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Table of Contents
General Annotated List of Children’s Books ____
Bulletin Board Ideas ____
1. It Makes Cents
2. March Madness Probability
Numbers and Operations Hands-on, Interactive, Integrated Activities ____
1. I Have… Who Has… Fractions
2. Pizza Party
3. Fractionpillar
Worksheets ____
1. Number of the Day
2. Fraction Avenue
3. Fun Fractions with M&Ms
Annotated Internet Sites ____
1. Fractions on a Number Line / Math Man
2. Least Common Denominator / Shoot Game
3. Number Cop
Algebraic Relationships Hands-on, Interactive, Integrated Activities ____
1. It’s All Relative
2. Pattern Recreating
3. Magic Pot
Worksheets ____
1. Number Sequences
2. Numerical Expressions
3. Comparing Expressions
4. Tables Rule!
Annotated Internet Sites ____
1. Fun Brain / Math Arcade
2. Fly Graph
3. Number Cracker
Geometry and Spatial Relationships Hands-on, Interactive, Integrated Activities ____
1. Magazine Shapes
2. Understanding Area
3. Geometry Monster Glyph
Worksheets ____
1. Angles, Shapes, and Parallel Lines
2. Pirate Geometry
3. Butterfly Symmetry
Annotated Internet Sites ____
1. Symmetric Shape Shoot
2. Ice Blocker
3. 2-D Shapes Jeopardy
Measurement Hands-on, Interactive, Integrated Activities ____
1. The Cost of Words
2. Coins Tic-Tac-Toe
3. I Have, Who Has?
Worksheets ____
1. Measure Around the Room
2-5. Measurement Pirates
Annotated Internet Sites ____
1. Stop the Clock
2. Perfect Postage
3. Thermo Quiz
Data and Probability Hands-on, Interactive, Integrated Activities ____
1. Probability Jeopardy
2. Probability Spinners
3. Probability Task Cards
Worksheets ____
1. The Probability Line
2. Probability Balls
3. Probability Fun
Annotated Internet Sites ____
1. Probability Fair
2. Fire!
3. Spread of Disease
Children’s Books
#1 No Fair! Author: Caren Holtzman
Copyright date: 1997
Summary: Fairness in games is illustrated by two children.
Classroom use: Have students discuss the fairness of different games and the strategies
people use to win. Have students design a game that would not be fair to all players. Then
have them design a game that would be fair to all.
Grade level: 3-4
#2 Anno's Magic Seeds Author: Mitsumasa Anno
Copyright date: 1995
Summary: Two magic seeds are given to a young man. When a seed is buried, it
produces two seeds the following year. A variety of patterns are explored in this book.
Classroom use: Have children keep a record of the number of seeds Jack plants and
picks each year throughout the story. This information can be graphed.
Grade level: 2-4
#3 How Big Were the Dinosaurs? Author: Bernard Most
Copyright date: 1994
Summary: Twenty different dinosaurs are introduced, with their sizes compared to
modern day objects.
Classroom use: Have students make comparisons of themselves and everyday objects to
the size of a dinosaur. For instance, how many baseball bats would need to be laid end to
end to be equal to the length of a student’s favorite dinosaur?
Grade level: 2-3
#4 Pigs Will Be Pigs Author: Amy Axelrod
Copyright date: 1994
Summary: Before the pigs can go to dinner, they must search the house for money.
Classroom use: Bring in menus from local restaurants. Have students try to take their
whole family to dinner on the amount of money the pigs had to spend.
Grade level: 3-5
#5 Even Steven and Odd Todd Author: Kathryn Christaldi
Copyright date: 1996
Summary: Steven only likes even things and Todd only likes odd things.
Classroom use: Have students generate numbers and classify them as even or odd,
providing an illustration to justify their classification.
Grade level: 1-2
General Bulletin Board Idea #1: It Makes Cents
Grade Level: 1-3
Explanation: Post on a bulletin board empty packages of familiar food or other
household items, along with a price tag. Give each student, pair of students, or small
group of students one package/price. Have them use paper “coins” to represent the cost of
the item, and post them on the board as well.
