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Manipulating Attention in Computer Games Matthias Bernhard, Le Zhang, Michael Wimmer Institute of Computer Graphics and Algorithms Vienna University of Technology

Manipulating Attention in Computer Games Matthias Bernhard, Le Zhang, Michael Wimmer Institute of Computer Graphics and Algorithms Vienna University of

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Page 1: Manipulating Attention in Computer Games Matthias Bernhard, Le Zhang, Michael Wimmer Institute of Computer Graphics and Algorithms Vienna University of

Manipulating Attention in Computer Games

Matthias Bernhard, Le Zhang,

Michael Wimmer

Institute of Computer Graphics and Algorithms

Vienna University of Technology

Page 2: Manipulating Attention in Computer Games Matthias Bernhard, Le Zhang, Michael Wimmer Institute of Computer Graphics and Algorithms Vienna University of

Attention without a Task

Matthias Bernhard, Le Zhang, Michael Wimmer 2

Attention

Stimulus

Page 3: Manipulating Attention in Computer Games Matthias Bernhard, Le Zhang, Michael Wimmer Institute of Computer Graphics and Algorithms Vienna University of

But during Game Play...

Matthias Bernhard, Le Zhang, Michael Wimmer 3

Attention

Stimulus

Page 4: Manipulating Attention in Computer Games Matthias Bernhard, Le Zhang, Michael Wimmer Institute of Computer Graphics and Algorithms Vienna University of

Attention only to Task

Matthias Bernhard, Le Zhang, Michael Wimmer 4

Attention

Stimulus

task-relevant

Page 5: Manipulating Attention in Computer Games Matthias Bernhard, Le Zhang, Michael Wimmer Institute of Computer Graphics and Algorithms Vienna University of

Inattentional Blindness

Matthias Bernhard, Le Zhang, Michael Wimmer 5

Attention

Stimulus

not attended

Page 6: Manipulating Attention in Computer Games Matthias Bernhard, Le Zhang, Michael Wimmer Institute of Computer Graphics and Algorithms Vienna University of

Manipulating Attention

Why ? Control difficulty of a game

Decrease or increaseAvoid Inattentional Blindness

Notify user about unexpected, but important information

Visibility of advertisements How ?

Influence preattentive vision Increase saliency

Matthias Bernhard, Le Zhang, Michael Wimmer 6

Page 7: Manipulating Attention in Computer Games Matthias Bernhard, Le Zhang, Michael Wimmer Institute of Computer Graphics and Algorithms Vienna University of

Increasing Saliency

Bottom-up / Stimulus driven :Contrast, warm colors, high

luminance,... Changes: motion, flicker, ... Previous work !

Top-down biased:During visual search tasks This work !

Matthias Bernhard, Le Zhang, Michael Wimmer 7

Page 8: Manipulating Attention in Computer Games Matthias Bernhard, Le Zhang, Michael Wimmer Institute of Computer Graphics and Algorithms Vienna University of

This Work

Simple but effective guiding principle Manipulate attention during a task Preliminary evaluation with a user study

Action computer gameDirect attention towards an advertisement

Matthias Bernhard, Le Zhang, Michael Wimmer 8

Page 9: Manipulating Attention in Computer Games Matthias Bernhard, Le Zhang, Michael Wimmer Institute of Computer Graphics and Algorithms Vienna University of

Increasing Bottom-Up Saliency

Intelligent lighting [El-Nasr 2005]Techniques used in theatres and movies

h

Matthias Bernhard, Le Zhang, Michael Wimmer 9

El-Nasr, M.S., Intelligent Lighting for Game Environments, Journal of Game Design, 2, 1 (2005)

Page 10: Manipulating Attention in Computer Games Matthias Bernhard, Le Zhang, Michael Wimmer Institute of Computer Graphics and Algorithms Vienna University of

Increasing Bottom-Up Saliency

Subtle Gaze Direction [Bailey et al. 2008]Subtle modulation in

peripheral FOVStop modulation

before fixationEye-tracker required

Matthias Bernhard, Le Zhang, Michael Wimmer 10

Bailey,R,McNamara,A.,Sudarsanam,N.,Grimm,C., Subtle Gaze Direction, ACM Transactions on Graphics,, 28, 4 (2008)

