed rides (100 mph), includes LIM, train is attracted and repeled by the magnetic flux at intervals that create maximum accelearation, can be used as accelerating and braking system – 0-60 mph in 2.8 seconds- Lift chain- Lift Tire
- Laser Sensors monitor position/speed of trains along track- Hydraulic restraints to keep passenger in seat- G-Forces: up to 4.5 Gs - Drop: up to 400 feet - Descent angle: 90 d.
*(IAAPA, 1988)
Theme Park Design
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Wooden Roller Coasters- Speed: up to 78 mph- Engine: Chain lift
Liquid Coasters- hybrid between roller coaster and water ride- operated by lift chain, lift tire and water flow - railing system for boat guidance
Theme Park Design
Liquid rides / Water Coasters
- movement of „log vehicles“through continuous water flow
- lift chain to get logsto top at beginning of ride
- water is recycled at end of attractionand pumped up back again
Theme Park Design
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Rapids Ride
- most popular family water ride- works with conveyor belt system
and continuous water flow- Free floating round structure of
vehcile makes every ride unique
Theme Park Design
Theme Park Design
Dark Ride
- endless transportation systemor individually motor operated cars
- track based with separated scenes/showcasesshowing animatronics/fixed installations
- new: interactive elements (shoot games) with merit based end-scenes
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Motion Simulator Rides
- Motion Theater (open version)- movie projection on large projection screen- synchronized hydraulic motion system
with 6 degrees of freedom (DOF)- high performance servo valves- surround sound audio system
Theme Park Design
Motion Simulator Rides
- Motion Theater (closed version)- high Resolution LCD projector- synchronized hydraulic (3 DOF)- or electric (6 DOF) motion system- high performance servo valves- Four speaker surround sound system
with under seat-subwoofer
Theme Park Design
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Audio Animatronics is a form of robotics. The robots move and make noise, generally speech or song. An animatronic robot works off prerecorded moves and sounds using speech synchronized air pressure or servor motors to initiatemovement of body, body parts, eyes, eyebrows, lips, skin, ... The firstAnimatronics were the Tiki birds invented by WED Enterprises for the Tiki Roomshow at Disneyland, CA.
Theme Park Design
Thrill ride (swinging ride / roundabout ride)
- four vertically mobile booms carrying onerotating cross
- Five arms at each end
- A gondola is mounted swiveling at each of these arms and during every operation motion itis aligned in driving direction
- chain drive operated
Theme Park Design
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Flying Carpet
- back and forward movement- 1.8 positive „G“ force- free falling experience- chain drive operated
Theme Park Design
Observation Towerwith Rotating/Fixed Observation Platform
Option 1:- Slightly curved arm with gondola- Lifting arm, beared in a steel frame,
which is screwed onto the groundOption 2:- hexagonal tower shaft with
2 high speed elevators- structure is not enclosed
to allow view from elevator
Theme Park Design
19
Theme Park Design
Monorail
- high capacity transportation system
- direct current motor operated- runs on air tires
Free Fall Ride
- e.g. Gyro drop
Theme Park Design
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Rail guided vehicles- electric motor operated
Karts- Electric/Fuel operated
Theme Park Design
Bumper cars
Carousels
Theme Park Design
21
Water Park rides
- Material: Polyurethane
Theme Park Design
Exercise: “Imagineer your own ride …”
Design an attraction of your choice applying the “Imagineering Design System”
Theme Park Design
22
Theme Park Design
Planning & Development in the Industry
Europapark- all planning and development within company- own department with designer, architect,
construction engineer and business economist- development of 4 – 5 projects/year- redecoration is equally important as new creation
Other Theme Parks- external creative consulting team collaborates with
management, architect, ride engineering company
Themed Worlds
Theme Park Design
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Themed Worlds
http://themeparks.universalstudios.com/themeparks_flash.html
Interactive SimulationInteractive Simulation
1. form teams with 2 people
2. visit: http://www.learner.org/exhibits/parkphysics/
3. carefully read all instructions
4. carry out all exercises and write down your solutions (number of choice)
Amusement Park Physics
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GlossaryGlossary
see:http://www.learner.org/exhibits/parkphysics/glossary.html
Roller Coaster PhysicsRoller Coaster Physics
see:http://www.glenbrook.k12.il.us/gbssci/phys/Class/circles/u6l2b.html
Amusement Park Physics
Interactive SimulationInteractive Simulation
Design a Roller CoasterCarousel Bumper CarsFree fallPendulum
Amusement Park Physics
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Key Financial Characteristics1. High Initial Costs- Austria € 5 – 10 mill, International: $ 200 mill. – X bn.- Time to recover debt: 10 years or more
2. Ongoing Capital Expenditures- periodic reinvestments necessary (see next slides)
3. High Operating Leverage- High fixed costs > strong leverage effect on incremental
value of each additional visitor (marginal cost)
4. Large Cash Flows- cash business > negative cash cycle through collection of
charges before settlement of payments (working capital)- strong seasonal dependency
Financing
How to finance an amusement park?