Variation: I could bring out a new item each day or once a week, have small groups
figure out how many ways they can use coins and/or bills to show the cost, and then I
choose one method to post on the board.
Source: www.pinterest.com
General Bulletin Board Idea #2: March Madness Probability
Grade Level: 4-6
Explanation: During March Madness would be a perfect time to teach probability
through the use of a basketball bracket. A large bracket such as the one pictured above
would be created on a bulletin board. We would start by placing the names of all
participating schools on their appropriate lines on the outermost brackets. Students will
figure the probability for each of those schools to win each of the next steps in the
bracket. As games are played throughout the month of March, we will update the bracket,
and refigure the probability for each remaining team to win. An extension of this lesson
could utilize the numbers of total points earned in a game, players’ scoring averages,
number of points each type of shot is worth, etc.
Source: http://growingupgabel.com/free-basketball-tournament-bracket-printable/
Numbers and Operations Activity #1: I Have… Who Has… Fractions
Grade Level: 3rd
Explanation: (See example cards above.) Each student is given a card that represents an
“I Have…” fraction, as well as a “Who Has…” fraction. The student with the Start card
begins the game by saying “I have Start. Who has ¼?” The students must be able to
accurately see what fraction is represented on their card in order to answer that question.
The game continues until the End card is reached.
Source: http://thirdgradeisahoot.blogspot.com
Numbers and Operations Activity #2: Pizza Party
Grade Level: 3rd
Explanation: Create 6 different “pizzas” out
of cardboard and paper supplies. Students will
form small groups and rotate among the pizzas,
filling out the accompanying worksheet.
Students will determine the fraction
represented by each topping type on each
pizza.
Source: http://thirdgradeisahoot.blogspot.com
Numbers and Operations Activity #3: Fractionpillar
Grade Level: 3rd
Explanation: Give each student a piece of yellow construction paper, an assortment of
colored pom-poms, a stat sheet, scissors, glue stick, and markers. Students will cut out
and glue their stat sheet to the bottom half of their page. Next they will create a color
pattern with pom-poms in the shape of a caterpillar, using three different colors. Markers
may be used to fill in the background. The final step is to record on the stats sheet how
many of each color are represented. The students will then represent that number as a
fraction.
Source: http://thirdgradeisahoot.blogspot.com
Numbers and Operations Worksheets
#1 Number of the Day Explanation: (See worksheet to follow.) I will create a booklet for each student filled
with a copy of the Number of the Day worksheet for each day of the school year. Each
day, I will assign a different 3-digit number. The students will use this number and the
math skills we have been using in class to complete their worksheet. It will review things
like: odd/even, place value, expanded form, word form, money, etc.
Grade Level: 1-4
Source: http://thirdgradeisahoot.blogspot.com
#2 Fraction Avenue Explanation: (See instruction sheet and worksheet to follow.) Each student will be given
a blank street map worksheet, and one set of directions per table will be posted. Students
are to use the fractional information given to complete their map. For example, they must
draw trees in the front yard of ½ of the houses, and red doors on 3/8 of the homes.
Grade Level: 3rd
Source: http://thirdgradeisahoot.blogspot.com
#3 Fun Fractions with M&Ms Grade Level: 3rd
Explanation: (See 2-page worksheet to follow.) Pass out a fun-size packet of M&Ms to
each student. (Variation: use a regular sized bag and have students work in small groups.)
Students will follow the steps on the worksheets, answering questions and displaying
fractions that represent the colors of the M&Ms.
Source: TeachersPayTeachers.com by Felisa Williams
Numbers and Operations Internet Sites
#1 Fractions on a Number Line / Math Man Explanation: This game is set up like Pac-Man. Students will use the four directional
arrows on the keyboard to move their “Math Man.” A number line is shown with a place
marker on a certain spot. The student must determine what fraction is represented on the
number line, find the “ghost” that holds that fraction, and navigate through the maze to
“eat” it.
