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Immersive Graphics for Cultural Heritage A. Guidazzoli nov.02 Virtual Reality opens up new prospects and new approaches to knowledge. High End technologies make once more real the most authentic sense of the world “theatre”, that ancient Greeks meant as the space of observation

Mission of the VIS.I.T. Lab activities in the field of Cultural Heritage

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Virtual Reality opens up new prospects and new approaches to knowledge. High End technologies make once more real the most authentic sense of the world “theatre”, that ancient Greeks meant as the space of observation finalized to comprehension. - PowerPoint PPT Presentation

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Page 1: Mission of the VIS.I.T. Lab activities in the field of Cultural Heritage

Immersive Graphics for Cultural Heritage

A. Guidazzoli nov.02

Virtual Reality opens up new prospects and new

approaches to knowledge.

High End technologies make once more real the

most authentic sense of the world “theatre”, that

ancient Greeks meant as the space of observation

finalized to comprehension.

Page 2: Mission of the VIS.I.T. Lab activities in the field of Cultural Heritage

Immersive Graphics for Cultural Heritage

A. Guidazzoli nov.02

Virtual Cultural Heritage refers to the usage of Virtual Reality systems in order to generate, navigate, explore and

inquire into reconstructed historical environments.

Page 3: Mission of the VIS.I.T. Lab activities in the field of Cultural Heritage

Immersive Graphics for Cultural Heritage

A. Guidazzoli nov.02

to create real time applications based on 3D computer models authenticated by historians or archaeologists in order to avoid the risk of transmitting superficial or misleading cultural information;

to train PhD students, architects, archeologists, historians and others in following a interdisciplinary methodology for creating cultural VR products.

Mission of the VIS.I.T. Lab activities in the field of Cultural Heritage

Page 4: Mission of the VIS.I.T. Lab activities in the field of Cultural Heritage

Immersive Graphics for Cultural Heritage

A. Guidazzoli nov.02

Archaeologistshistorians

Modelers Computer Scientists

Virtual Heritage On site – Off site

Graphics

Data

Data

Other skills

Visualization

Interaction

Photogrammetry

Scanning and 3D Models…

Textures

Validation

Optimized models

Communicationexperts

Numerical Simulations

Interdisciplinary working methodology for Virtual Heritage

Page 5: Mission of the VIS.I.T. Lab activities in the field of Cultural Heritage

Immersive Graphics for Cultural Heritage

A. Guidazzoli nov.02

NUME - Nuovo Museo Elettronico

della Storia della Città di Bologna

Historical and urban development of the city

The city in four dimensions

Correlation with historical sources

http://www.storiaeinformatica.it

Page 6: Mission of the VIS.I.T. Lab activities in the field of Cultural Heritage

Immersive Graphics for Cultural Heritage

A. Guidazzoli nov.02

Bononia landscape

Virtual and interactive landscape navigation

Integration with GIS and database

Desktop and immersive fruition

Page 7: Mission of the VIS.I.T. Lab activities in the field of Cultural Heritage

Immersive Graphics for Cultural Heritage

A. Guidazzoli nov.02

Aksum Ethiopia – Virtual Archaeological Landscape

Navigation through dynamic virtual environments driven by

GIS analysis

Page 8: Mission of the VIS.I.T. Lab activities in the field of Cultural Heritage

Immersive Graphics for Cultural Heritage

A. Guidazzoli nov.02

Via Appia Antica: Archaeology and Restoration in collaboration with DEIS Bologna University and Politecnico Milano

Interactivity through the remote system

Multi users

Link to graphic and textual information

Page 9: Mission of the VIS.I.T. Lab activities in the field of Cultural Heritage

Immersive Graphics for Cultural Heritage

A. Guidazzoli nov.02

Validation of 3D models based on a database MUVI project

Historical sources gathered by historians validate 3D models recreating daily life environments.

The validation is made easier by the Dublin Core and its relations

Validation of the grid

Validation of the hadle

Really existed in the Fifties

Contemporary photograph of a FIAT fridge of the Fifties

An ad published on “Resto del Carlino- Bologna”

Page 10: Mission of the VIS.I.T. Lab activities in the field of Cultural Heritage

Immersive Graphics for Cultural Heritage

A. Guidazzoli nov.02

Casa del Centenario Pompeii

Archeological texture painting

Models through time

Philological models

Porting for multiplatforms systems ranging from PDA up to Virtual Sets

http://www.cineca.it/HPSystems/Vis.I.T/Researches/cent.html

Page 11: Mission of the VIS.I.T. Lab activities in the field of Cultural Heritage

Immersive Graphics for Cultural Heritage

A. Guidazzoli nov.02

Validation of the reconstruction

Page 12: Mission of the VIS.I.T. Lab activities in the field of Cultural Heritage

Immersive Graphics for Cultural Heritage

A. Guidazzoli nov.02

VR and PDA The MUSE project

SERVERSERVER

MOBILE TERMINALS …

Terminale Mobile

CALL CENTRE

Terminale Mobile

Page 13: Mission of the VIS.I.T. Lab activities in the field of Cultural Heritage

Immersive Graphics for Cultural Heritage

A. Guidazzoli nov.02

Towards the concept of Augmented Heritage

Virtual Environmen

ts

Simulations

Data Bases

Virtual Environments as interfaces for:

Visualizations of dynamic behaviours

Landascape simulations in time

Statistical analysis

3D models linkable to DataBase inquiries (GIS, multimedia data )

Page 14: Mission of the VIS.I.T. Lab activities in the field of Cultural Heritage

Immersive Graphics for Cultural Heritage

A. Guidazzoli nov.02

Organisation and management of 3D Digital Heritage

1 – Classification and validation of the models

2 - Definition of the conventions showing what can’t be modeled because of the lack of information

3 – Access to the sources used for modeling digital worlds

Cultural Digital worlds

Page 15: Mission of the VIS.I.T. Lab activities in the field of Cultural Heritage

Immersive Graphics for Cultural Heritage

A. Guidazzoli nov.02

Future trends

Networks of Virtual Theatres Data stored and processed in only one place

Access and interaction with data from whatever location and devices through the net

Networks of Virtual Environments

Data

Page 16: Mission of the VIS.I.T. Lab activities in the field of Cultural Heritage

Immersive Graphics for Cultural Heritage

A. Guidazzoli nov.02

Communication and dissemination

Virtual Theatre and Virtual Sets

Integration with real shotsNew ways of communication

Internet video streaming

http://www.cineca.it/HPSystems/Vis.I.T/Researches/rvm4vset.html