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Briefy summary of my masters project and its aims.
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WHY THIS PROJECT?Being a designer, I aim to provide new and engaging creative
solutions to existing problems within society. I chose the topic
of ‘Gender Inclusive Retail Design’ as I know there is a niche in
the market for more stimulating retail environments for all us
spenders, but more particularly, for men. It’s a known fact that
men hate shopping and I feel that retailers are loosing out on much
business because of this. The emerging threat of online shopping
is challenging retailers and attracting many male ‘shopping
haters.’ Most men only shop when they have to, unlike women.
Why is this? I have conducted suffiicient research to prove that a
more visually stimulating and interactive environment can keep
a man’s brain active for longer. A successful retail design solution
incorporating all my proven research could lead to an increase
in male shoppers and hence more income for retail outlets.
I believe my topic is a valid project as it; solves a problem,
creates happiness, is new, follows a plan and is of personal
interest to myself.
RESEARCH:I carried out an abundance of research on the whole topic of
consumer culture. However the answer to the question as to why
men don’t like shopping as much as women is quite simple. It’s a
gender problem. Men and women act differently because we are
different. The male and female brains are both very individual
and behave in seperate ways. A male’s brain requires more visual
stimulation to stay active, whilst a women’s brain reacts better
to touching and communicating.
‘ Men tend to process better in the left hemisphere of the
brain while women tend to process equally well between
the two hemispheres. The difference explains why men are
generally stronger with left brain activities and apporaoch
problem solving from a task oriented perspective while women
typically solve problems creatively and are more aware of
feelings while communicating.’ (Hensley, 2009)
This perfectly explains how us females love browsing through
shops and why men don’t. It’s basically science. I can’t change
the way a male’s brain works.... but I can change the shopping
experience to make it more gender friendly, appealing and
accomodating to both sexes. Please refer to www.mariamccabe.
wordpress.com to view the questionnaire results and other
research in detail.
INFLUENCES:POMPEI ADPompei AD is a multi-disciplinary design company based in
New York. Its founder Ron Pompei uses his own innovative C3
approach to dissect and re-design a retail environment. C3
stands for Commerce, Culture and Community. Commerce and
culture represent the home and work. When commerce and
culture interplay, a community is created where people meet to
socialize, spend money, relax and learn. Pompei AD has worked
on succesful outlet designs for brands such as Urban-Outfitters,
MTV and Anthropologie.
BANKSYBanksy’s ‘out-there’ avant-garde approach to graffiti has become
known worldwide. He challenged people’s mindsets with his
social and political messages. Although he is a graffiti artist and
not 100% relevant to my area of study, I still admire his work and
style of communication.
“I’m always trying to move on. You’re not supposed to get
dumber as you get older. You’re not supposed to just do the
same old thing. You’re supposed to find a new way through
and carry on.” (Banksy, 2006)
THE COMMISSIONER:> New or existing retail outlets seeking to set themselves apart
in the commercial environment.
> Shopping centres.
> Department stores.
Any of the above could be valid candidates for my project. I
have chosen to aim my project at perhaps a new business, or an
existing busniess that sells unique and trendy products for both
males and females. I remember one answer I recieved from my
questionnaires. I had asked about retail design and its effect on
consumers. The female who answered the question agreed that the
design of a store does affect consumers, but she also emphasised
that it too depended on what the shop sold. I again learned from
my questionnaires that the most popular stores amongst 18 - 30
males and females were stores like Urban Outfitters and Topshop;
who both sell successful products and are slowly bridging the
gender gap with their store designs. A combined strength in the
products / services along with the design of the business outlet
is crucial in the overall success of the brand. I will therefore be
exploring new or existing innovative businesses to design for.
THE USER:
As my project will be a design solution for a public shopping area,
anyone can avail of it. However I want to target the 18 - 30
male/female market. I plan to be gender inclusive when it comes
to the design. However, most women already enjoy shopping so
the main challenge of my project is to create solutions that will
impress and attract the male shopper. I want the users to relate
and be informed by my retail design solutions. If I can correspond
successfully to the male user’s need then he will more likely
become a regular customer to the store.
It’s no massive surprise that gay men or metrosexuals relate
more to women when it comes to spending. With this changing
21st century world, comprising of variations of sexualities,
personalities and cultures, I plan to design a retail experience
that represents futurism and progression.
MEDIUM OF COMMUNICATION:I consider design for the retail environment as Experience Design.
We live out an experience obviously enough through our senses.
We see, we hear, we feel, we taste and we smell. I want to focus
on the idea of creating more stimulating design for these senses.
Theme parks invest millions in providing multi-sensory simulation
rides and extravaganzas. 3D movies are taking over the world
and the Nintendo WII has figured out how to get girls passionate
about gaming. I plan to explore and research design for all the 5
senses and develop the successful ideas.
> Visual Design: How can I make signage, print adds, anything
you see more... more visually intricate?
> Sound Design: Can music and sound have an emotional impact
on customers?
> Interactive Design: Could the experience be improved if you
interact with your surroundings?
> Design for smell / taste: We usually associate smell and
taste with the likes of perfumes, flowers or food. But are we
undermining the abilities of these senses?
I WILL USE: DIGITAL PHOTOGRAPHY GRAPHICS TYPOGRAPHY DIGITAL IMAGING 3D VIDEO ANAGLYPHIC EXPERIMENTATIONS CRAFT-MAKING INSTALLATIONS AND MAYBE MORE...