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RACE: MINOTAUR Minotaurs are bipedal, bull-like humanoids. Their legends hold that they originate from the isle of Min, in the Golden Sea. Their religion honors a pantheon of unnamed gods known as the Nameless who are said to live beyond the stars. To honor these gods, many years into their past, they constructed stone walls that formed out patterns only visible from the sky speaking praises to the Nameless. Today, though the religion is no longer a major part of Minotaur society, they continue to build their cities into a similar maze-like pattern of walls, as they realized the defensive qualities of such structures. As a result, many non-minotaurs struggle to find their way around in a Minotaur city, and very rarely have their cities fallen in battle. In the modern Taurus Kingdom, most major cities have a Minotaur city as the center structure, with Centaur longhouses built around the outside. The Minotaur society now focuses less on religion and more on science and philosophy, and they have made great strides in intellectual studies, especially in the fields of mathematics and philosophy, though due to their lack of a desire to explore, they have not made much progress in maritime exploits. Ability Score Increase: +1 Strength, +2 Wisdom Age: Typically live to around 3000 years. Size: Medium Speed: 30 Feet Vision: Darkvision Perceptive: May add your proficiency bonus twice to Perception checks. Labyrinthine Recall: Always have perfect memory in regards to paths they have traveled. Minotaur Weapon Proficiency: Proficient in the greataxe, greatclub, and maul.

Minotaur Race DnD 5e

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A homebrewed race of minotaurs for DnD 5th edition.

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Page 1: Minotaur Race DnD 5e

RACE: MINOTAUR

Minotaurs are bipedal, bull-like humanoids. Their legends hold that they originate from the isle of Min, in the Golden Sea. Their religion honors a pantheon of unnamed gods known as the Nameless who are said to live beyond the stars. To honor these gods, many years into their past, they constructed stone walls that formed out patterns only visible from the sky speaking praises to the Nameless. Today, though the religion is no longer a major part of Minotaur society, they continue to build their cities into a similar maze-like pattern of walls, as they realized the defensive qualities of such structures. As a result, many non-minotaurs struggle to find their way around in a Minotaur city, and very rarely have their cities fallen in battle. In the modern Taurus Kingdom, most major cities have a Minotaur city as the center structure, with Centaur longhouses built around the outside. The Minotaur society now focuses less on religion and more on science and philosophy, and they have made great strides in intellectual studies, especially in the fields of mathematics and philosophy, though due to their lack of a desire to explore, they have not made much progress in maritime exploits.

Ability Score Increase: +1 Strength, +2 Wisdom

Age: Typically live to around 3000 years.

Size: Medium

Speed: 30 Feet

Vision: Darkvision

Perceptive: May add your proficiency bonus twice to Perception checks.

Labyrinthine Recall: Always have perfect memory in regards to paths they have traveled.

Minotaur Weapon Proficiency: Proficient in the greataxe, greatclub, and maul.

Tough Hide: Minotaurs cannot function well in armor. When wearing armor, they have disadvantage on absolutely every d20 roll. However, when unarmored, they may add double their constitution modifier rather than their dexterity to their base AC. They may still wield shields if they have proficiency. Monks and Barbarians may use their Unarmored Defense value for their AC if it is higher than their Tough Hide bonus.

Languages: Common and Taurus