9
Research Article Mobile Information System for English Teaching Based on Edge Computing and VR Yanfang Zhou School of Foreign Languages, Xiangnan University, Chenzhou 423000, Hunan, China Correspondence should be addressed to Yanfang Zhou; [email protected] Received 25 August 2021; Accepted 28 October 2021; Published 23 November 2021 Academic Editor: Sang-Bing Tsai Copyright © 2021 Yanfang Zhou. is is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. ere are many difficulties in using cloud computing technology to solve this problem, and edge computing technology just provides an effective way to solve this problem. Changing from two-dimensional to three-dimensional will make education more realistic. is article uses the VR technology algorithm to design and analyze the English teaching system, combined with the current environment and requirements, in the construction of teaching resources, in order to clarify the direction in practical application. Secondly, according to the scene of human behavior recognition, a human behavior data collection, processing and analysis system based on edge computing is designed and implemented. And on the basis of detailed analysis of VR technology, the theoretical basis of VR technology applied to experiment teaching is discussed, and the development of virtual experiment is analyzed concretely using systematic teaching design ideas. VR technology greatly stimulates students’ learning motivation but also significantly improves their interest in learning. In addition, the application of virtual technology has greatly improved students’ learning enthusiasm. According to the findings of this article, based on the application of virtual reality technology, students’ English comprehension skills have increased by 19%, and the degree of resource sharing has increased by 11%. 1. Introduction e application range of virtual reality technology is expanding day by day. Virtual reality has gradually entered the daily activities of education and teaching from pure scientific research, and a new situation of “virtual teaching” has appeared in professional fields such as military appli- cations. ese applications are also demonstrations of high- tech education and concrete demonstrations of information technology and educational modernization. Practice has proved that VR technology can construct immersive, fan- tasy, and interactive three-dimensional virtual physical scenes. On this platform, dynamic interactive perception of objects can be realized, and the communication and sharing of virtual scenes can be combined with network technology. Especially the application in virtual reality teaching can alleviate the contradiction between the existing experimental equipment and the needs of students to a certain extent. ree-dimensional modeling technology is used to construct the experimental equipment needed in the experimental teaching process, allowing students to “real” experience the performance of the experimental equipment. Using virtual reality language combined with programming ideas can simulate the experiment process and the phenomenon in the experiment. Students can accurately understand these phenomena and master the laws of things so as to achieve better learning results. In summary, due to the immersion, interactivity, and visualization of virtual reality technology, comparing students with ordinary English learning can effectively stimulate students’ interest in learning, thereby improving students’ learning enthusiasm, and can be ef- fective even if feedback is timely. Students are given ap- propriate positive reinforcement and negative reinforcement (positive reinforcement), which can ulti- mately greatly improve students’ English learning ability. With the popularization of mobile terminal equipment and the rapid development of mobile communication technology, computing-intensive services have placed high requirements on the computing and storage capabilities of the terminal. erefore, many researchers consider intro- ducing the idea of cloud computing into mobile commu- nication networks, using mobile cloud computing to Hindawi Mobile Information Systems Volume 2021, Article ID 9741244, 9 pages https://doi.org/10.1155/2021/9741244

Mobile Information System for English Teaching Based on

  • Upload
    others

  • View
    1

  • Download
    0

Embed Size (px)

Citation preview

Page 1: Mobile Information System for English Teaching Based on

Research ArticleMobile Information System for English Teaching Based on EdgeComputing and VR

Yanfang Zhou

School of Foreign Languages Xiangnan University Chenzhou 423000 Hunan China

Correspondence should be addressed to Yanfang Zhou xnxyzyfxnueducn

Received 25 August 2021 Accepted 28 October 2021 Published 23 November 2021

Academic Editor Sang-Bing Tsai

Copyright copy 2021 Yanfang Zhou is is an open access article distributed under the Creative Commons Attribution Licensewhich permits unrestricted use distribution and reproduction in any medium provided the original work is properly cited

ere are many difficulties in using cloud computing technology to solve this problem and edge computing technology justprovides an effective way to solve this problem Changing from two-dimensional to three-dimensional will make education morerealistic is article uses the VR technology algorithm to design and analyze the English teaching system combined with thecurrent environment and requirements in the construction of teaching resources in order to clarify the direction in practicalapplication Secondly according to the scene of human behavior recognition a human behavior data collection processing andanalysis system based on edge computing is designed and implemented And on the basis of detailed analysis of VR technologythe theoretical basis of VR technology applied to experiment teaching is discussed and the development of virtual experiment isanalyzed concretely using systematic teaching design ideas VR technology greatly stimulates studentsrsquo learning motivation butalso significantly improves their interest in learning In addition the application of virtual technology has greatly improvedstudentsrsquo learning enthusiasm According to the findings of this article based on the application of virtual reality technologystudentsrsquo English comprehension skills have increased by 19 and the degree of resource sharing has increased by 11

1 Introduction

e application range of virtual reality technology isexpanding day by day Virtual reality has gradually enteredthe daily activities of education and teaching from purescientific research and a new situation of ldquovirtual teachingrdquohas appeared in professional fields such as military appli-cations ese applications are also demonstrations of high-tech education and concrete demonstrations of informationtechnology and educational modernization Practice hasproved that VR technology can construct immersive fan-tasy and interactive three-dimensional virtual physicalscenes On this platform dynamic interactive perception ofobjects can be realized and the communication and sharingof virtual scenes can be combined with network technologyEspecially the application in virtual reality teaching canalleviate the contradiction between the existing experimentalequipment and the needs of students to a certain extentree-dimensional modeling technology is used to constructthe experimental equipment needed in the experimentalteaching process allowing students to ldquorealrdquo experience the

performance of the experimental equipment Using virtualreality language combined with programming ideas cansimulate the experiment process and the phenomenon in theexperiment Students can accurately understand thesephenomena and master the laws of things so as to achievebetter learning results In summary due to the immersioninteractivity and visualization of virtual reality technologycomparing students with ordinary English learning caneffectively stimulate studentsrsquo interest in learning therebyimproving studentsrsquo learning enthusiasm and can be ef-fective even if feedback is timely Students are given ap-propriate positive reinforcement and negativereinforcement (positive reinforcement) which can ulti-mately greatly improve studentsrsquo English learning ability

With the popularization of mobile terminal equipmentand the rapid development of mobile communicationtechnology computing-intensive services have placed highrequirements on the computing and storage capabilities ofthe terminal erefore many researchers consider intro-ducing the idea of cloud computing into mobile commu-nication networks using mobile cloud computing to

HindawiMobile Information SystemsVolume 2021 Article ID 9741244 9 pageshttpsdoiorg10115520219741244

accelerate the operation and processing of computing-in-tensive services to improve user experience By adoptingEnglish teaching courses studentsrsquo interest in the classroomcan be improved Using the interactive nature of virtualsoftware can also give full play to studentsrsquo subjective ini-tiative In addition it also meets the needs of school edu-cation equipment update

Zhao C used a real human-computer interaction schemeused unity 3D game engine to build virtual reality scenesdefined shaders to improve scene rendering effects and usedOculus Rift DK2 to complete an immersive 3D scenedemonstration [1] Sherazi H H clarified the feasibility of acompletely cable-free IoTdeployment However in order tosave costs the practicability of the configuration will becomeworse leading to safety problems [2] Zhang strengthenedhis experiments and conducted effective explorations on thebasis of cooperation with schools and enterprises [3]

e innovation of this article lies in the application ofvirtual reality technology in English teaching and other areaswhere people have less researched Four different researchmethods are used to conduct research to ensure the accuracyof the entire research results

2 English Teaching Methods

21 Methods of English Teaching Research

211 Investigation and Research Methods e appropri-ateness of the design and how to implement the design areexplained At the beginning of the course the effective-ness of developing virtual experiments in the Englishteaching system was mainly analyzed through researchDuring the course we will continue to consult frontlineteachers [4]

212 Field Research Method In-depth multimedia learningin experimental courses mainly introduces the experimentteaching of the multimedia system learns the teachingmethod of the teacher in the experiment class analyzes theoperation method of the students in the experiment processunderstands the learning difficulties of the students anddetermines the focus of the graduation design [5]

213 Action Research Methods Starting from this teachingand training practice plan and implement its functions indetail After obtaining the raw materials the system will begradually designed and produced e original idea willalways have new problems in practice For these issues wewill continue to consult the literature and inform teachersand classmates Consult explore and solve one by one in theproduction process [6]

214 Evaluation and Investigation Method e achieve-ment of the planning objectives of this study is analyzed andevaluated And the feedback data of students are collectedthrough questionnaire surveys and interviews and used onthe basis of statistical analysis [7]

ese four survey methods are different Field investi-gation is also called field investigation or field researchwhich is a concept in the field of communication e in-vestigation and research method refers to the direct ac-quisition of relevant materials through investigation andunderstanding of objective conditions without being re-stricted by time and space e action research methodcombines pure educational scientific research experimentswith quasi-educational scientific research experiments re-lying on its own educational and teaching practice einvestigation and evaluation method is also called theldquowritten investigationmethodrdquo or the ldquoform-fillingmethodrdquoAn investigation method collects research materials indi-rectly in written form e results of this method are moreaffected by the factors of the respondents than the abovethree methods is article mainly uses the survey researchmethod and the survey evaluation method to be more in linewith the actual situation