Modulation

Page 11: Manipulating Attention in Computer Games Matthias Bernhard, Le Zhang, Michael Wimmer Institute of Computer Graphics and Algorithms Vienna University of

Problem: Inattentional Blindness

Bottom-up saliency not necessarily sufficient Strong focus on task, particularly in games

Matthias Bernhard, Le Zhang, Michael Wimmer 11

Page 12: Manipulating Attention in Computer Games Matthias Bernhard, Le Zhang, Michael Wimmer Institute of Computer Graphics and Algorithms Vienna University of

Increasing Top-Down Biased Saliency

Guided Search [Wolfe 1994]Top-down influence during visual searchBias towards features of a search targetMany search tasks in games

Our proposal:Generate distractors of g. search itentionally Adjust design of search targets

Matthias Bernhard, Le Zhang, Michael Wimmer 12

Page 13: Manipulating Attention in Computer Games Matthias Bernhard, Le Zhang, Michael Wimmer Institute of Computer Graphics and Algorithms Vienna University of

Advertisements Unattended

Matthias Bernhard, Le Zhang, Michael Wimmer 13

Attention

health item

Page 14: Manipulating Attention in Computer Games Matthias Bernhard, Le Zhang, Michael Wimmer Institute of Computer Graphics and Algorithms Vienna University of

Change a Search Target

Matthias Bernhard, Le Zhang, Michael Wimmer 14

Attention

Page 15: Manipulating Attention in Computer Games Matthias Bernhard, Le Zhang, Michael Wimmer Institute of Computer Graphics and Algorithms Vienna University of

Advertisement Becomes Distractor

Matthias Bernhard, Le Zhang, Michael Wimmer 15

same featuresAttention

Page 16: Manipulating Attention in Computer Games Matthias Bernhard, Le Zhang, Michael Wimmer Institute of Computer Graphics and Algorithms Vienna University of

Advertisement Becomes Distractor

Matthias Bernhard, Le Zhang, Michael Wimmer 16

similar color

same featuresAttention

Page 17: Manipulating Attention in Computer Games Matthias Bernhard, Le Zhang, Michael Wimmer Institute of Computer Graphics and Algorithms Vienna University of

User Study with Computer Game

2D action game with 3D background

6 advertisements in background1 distractor adv. + 5 other adv.BichromaticReal brands Realistic lighting

(raytraced scene)

Matthias Bernhard, Le Zhang, Michael Wimmer 17

Game elements

Background scene

Page 18: Manipulating Attention in Computer Games Matthias Bernhard, Le Zhang, Michael Wimmer Institute of Computer Graphics and Algorithms Vienna University of

Procedure

Play game (3 minutes) Distraction (6 minutes) Memory Test

Recognition test3 alternatives/forced choice1 in-game advertisement

+ 2 not in game adv.Select with mouseclick36 trials: 6 per advert.

Matthias Bernhard, Le Zhang, Michael Wimmer 18

Game

Memory test application

Page 19: Manipulating Attention in Computer Games Matthias Bernhard, Le Zhang, Michael Wimmer Institute of Computer Graphics and Algorithms Vienna University of

Test Group (12 Participants)

Matthias Bernhard, Le Zhang, Michael Wimmer 19

expectedattention

distractor

target

Page 20: Manipulating Attention in Computer Games Matthias Bernhard, Le Zhang, Michael Wimmer Institute of Computer Graphics and Algorithms Vienna University of

Control Group 1 (N=12)

Matthias Bernhard, Le Zhang, Michael Wimmer 20

expectedattention

target

Page 21: Manipulating Attention in Computer Games Matthias Bernhard, Le Zhang, Michael Wimmer Institute of Computer Graphics and Algorithms Vienna University of

Control Group 2 (N=12)

Matthias Bernhard, Le Zhang, Michael Wimmer 21

expectedattention

target

replaced

Page 22: Manipulating Attention in Computer Games Matthias Bernhard, Le Zhang, Michael Wimmer Institute of Computer Graphics and Algorithms Vienna University of