Grade level: 3-5
Website: http://www.sheppardsoftware.com/mathgames/fractions/mathman_fractions_numberline.
htm
#2 Least Common Denominator / Shoot Game Explanation: Using a mouse, a Promethean board pen, or your finger on a SmartBoard, a
student will “shoot” the least common denominator of two given fractions. The potential
answers move around constantly, and the game is timed.
Grade level: 4-6
Website:
http://www.sheppardsoftware.com/mathgames/fractions/LeastCommonDenomimator.htm
#3 Number Cop Explanation: The student player is represented as a cop car driving down a three-lane
highway. Students may choose a number between 2 and 9, and choose a level of
difficulty. As the cop car drives down the road, numbers appear as obstacles in the road.
The object is to run “through” the numbers which are multiples of the number you chose,
but to avoid numbers which are not multiples. The left and right arrows are used to
navigate the highway.
Grade level: 3-4
Website:
http://hotmath.com/hotmath_help/games/numbercop/numbercop_hotmath.swf
Algebraic Relationships Activities
#1 It’s All Relative Explanation: (See game board, instruction sheet, and recording worksheets to follow.)
The object of the game is to complete ten equations before one’s opponent. Two or more
players may play this game. A standard die and game pawns are also needed. One
recording sheet is to be given to each player. Follow directions given.
Grade Level: 4-5
Source: TeachersPayTeachers.com by Dennis McDonald
#2 Pattern Recreating Explanation: (See activity sheet to follow.) A student will be given a laminated Pattern
Recreating sheet, and many small colored objects such as pom-poms, buttons, or bingo
chips. The student will practice recreating patterns by placing these colored objects on the
coordinating circles on their sheet.
Grade Level: 1st
Source: TeachersPayTeachers.com by Meghan Wells
#3 Magic Pot Explanation: (See recording sheet to follow.) The Magic Pot acts as a number machine
to change a number. This game is adaptable for different grades and abilities. Students
write down a rule (such as “x 2 + 4”) in the given box. Next, they use a dice with any
number of sides and roll. This number is recorded under the IN column. The rule is
applied to the IN number, and the result is recorded in the OUT column. For example, if a
student rolls a 2, that would be recorded under IN. Then, using the rule 2 x 2 + 4 = 8, 8
would be recorded under OUT. This process is repeated until all blanks are filled, or until
time runs out.
Grade Level: 1-4
Source: TeachersPayTeachers.com by Brooke Beynon
Algebraic Relationships Worksheets
#1 Number Sequences Grade Level: 2-5
Explanation: (See worksheet to follow.) Students must complete the pattern of numbers
given.
Source: TeachersPayTeachers.com by Amber Polk
#2 Numerical Expressions Explanation: (See worksheet to follow.) Students must match the correct expression to
each sentence. This gives them practice using correct terminology in math.
Grade Level: 2-5
Source: TeachersPayTeachers.com by Amber Polk
#3 Comparing Expressions Explanation: (See worksheet to follow.) Students must compare/complete each number
sentence or expression with a >, <, =, or a number to make it true.
Grade Level: 2-5
Source: TeachersPayTeachers.com by Amber Polk
#4 Tables Rule! Explanation: (See worksheet to follow.) Students must complete each table of numbers,
and then write the rule that makes each table true.
Grade level: 2-5
Source: TeachersPayTeachers.com by Amber Polk
Algebraic Relationships Internet Sites
#1 Fun Brain / Math Arcade Explanation: The Math Arcade has a virtual game board where the student can move his
game piece by successful completion of many small math games. Skill level is chosen at
the beginning. The games use addition, subtraction, multiplication and division to test
mental math.
Grade level: 1-8
Website:
http://www.funbrain.com/brain/MathBrain/MathBrain.html
#2 Fly Graph Explanation: A fly lands on a graph, and you must enter the x and y coordinates of its
landing location so that the frog can catch it. Make a mistake, and the frog gets fried.
