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Mechanics 105
Standards
Dimensional analysis
Unit conversions
Order of magnitude calculations/estimation
Significant figures
Coordinates
Vectors and scalars
Problem solving
Introduction and vectors (chapter one)
Mechanics 105
SI, esu, British Length
SI: meter (m) esu: centimeters (cm)British: foot (ft)
MassSI: kilogram (kg)esu: gram (g)British: slug
TimeSI: second (s)British: second (s) esu: second (s)
Standards – fundamental units of length, mass and time
Mechanics 105
Derived units
All other units can be defined in terms of fundamental ones (length, mass, time and charge)
e.g.
Speed: (length/time)
Force: (mass•length/time2)
Energy: (mass•length2/time2)
Mechanics 105
Dimensional analysis
Resolving units in terms of fundamental units (L, M, T) and treating them algebraically to check calculations
e.g. work is a force acting on an object over some displacement
The work-kinetic energy theorem says the work will result in a change in the kinetic energy of the object.
Work=force•L=M L2/T2
Kinetic energy = ½ mv2 = M L2/T2
Mechanics 105
Dimensional analysis continuedAnother (more useful) example: Why is the sky blue?Scattering from particles in the atmosphere.Scattered electric field is proportional to
Incident electric field (E0)1/r (r is the distance from the particle to the observation point)Particle volume
So:
And since the scattered irradiance (power/area) is proportional to the square of the electric field
so the proportionality constant has to go as
L-4 to make I/I0 dimensionless. The only other possible length that comes into the problem is the wavelength of the light, . Therefore, the scattered irradiance will be proportional to -4, in other words, blue light (small ) will scatter much stronger than red light (large ), giving the scattered light a bluish color.
42
6
2
2
0
)(L
L
L
r
vol
I
I
r
vol
E
E )(
0
Mechanics 105
Concept test – dimensional analysis
Hooke’s law for a spring tells us that the force due to a spring is -kx, where k is a constant and x is the displacement from equilibrium. If we also know that force causes acceleration according to F=ma (mass times acceleration) what are the dimensions of the constant k?
1. M/L
2. L·M/T2
3. M/T2
4. It’s dimensionless
Mechanics 105
Use a conversion factor: a fraction equal to one, with the units to be converted between in the numerator and denominator
e.g.
1.00 inch = 25.4 mm 1.00 = (1.00 inch/25.4 mm)
How many inches is 57.0 mm?
Units must cancel!
Unit conversions
mm 24.2mm 4.25
inch 00.1mm 0.57
Mechanics 105
Estimating and order of magnitude calculations
Order of magnitude: literally – to precision of a power of 10
Approximate value of some quantity
Useful for checking answers
Example: If this room were filled with beer, how much would it weigh? 1st estimate room width, length, height
Then estimate the density of beer from known quantity (e.g. water density 1 g/ml
Mechanics 105
Significant figures
Level of precision of a number
(precision – how many decimal places
accuracy – how close a measurement is to the true value)
Simplest to determine in scientific notation – it is the total number of digits in the coefficient)
The output of a calculation can never be more precise than input
Rough rules of thumb
Multiplication and division: result has same SF as lowest SF of inputs
Addition and subtraction: result has SF according to smallest decimal places of terms
Mechanics 105
Significant figures continued
Examples:
4.892 x 5.7 = 28, or 27.9 (27.8844)
5.0043 + 10.547 = 15.551, or 15.5513
4 X 7 = 30 !
Best to work problem to end, then truncate to proper # of significant figures (avoid round off errors in intermediate steps).
Mechanics 105
Coordinate systems
Cartesian (x,y)
linear motion
Polar (r, )
angular motion, circular symmetry
xy
yxr
ry
rx
/)tan(
)sin(
)cos(
22
y
x
r
Mechanics 105
Vectors and scalars
Scalars: magnitude only (mass, time, length, volume, speed)Vectors: magnitude and direction (velocity, force, displacement, momentum)
Vector math – resolution into (orthogonal) components
=
Ay
Ax
Ay
Ax
Mechanics 105
Vector decomposition
22
tan
ˆsinˆcos
ˆˆ
yx
x
y
yx
AAA
A
A
jAiA
jAiAA
Most of the time (especially in mechanics) the two components are independent, i.e., you can separate a vector equation into two or three scalar equations
Mechanics 105
Vector decomposition
Another common decomposition that we’ll use extensively in discussion angular motion uses the radial and tangential directions.
e.g. acceleration along a curved trajectory
at
ar
Mechanics 105
Vector
Vector addition: graphically or algebraically (note that the origin of the vector doesn’t matter – this holds only for point objects)
A
B
A B
C
jBAiBABA yyxxˆ)(ˆ)(
Mechanics 105
Vector subtraction
Same as adding negative vector
A
B
A
-B
C
C=A-B
jBAiBABA yyxxˆ)(ˆ)(
Mechanics 105
Vector multiplication
Mulitplication by a scalar
each component multiplied by scalar
Inner, scalar or dot product – Chapter 6 – work
Outer, vector or cross product – Chapter 10 – torque
jAciAcAc yxˆ)(ˆ)(
Mechanics 105
Vectors – concept tests
Mechanics 105
Models and problem solving
Model building – simplification of key elements of problem
e.g. particle model for kinematics (real objects are not particles, but motion can be described as that of effective particle)
Pictorial representation
Graphical representation
Mathematical representation