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Mirrorless and Lighting
Dominic HillenbrandOctober, 2014
NVIDIA
Design of Headlamps
Round shape – like eyes
Line style-designLamp defines brand-signature – especially DRL
NVIDIA
Round shape – like eyes
Design of Headlamps
Line style-designLamp defines brand-signature – especially DRL
• Lamp design directly relates to sales
• First step in new car designs
NVIDIA
Design of Mirrorless Cars
Line style-designLamp defines brand-signature – especially DRL
Side cameras replace mirrors
NVIDIA
Design, Safety and Cost
Design
Safetye.g. glare, ghosting
Coste.g. LED replacement,
Camera repair/calibration
Vehicle Manufacturer
„Good design sells“
Government Customer
Regulations
Accidents
NVIDIA
Example: Upcoming Rear-Mirror CMS
• Flip-mirror due to liability/government approval
• Night time: head lamps cause halos
• Positions of cameras crucial - conflicts with design
• Display – limited dynamic range, requires tone mapping
Challenges:
Ref: http://nissannew
s.com/en-U
S/nissan/usa/releases/nissan-m
otor-develops-the-sm
art-rearview-m
irror-which-helps-provide-clear-rearw
ard-visibility-in-various-conditions
• CMS provides wider (unobstructed) field of view• Overlays feasible
ECU
Monitor
Camera
NVIDIA
Flip-mirror: Liability/Approval
Flip mirror: display vs. glass
Display
Glass
Lever
Ref: https://w
ww
.youtube.com/w
atch?v=2yxHA
j79kh8
NVIDIA
Example: Upcoming Rear-Mirror CMS
• Flip-mirror due to liability/government approval
• Night time: head lamps cause halos
• Positions of cameras crucial - conflicts with design
• Display – limited dynamic range, requires tone mapping
Challenges:
Ref: http://nissannew
s.com/en-U
S/nissan/usa/releases/nissan-m
otor-develops-the-sm
art-rearview-m
irror-which-helps-provide-clear-rearw
ard-visibility-in-various-conditions
• CMS provides wider (unobstructed) field of view• Overlays feasible
ECU
Monitor
Camera
NVIDIA
Example: Upcoming Rear-Mirror CMS
• Flip mirror due to liability/government approval
• Night time: head lamps cause halos
• Positions of cameras crucial - conflicts with design
• Display – limited dynamic range, requires tone mapping
Challenges:
Ref: http://nissannew
s.com/en-U
S/nissan/usa/releases/nissan-m
otor-develops-the-sm
art-rearview-m
irror-which-helps-provide-clear-rearw
ard-visibility-in-various-conditions
Side mirrors still present
NVIDIA
Bigger Challenge: Side mirrors
Side cameras replace mirrors
• Mirrorless affects design/sales…cars with mirrors may beperceived old-fashioned soon…
• Reduced wind resistance• Capability to eliminate blind spots• Impact hazard / No broken mirrors • Stricter regulation
(CMS can be sold - only if the side mirrors are retained!)
• UNECE Addendum 45: Regulation No. 46 refers to ISO/FDIS 16505
Ref: http://w
ww
.autonews.com
/article/20140407/OE
M06/304079935/teslas-push-to-
replace-side-view-m
irrors-sparks-safety-fears
Unique to side-mirrors:
NVIDIA
bast study 2014 - tunnel
Ref: “S
tudy on Cam
era Monitor S
ystems” -E
ike A. S
chmidt, R
ainer Krautscheid -
Informal G
roup on Cam
era Monitor S
ystems in R
eg. No. 46
Berlin, 27.03.2014 -B
undesanstalt für Straßenw
esen
Vehicle disappears for about 1s
NVIDIA
bast study 2014 – direct sun light
Ref: “S
tudy on Cam
era Monitor S
ystems” -E
ike A. S
chmidt, R
ainer Krautscheid -
Informal G
roup on Cam
era Monitor S
ystems in R
eg. No. 46
Berlin, 27.03.2014 -B
undesanstalt für Straßenw
esen
No meaningful picture for about 2s
NVIDIA
bast study 2014 – night
Ref: “S
tudy on Cam
era Monitor S
ystems” -E
ike A. S
chmidt, R
ainer Krautscheid -
Informal G
roup on Cam
era Monitor S
ystems in R
eg. No. 46
Berlin, 27.03.2014 -B
undesanstalt für Straßenw
esen
• Smear / blooming
• No discomfort glare