22 Advantages of Using VR Technology in English TeachingWhen considering the communication scheme between thecloud computing center and edge devices in order to enablethe bottom-level data to be accurately and timely trans-mitted to the upper-level center and for the timely trans-mission of upper-level commands to the edge devices acommunication system with a strong network signal is re-quired Among them one or more standard networkcommunication interfaces have become a necessary re-quirement for the system erefore TCPIP protocolsupport is needed is is because only TCPIP allows thedevice to fully connect to the Internet Socket is a commonlyused API technology in TCPIP network which allows thecomputer to communicate with other devices with Socketinterface through this porterefore after comprehensivelyconsidering the various requirements mentioned above thesystem chooses to use the Socket communication methodunder the TCPIP network to establish the communicationlink between the edge device and the cloud computingcenter Due to the limitations of English teaching someteaching activities may not be carried out [8] An immersiveenvironment can significantly improve the efficiency oflanguage learning because such an environment requireslearners to continuously receive and output new languagesand VR allows you to experience foreign language com-munication even in a Chinese classroom environmentUnimersiv is one of the representatives of this applicationis software can be used with Oculus Rift Users cancommunicate with users all over the world in their ownrooms and improve their foreign language skills in a realforeign language environment VR technology can simulatea virtual environment through a computer or the likeTeachers and students of the college can use virtual realityequipment to enter the virtual teaching environment

Introduction of VR technology into teaching can changetraditional teaching methods Virtual reality equipmentteaching is more intuitive and specific enriching theteaching content According to recent news reports a groupof researchers from the University of California Davis and

2 Mobile Information Systems

Los Angeles have invented a virtual reality technology thatcan be used in the education field to display topographicsandboxes in 3D And this kind of sand table based onldquoAugmented Realityrdquo technology even allows visitors tomove the hills with their hands It can deconstruct technicalaction teaching solve the difficulties of traditional teachingand improve teaching effects

VR technology can measure the learning status ofstudents and strengthen supervision Applying virtual re-ality technology to college physical education can effec-tively promote digital teaching When a student uses a VRdevice for learning the VR device can monitor the stu-dentrsquos learning in real time and upload the studentrsquoslearning data to effectively measure the studentrsquos learningstatus University professors can analyze student learningdata formulate targeted courses and improve teachingeffects [9]

23 VR Technology 3D Collision Detection AccelerationAlgorithm Collision detection is not only used but also hashigh application value in computer animation and robotcontrole use of VR technology and 3D collision detectionacceleration algorithms can make the images presented byvirtual reality more lively and authentic e collision de-tection problem can be divided into two-dimensional leveldetection and three-dimensional collision interval detectionaccording to different positions in which the moving objecthas been located e 3D collision detection algorithm ismore complicated but the 2D level detection can oftenprovide specific basis and inspiration for the 3D collisiondetection e research field of collision problem includestwo aspects conflict response and conflict detection econtent of conflict response investigation belongs to the fieldof mechanical research [10] e research on conflicts inthree-dimensional space generally has two aspects collisionand collision avoidance e so-called collision problemrefers to whether many objects collide when moving along agiven path in space Avoidance of conflict refers to themovement of two or more objects without colliding eapplication of the collision detection algorithm to Englishteaching is embodied in three-dimensional collision whichprovides students with a virtual space which is conducive tocreating a better atmosphere in English teaching mode

231 Collision Detection Algorithm Based on Fixed TimeSlice Length is algorithm divides the target movingprocess into multiple time periods each of which has thesame length and performs collision detection at the end ofeach time e key here is the choice of time interval If thelength of the time interval is too long there is a possibility ofexposure there is a conflict in the time interval but it is notdetected [11] However if the time span is too short conflictdetection will be very frequent e time limit is as follows

min bi( 1113857 + min dij1113872 1113873

max vi( 1113857geΔt(i j 1 2 n)ine j (1)

In order to effectively solve the high network load highbandwidth low latency and other requirements brought

about by the rapid development of mobile Internet andInternet of ings the concept of mobile edge computing(MEC) was proposed and it has received extensive at-tention from academia and industry Among them thenumber of objects in the virtual space is represented by nbiis the volume of the i-th object the distance between twoobjects in the space is represented bydij andviis themaximum speed of the first object Δt represents the lengthof the time slice

e bounding box method is currently a commonly usedcollision detection method It uses logical space boundaryframes to wrap virtual objects Since the bounding box has asimple shape generally rectangular and parallel it is easy tojudge whether there is a spatial overlap between them Itsbiggest advantage is that it can quickly detect conflicts It isvery effective to prove that two objects do not intersectHowever if a conflict between the boundaries is detected itcannot be determined whether there is a conflict between theobjects We call this a situation where a conflict is detectedthrough improper calculations but in fact no conflict isdisplayed as a false alarm Because the bounding box is only arough representation of the boundary of the object we cancall this detection ldquorough detectionrdquo [12] Generallyspeaking reducing the number of false alarms is an im-portant criterion for selecting and creating boundary boxesIn some cases where high-precision interactive functions arerequired it is necessary to further identify and calculate thepositional relationship between objects which is to performaccurate collision detection However it is clear that bettertracking algorithms can significantly reduce the overall costof the system

232 Collision Detection Algorithm with Variable Time SliceLength When the space collision frequency is low thismethod can save a lot of calculation time e idea of thismethod is that if the minimum distance and speed limitbetween two objects are known the lower limit of thecollision time can be calculated that is the collision cannotoccur before [13] At this point the virtual time of thesystem can be performed immediately without any colli-sion detection When two objects are far apart the timeperiod may be larger when two objects are closer the timeperiod must be smaller e silent condition here is thatrelative to the distance between the objects the spacevolume of the object is small so the space volume of theobject can be ignored

233 Object Collision Detection Algorithm for ldquoScanningEntitiesrdquo ese objects represent the volume of space oc-cupied by objects when they move on a given orbit isalgorithm transforms space-time problems into spaceproblems When the collision probability is a small prob-ability event it can effectively reduce the number of cal-culations and the complexity of each calculation but morefalse alarms are because the new entity is intersecting whichdoes not mean that the two objects arrive at the intersectionat the same time Under the current computer hardwareconditions the fixed time interval collision detection

Mobile Information Systems 3

method is more suitable for real-time display of a graphicscomputer e fixed time method should be more flexible indetermining the impact time In software applications theconflict detection algorithm using entity scanning requires aseparate additional step to create the scanned entity whichrequires a certain computational overhead [14]

24 Mobile Edge Computing Mobile edge computing canprovide IT and cloud computing functions in the wirelessaccess network near mobile users For application devel-opers and content providers MEC can provide a very low-latency and high-bandwidth service environment at theedge of the wireless access network and can directly accessthe real-time information of the wireless network (such asuser location and cell load) It can be seen that mobile edgecomputing can speed up the distribution of content andimprove the response speed of services and applications byproviding auxiliary computing resources thereby en-hancing and enriching the user experience Operators canalso open the MEC server deployed at the edge of thewireless network to third-party partners so that they havethe ability to quickly deploy innovative applications andservices to mobile users enterprises and other verticalfields e proximity of the MEC server to users theflexibility of deployment and the powerful computingpower much higher than that of mobile terminals enablemobile operators service and content providers OTT(OvereTop OTT) players and independent softwarevendors Internally they create greater profit opportunitiesthrough the complementarity of their respective businessmodels

Mobile edge computing and collision detection algo-rithms are important methods to make and detect whetherthe images presented by virtual reality are real Althoughthese two methods have played a very good role they alsohave disadvantages such as difficulty in use

3 VRTechnology English Teaching Experiment

31 Virtual Experiment Framework of English TeachingSystem Converting the original CS structure to a three-layer BS structure greatly reduces the pressure on cus-tomers In this architecture the user interface is imple-mented through the 2345 browser program [15] Fewtransaction logics are applied to the front end (browser) butthe main logic of the transaction is applied from the serverside (server) e BS architecture method is a fine customeroperation which simplifies the customer softwaree clientonly needs basic application configuration and loadingspecific additives to be the client application operatingplatform e increase in the client browser program can beeasily obtained through the network and the operation ofthe software has nothing to do with the system platform [16]e frame diagram is shown in Figure 1

e English teaching virtual experiment system is de-veloped under the current campus network environmentUniversity users can quickly connect to the system throughthe campus network for operation and external users can

also have access to the campus network application serverthrough the Internet to connect to the system for learningemaintenance of the virtual experimental system can onlybe realized by operating the server such as improving theexperimental operation process increasing the experimentalfunction unit and expanding the experimental function[17]

e main code of this virtual experiment system is aVRML file As the second-generation network applicationlanguage VRML should be transmitted in binary formatTransferring VRML files to the BS architecture system doesnot require high network requirements In the currentnetwork environment it can fully respond to the fasttransmission of code files [18] In addition the code files areexecuted on the client in an explanatory manner whichrequires extremely low computer configuration for theclient Once the client browser program installs a specificplug-in the VRML file can enter the wonderful world ofvirtual reality for execution

