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Me 4 Mathz
IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.
Me 4 MathzMe 4 MathzA Game to Improve Mathematical A Game to Improve Mathematical
SkillsSkillsof Teenagersof Teenagers
CDAP GROUP RESEARCH
Sri Lanka Institute of Information Technology
IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.
Team Members
• K.A.T.D.Wijewardena (Leader) IT 13 2293 44 • H.M.R.S.Herath IT 13 2327 64 • A.I.Naidabadu IT 13 2489 18 • N.A.A.N.Ravihari IT 13 2436 54
• Supervisor: Ms. Gayana Fernando • Project ID : WE - 21
IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.
Content
• Overview with Research Problem
• Justification for the Project
• Main Literature Review
• Research Gap
• Research Questions
• Objectives
• Research component of the project with feasibility
IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.
Content
• Methodology
• WBS
• Materials Required
• What data
• Identified Risks for project
• Conclusions
• Budget
IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.
Overview with Research Problem
• 54% of students in Sri Lanka are passing in O/L
mathematics.
• Students are incapable to realize what are the
weakness that they have.
• Teachers attention for the individual students are
very low.
IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.
Justification for the Project
• They don’t prefer usual learning and studying
methods.
• Teenagers more like to entertained so they love
gaming.
• Developer team as well get a chance to enhance
knowledge in math.
IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.
Main Literature Review
• Siobhan Hudson – “Improving Basic Math Skills Using Technology”
• Mary K. Styers – “Improving Student Achievement in Mathematics”
• Marc Prensky – “Digital Game-Based Learning”
• MiiaRonimus – “Children's engagement during digital game-based learning ”
IT 13 2436 54 – (N.A.A.N.RAVIHARI) – Presenter.
Available Games
• Math Man
IT 13 2436 54 – (N.A.A.N.RAVIHARI) – Presenter.
• Math - Times Tables
Research Gap
• Measure weakness of mathematical operation.
• Providing self-estimations.
• Providing suggestions to improve mathematical
knowledge.
• Measure how the student performing when given
series of mathematical questions.
IT 13 2436 54 – (N.A.A.N.RAVIHARI) – Presenter.
Research Questions
• How to measure the performance of a student
artificially?
• How to figure out best making scheme?
• What are the available patterns of solving
mathematical operations?
IT 13 2489 18 – (A.I.NAIDABADU) – Presenter.
Objectives
• Specific Objectives
– Identify what are the current methods of
teaching and testing math.
– Analyze the pros and cons.
– Identify how those methods are helpful for the
students.
IT 13 2489 18 – (A.I.NAIDABADU) – Presenter.
Objectives
• General Objectives
– Increase efficiency of solving mathematical
operations.
– Increase accuracy of solving mathematical
operations.
– Increase the intaerast in math questions in
students.
IT 13 2489 18 – (A.I.NAIDABADU) – Presenter.
Research component of the project with feasibility
• Algorithms
• Artificial Intelligence
IT 13 2327 64 – (H.M.R.S.HERATH) – Presenter.
Methodology
• Iterative Water Fall Methodology
Planning
Analysis
Design
Implementation
Testing
System
IT 13 2327 64 – (H.M.R.S.HERATH) – Presenter.
WBS
1.1 Planning
1.2 Analysis
1.3 Design
1.4 Implementation
1.5 Testing
1.6 Documentati
on
1. Me 4 Maths
IT 13 2327 64 – (H.M.R.S.HERATH) – Presenter.
Materials Required
• Hardware Requirements – Computer– Processor: Core i5 – Hard drive: 120GB or more.– RAM: 4GB or more.– Monitor: Monitor 15” color.– Microphone.– Internet connector. – Speaker.
IT 13 2327 64 – (H.M.R.S.HERATH) – Presenter.
Materials Required
• Software Requirements – Operating system: Windows 7– Visual Studio 2013 Professional– Blend for Visual Studio 2013– Adobe Photoshop CS5– Microsoft Office 2013 Professional– Microsoft SQL Server Management Studio 2008– Trello– Skype– Team Viewer
– .IT 13 2327 64 – (H.M.R.S.HERATH) – Presenter.
What data
• What are the available methods?
– Having Questioners
• What are the patterns students using?
– Having Practice Tests Physically
IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.
Identified Risks for project
• Group members do not have a sufficient knowledge
about this area.
• Can complete the research within the time frame?
• New additions can be threated to the scope
• Will the users have an interest on the game?
IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.
Budget
Requirement Description
Price per
unit
(Rs.)
Quantit
y
Total
(Rs.)
Documenting and
Binding
Document hard copy printings
& Binding cost2000.00 - 2000.00
TravelTravelling to buy equipment’s,
information gathering.5000.00 - 5000.00
Indirect Costs Communication Charges1500.00 -
1500.00
Total Cost for Whole Project 8500.00
IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.
Conclusions
• This proposed project gives a solution to the people who
have the biggest problem with solving mathematical
operations by them self’s.
• The project team collects information about the previously
implemented mathematical game.
• Using team can finalize a successful product without any
drawbacks.
• An overview of the methodology defines the methods or the
procedures that the team members will be planning to follow.
IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.
Thank You…..!
IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.