Grade level: 5-6
Website:
http://hotmath.com/hotmath_help/games/ctf/ctf_hotmath.swf
#3 Number Cracker Explanation: Choose a level of difficulty and begin play. You are given three numbers.
You must guess the missing number in the pattern.
Grade level: 1-6
Website:
http://www.funbrain.com/cracker/index.html
Geometry and Spatial Relationships Activity #1: Magazine Shapes
Grade Level: 1st Explanation: Students will look through old magazines or other recycled materials
looking for shapes they know. After cutting them out, they will glue each one on a poster
board labeled with each shape. Alternatively, they can each have a piece of paper divided
into four sections: “Square, Circle, Triangle, and Rectangle.”
Source: http://kids.lovetoknow.com/wiki/Math_Activities:_Elementary-Age_Kids
Geometry and Spatial Relationships Activity #2: Understanding Area
Grade Level: 2-4
Explanation: Give students an even number of squares and “half-square” triangles. Have
them color the squares one color, and the triangles another color. Give students a piece of
white paper with a line drawn down the middle. Each student will create a symmetrical
design on their paper. The students can create complex shapes one square inch and one
half-square inch at a time. This allows them to find area by simply counting wholes and
halves. Gaining such a fundamental understanding of area will better prepare students for
future lessons that teach multiplication as another method of finding area.
Source: http://www.mathactivities.net/lessons/area-and-perimeter-activity.htm#area
Geometry and Spatial Relationships Activity #3: Geometry Monster Glyph
Grade Level: 2-4
Explanation: This craftivity can be used to review, assess, as a center activity, or for
small group work. Through this activity, students will create their very own unique
monsters all while reviewing geometrical terms learned in class, such as polygons,
isosceles and equilateral triangles, intersecting and parallel lines. (See two pages of
instructions to follow.)
Source: TeachersPayTeachers.com by More Time 2 Teach
Geometry and Spatial Relationships Worksheets
#1 Angles, Shapes and Parallel Lines Explanation: (See 2-page worksheet to follow.) This 2-page worksheet asks students to
identify the following: Right Angles, Obtuse Angles, Acute Angles, Vertex of the Angle,
Parallel Lines, Rays of and Angle. Students are also asked to identify the following
shapes and number of sides: Hexagon, Octagon, Pentagon, Kite, Rhombus, Square,
Circle, Trapezoid, Rectangle, and Oval.
Grade Level: 3-5
Source: TeachersPayTeachers.com by Felisa Williams
#2 Pirate Geometry Explanation: (See worksheet and review table to follow.) The review sheet will be
printed on the backside of the worksheet. Depending on the skill level of my students, I
may choose to omit the review table. This worksheet may also need to be differentiated
for those learners who need more help reading and following a set of directions. A few
guiding elements can be sketched on the map prior to making student copies for learners
who may need a visual springboard. I could also challenge higher learners to create a set
of their own checklist directions for a new map after they have correctly completed the
map on the worksheet.
Grade Level: 3-5
Source: TeachersPayTeachers.com by Fourth Grade Fun
#3 Butterfly Symmetry Explanation: (See worksheet to follow.) Students learn and review about symmetry by
drawing in the missing half of each butterfly. At the bottom of the page, they are asked to
tally how many of each shape are used in their drawings.
Grade Level: 1-3
Source: TeachersPayTeachers.com by Michelle Walker
Geometry and Spatial Relationships Internet Sites
#1 Symmetric Shape Shoot Explanation: Students will identify the shapes that are symmetric and those that are not
by “shooting” them with the curser. A mouse, Promethean Board pen, or finger on a
Smart Board can be used.
Grade level: 2-4
Website:
http://www.sheppardsoftware.com/mathgames/geometry/shapeshoot/SymmetryShapesSh
oot.htm
#2 Ice Blocker Explanation: This game is similar to Tetris. Shapes are presented, and students must
decide if they are congruent or not. Congruent shapes must be stacked in line together in
order to “bust” the row.