(1) Data Collection Functione data collectionmoduleis the source of data in various data mining systems

(2) Data Preprocessing Function e original datacollected by the data acquisition module include notonly the data required for subsequent processing butalso various redundant data and incidental noisesignals For redundant and noisy data we havecarried out an average value solution which will nothave much impact on the experimental results of thearticle

32 VR SystemDesign Experiment e virtual reality systembased on the PC platform is mainly composed of a high-performance CPU a tracker a helmet-mounted display athree-dimensional graphics accelerator card a three-di-mensional sound card and a game joystick [19]

e use of computers to realize virtual reality technologyis mainly used to develop virtual reality desktop systemsGenerally speaking a virtual reality system constructed by acomputer has its unique characteristics the computer canachieve a strong sense of presence the current popular DVItechnology can obtain 3D in real time in a virtual envi-ronment and the computer can support various materials inthe human-machine interface is is a widely used man-machine interface In addition in this virtual reality systemthree-dimensional data can support DXF files Using these

user

Browser

server

monitor

Figure 1 e overall framework of the virtual system

4 Mobile Information Systems

capabilities the development of computer-based virtualreality technology application systems will be easierousands of computers in the world can be used for thepromotion of virtual reality technology and domestic de-velopment which has also become the main focus of futurevirtual reality technology development Although the cur-rent more complex virtual reality application systems needto be built on the basis of high-performance graphicsplatforms real-time applications are not required for art andeducation and the virtual reality of low-level desktopcomputer systems can meet the implementation require-ments [20]

4 English Teaching Analysis underVR Technology

41 Analysis of English Teaching Attitudes of VR Technologyis article investigates the attitudes of 200 students with thesame level of English proficiency towards the application ofvirtual reality technology to English teaching e results ofthe survey are shown in Table 1

Draw Table 1 into a more intuitive graph as shown inFigure 2 rough the analysis of Figure 2 it can be con-cluded that 116 students are very satisfied with VR tech-nology-assisted English teaching accounting for 58 of thetotal VR technology can enhance their interest in learningthereby improving the efficiency of learning [21] Amongthem 56 students were generally satisfied with VR tech-nology-assisted English teaching accounting for 28 of thetotal while 18 students were dissatisfied with the VRtechnology-assisted English teaching form accounting for9 of the total In addition there are also 10 people who arevery dissatisfied with VR technology-assisted Englishteaching accounting for 5 of the total [22 23]

Based on the above data more than half of students andteachers believe that multiple teaching methods are neces-sary About 667 of teachers think it is necessary and about577 of students think it is necessary [24] roughanalysis it can be found that teachers pay more attention tomultiple technologies and understand their advantages inEnglish teaching As for whether VR technology is good ornot it depends on how teachers use VR technology [25]

Although the average scores of students have been risingthe increase is not very large Under the assisted Englishteaching mode studentsrsquo average English scores have beensignificantly improved which also reflects the practicality ofVR technology which can quickly and effectively improvestudentsrsquo performance and adaptability to English problemse average score of students in English has increased from63 to 92 which is a suitable way for students to teach English[26] e specific comparison of the three teaching modes isshown in Figure 3

42 Analysis of the Impact of VR Technology on EnglishTeaching Calling the cloud computing center to completebig data operations and timely feedback to the edge devices isthe biggest advantage of edge computing It includes fouraspects English understanding resource sharing lively and

interesting and the right to choose Similarly the influenceof traditional methods on English teaching is also dividedinto these four aspects erefore an analysis and com-parison of the degree of influence of the two on Englishteaching were made e results are shown in Figure 4

According to the data analysis in the figure it can beconcluded that the greatest impact of VR on Englishteaching is vivid and interesting accounting for 78 isalso shows that VR can allow students to immerse them-selves in their own world and find their own fune right tochoose is the least impact of VR on English teaching ac-counting for only 21 After all the teaching mode is still inthe hands of teachers What VR can do is to provide morechoices [27] Comparing traditional English teaching andVR English teaching it can be seen that the impact of VR onEnglish teaching is higher than traditional English teachingin all aspects We tested the studentsrsquo English learning abilitythrough the test question test method and used the averagealgorithm to get the average score of the student so as tocompare the changes of the studentsrsquo learning ability beforeand after learning English comprehension ability is 19higher and the degree of resource sharing is 11 higheredegree of vividness and fun is 20 higher and the right tochoose is 9 higher

Virtual reality supports multiple people online at thesame time Students can communicate with each othercooperate with each other discuss certain issues and sharelearning resources and experiences in a virtual environmentAnd this technology can make students more interested inlearning English e humanized learning plan activitieshave largely broken the traditional teachingrsquos restrictions onstudentsrsquo thinking and communication allowing it to im-plement multiple communication that uses auditory speechand sensory systems for learning Students are encouraged tounderstand language learning problems and solve thembased on their own social experience e students deeplyfelt the cultural charm of English Mastering the basics isvery enlightening Students have a lot of autonomy in thevirtual environment By manipulating these factors they cancommunicate with celebrities from different countries at anytime and they can also communicate with their idols isinteresting learning method is more suitable for studentsand more effective for language learning

43 Analysis of VR Technology English Teaching SystemIn this test 150 questionnaires were issued 120 question-naires were returned and the recovery rate was 80 Amongthe returned test questionnaires 20 were invalid question-naires and 100 valid questionnaires with an effective rate of50 is questionnaire is a survey and analysis of theEnglish teaching system e results are shown in Table 2

In order to analyze the data more intuitively draw thetable into a graph as shown in Figure 5

By analyzing the data in the figure we can get thefollowing

(1) e popularization of VR technology is relativelynarrow and students know very little about theexperimental teaching and development of the use of

Mobile Information Systems 5

Table 1 Attitudes of VR technology applied to English teaching

Evaluation Very satisfied Generally satisfied Not satisfied Very dissatisfiedNumber of people 116 56 18 10Percentage 58 28 9 5

28

95

58

Generallysatisfied

Not satisfiedVery dissatisfied

Very satisfied

Figure 2 Evaluation of VR technology applied to English teaching

2 3 4 5 6 7 8 9 101Times

60

65

70

75

80

85

90

95

Aver

age

Traditional English TeachingVR assisted English teachingCombining English Teaching

Figure 3 Comparison of the effects of three English teaching modes

0

10

20

30

40

50

60

70

80

Deg

ree (

)

Comprehensionability

ResourceSharing

Fun andvibrant

Right tochoose

VRTraditional

Figure 4 e impact of VR technology on English teaching

6 Mobile Information Systems

VR technology and only 2 of them are clear aboutVR technology mainly because VR technology hasonly developed rapidly in recent years A computertechnology is rarely used in real life which showsthat it has great potential for development

(2) It can be seen from the results that 81 of thestudents have a certain understanding and knowl-edge of these English teaching system equipmentafter conducting the virtual experiment operationey get started quickly when they enter the labo-ratory for experimental operations after practiceMany students do not need to listen to the teacherrsquosexplanation but can carry out independent experi-mental operations and also have an understanding ofthe matters that should be paid attention to in theexperiment such as the correct operation of theprojector on and off and the range of the movingparts of the video showcase However due to the factthat some students have less contact with computersthese students account for 19 of the total is isreflected in the trials of some students in the Schoolof Music and Sports During the operation thepurpose was not clear during the learning process soafter the virtual experiment I was not impressed bythe specific experimental phenomenon corre-sponding to the device function buttons and manyproblems occurred in the actual experimentaloperation

(3) In the course of the questionnaire the author alsointerviewed some students from these colleges Mostof them had never touched the English teachingsystem equipment before taking this course and theyknew little about the valuable equipment such asvideo display stands and projectors

5 Conclusions

Starting from the current status of English system exper-imental teaching this paper uses modern media theory asthe guidance of behavior and cognitive learning theorycombined with the development process of this virtualexperimental system and discusses the importance ofvirtual reality technology in experimental teaching On thebasis of a comprehensive understanding of mainstreamvirtual reality software technology combined with thedevelopment of virtual experimental systems some re-search studies have been carried out and on this basis avirtual experimental platform of multimedia teachingsystem has been completed allowing students to conductexperimental research and master experimental skills einteractive functions of virtual devices and the constructionof virtual scenes have been studied and discussed in depthBased on a variety of application technologies a virtualexperimental operation platform with a certain sense ofimmersion interaction and imagination is constructed in amore reasonable way