Results: Distractor Advertisement

Around chance level in control groups

Matthias Bernhard, Le Zhang, Michael Wimmer 22

Test

Control 1

Control 2

pro

po

rtio

n

corr

ect

an

swe

rs

Page 23: Manipulating Attention in Computer Games Matthias Bernhard, Le Zhang, Michael Wimmer Institute of Computer Graphics and Algorithms Vienna University of

Results: Distractor Advertisement

Around chance level in control groups Difference betw. test and controls: p<0.001 (Wilcox)

Matthias Bernhard, Le Zhang, Michael Wimmer 23

Test

Control 1

Control 2

pro

po

rtio

n

corr

ect

an

swe

rs

***

Page 24: Manipulating Attention in Computer Games Matthias Bernhard, Le Zhang, Michael Wimmer Institute of Computer Graphics and Algorithms Vienna University of

Results: Other Advertisements

Also higher scores in test group

Matthias Bernhard, Le Zhang, Michael Wimmer 24

Test

Control 1

Control 2

pro

po

rtio

n

corr

ect

an

swe

rs

Page 25: Manipulating Attention in Computer Games Matthias Bernhard, Le Zhang, Michael Wimmer Institute of Computer Graphics and Algorithms Vienna University of

Results: Other Advertisements

Also higher scores in test group One possible reason: similarity of color

Matthias Bernhard, Le Zhang, Michael Wimmer 25

Test

Control 1

Control 2

pro

po

rtio

n

corr

ect

an

swe

rs

similar color

Page 26: Manipulating Attention in Computer Games Matthias Bernhard, Le Zhang, Michael Wimmer Institute of Computer Graphics and Algorithms Vienna University of

Results: Other Advertisements

Interesting: difference betw. Test & Control 2 Generally increased attention to background ?

Matthias Bernhard, Le Zhang, Michael Wimmer 26

Test

Control 1

Control 2

pro

po

rtio

n

corr

ect

an

swe

rs

p=.12

p=.14

Page 27: Manipulating Attention in Computer Games Matthias Bernhard, Le Zhang, Michael Wimmer Institute of Computer Graphics and Algorithms Vienna University of

Conclusion Control group:

Advertisements not remembered well (also salient ones!!!)

Inattentional Blindness did occur Bottom-up saliency necessary, but not sufficient

Test group:We „broke through“ Inattentional BlindnessProbably increased attention to other

background elements too

Matthias Bernhard, Le Zhang, Michael Wimmer 27

Page 28: Manipulating Attention in Computer Games Matthias Bernhard, Le Zhang, Michael Wimmer Institute of Computer Graphics and Algorithms Vienna University of

Future work

More studiesMultivariate analysisSubtle feature combinationsDynamic viewpointEye-tracking

Visualization tool for game designers Encode current task in visual search tasksComputational simulation of Guided Search Related work: Navalpakkam and Itti, „Modelling the

Influence of Task on Visual Attention“, Vis.Research, 2005

Matthias Bernhard, Le Zhang, Michael Wimmer 28

Page 29: Manipulating Attention in Computer Games Matthias Bernhard, Le Zhang, Michael Wimmer Institute of Computer Graphics and Algorithms Vienna University of

Thanks for your attention !

Matthias Bernhard, Le Zhang, Michael Wimmer29

Page 30: Manipulating Attention in Computer Games Matthias Bernhard, Le Zhang, Michael Wimmer Institute of Computer Graphics and Algorithms Vienna University of

Variation across Participants

Distribution visualized with box plots

Matthias Bernhard, Le Zhang, Michael Wimmer 30

pro

po

rtio

n

corr

ect

an

swe

rs

Page 31: Manipulating Attention in Computer Games Matthias Bernhard, Le Zhang, Michael Wimmer Institute of Computer Graphics and Algorithms Vienna University of

Increasing Bottom-Up Saliency

Use pop-out features Shrill colors, brightness, etc

Matthias Bernhard, Le Zhang, Michael Wimmer 31

© Ghostbusters: The Video Game