Manga (Level 2) - ductac.org (Level 2) F.pdf · Manga (Level 2) Course Title: Manga ... love to draw manga, ... The final product of this lesson will be a step by step drawing of

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  • Tel: 04-341-4777 [email protected] www.ductac.org

    Manga (Level 2)

    Course Title: Manga (Level 2)

    Age Group:

    12-18

    Tutor: Rachel Hamel Tutors Phone No.

    0567142185

    Cost : 800 AED Day / Date: Start time:

    End time:

    No. Weeks:

    Hours:

    Material Fee:

    Monday

    3.30pm 5.30pm 4 2 AED 10

  • Tel: 04-341-4777 [email protected] www.ductac.org

    Manga (Level 2) Course Description: Tell your story through manga! This class will how to create layouts and lettering to make your own graphic novel. We will break down the process of illustrating into simple steps so that you will learn how tell a story through pictures. This is an excellent class to for anyone who is interested in manga, graphic novels or anyone who would like to strengthen their story-telling skills in a fun creative environment.

    Learning Objectives and Outcomes: At the completion of this course, the student will be familiar with the following aspects of drawing manga-

    1. Using movement and foreshortening how to show action in a story.

    2. Drawing wrinkles and folds in fabric and creating clothing that tells shows a

    characters personality.

    3. Formatting a graphic novel, and creating page layouts that communicate your message.

    4. Developing a story line and developing characters.

    Concerning the projects: Students who love to read manga, love to draw manga, and who want practice outside of class will get the most out of this class. Students should come to class each week with example of their favorite manga images as inspiration. Each lesson will combine demonstrations by the tutor, guided practice as a group, and independent work with the tutor giving individual feedback. Projects are designed to start students out in class with plenty of help and guidance from the tutor but also provide for instructions for guided practice at home. Drawing at home is encouraged. The first part of each class will be a group discussion of any drawing students have done outside of class that week.

  • Tel: 04-341-4777 [email protected] www.ductac.org

    PROJECT 1: Basic Movement Walking and Sitting Learning Objectives: Students will be able to draw characters from a variety of angles. Students will practice drawing manga characters in various active poses. Students will strengthen overall drawing ability in terms of technical elements such as sketching lightly, blending, shading and drawing from research. Advanced students will practice sketching with copic markers. Research Component: Students will watch several anima clips to observe movement. Students will be provided with a variety of examples of characters in motion. Students are encouraged to bring in research from the internet or manga they have read that shows movement and foreshortening. Technical Component: Students will be guided in two step by step drawings, one of a seated figure and one of a walking figure a which shows movement and foreshortening. Students will be given a choice of copying a manga drawing to practice seated and walking poses. Students will be given a packet with prompts for various drawings of characters in motion to practice drawing. Materials: Drawing pencils, eraser, A-4 sketch book. Formal component: The final product of this lesson will be one drawing done as a class that shows sitting and one that shows walking. There may be time for one drawing done independently that shows a seated or walking figure. Advanced students will complete five drawings of actions related to packet of prompts given by the instructor. Duration: 1 week

    PROJECT 2: Action and Foreshortening Learning Objectives: Students will be familiar with various ways of showing movement and will understand how movement helps to tell a story. Students will be able to draw manga characters in motion. Students will understand what foreshortening is and be able to create characters that show foreshortening. Students will practice drawing manga characters in various active poses. Students will strengthen overall drawing ability in terms of technical elements such as sketching lightly, blending, shading and drawing from research. Advanced students will practice sketching with copic markers. Research Component: Students will watch several anima clips to observe movement. Students will be provided with a variety of examples of characters in motion. Students are encouraged to bring in research from the internet or manga they have read that shows movement and foreshortening.

  • Tel: 04-341-4777 [email protected] www.ductac.org

    Technical Component: Students will observe motion in several animae clips. Students will discuss foreshortening and how it helps to show movement. Students will be guided in a step by step drawing which shows movement and foreshortening. Students will be given a choice of copying a manga drawing to practice foreshortening or of creating their own manga character or scene which shows foreshortening. Students will be given a packet with prompts for various drawings of characters in motion to practice drawing. Materials: Drawing pencils, eraser, A-4 sketch book. Formal component: The final product of this lesson will be one drawing done as a class that shows foreshortening and one drawing done independently that shows action. Advanced students will complete five drawings of actions related to packet of prompts given by the instructor. Duration: 2 weekS

    PROJECT 3: Clothing Costumes and Character Development

    Learning Objectives: Students will understand the importance of developing characters and will learn various techniques for visually representing a characters personality. Students will be able to develop ideas for characters with different personalities and personal characteristics. Students will be able to draw characters showing various personalities and personal characteristics. Students will be able to draw wrinkles and folds in clothing. Students will develop clothing and costumes that tell the story of a character. Students will strengthen overall drawing ability in terms of technical elements such as sketching lightly, blending, shading and drawing from research. Advanced students will practice sketching with copic markers. Research Component: Students will be provided with a variety of examples of manga characters and manga clothing. Students should also come prepared with a concept of various characters they would like to create. Students are encouraged to bring examples of their favorite manga characters from graphic novels or the internet. Technical Component: Students will be shown various examples of manga characters and try to describe their character from the way they are represented visually. Students will discuss the importance of developing characters and will discuss different techniques artist use to visually represent a characters personality. In pairs, students will be able to brain storm ideas for characters with different personalities and personal characteristics. Students will then discuss, first with their partner then with the whole class, how they can visually represent specific traits in their characters.

  • Tel: 04-341-4777 [email protected] www.ductac.org

    Students will be guided in a step by step drawing of a costume showing wrinkles and folds. Student will then develop clothing for their character. Students should include creative details that help to tell their story and accurately draw and shade wrinkles and folds in clothing. Students will practice at home by drawing at least three characters with their clothing or costumes fully developed. Materials: Drawing pencils, eraser, A-4 sketch book. Formal component: The final product of this lesson will be a step by step drawing of a manga character with detailed clothing and a drawing showing a character developed by the student with clothing or a costume that represents the characters personality. Duration: 1 week

    PROJECT 4: Developping a Plot and Setting the Scene Learning Objectives: Students will understand the importance of developing characters and will learn various techniques for visually representing a characters personality. Students will be able to develop ideas for characters with different personalities and personal characteristics. Students will be able to draw characters showing various personalities and personal characteristics. Students will be able to draw wrinkles and folds in clothing. Students will develop clothing and costumes that tell the story of a character. Students will strengthen overall drawing ability in terms of technical elements such as sketching lightly, blending, shading and drawing from research. Advanced students will practice sketching with copic markers. Research Component: Students will be provided with a variety of examples of layouts for graphic novels. Students are encouraged to bring examples of scenes from their favorite graphic novels to discuss in terms of layout and setting. Technical Component: Students will be given examples of various stories and how to map a plot. Students will map their own plot or that of a familiar story or fairy tale. Students will be shown example of various layouts. Students will discuss how layouts contribute to the mood and communicate the plot of a graphic novel. Students will be given a scene or action and will draw a layout to fit the story. Students will discuss scenery and how background information and limiting background information contributes to a plot. Students practice creating their own graphic novel by telling the story they have mapped out using a combination of premade layouts and developing their own layouts. Materials: Drawing pencils, eraser, A-4 sketch book.

  • Tel: 04-341-4777 [email protected] www.ductac.org

    Formal component: The final product of this lesson will be a plot map for a graphic novel, and several sketches of various layouts and scenes. Advanced students will fill out several pages for their final graphic novel. Students should work at home to complete their graphic novel using various techniques they have learned to develop characters and plots and create interesting layouts. Duration: 1 week