For this reason edge data processing technology withedge computing as the core was produced and widelypromoted Edge computing is defined as a distributed openplatform that integrates core capabilities of networkcomputing storage and application on the edge of thenetwork close to the source of things or data In fact edgecomputing is a new ecological model By converging fivetypes of resources such as network computing storageapplication and intelligence at the edge of the network itcan improve network service performance and open net-work control capabilities thereby inspiring somethingsimilar to the mobile Internet Many theoretical andpractical issues are still under study is article has madesome useful attempts on the application of virtual realitytechnology in virtual experiment teaching but it needsfurther improvement

is article mainly studies the application of VR tech-nology in English teaching After studying the types of VRtechnology characteristics and actual teaching cases theconcept and teaching purpose of virtual reality vehicle in-tervention technology in the experimental modeling courseare proposed and its construction content and teachingmethods are explained e technical means of desktopvirtual reality teaching are summarized and finally desktopvirtual reality tools are constructed to create virtual realitydesktops for desktop computers and allow them to appear inthe virtual reality of the classroom Future work will focus oncaching data on the edge server but due to the limitedmemory of the storage server at the edge the hit rate of theedge cache is limitederefore edge processing services can

Table 2 Analysis results of the VR technology English teaching system

Problem index Result percentage ()VR technology Clear (2) Know a little (37) Do not know (61)Mastery of equipment Fully capable (42) Need to be strengthened (39) Cannot (19)Virtual reality It is good (49) General (30) Difference (21)Virtual experiment operation Done (0) Have seen it before (14) Never seen it (86)

0

20

40

60

80

100

120

Resu

lt pe

rcen

tage

()

VRtechnology

Mastery ofequipment

Virtualreality

Virtualexperimentoperation

Figure 5 VR technology English teaching system analysis results

Mobile Information Systems 7

be added to the edge to further improve service perfor-mance providing theoretical support and motivation for theresearch of wireless video transmission systems based onedge computing

Data Availability

is article does not cover data research No data were usedto support this study

Conflicts of Interest

e author declares that there are no conflicts of interest

Acknowledgments

is work was supported by Hunan Education DepartmentKey Research Projects of Hunan Education DepartmentResearch on the Cultivation Path of Excellent EnglishNormal University Students in Local Universities under theTimes of New Liberal Arts No 19A462 and Teaching ReformResearch Project of General University the ldquofour in onerdquoPractical Research on the Cultivation of Teaching Ability ofEnglish Normal University Students in the Information AgeNo 894 is work was also supported by ChenzhouGovernment Key Research and Technological InnovationProjects of Science and Technology Bureau the Reform ofRural Education in Chenzhou from the Perspective of BigData No ZDYF2020157 Key research Project of EducationBureau On the Joint Training of Excellent English Teachersin Chenzhou by Universities Local Governments andMiddle Schools No CJK20XXHZ01 e Project of SocialScience Office the Training Mechanism and Path of PrimaryEnglish Teachers in Chenzhou No Czssk12019025

References

[1] C Zhao ldquoApplication of virtual reality and artificial intelli-gence technology in fitness clubsrdquo Mathematical Problems inEngineering vol 2021 no 20 pp 1ndash11 2021

[2] H H R Sherazi G Piro L A Grieco and G Boggia ldquoWhenrenewable energy meets LoRa a feasibility analysis on cable-less deploymentsrdquo IEEE Internet of 5ings Journal vol 5no 6 pp 5097ndash5108 2018

[3] Y Zhang ldquoIdeas and approaches on ldquoconstruction of highlevel simulation experimental teaching center of virtualchemical laboratoryrdquo IOP Conference Series Earth and En-vironmental Science vol 94 no 1 Article ID 012070 2017

[4] H Zhang Y Zhang Y Gu D Niyato and Z Han ldquoA hi-erarchical game framework for resource management in fogcomputingrdquo IEEE Communications Magazine vol 55 no 8pp 52ndash57 2017

[5] D C Klonoff ldquoFog computing and edge computing archi-tectures for processing data from diabetes devices connectedto the medical Internet of thingsrdquo Journal of Diabetes Scienceand Technology vol 11 no 4 pp 647ndash652 2017

[6] V R Dushin V F Nikitin N N Smirnov E I Skryleva andV V Tyurenkova ldquoMicrogravity investigation of capillarydriven imbibitionrdquo Microgravity Science and Technologyvol 30 no 4 pp 393ndash398 2018

[7] S J Basha and V R Kumar ldquoDesign of MWCNT basedthrough silicon vias with polymer liners to reduce thecrosstalk effectsrdquo ECS Journal of Solid State Science andTechnology vol 9 no 4 Article ID 041002 2020

[8] G S P K Reddy V R Rao and A V Rao ldquoEffect of bracingsin controlling the structural response under seismic forcerdquoInternational Journal of Civil Engineering and Technologyvol 9 no 7 pp 170ndash181 2018

[9] T B Chowdary D K Babu and V R Rao ldquoDamageassesement curves for rc framed structures under seismicloadsrdquo International Journal of Civil Engineering and Tech-nology vol 9 no 8 pp 1769ndash1782 2018

[10] V R Anderson N Nepal S D Johnson et al ldquoPlasma-assisted atomic layer epitaxial growth of aluminum nitridestudied with real time grazing angle small angle x-ray scat-teringrdquo Journal of Vacuum Science amp Technology A VacuumSurfaces and Films vol 35 no 3 Article ID 031508 2017

[11] N Alias J Mai and H Musa ldquoNanotechnology theory usedfor simulation of emerging big data systems on high per-formance computing a conceptual frameworkrdquo Journal of5eoretical and Applied Information Technology vol 95no 22 pp 6147ndash6162 2017

[12] T Q Dinh J Tang and Q D La ldquoOffloading in mobile edgecomputing task allocation and computational frequencyscalingrdquo IEEE Transactions on Communications vol 65 no 8pp 3571ndash3584 2017

[13] P L Suryawanshi and V R Pawar ldquoDesign of low powerpierce crystal oscillator using CMOS technologyrdquo Interna-tional Journal of Computer Sciences and Engineering vol 6no 6 pp 421ndash423 2018

[14] G R Sekhar and S Chakravorty ldquoTESLTEFL teachingEnglish as a second or foreign language[J]rdquo English Journalvol 54 no 5 pp 414ndash418 2017

[15] V A Rozhina and T A Baklashova ldquoTeaching Englishlanguage to young school-age children while making projectsplaying games and using roboticsrdquo XLinguae vol 11 no 1pp 102ndash113 2018

[16] V R Ravi and S Aathithya ldquoSpeed control of solar poweredseparately excited DC motor[J]rdquo International Journal ofComputing amp Information Technology vol 11 no 1 pp 13ndash23 2019

[17] A Burak and Y Y Tu Ba ldquoe effect of flipped classroommodel on studentsrsquo classroom engagement in teaching En-glishrdquo International Journal of Instruction vol 11 no 2pp 385ndash398 2018

[18] Y Zhou K Su and L Shao ldquoReform and exploration ofvirtual experiment teaching in the course of modern controlsystemrdquo Agro Food Industry Hi Tech vol 28 no 1pp 1904ndash1908 2017

[19] V R Fanaie M Karrabi and M M Amin ldquoBiosorption of 4-chlorophenol by dried anaerobic digested sludge artificialneural network modeling equilibrium isotherm and kineticstudyrdquo International Journal of Environmental Ence ampTechnology vol 14 no 1 pp 1ndash12 2017

[20] J Chen J Wang J Zou H Lv X Hu and Y Xu ldquoPoly-capillary coupled X-ray digital radiation imaging systemfeasibility analysisrdquo Nuclear Instruments and Methods inPhysics Research Section A Accelerators Spectrometers De-tectors and Associated Equipment vol 870 no 21 pp 19ndash242017

[21] X He Y Chu A Lindbrathen M Hillestad and M-B HaggldquoCarbon molecular sieve membranes for biogas upgrading

8 Mobile Information Systems

techno-economic feasibility analysisrdquo Journal of CleanerProduction vol 194 no 1 pp 584ndash593 2018

[22] Z Lv D Chen R Lou and Q Wang ldquoIntelligent edgecomputing based on machine learning for smart cityrdquo FutureGeneration Computer Systems vol 115 pp 90ndash99 2021

[23] S Wan L Qi X Xu C Tong and Z Gu ldquoDeep learningmodels for real-time human activity recognition withsmartphonesrdquo Mobile Networks and Applications vol 34pp 1ndash13 2019

[24] Y Yihdego and R A A Weshah ldquoTreatment of worldrsquoslargest and extensively hydrocarbon polluted environmentexperimental approach and feasibility analysisrdquo InternationalJournal of Hydrology Science and Technology vol 8 no 2pp 190ndash208 2018

[25] L Kumar R K Behera S Rath and A Sureka ldquoTransferlearning for cross-project change-proneness prediction inobject-oriented software systemsrdquo ACM SIGSOFT SoftwareEngineering Notes vol 42 no 3 pp 1ndash11 2017

[26] B Wang X Yang and G Zhang ldquoKey technologies of DPfloat-over installation and corresponding feasibility analysisin the east China seardquo Ship Building of China vol 58 no 1pp 162ndash169 2017