• Point light sources are displayed as points light sources
NVIDIA
UNECE Regulation No. 46: Monitor Placement
withMirrors
Based on: A
nnex 12 #2.6.4 -Cam
era Monitor arrangem
ent –O
ICA
Link https://ww
w2.unece.org/w
iki/download/attachm
ents/17760482/IGC
MS
-II-03-12%
20Monitor%
20Arrangement_V6%
20-%20O
ICA
.pptx?api=v2R
ef: UK
proposal for CM
S m
onitor arrangement -P
aris, 5th June 2014 –D
epartment for Transport
NVIDIA
UNECE Regulation No. 46: Monitor Placement
CMS1:1 monitorplacement
Based on: A
nnex 12 #2.6.4 -Cam
era Monitor arrangem
ent –O
ICA
Link https://ww
w2.unece.org/w
iki/download/attachm
ents/17760482/IGC
MS
-II-03-12%
20Monitor%
20Arrangement_V6%
20-%20O
ICA
.pptx?api=v2R
ef: UK
proposal for CM
S m
onitor arrangement -P
aris, 5th June 2014 –D
epartment for Transport
NVIDIA
UNECE Regulation No. 46: Monitor Placement
OICA proposal
from June 2014
Central DisplayContinuous view
Based on: A
nnex 12 #2.6.4 -Cam
era Monitor arrangem
ent –O
ICA
Link https://ww
w2.unece.org/w
iki/download/attachm
ents/17760482/IGC
MS
-II-03-12%
20Monitor%
20Arrangement_V6%
20-%20O
ICA
.pptx?api=v2R
ef: UK
proposal for CM
S m
onitor arrangement -P
aris, 5th June 2014 –D
epartment for Transport
NVIDIA
Takeaways
Upcoming CMSReplace rear mirrors1:1 camera to monitorProcessing – e.g.
Tone mappingColor calibrationLens undistortion
Future CMS Replace side and rear-mirrors Continuous central monitorsProcessing
Stitching of multiple FOVs
ChallengesNight time –Halos/blooming/flickerDynamic rangeMotion blur
ChallengesGhosting / ArtefactsProcessor performanceRegulationLiability
Step from image processing to advanced computer vision/graphics
NVIDIA
Front Lighting Technology - Innovations
1991-94
HIDLow beamHigh Intensity Discharge (HID)
HIDlow + high beam
2001 2006-2008
LEDlow + High beam
LASERHigh beam booster
2014
AFSNo. 123AdaptiveFront Lighting
HIDNo. 98
LED No. 112 rev2.
- Headlamp leveling- Change of LED/light
source- Color boundaries- Dynamic turn indicator- Variable Intensity DRL- Adaptive Driving Beam
System
LED „Matrix“
UNECEregulations
Regulation &Technology always in flux
“hot topics”DRL No. 87
201X
„Pixel-Light“Research
NVIDIA
Adaptive Driving Beam
Ref: “R
egulatory Impacts of A
dvanced Lighting System
s” -Stephan B
erlitz R
ef: https://ww
w.youtube.com
/watch?v=kw
LiY-J0bJQ
Ref: Lighting R
oadmap 2020 -S
tephan Berlitz -IS
AL 2013 P
roceedings
Preventglare foroncomingvehicles
LED „Matrix“
NVIDIA
Compute Optimal light distribution
System Architecture of a fully adaptive Headlamp System
(Stereo)-Camera
Radar
LIDAR
Navigation System
Vehicle Speed
SteeringWheel-Angle
Yaw-Rate
Rain-Sensor
Light Sensor
Car-2-X
Sensor Fusion
3D-Environment
ModelActuation of Light Module
Translate lightdistribution
Sensing Processing Actuation
Ref: “First approach to reach the goal of a fully adaptive
Headlam
p” -Ingo Hoffm
ann et al. ISA
L 2013 Proceedings
NVIDIA
Parallels: CG- and automotive Lighting
„Pixel“ LightProgram controls
physical lighting of scene
Computer graphics scene e.g. rendered to 1024x768 pixels
„Shader-Programs“ determine virtual lighting
3D-models required for accurate lighting
NVIDIA
Outlook
Pixel-LightResearch group of Prof. Dr. Cornelius Neumann at KITMatrix light: 50 pixelResearch prototype: 12 million pixel
Acquiring 3D-environment models Passive: Stereo-camera Active – Feedback Camera & Head lamp
Head lamp emits structured lightHead lamp pulses - time of flight
Ref: “Pixel Lighting – An Automotive Lighting ResearchHead Lamp” - Steffen Michenfelder, Prof. Dr. Cornelius NeumannISAL 2013 Proceedings
Ref: “Automatische Justage eines hochauflösenden Scheinwerfers” –Boris Kubitza et al.ISAL 2013 Proceedings
Pixel Light – 6 HD projectors
NVIDIA