Marketing report on a Gaming Pub by Gago

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  • 8/14/2019 Marketing report on a Gaming Pub by Gago

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    GAMING PUBThe most electrifying entertainment

    in the city

    Done by,

    G.A.GOPINATH (18)

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    EXECUTIVE SUMMARY

    Gaming pub is a service businessstarted to entertain the people

    Initially we are starting the gaming pub

    with ten gaming consoles and tengaming PCs Gamers can play from a wide range of

    games

    Latest games in the market will beavailable for the gamers to play; it alsoincludes multiplayer games and onlinegames

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    Target customers of teenagers, youngadults and people who are crazy aboutgaming

    We have planned to start our Gaming

    Pub in Spencers and City center andwell expand our Gaming Pub in otherparts of the city

    The promotional advertisements willalso feature on weekend newspapersand selected magazines

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    SITUATION ANALYSIS

    MARKET SUMMARY

    Market demographics

    Population growth

    India has the highest young population in

    the world. This is a great opportunity for ourbusiness

    Population age mix60% of youngsters of age group 15 to 25

    play games

    30% la amon the a e rou 25 to 40

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    Market needs

    To relax with the game and to have fun

    To have a complete SATISFACTION

    Market trends

    People want to experience new type ofentertainment in this fast moving world

    Gaming pub is a great place for

    entertainment and spending timeDuring vacations kids can have a good time

    here and also can form friends circle here

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    Market growthThe market for gaming pub is increasing with the

    increase in the young populationWith the release of more than hundred gaming

    tiles per month the hype for playing these gamesis also increasing

    Market growth of our gaming pub will increasewith the service that we provide to the customers

    SWOT ANALYSIS1. Strength

    Specialist in online and multiplayer gamingUpdated versions of games will be available for

    the gamers

    Well furnished interior and also provide snacksand cool drinks for the gamers hence they feellike being in home

    Quality of serviceCustomer satisfaction

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    2. Weakness

    We cannot accommodate more than twenty

    persons at a timeEmployees will have to work throughout the weekmay expect a hike in salary

    3. Opportunities

    People seek for variety of entertainment in the

    weekendsGaming pub will be a new kind of experience for

    the people seeking entertainment

    Younger generation are attracted to multiplayer andonline gaming Increase in young population

    4. Threats

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    Competition

    Local gaming centers and the

    gaming centers in leading shoppingmalls are the major competitors for us

    Services

    Updated version of games and the latestgames

    Online and multiplayer games

    Seasonal gaming contest

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    Keys to success

    Customer satisfaction is one of the

    important aspects for the key to successMaintain the existing customers bysatisfying there needs

    Affordable charges

    Critical issues

    Location of the gaming pubRetaining the existing customers

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    Channels Advertisement in selected magazines like Digit, Skoar,

    chip etc will be given to promote the gaming pub

    Also advertisement in selected newspapers will also begiven (The Hindu Metroplus, City chronicle, nxg) Public relations

    Macro-environment

    Economic environment

    People should be able to afford the servicewhich we are providing so the cost will be nominal

    considering all sects of economic classes prevailing inour country

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    MARKETING STRATEGIES

    Mission

    ENTERTAINMENT AT ITS

    BEST

    Our mission is to entertain people and to

    provide them with good service, and to be thebest entertainer in the city within a short spanof period.

    Marketing objectives

    Attracting the target customers and to retain theexisting customers are the two main marketingobjectives of our business

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    Financial objectives

    There should be a steady growth in our revenue

    and should obtain the invested amount within a shortspan of time.

    Target marketing

    Our Main focus is on the teenagers and theyoungsters who are fun loving, and live for speed andextreme experience in life.

    Positioning

    THE MOST ELECTRIYING ENTERTAINMENT INTHE CITY

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    StrategyPublic relations, print media & internetmedium

    Once the recognition is there, we wouldemphasize on TV commercialsSustaining the brand image for which wewould use brand campaigns

    Marketing mix

    Pricing

    If they select gaming consoles then theywill be charged Rs.100 per hour, and if theygo for gaming PCs then they will be

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    Promotion

    As mentioned earlier we havethree phases to be followed forpromoting our service

    Phase 1: New gaming experiencePhase 2: Achieving the familiarity

    Phase 3: Entertain the people

    Service

    By our service we would love to make ourcustomers happy and make them entertainedonce they enter our gaming pub.

    Because customer satisfaction is our satisfaction

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    Channels of distributionOur service will use direct to

    customer distribution model.

    Marketing research

    We conducted a survey from a sample of 100 tounderstand the mindset of people who love

    gaming and their preference about our newserviceWhat we inferred from this survey is that most of

    the youngsters of age group more than 15 loveto play games as a part of their entertainment

    A lot of school going kids, college students and

    even working people play gamesMany of them love to play games in their home

    but when it comes to online gaming andmultiplayer games they prefer to go to gamingcenters for amin

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    Financials, budgets and Break-even analysis

    The company achieves the break-

    even point at the starting of the 11thmonth.

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    Sales forecast Gaming pub has a sales forecast with a steady increase because of the

    increase in no of customers or gamers

    The company starts in SEP 2008-2009, where the sales revenue is

    Rs.25,78,000/-. It has an hike of 5% in the upcoming year 2009-2010 whichis Rs.27,06,900/-and for the year 2010-2011 it will be Rs.28,42,245/-

    Expense forecast

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    CONTROLSThis is the most important measure to be

    taken to maintain the cost and produce the

    best. The areas to be monitored:Revenue: Daily, monthly and annualExpenses: Weekly and annualCustomer Satisfaction: To be evaluated by feedback

    formsR & D: Check on the recent innovationsNumber of loyal customersDemands in particular season (Peak and Off Season)

    Implementation milestones

    Company Emerges on SEP 2008Break-evens at JUN 2009O ens the 2rd branch on 2010

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    Contingency planning

    Difficulties and Risks:

    New concept people will take time to acceptTuff to provide consistency service

    Worst Case Risk:

    We have taken a preventive measure toavoid worst case scenario by fixing affordablerates for gaming.

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    Game