[27] W Fengxu ldquoComputer distance virtual experiment teachingapplication based on virtual reality technologyrdquo InternationalJournal of Emerging Technologies in Learning (iJET) vol 13no 4 p 83 2018

Mobile Information Systems 9

Page 2: Mobile Information System for English Teaching Based on

accelerate the operation and processing of computing-in-tensive services to improve user experience By adoptingEnglish teaching courses studentsrsquo interest in the classroomcan be improved Using the interactive nature of virtualsoftware can also give full play to studentsrsquo subjective ini-tiative In addition it also meets the needs of school edu-cation equipment update

Zhao C used a real human-computer interaction schemeused unity 3D game engine to build virtual reality scenesdefined shaders to improve scene rendering effects and usedOculus Rift DK2 to complete an immersive 3D scenedemonstration [1] Sherazi H H clarified the feasibility of acompletely cable-free IoTdeployment However in order tosave costs the practicability of the configuration will becomeworse leading to safety problems [2] Zhang strengthenedhis experiments and conducted effective explorations on thebasis of cooperation with schools and enterprises [3]

e innovation of this article lies in the application ofvirtual reality technology in English teaching and other areaswhere people have less researched Four different researchmethods are used to conduct research to ensure the accuracyof the entire research results

2 English Teaching Methods

21 Methods of English Teaching Research

211 Investigation and Research Methods e appropri-ateness of the design and how to implement the design areexplained At the beginning of the course the effective-ness of developing virtual experiments in the Englishteaching system was mainly analyzed through researchDuring the course we will continue to consult frontlineteachers [4]

212 Field Research Method In-depth multimedia learningin experimental courses mainly introduces the experimentteaching of the multimedia system learns the teachingmethod of the teacher in the experiment class analyzes theoperation method of the students in the experiment processunderstands the learning difficulties of the students anddetermines the focus of the graduation design [5]

213 Action Research Methods Starting from this teachingand training practice plan and implement its functions indetail After obtaining the raw materials the system will begradually designed and produced e original idea willalways have new problems in practice For these issues wewill continue to consult the literature and inform teachersand classmates Consult explore and solve one by one in theproduction process [6]

214 Evaluation and Investigation Method e achieve-ment of the planning objectives of this study is analyzed andevaluated And the feedback data of students are collectedthrough questionnaire surveys and interviews and used onthe basis of statistical analysis [7]

ese four survey methods are different Field investi-gation is also called field investigation or field researchwhich is a concept in the field of communication e in-vestigation and research method refers to the direct ac-quisition of relevant materials through investigation andunderstanding of objective conditions without being re-stricted by time and space e action research methodcombines pure educational scientific research experimentswith quasi-educational scientific research experiments re-lying on its own educational and teaching practice einvestigation and evaluation method is also called theldquowritten investigationmethodrdquo or the ldquoform-fillingmethodrdquoAn investigation method collects research materials indi-rectly in written form e results of this method are moreaffected by the factors of the respondents than the abovethree methods is article mainly uses the survey researchmethod and the survey evaluation method to be more in linewith the actual situation

22 Advantages of Using VR Technology in English TeachingWhen considering the communication scheme between thecloud computing center and edge devices in order to enablethe bottom-level data to be accurately and timely trans-mitted to the upper-level center and for the timely trans-mission of upper-level commands to the edge devices acommunication system with a strong network signal is re-quired Among them one or more standard networkcommunication interfaces have become a necessary re-quirement for the system erefore TCPIP protocolsupport is needed is is because only TCPIP allows thedevice to fully connect to the Internet Socket is a commonlyused API technology in TCPIP network which allows thecomputer to communicate with other devices with Socketinterface through this porterefore after comprehensivelyconsidering the various requirements mentioned above thesystem chooses to use the Socket communication methodunder the TCPIP network to establish the communicationlink between the edge device and the cloud computingcenter Due to the limitations of English teaching someteaching activities may not be carried out [8] An immersiveenvironment can significantly improve the efficiency oflanguage learning because such an environment requireslearners to continuously receive and output new languagesand VR allows you to experience foreign language com-munication even in a Chinese classroom environmentUnimersiv is one of the representatives of this applicationis software can be used with Oculus Rift Users cancommunicate with users all over the world in their ownrooms and improve their foreign language skills in a realforeign language environment VR technology can simulatea virtual environment through a computer or the likeTeachers and students of the college can use virtual realityequipment to enter the virtual teaching environment

Introduction of VR technology into teaching can changetraditional teaching methods Virtual reality equipmentteaching is more intuitive and specific enriching theteaching content According to recent news reports a groupof researchers from the University of California Davis and

2 Mobile Information Systems

Los Angeles have invented a virtual reality technology thatcan be used in the education field to display topographicsandboxes in 3D And this kind of sand table based onldquoAugmented Realityrdquo technology even allows visitors tomove the hills with their hands It can deconstruct technicalaction teaching solve the difficulties of traditional teachingand improve teaching effects

VR technology can measure the learning status ofstudents and strengthen supervision Applying virtual re-ality technology to college physical education can effec-tively promote digital teaching When a student uses a VRdevice for learning the VR device can monitor the stu-dentrsquos learning in real time and upload the studentrsquoslearning data to effectively measure the studentrsquos learningstatus University professors can analyze student learningdata formulate targeted courses and improve teachingeffects [9]

23 VR Technology 3D Collision Detection AccelerationAlgorithm Collision detection is not only used but also hashigh application value in computer animation and robotcontrole use of VR technology and 3D collision detectionacceleration algorithms can make the images presented byvirtual reality more lively and authentic e collision de-tection problem can be divided into two-dimensional leveldetection and three-dimensional collision interval detectionaccording to different positions in which the moving objecthas been located e 3D collision detection algorithm ismore complicated but the 2D level detection can oftenprovide specific basis and inspiration for the 3D collisiondetection e research field of collision problem includestwo aspects conflict response and conflict detection econtent of conflict response investigation belongs to the fieldof mechanical research [10] e research on conflicts inthree-dimensional space generally has two aspects collisionand collision avoidance e so-called collision problemrefers to whether many objects collide when moving along agiven path in space Avoidance of conflict refers to themovement of two or more objects without colliding eapplication of the collision detection algorithm to Englishteaching is embodied in three-dimensional collision whichprovides students with a virtual space which is conducive tocreating a better atmosphere in English teaching mode

231 Collision Detection Algorithm Based on Fixed TimeSlice Length is algorithm divides the target movingprocess into multiple time periods each of which has thesame length and performs collision detection at the end ofeach time e key here is the choice of time interval If thelength of the time interval is too long there is a possibility ofexposure there is a conflict in the time interval but it is notdetected [11] However if the time span is too short conflictdetection will be very frequent e time limit is as follows

min bi( 1113857 + min dij1113872 1113873

max vi( 1113857geΔt(i j 1 2 n)ine j (1)

In order to effectively solve the high network load highbandwidth low latency and other requirements brought

about by the rapid development of mobile Internet andInternet of ings the concept of mobile edge computing(MEC) was proposed and it has received extensive at-tention from academia and industry Among them thenumber of objects in the virtual space is represented by nbiis the volume of the i-th object the distance between twoobjects in the space is represented bydij andviis themaximum speed of the first object Δt represents the lengthof the time slice

e bounding box method is currently a commonly usedcollision detection method It uses logical space boundaryframes to wrap virtual objects Since the bounding box has asimple shape generally rectangular and parallel it is easy tojudge whether there is a spatial overlap between them Itsbiggest advantage is that it can quickly detect conflicts It isvery effective to prove that two objects do not intersectHowever if a conflict between the boundaries is detected itcannot be determined whether there is a conflict between theobjects We call this a situation where a conflict is detectedthrough improper calculations but in fact no conflict isdisplayed as a false alarm Because the bounding box is only arough representation of the boundary of the object we cancall this detection ldquorough detectionrdquo [12] Generallyspeaking reducing the number of false alarms is an im-portant criterion for selecting and creating boundary boxesIn some cases where high-precision interactive functions arerequired it is necessary to further identify and calculate thepositional relationship between objects which is to performaccurate collision detection However it is clear that bettertracking algorithms can significantly reduce the overall costof the system

232 Collision Detection Algorithm with Variable Time SliceLength When the space collision frequency is low thismethod can save a lot of calculation time e idea of thismethod is that if the minimum distance and speed limitbetween two objects are known the lower limit of thecollision time can be calculated that is the collision cannotoccur before [13] At this point the virtual time of thesystem can be performed immediately without any colli-sion detection When two objects are far apart the timeperiod may be larger when two objects are closer the timeperiod must be smaller e silent condition here is thatrelative to the distance between the objects the spacevolume of the object is small so the space volume of theobject can be ignored

233 Object Collision Detection Algorithm for ldquoScanningEntitiesrdquo ese objects represent the volume of space oc-cupied by objects when they move on a given orbit isalgorithm transforms space-time problems into spaceproblems When the collision probability is a small prob-ability event it can effectively reduce the number of cal-culations and the complexity of each calculation but morefalse alarms are because the new entity is intersecting whichdoes not mean that the two objects arrive at the intersectionat the same time Under the current computer hardwareconditions the fixed time interval collision detection

