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microsoft kinect: fun labs share and promote your work! with 4 million people reading us monthly, we are the most popular art, architecture and design destination - a perfect target audience for all creative businesses. we welcome readers to submit projects - you have a better chance of being featured if the work hasn’t been published before. more info 20,975 articles submit a project subscribe via email RSS facebook twitter view articles in brief in full today yesterday most popular this week this month all time microsoft kinect: fun labs 10 13 Like microsoft kinect: fun labs http://www.designboom.com/weblog/cat/16/view/15052/microsoft-kinect... 1 of 10 6/7/2011 8:10 AM

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Page 1: microsoft kinect: fun labs - Illinois Institute of …mypages.iit.edu/~krawczyk/VR_IPRO/microsoft kinect_ fun...microsoft kinect: fun labs share and promote your work! with 4 million

microsoft kinect: fun labs

share and promote your work!

with 4 million people reading us monthly,we are the most popular art, architectureand design destination - a perfect targetaudience for all creative businesses.we welcome readers to submit projects -you have a better chance of beingfeatured if the work hasn’t been publishedbefore.more info

20,975 articles submit a project subscribe via email RSS facebook twitter

view articles in brief in full today yesterday most popular this week this month all time

microsoft kinect: fun labs

10 13Like

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'googly eyes', one of the first four releases of kinect's 'fun labs'

'fun labs' is a free permanent addition to the kinect hub, planned to showcase innovative programs by not only game companiesbut also users utilizing kinect development tools. the first five games and utilities released in the program have interfacesgeared more towards children, but feature advanced processes that expand the realm of interaction for kinect users, hackers, and artists.

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video preview of the newly released 'fun labs' games

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view of the navigation screen within 'fun labs'

perhaps the most interesting of the new releases is 'kinect sparkler', which showcases the developments in finger trackingand background removal that are expected to become even more prominent in the late summer releases for kinect. the programfirst takes two images, one of the foreground and one of the background, and then permits the user to 'draw' in the air with his finger,rendered in realtime as a fiery path of light. the light trail is composited in 3D space of the image, and can be viewed from multipleangles after the recording has finished.

'build a buddy' lets any real-life object (here a stuffed animal) be scanned, given particular properties, and then moved and interacted with in virtual worlds

'build a buddy' lets any real-life object be scanned, front and back, by the device, and interacted with in the virtual environmentafter selecting certain behaviours for it. 'googly eyes' takes another approach to the process by scanning any object and lettingthe user 'be' that object in the virtual world, permitting the recording of voice and movement to create digital animations.

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custom avatars feature a cartoon rendition of a photograph of the user, so that features and clothing match very closely

the 'kinect me' utility for avatar creation replaces the traditional method of assembling predrawn features to generate an avatar,instead taking a photo of a user's face and body and cartoonifying it. users can also create bobble heads of their avatarswith the new 'bobble head' program.

photos and video records from the 'fun lab' modules can be shared via the 'friend feed', a network of user's friends that letseach person view one another's information and saved media (complete with a kinect 'like' button) or on kinectshare.com.

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the download screen for 'bobble head' also depicts the 'like' and friend feed functionality built into 'fun labs'

screenshot from 'kinect sparkler', which traces a user's finger movements in light

additions in july to kinect 'fun labs' will include enhanced tracking precision and background removal functionalities;facial recognition advances; and the 'avatar kinect' module, that offers themed environments in which a user and up to seven friends

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can 'hang out' in virtual space. six user-proposed gadgets are also subject through july 6th to popular vote to determinewhich will be produced into a real program.

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infiniti digital art competitioncurrently, designboom in collaboration with INFINITI is offering an international competitionasking participants to design spectacular or interactive digital artworks, to be installed and displayedthroughout europe. participation is open to applicants from every country in the world: to professionals,students, vjs, and design-enthusiasts.

registration is free and now open, through july 8th, 2011.for more information about the competition and how to register, click here.

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jenny db 06.07.11

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