Grade level: 3-5
Website:
http://www.fuelthebrain.com/Game/play.php?ID=131
#3 2-D Shapes Jeopardy Explanation: This game is designed for 2 players. Ideal for use on a Smart Board.
Players must choose the point-level of their question (such as “100”). Questions are given
with multiple choice answers, such as “What shape is this?” “What type of triangle is
this?” Play continues until all questions have been asked.
Grade level: 1-4
Website:
http://www.math-play.com/shapes-jeopardy/shapes-jeopardy.html
Measurement Activity #1: The Cost of Words
Grade Level: 3
Explanation: Students will use this “money code” to determine the "cost" of different
words. They will especially enjoy finding the cost of their names. This activity can be
rotated into guided reading centers to have the student find the worth of the high
frequency words.
Source: http://thirdgradeisahoot.blogspot.com
Measurement Activity #2: Coins Tic-Tac-Toe
Grade Level: 3rd
Explanation: Students will work in groups of 2 or 3. The first player lays 4 markers
(chips, paper clips, markers, etc.) down on any 4 of the coins at the bottom of the page.
The students will add up the coins marked and if that amount is represented on the board,
they cross out that space. The second player then moves ONLY ONE chip to another
coin, adds up the amount and if that amount is on the board they cross out that space as
well. The game continues until there are five spaces in a row crossed off (similar to tic-
tac-toe). The game can be adjusted to only require 4 in a row crossed off, which will
make the game go a little quicker.
Source: http://thirdgradeisahoot.blogspot.com
Measurement Activity #3: I Have, Who Has?
Grade Level: 1-2
Explanation: (See above example cards.) To play the game, distribute the cards among
the students involved. The game starts with “I have the first card” and ends with the card
that has “Let’s play again!” on it as well as the word “FINISH” at the bottom. The
student with the first card reads both the “I have…” and “Who has…?” parts out loud.
Then, the next student that has the card that matches the “who has” description that was
read aloud will read their “I have…” and “Who has…”. The game is played until all
cards have been read.
Source: TeachersPayTeachers.com by Jason’s Online Classroom
Measurement Worksheets
#1 Measure Around the Room Explanation: (See worksheet and recording sheet to follow.) Supplies needed: yardstick
or tape measure for each student or pairs of students to measure in inches, feet and yards.
Students will measure various items in their classroom and convert the measurement to
inches, feet and yards.
Grade Level: 4-6
Source: TeachersPayTeachers.com by Live Teach Laugh Run
#2-5 Measurement Pirates Explanation: (See four worksheets to follow.) This series of four worksheets combine
measurement with a fun pirate theme. Directions are included on each worksheet.
Grade Level: 1-2
Source: TeachersPayTeachers.com by Tina Rubie
Measurement Internet Sites
#1 Stop the Clock Explanation: This game has five different levels varying from telling time to the hour
and half-hour to telling time to the minute. The game can be played with a mouse or on
the Smart Board. Students will match up five analog clocks with their digital counterparts.
Grade level: 1-4
Website:
http://resources.oswego.org/games/StopTheClock/sthec1.html
#2 Perfect Postage Explanation: Students must measure and weigh a parcel (using the metric system) and
refer to a chart to determine how much postage it needs. Great practice for familiarity
with the metric system as well as for measurement.
Grade level: 2-4
Website:
http://www.sciencekids.co.nz/gamesactivities/math/measurements.html
#3 Thermo Quiz Explanation: Temperatures are displayed on a virtual mercury thermometer. Students
must read the thermometer and choose from one of 9 optional answers. The thermometer
keeps changing until all 9 options have been correctly chosen. The answers include
different temperatures, but also may say “3 degrees cooler than the human body,” or “4
degrees warmer than freezing.” Students can make the game harder or easier by choosing
to display temperatures to the nearest 5, 2 or 1 degree.