Mobile Information Systems 3

method is more suitable for real-time display of a graphicscomputer e fixed time method should be more flexible indetermining the impact time In software applications theconflict detection algorithm using entity scanning requires aseparate additional step to create the scanned entity whichrequires a certain computational overhead [14]

24 Mobile Edge Computing Mobile edge computing canprovide IT and cloud computing functions in the wirelessaccess network near mobile users For application devel-opers and content providers MEC can provide a very low-latency and high-bandwidth service environment at theedge of the wireless access network and can directly accessthe real-time information of the wireless network (such asuser location and cell load) It can be seen that mobile edgecomputing can speed up the distribution of content andimprove the response speed of services and applications byproviding auxiliary computing resources thereby en-hancing and enriching the user experience Operators canalso open the MEC server deployed at the edge of thewireless network to third-party partners so that they havethe ability to quickly deploy innovative applications andservices to mobile users enterprises and other verticalfields e proximity of the MEC server to users theflexibility of deployment and the powerful computingpower much higher than that of mobile terminals enablemobile operators service and content providers OTT(OvereTop OTT) players and independent softwarevendors Internally they create greater profit opportunitiesthrough the complementarity of their respective businessmodels

Mobile edge computing and collision detection algo-rithms are important methods to make and detect whetherthe images presented by virtual reality are real Althoughthese two methods have played a very good role they alsohave disadvantages such as difficulty in use

3 VRTechnology English Teaching Experiment

31 Virtual Experiment Framework of English TeachingSystem Converting the original CS structure to a three-layer BS structure greatly reduces the pressure on cus-tomers In this architecture the user interface is imple-mented through the 2345 browser program [15] Fewtransaction logics are applied to the front end (browser) butthe main logic of the transaction is applied from the serverside (server) e BS architecture method is a fine customeroperation which simplifies the customer softwaree clientonly needs basic application configuration and loadingspecific additives to be the client application operatingplatform e increase in the client browser program can beeasily obtained through the network and the operation ofthe software has nothing to do with the system platform [16]e frame diagram is shown in Figure 1

e English teaching virtual experiment system is de-veloped under the current campus network environmentUniversity users can quickly connect to the system throughthe campus network for operation and external users can

also have access to the campus network application serverthrough the Internet to connect to the system for learningemaintenance of the virtual experimental system can onlybe realized by operating the server such as improving theexperimental operation process increasing the experimentalfunction unit and expanding the experimental function[17]

e main code of this virtual experiment system is aVRML file As the second-generation network applicationlanguage VRML should be transmitted in binary formatTransferring VRML files to the BS architecture system doesnot require high network requirements In the currentnetwork environment it can fully respond to the fasttransmission of code files [18] In addition the code files areexecuted on the client in an explanatory manner whichrequires extremely low computer configuration for theclient Once the client browser program installs a specificplug-in the VRML file can enter the wonderful world ofvirtual reality for execution

(1) Data Collection Functione data collectionmoduleis the source of data in various data mining systems

(2) Data Preprocessing Function e original datacollected by the data acquisition module include notonly the data required for subsequent processing butalso various redundant data and incidental noisesignals For redundant and noisy data we havecarried out an average value solution which will nothave much impact on the experimental results of thearticle

32 VR SystemDesign Experiment e virtual reality systembased on the PC platform is mainly composed of a high-performance CPU a tracker a helmet-mounted display athree-dimensional graphics accelerator card a three-di-mensional sound card and a game joystick [19]

e use of computers to realize virtual reality technologyis mainly used to develop virtual reality desktop systemsGenerally speaking a virtual reality system constructed by acomputer has its unique characteristics the computer canachieve a strong sense of presence the current popular DVItechnology can obtain 3D in real time in a virtual envi-ronment and the computer can support various materials inthe human-machine interface is is a widely used man-machine interface In addition in this virtual reality systemthree-dimensional data can support DXF files Using these

user

Browser

server

monitor

Figure 1 e overall framework of the virtual system

4 Mobile Information Systems

capabilities the development of computer-based virtualreality technology application systems will be easierousands of computers in the world can be used for thepromotion of virtual reality technology and domestic de-velopment which has also become the main focus of futurevirtual reality technology development Although the cur-rent more complex virtual reality application systems needto be built on the basis of high-performance graphicsplatforms real-time applications are not required for art andeducation and the virtual reality of low-level desktopcomputer systems can meet the implementation require-ments [20]

4 English Teaching Analysis underVR Technology

41 Analysis of English Teaching Attitudes of VR Technologyis article investigates the attitudes of 200 students with thesame level of English proficiency towards the application ofvirtual reality technology to English teaching e results ofthe survey are shown in Table 1

Draw Table 1 into a more intuitive graph as shown inFigure 2 rough the analysis of Figure 2 it can be con-cluded that 116 students are very satisfied with VR tech-nology-assisted English teaching accounting for 58 of thetotal VR technology can enhance their interest in learningthereby improving the efficiency of learning [21] Amongthem 56 students were generally satisfied with VR tech-nology-assisted English teaching accounting for 28 of thetotal while 18 students were dissatisfied with the VRtechnology-assisted English teaching form accounting for9 of the total In addition there are also 10 people who arevery dissatisfied with VR technology-assisted Englishteaching accounting for 5 of the total [22 23]

Based on the above data more than half of students andteachers believe that multiple teaching methods are neces-sary About 667 of teachers think it is necessary and about577 of students think it is necessary [24] roughanalysis it can be found that teachers pay more attention tomultiple technologies and understand their advantages inEnglish teaching As for whether VR technology is good ornot it depends on how teachers use VR technology [25]

Although the average scores of students have been risingthe increase is not very large Under the assisted Englishteaching mode studentsrsquo average English scores have beensignificantly improved which also reflects the practicality ofVR technology which can quickly and effectively improvestudentsrsquo performance and adaptability to English problemse average score of students in English has increased from63 to 92 which is a suitable way for students to teach English[26] e specific comparison of the three teaching modes isshown in Figure 3

42 Analysis of the Impact of VR Technology on EnglishTeaching Calling the cloud computing center to completebig data operations and timely feedback to the edge devices isthe biggest advantage of edge computing It includes fouraspects English understanding resource sharing lively and

interesting and the right to choose Similarly the influenceof traditional methods on English teaching is also dividedinto these four aspects erefore an analysis and com-parison of the degree of influence of the two on Englishteaching were made e results are shown in Figure 4

According to the data analysis in the figure it can beconcluded that the greatest impact of VR on Englishteaching is vivid and interesting accounting for 78 isalso shows that VR can allow students to immerse them-selves in their own world and find their own fune right tochoose is the least impact of VR on English teaching ac-counting for only 21 After all the teaching mode is still inthe hands of teachers What VR can do is to provide morechoices [27] Comparing traditional English teaching andVR English teaching it can be seen that the impact of VR onEnglish teaching is higher than traditional English teachingin all aspects We tested the studentsrsquo English learning abilitythrough the test question test method and used the averagealgorithm to get the average score of the student so as tocompare the changes of the studentsrsquo learning ability beforeand after learning English comprehension ability is 19higher and the degree of resource sharing is 11 higheredegree of vividness and fun is 20 higher and the right tochoose is 9 higher

Virtual reality supports multiple people online at thesame time Students can communicate with each othercooperate with each other discuss certain issues and sharelearning resources and experiences in a virtual environmentAnd this technology can make students more interested inlearning English e humanized learning plan activitieshave largely broken the traditional teachingrsquos restrictions onstudentsrsquo thinking and communication allowing it to im-plement multiple communication that uses auditory speechand sensory systems for learning Students are encouraged tounderstand language learning problems and solve thembased on their own social experience e students deeplyfelt the cultural charm of English Mastering the basics isvery enlightening Students have a lot of autonomy in thevirtual environment By manipulating these factors they cancommunicate with celebrities from different countries at anytime and they can also communicate with their idols isinteresting learning method is more suitable for studentsand more effective for language learning

43 Analysis of VR Technology English Teaching SystemIn this test 150 questionnaires were issued 120 question-naires were returned and the recovery rate was 80 Amongthe returned test questionnaires 20 were invalid question-naires and 100 valid questionnaires with an effective rate of50 is questionnaire is a survey and analysis of theEnglish teaching system e results are shown in Table 2

In order to analyze the data more intuitively draw thetable into a graph as shown in Figure 5

By analyzing the data in the figure we can get thefollowing

(1) e popularization of VR technology is relativelynarrow and students know very little about theexperimental teaching and development of the use of

Mobile Information Systems 5

Table 1 Attitudes of VR technology applied to English teaching

Evaluation Very satisfied Generally satisfied Not satisfied Very dissatisfiedNumber of people 116 56 18 10Percentage 58 28 9 5