Rule of thumb:
1/3 equity capital
1/3 public funding
1/3 loans (long term/short term)
Financing
26
Sources of funding
Equity capital: - Private Investors / Business Angels
- Joint Venture Partners
- Stock market
- Mezzanine capital
- Venture Capital
Loans:- Bank consortias
- Government
Public Private Partnerships
Financing
Investment requirements
At least every 2 years investments required in- repair/renovation of attractions- introduction of new attractions
as a result of - “wear&tear’- changing market conditions- expectations of repeat guests
“Themeing” increases necessary investment by at least 20 – 30 % per facitily
Financing
27
Expenditure per person
Finance
$24
1h 4h 8h
entrance fee
total expenditure
Source: Park World, Sep 1990, p. 30f
2 Major Profit Drivers- Attendance- Revenue/Visitor
Most important cost factors
Finance
0 5 10 15 20 25 30 35
Other (Energy,Insurance …)
Admin
Maintenance/Repair
Marketing
Cost of goods(F&B)
TemporaryPersonnel
Personnel
USAInternational
in % of total cost
Source: Funworld 12/89 – 01/90, p. 14
28
The Business of Accounting for Theme Parks
- very transaction intensive- high sales volume places great demands on
revenue/cash management departments- labor intensity requires high volume output by payroll
department- challenging inventory accounting due to variety of
goods (F&B, merchandising)- many different vendors increase the demands of the
accounts payable department
Finance
Transforming Transaction Data to Value Added Business Decision Support
Finance
Transaction Processor
Control
ReportingService Provider
Business Decision Support
ValueAdd
Time/Resources
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Accounting activities
- revenue accounting: records and audits different revenues- cash control: records daily receipts, provdes change and
cash management functions of bank reconciliations and creditcard translations
- ticket control: prints, stores, distributes park ticket media- capital accounting: monitoring investments in physical
property (e.g. calculating Net Present Value of an attraction)- Analysis of merchandise & f&b business: periodic
evaluations with performance measures based on historicaldata, similar locations within park and to industry trends
Finance
Important Performance Measures
- sales: number of transactions, average transaction- merchandise movement: average unit retails, inventory
turns - drivers of food costs: menu-mix data, ingredient cost- labor productivity: sales/labor hour, labor in % of sales- revenue per cap: total revenue/total attendance
(normalization for seasonality)- guest mix (locals, tourists, ...)- guest flow analysis: sales by time > capacity management- cannibalization level: self-competition between outlets
Finance
30
Tasks & Tools of Strategic Controlling
1. Strategic PlanningIndustry Analysis (e.g. Five Forces Model by Porter)Company Analysis (e.g. SWOT)
2. Strategic ControlBalanced ScorecardEarly Indicators
Controlling
Strategic Control – Early Indicators
Controlling
commercial services, PR departmentwho?
continouslyhow often?
systematic collection, desk research, use of external sources(e.g. Reuters), benchmarking
how?
press releases, news, company reports, competitor analysis, research & analyst reports
what?
measurement / monitoring
changes of national, international climate on a mid-/long-termview
timing
market position, investments, growth, cost situation, USP, pricing, …
has impact on
scope of company activity and competitioninfluenced by
competition and strategic alliancesfactor
31
Theme Park Industry Balanced Scorecard
Controlling
FinancialDefinition of strategic financial goals
(sales, capital, cash flow)
Processes & EmployeesIdentification of critical business processes
and employee factors to ensurecustomer satisfaction and financial goals
Safety & MaintenanceCritical safety indicators to ensure
safe and faultless operation
Customerstrategic market goals, desired
market positioning and customer perception
Strategy
Theme Park Industry Balanced Scorecard
Controlling
Financialrevenue per cap revenue per sleeperticket yield return on investment/equityworking capital cash flow in % of salesequity rate debt-repayment period
Processes & Employeesaverage waiting time turnstile clicks/labor hourinventory turns attendance hour/labor hoursales/labor hour training hours/employee
no. of employee propositions/yearreturn rate of seasonal workers
Safety & Maintenancedowntime hours/year no. of incidents/yearaverage age of rides no. of security violations
no. of injuries/year (visitors/employees)success rate of periodic evacuation exercises
Maintenance cost in % of sales
Customerguest flow analysis customer satisfactionno. of guest complaints mystery shoppingaverage duration of visit repeat guest rate
guest mix (locals, tourists, segments)
32
Tasks & Tools of Operational Controlling
2. Planning & BudgetingBudgetFinancial planPlanned Balanced Sheet
3. ReportingStandard Reporting (charts & figures)
Executive Reporting (1 page A4 max!)
Ad hoc ReportingException Reporting (red/yellow/green traffic light system)
Cockpit
Controlling
Cost & Activity Accounting –ABC Analysis
Controlling
% tu
rnov
er
% number
A B C- Importance- riskassessment
Purchasingvolume
Procurementfocus- Suppliers- Goods
- Strength- Importance- riskassessment
- Turnover- Profit
Margin
Sales focus- Customers- Products- Regions- Sales staff
ResultIndicatorsApplication
33
Recommended Reading
Weinhandl M. (1992) Das Management von Freizeitparks, Diplomarbeit, Wirtschaftsuniversität Wien
Greenberg D. (2003) Amusement Park Physics, Broomall PA, Chelsea Clubhouse
Further Reading
Forman J. (1998) Corporate Image and the Establishment of Euro Disney: Mickey Mouse and the French Press, Technical Communication Quarterly, Vol. 7, No 3., p. 247 – 258
Bibliography
Recommended Reading
The Imagineers (1996) Walt Disney Imagineering, New York, Disney Editions
Konecny A. (1992) Die Stellung des Euro Disney Resorts unter den europäischen Freizeitparks ...., Diplomarbeit, Wien, Wirtschaftsuniversität
Reynolds R. (1999) Roller Coasters, Flumes & Flying Saucers, 1st Edition, Jupiter FL, Northern Lights Publishing
Greenberg D. (2003) Amusement Park Physics, Broomall PA, Chelsea Clubhouse
Dybedal P. (1998) Theme Parks as Flagship Attractions in Peripheral Areas, Research Centre of Bornholm
Further Reading
Marling K. (1997) The Architecture of Reassurance, Canadian Centre forArchitecture
ASTM F-24 (2203) Standard Practice for Design of Amusement Rides and Devices, ASTM International
Bibliography