Grade level: 3-4
Website: http://www.mathnook.com/math/thermo-quiz.html
Data and Probability Activity #1: Probability Jeopardy
Grade Level: 6th
Explanation: (See sample PowerPoint slides to follow.) Students can easily play this
game on a Smart Board. 2-4 players would work best. The student makes a selection of
how many points they would like to earn in which category, and they click on that
number. A question appears on the board, such as “What is the probability of landing on
RED?” and a graphic is shown. The student answers the question aloud, and then clicks
on the slide to reveal the answer. Score must be kept separately. Click on the photo of
Alex Trebek at the bottom of the screen to return to the menu board.
Source: TeachersPayTeachers.com by Emily Fitzpatrick
Data and Probability Activity #2: Probability Spinners
Grade Level: 3-6
Explanation: (See spinner template and worksheet to follow.) Give each student a
spinner template. Allow them to color the template as shown above, and cut it out. Each
student will then be given a paper clip. Students will use their pencil with their paper clip
held on the center of their spinner to complete the included worksheet. Students must first
predict what color they think the spinner is most likely to land on, and explain their
answer. Then they will create a tally chart, spin 50 times, and see if they were right.
Source: TeachersPayTeachers.com
Data and Probability Activity #3: Probability Task Cards
Grade Level: 1-3
Explanation: (See card examples to follow.) These task cards include questioning for
probability, including “more likely” and “less likely.” These can be used for centers as
well as used them to play the game Scoot. In Scoot, the students move from desk to desk
answering questions about a given topic.
Source: TeachersPayTeachers.com by JK Prater
Data and Probability Worksheets
#1 The Probability Line Explanation: (See worksheet to follow.) On this worksheet, students will draw a line in
the space provided. They will then assess the statements A-H given, and place each one
on the line according to how likely the events are to happen.
Grade Level: 3-6
Source: TeachersPayTeachers.com by Miss Nicole R
#2 Probability Balls Explanation: (See worksheet to follow.) Students demonstrate their understanding of
statements like “certain,” “equally likely,” and “impossible” by coloring in the balls to
make each statement true. They will then write the percentage that represents each line of
balls.
Grade Level: 3-5
Source: TeachersPayTeachers.com by Faith Grubbs
#3 Probability Fun Explanation: (See worksheet to follow.) Students work through 5 different probability
challenges on this worksheet ranging from numbers to money to dice.
Grade Level: 3-5
Source: TeachersPayTeachers.com by AnaisValdezV
Data and Probability Internet Sites
#1 Probability Fair Explanation: First students must win tickets for the fair by spinning a probability wheel.
They must choose the color(s) most likely to be landed on. Once the students have tickets,
they may enter the fair and choose from among five games. The games include “Duck
Pluck,” “Plinko,” “Number Board,” “Shell Game,” and “Ticket Wheel.” Duck Pluck
allows the students to choose one of five ducks, essentially, to bet on. The ducks begin
their race, and if their chosen duck wins, they win the number of tickets written on that
duck. Plinko is just like on The Price is Right. Wherever the token lands at the bottom
determines how many tickets are won. The Number Board is essentially a roulette table,
where students may choose a black, red, or green number, or they may choose the black,
red, or green square on which to place their token. If their number or color is spun, more
tickets are won. The Shell Game is more a game of attention than one of math. Four
coconut shell halves are placed upside-down with a ball underneath one of them. The
students must watch the correct shell as they are mixed up. If the correct shell is chosen at
the end, more tickets are won. Finally, the Ticket Wheel is just a spinning wheel with
different ticket numbers represented. Whatever number the marker lands on is the
number of tickets the student wins.
Grade level: 4th
Website:
http://mrnussbaum.com/probfair-play/
#2 Fire! Explanation: Students run a simulation of how a fire will spread through a stand of trees,
learning about probability and chaos. Parameters: Forest density, wind direction, size of
forest.
Grade level: 3-5
Website:
http://www.shodor.org/interactivate/activities/ABetterFire/
#3 Spread of Disease Explanation: Models how a population of susceptible, infected, and recovered people is
affected by a disease.
Grade level: 4-5
Website:
http://www.shodor.org/interactivate/activities/SpreadofDisease/