28

95

58

Generallysatisfied

Not satisfiedVery dissatisfied

Very satisfied

Figure 2 Evaluation of VR technology applied to English teaching

2 3 4 5 6 7 8 9 101Times

60

65

70

75

80

85

90

95

Aver

age

Traditional English TeachingVR assisted English teachingCombining English Teaching

Figure 3 Comparison of the effects of three English teaching modes

0

10

20

30

40

50

60

70

80

Deg

ree (

)

Comprehensionability

ResourceSharing

Fun andvibrant

Right tochoose

VRTraditional

Figure 4 e impact of VR technology on English teaching

6 Mobile Information Systems

VR technology and only 2 of them are clear aboutVR technology mainly because VR technology hasonly developed rapidly in recent years A computertechnology is rarely used in real life which showsthat it has great potential for development

(2) It can be seen from the results that 81 of thestudents have a certain understanding and knowl-edge of these English teaching system equipmentafter conducting the virtual experiment operationey get started quickly when they enter the labo-ratory for experimental operations after practiceMany students do not need to listen to the teacherrsquosexplanation but can carry out independent experi-mental operations and also have an understanding ofthe matters that should be paid attention to in theexperiment such as the correct operation of theprojector on and off and the range of the movingparts of the video showcase However due to the factthat some students have less contact with computersthese students account for 19 of the total is isreflected in the trials of some students in the Schoolof Music and Sports During the operation thepurpose was not clear during the learning process soafter the virtual experiment I was not impressed bythe specific experimental phenomenon corre-sponding to the device function buttons and manyproblems occurred in the actual experimentaloperation

(3) In the course of the questionnaire the author alsointerviewed some students from these colleges Mostof them had never touched the English teachingsystem equipment before taking this course and theyknew little about the valuable equipment such asvideo display stands and projectors

5 Conclusions

Starting from the current status of English system exper-imental teaching this paper uses modern media theory asthe guidance of behavior and cognitive learning theorycombined with the development process of this virtualexperimental system and discusses the importance ofvirtual reality technology in experimental teaching On thebasis of a comprehensive understanding of mainstreamvirtual reality software technology combined with thedevelopment of virtual experimental systems some re-search studies have been carried out and on this basis avirtual experimental platform of multimedia teachingsystem has been completed allowing students to conductexperimental research and master experimental skills einteractive functions of virtual devices and the constructionof virtual scenes have been studied and discussed in depthBased on a variety of application technologies a virtualexperimental operation platform with a certain sense ofimmersion interaction and imagination is constructed in amore reasonable way

For this reason edge data processing technology withedge computing as the core was produced and widelypromoted Edge computing is defined as a distributed openplatform that integrates core capabilities of networkcomputing storage and application on the edge of thenetwork close to the source of things or data In fact edgecomputing is a new ecological model By converging fivetypes of resources such as network computing storageapplication and intelligence at the edge of the network itcan improve network service performance and open net-work control capabilities thereby inspiring somethingsimilar to the mobile Internet Many theoretical andpractical issues are still under study is article has madesome useful attempts on the application of virtual realitytechnology in virtual experiment teaching but it needsfurther improvement

is article mainly studies the application of VR tech-nology in English teaching After studying the types of VRtechnology characteristics and actual teaching cases theconcept and teaching purpose of virtual reality vehicle in-tervention technology in the experimental modeling courseare proposed and its construction content and teachingmethods are explained e technical means of desktopvirtual reality teaching are summarized and finally desktopvirtual reality tools are constructed to create virtual realitydesktops for desktop computers and allow them to appear inthe virtual reality of the classroom Future work will focus oncaching data on the edge server but due to the limitedmemory of the storage server at the edge the hit rate of theedge cache is limitederefore edge processing services can

Table 2 Analysis results of the VR technology English teaching system

Problem index Result percentage ()VR technology Clear (2) Know a little (37) Do not know (61)Mastery of equipment Fully capable (42) Need to be strengthened (39) Cannot (19)Virtual reality It is good (49) General (30) Difference (21)Virtual experiment operation Done (0) Have seen it before (14) Never seen it (86)

0

20

40

60

80

100

120

Resu

lt pe

rcen

tage

()

VRtechnology

Mastery ofequipment

Virtualreality

Virtualexperimentoperation

Figure 5 VR technology English teaching system analysis results

Mobile Information Systems 7

be added to the edge to further improve service perfor-mance providing theoretical support and motivation for theresearch of wireless video transmission systems based onedge computing

Data Availability

is article does not cover data research No data were usedto support this study

Conflicts of Interest

e author declares that there are no conflicts of interest

Acknowledgments

is work was supported by Hunan Education DepartmentKey Research Projects of Hunan Education DepartmentResearch on the Cultivation Path of Excellent EnglishNormal University Students in Local Universities under theTimes of New Liberal Arts No 19A462 and Teaching ReformResearch Project of General University the ldquofour in onerdquoPractical Research on the Cultivation of Teaching Ability ofEnglish Normal University Students in the Information AgeNo 894 is work was also supported by ChenzhouGovernment Key Research and Technological InnovationProjects of Science and Technology Bureau the Reform ofRural Education in Chenzhou from the Perspective of BigData No ZDYF2020157 Key research Project of EducationBureau On the Joint Training of Excellent English Teachersin Chenzhou by Universities Local Governments andMiddle Schools No CJK20XXHZ01 e Project of SocialScience Office the Training Mechanism and Path of PrimaryEnglish Teachers in Chenzhou No Czssk12019025

References

[1] C Zhao ldquoApplication of virtual reality and artificial intelli-gence technology in fitness clubsrdquo Mathematical Problems inEngineering vol 2021 no 20 pp 1ndash11 2021

[2] H H R Sherazi G Piro L A Grieco and G Boggia ldquoWhenrenewable energy meets LoRa a feasibility analysis on cable-less deploymentsrdquo IEEE Internet of 5ings Journal vol 5no 6 pp 5097ndash5108 2018

[3] Y Zhang ldquoIdeas and approaches on ldquoconstruction of highlevel simulation experimental teaching center of virtualchemical laboratoryrdquo IOP Conference Series Earth and En-vironmental Science vol 94 no 1 Article ID 012070 2017

[4] H Zhang Y Zhang Y Gu D Niyato and Z Han ldquoA hi-erarchical game framework for resource management in fogcomputingrdquo IEEE Communications Magazine vol 55 no 8pp 52ndash57 2017

[5] D C Klonoff ldquoFog computing and edge computing archi-tectures for processing data from diabetes devices connectedto the medical Internet of thingsrdquo Journal of Diabetes Scienceand Technology vol 11 no 4 pp 647ndash652 2017

[6] V R Dushin V F Nikitin N N Smirnov E I Skryleva andV V Tyurenkova ldquoMicrogravity investigation of capillarydriven imbibitionrdquo Microgravity Science and Technologyvol 30 no 4 pp 393ndash398 2018

[7] S J Basha and V R Kumar ldquoDesign of MWCNT basedthrough silicon vias with polymer liners to reduce thecrosstalk effectsrdquo ECS Journal of Solid State Science andTechnology vol 9 no 4 Article ID 041002 2020

[8] G S P K Reddy V R Rao and A V Rao ldquoEffect of bracingsin controlling the structural response under seismic forcerdquoInternational Journal of Civil Engineering and Technologyvol 9 no 7 pp 170ndash181 2018

[9] T B Chowdary D K Babu and V R Rao ldquoDamageassesement curves for rc framed structures under seismicloadsrdquo International Journal of Civil Engineering and Tech-nology vol 9 no 8 pp 1769ndash1782 2018

[10] V R Anderson N Nepal S D Johnson et al ldquoPlasma-assisted atomic layer epitaxial growth of aluminum nitridestudied with real time grazing angle small angle x-ray scat-teringrdquo Journal of Vacuum Science amp Technology A VacuumSurfaces and Films vol 35 no 3 Article ID 031508 2017

[11] N Alias J Mai and H Musa ldquoNanotechnology theory usedfor simulation of emerging big data systems on high per-formance computing a conceptual frameworkrdquo Journal of5eoretical and Applied Information Technology vol 95no 22 pp 6147ndash6162 2017

[12] T Q Dinh J Tang and Q D La ldquoOffloading in mobile edgecomputing task allocation and computational frequencyscalingrdquo IEEE Transactions on Communications vol 65 no 8pp 3571ndash3584 2017

[13] P L Suryawanshi and V R Pawar ldquoDesign of low powerpierce crystal oscillator using CMOS technologyrdquo Interna-tional Journal of Computer Sciences and Engineering vol 6no 6 pp 421ndash423 2018

[14] G R Sekhar and S Chakravorty ldquoTESLTEFL teachingEnglish as a second or foreign language[J]rdquo English Journalvol 54 no 5 pp 414ndash418 2017

[15] V A Rozhina and T A Baklashova ldquoTeaching Englishlanguage to young school-age children while making projectsplaying games and using roboticsrdquo XLinguae vol 11 no 1pp 102ndash113 2018

