2
Surface Material Map Generation and Export MaterialMAP About MaterialMAP MaterialMAP is a stand-alone applicaon that couples supervised classificaon technology with a unique understanding of mulple modeling and simulaon runme requirements to produce surface material maps from satellite imagery. The exported surface material maps are then used in construcve and serious game runme applicaons to determine enty mobility and roung, display various runme visual effects, and demonstrate sensor simulaon. MaterialMAP’s streamlined process for surface map generaon greatly improves the visual quality of a terrain and the correlated output maximizes the ulity of the surface map across mulple simulaon systems. Broad Image Support MaterialMAP makes it easy to get started with your image classificaon and surface map generaon project with support for color, mulspectral, and value-mapped (palee) imagery across common image file formats. Simplified Classification With tools to create sample classes and the ability to import exisng vector data to define classes, MaterialMAP simplifies the supervised classificaon process. Analyze & Refine MaterialMAP provides an iterave approach to image classificaon that streamlines surface map refinement. An advanced collecon of tools allow you to analyze classificaon results, and to reassign, smooth, and aggregate the surface map in preparaon for use in specific simulaon runmes. Runtime Compliant With built-in knowledge of mulple serious game and construcve simulaon requirements, MaterialMAP automacally ensures runme compliance and correlaon across simulaon systems. Batch Processing MaterialMAP offers a batch processing capability to classify many images at once. Aſter creang sample classes for a single image, those sengs can be saved and applied in bulk to large image sets without addional user input. For more informaon, please visit our website, www.terrasim.com, or contact [email protected] Copyright 2018 TerraSim Inc. All other trademarks or copyrights are property of their respecve owners. All Rights Reserved Input Imagery and Classified Output Surface Map Phototexture in VBS3 Biotope Scatter Using Surface Map

MaterialMAP: Surface Material Map Generation and Export

  • Upload
    others

  • View
    7

  • Download
    0

Embed Size (px)

Citation preview

Page 1: MaterialMAP: Surface Material Map Generation and Export

Surface Material Map Generation and Export

M a t e r i a l M A P

About MaterialMAPMaterialMAP is a stand-alone application that couples supervised classification technology with a unique understanding of multiple modeling and simulation runtime requirements to produce surface material maps from satellite imagery. The exported surface material maps are then used in constructive and serious game runtime applications to determine entity mobility and routing, display various runtime visual effects, and demonstrate sensor simulation. MaterialMAP’s streamlined process for surface map generation greatly improves the visual quality of a terrain and the correlated output maximizes the utility of the surface map across multiple simulation systems.

Broad Image SupportMaterialMAP makes it easy to get started with your image classification and surface map generation project with support for color, multispectral, and value-mapped (palette) imagery across common image file formats.

Simplified ClassificationWith tools to create sample classes and the ability to import existing vector data to define classes, MaterialMAP simplifies the supervised classification process.

Analyze & RefineMaterialMAP provides an iterative approach to image classification that streamlines surface map refinement. An advanced collection of tools allow you to analyze classification results, and to reassign, smooth, and aggregate the surface map in preparation for use in specific simulation runtimes.

Runtime CompliantWith built-in knowledge of multiple serious game and constructive simulation requirements, MaterialMAP automatically ensures runtime compliance and correlation across simulation systems.

Batch ProcessingMaterialMAP offers a batch processing capability to classify many images at once. After creating sample classes for a single image, those settings can be saved and applied in bulk to large image sets without additional user input.

For more information, please visit our website, www.terrasim.com, or contact [email protected] 2018 TerraSim Inc. All other trademarks or copyrights are property of their respective owners. All Rights Reserved

Input Imagery and Classified Output

Surface Map Phototexture in VBS3

Biotope Scatter Using Surface Map

Page 2: MaterialMAP: Surface Material Map Generation and Export

For more information, please visit our website, www.terrasim.com, or contact [email protected] 2018 TerraSim Inc. All other trademarks or copyrights are property of their respective owners. All Rights Reserved

Project Preparation▷▷ Import multi-spectral and value-mapped (palette) color imagery

from standard formats including GeoTIFF, JPEG, and PNG▷▷ Import existing vector data to supplement image classification

Image Classification & Refinement▷▷ Create distinct sample classes for the surface materials visible in

the satellite imagery▷▷ Create and use new or existing vector data to define surface

material classes▷▷ Develop alternative classification strategies and rapidly visualize

intermediate classification results▷▷ Smooth classified imagery to further refine the output▷▷ Reassign pixel classification in user-defined areas▷▷ Use built-in history to review and select the best image

classification results

Aggregation & Export▷▷ Aggregate classification to meet runtime-specific surface

material map attribution and requirements▷▷ Export classified layers to common vector and image formats

including Shapefile, GeoTIFF, and PNG▷▷ Export surface material maps for use in constructive and serious

game runtime applications including JCATS, JSAF, OneSAF, Steel Beasts Pro, and VBS (VBS2, VBS3, VBS IG, VBS Blue IG)

▷▷ Export surface material maps with extended surfaces for VBS3▷▷ Export seasonally varied imagery using vegetation surfaces of

any classified layer to guide the recoloration

About TerraSimTerraSim, a Bohemia Interactive Simulations company, is a leading technology company that specializes in the development of advanced software solutions to automate terrain generation and geospatial source data preparation. Our products are designed to be flexible, scalable, and compatible by continuing to support the widest range of visual, constructive, and serious game runtimes in the military simulation and training industry. Our business model encompasses the sale and support of commercial off-the-shelf software, geospatial source data preparation and terrain generation services, and advanced research and development.

MaterialMap Workflow

Import imagery

Create sample classes

Classify image using sample and predefined surface classes

Refine and aggregate classification results

Import vector data to define classes

Develop alternative classification strategies

Export to simulation runtime formats

MaterialMAP