[16] V R Ravi and S Aathithya ldquoSpeed control of solar poweredseparately excited DC motor[J]rdquo International Journal ofComputing amp Information Technology vol 11 no 1 pp 13ndash23 2019

[17] A Burak and Y Y Tu Ba ldquoe effect of flipped classroommodel on studentsrsquo classroom engagement in teaching En-glishrdquo International Journal of Instruction vol 11 no 2pp 385ndash398 2018

[18] Y Zhou K Su and L Shao ldquoReform and exploration ofvirtual experiment teaching in the course of modern controlsystemrdquo Agro Food Industry Hi Tech vol 28 no 1pp 1904ndash1908 2017

[19] V R Fanaie M Karrabi and M M Amin ldquoBiosorption of 4-chlorophenol by dried anaerobic digested sludge artificialneural network modeling equilibrium isotherm and kineticstudyrdquo International Journal of Environmental Ence ampTechnology vol 14 no 1 pp 1ndash12 2017

[20] J Chen J Wang J Zou H Lv X Hu and Y Xu ldquoPoly-capillary coupled X-ray digital radiation imaging systemfeasibility analysisrdquo Nuclear Instruments and Methods inPhysics Research Section A Accelerators Spectrometers De-tectors and Associated Equipment vol 870 no 21 pp 19ndash242017

[21] X He Y Chu A Lindbrathen M Hillestad and M-B HaggldquoCarbon molecular sieve membranes for biogas upgrading

8 Mobile Information Systems

techno-economic feasibility analysisrdquo Journal of CleanerProduction vol 194 no 1 pp 584ndash593 2018

[22] Z Lv D Chen R Lou and Q Wang ldquoIntelligent edgecomputing based on machine learning for smart cityrdquo FutureGeneration Computer Systems vol 115 pp 90ndash99 2021

[23] S Wan L Qi X Xu C Tong and Z Gu ldquoDeep learningmodels for real-time human activity recognition withsmartphonesrdquo Mobile Networks and Applications vol 34pp 1ndash13 2019

[24] Y Yihdego and R A A Weshah ldquoTreatment of worldrsquoslargest and extensively hydrocarbon polluted environmentexperimental approach and feasibility analysisrdquo InternationalJournal of Hydrology Science and Technology vol 8 no 2pp 190ndash208 2018

[25] L Kumar R K Behera S Rath and A Sureka ldquoTransferlearning for cross-project change-proneness prediction inobject-oriented software systemsrdquo ACM SIGSOFT SoftwareEngineering Notes vol 42 no 3 pp 1ndash11 2017

[26] B Wang X Yang and G Zhang ldquoKey technologies of DPfloat-over installation and corresponding feasibility analysisin the east China seardquo Ship Building of China vol 58 no 1pp 162ndash169 2017

[27] W Fengxu ldquoComputer distance virtual experiment teachingapplication based on virtual reality technologyrdquo InternationalJournal of Emerging Technologies in Learning (iJET) vol 13no 4 p 83 2018

Mobile Information Systems 9

Page 3: Mobile Information System for English Teaching Based on

Los Angeles have invented a virtual reality technology thatcan be used in the education field to display topographicsandboxes in 3D And this kind of sand table based onldquoAugmented Realityrdquo technology even allows visitors tomove the hills with their hands It can deconstruct technicalaction teaching solve the difficulties of traditional teachingand improve teaching effects

VR technology can measure the learning status ofstudents and strengthen supervision Applying virtual re-ality technology to college physical education can effec-tively promote digital teaching When a student uses a VRdevice for learning the VR device can monitor the stu-dentrsquos learning in real time and upload the studentrsquoslearning data to effectively measure the studentrsquos learningstatus University professors can analyze student learningdata formulate targeted courses and improve teachingeffects [9]

23 VR Technology 3D Collision Detection AccelerationAlgorithm Collision detection is not only used but also hashigh application value in computer animation and robotcontrole use of VR technology and 3D collision detectionacceleration algorithms can make the images presented byvirtual reality more lively and authentic e collision de-tection problem can be divided into two-dimensional leveldetection and three-dimensional collision interval detectionaccording to different positions in which the moving objecthas been located e 3D collision detection algorithm ismore complicated but the 2D level detection can oftenprovide specific basis and inspiration for the 3D collisiondetection e research field of collision problem includestwo aspects conflict response and conflict detection econtent of conflict response investigation belongs to the fieldof mechanical research [10] e research on conflicts inthree-dimensional space generally has two aspects collisionand collision avoidance e so-called collision problemrefers to whether many objects collide when moving along agiven path in space Avoidance of conflict refers to themovement of two or more objects without colliding eapplication of the collision detection algorithm to Englishteaching is embodied in three-dimensional collision whichprovides students with a virtual space which is conducive tocreating a better atmosphere in English teaching mode

231 Collision Detection Algorithm Based on Fixed TimeSlice Length is algorithm divides the target movingprocess into multiple time periods each of which has thesame length and performs collision detection at the end ofeach time e key here is the choice of time interval If thelength of the time interval is too long there is a possibility ofexposure there is a conflict in the time interval but it is notdetected [11] However if the time span is too short conflictdetection will be very frequent e time limit is as follows

min bi( 1113857 + min dij1113872 1113873

max vi( 1113857geΔt(i j 1 2 n)ine j (1)

In order to effectively solve the high network load highbandwidth low latency and other requirements brought

about by the rapid development of mobile Internet andInternet of ings the concept of mobile edge computing(MEC) was proposed and it has received extensive at-tention from academia and industry Among them thenumber of objects in the virtual space is represented by nbiis the volume of the i-th object the distance between twoobjects in the space is represented bydij andviis themaximum speed of the first object Δt represents the lengthof the time slice

e bounding box method is currently a commonly usedcollision detection method It uses logical space boundaryframes to wrap virtual objects Since the bounding box has asimple shape generally rectangular and parallel it is easy tojudge whether there is a spatial overlap between them Itsbiggest advantage is that it can quickly detect conflicts It isvery effective to prove that two objects do not intersectHowever if a conflict between the boundaries is detected itcannot be determined whether there is a conflict between theobjects We call this a situation where a conflict is detectedthrough improper calculations but in fact no conflict isdisplayed as a false alarm Because the bounding box is only arough representation of the boundary of the object we cancall this detection ldquorough detectionrdquo [12] Generallyspeaking reducing the number of false alarms is an im-portant criterion for selecting and creating boundary boxesIn some cases where high-precision interactive functions arerequired it is necessary to further identify and calculate thepositional relationship between objects which is to performaccurate collision detection However it is clear that bettertracking algorithms can significantly reduce the overall costof the system

232 Collision Detection Algorithm with Variable Time SliceLength When the space collision frequency is low thismethod can save a lot of calculation time e idea of thismethod is that if the minimum distance and speed limitbetween two objects are known the lower limit of thecollision time can be calculated that is the collision cannotoccur before [13] At this point the virtual time of thesystem can be performed immediately without any colli-sion detection When two objects are far apart the timeperiod may be larger when two objects are closer the timeperiod must be smaller e silent condition here is thatrelative to the distance between the objects the spacevolume of the object is small so the space volume of theobject can be ignored

233 Object Collision Detection Algorithm for ldquoScanningEntitiesrdquo ese objects represent the volume of space oc-cupied by objects when they move on a given orbit isalgorithm transforms space-time problems into spaceproblems When the collision probability is a small prob-ability event it can effectively reduce the number of cal-culations and the complexity of each calculation but morefalse alarms are because the new entity is intersecting whichdoes not mean that the two objects arrive at the intersectionat the same time Under the current computer hardwareconditions the fixed time interval collision detection

Mobile Information Systems 3

method is more suitable for real-time display of a graphicscomputer e fixed time method should be more flexible indetermining the impact time In software applications theconflict detection algorithm using entity scanning requires aseparate additional step to create the scanned entity whichrequires a certain computational overhead [14]

24 Mobile Edge Computing Mobile edge computing canprovide IT and cloud computing functions in the wirelessaccess network near mobile users For application devel-opers and content providers MEC can provide a very low-latency and high-bandwidth service environment at theedge of the wireless access network and can directly accessthe real-time information of the wireless network (such asuser location and cell load) It can be seen that mobile edgecomputing can speed up the distribution of content andimprove the response speed of services and applications byproviding auxiliary computing resources thereby en-hancing and enriching the user experience Operators canalso open the MEC server deployed at the edge of thewireless network to third-party partners so that they havethe ability to quickly deploy innovative applications andservices to mobile users enterprises and other verticalfields e proximity of the MEC server to users theflexibility of deployment and the powerful computingpower much higher than that of mobile terminals enablemobile operators service and content providers OTT(OvereTop OTT) players and independent softwarevendors Internally they create greater profit opportunitiesthrough the complementarity of their respective businessmodels

Mobile edge computing and collision detection algo-rithms are important methods to make and detect whetherthe images presented by virtual reality are real Althoughthese two methods have played a very good role they alsohave disadvantages such as difficulty in use

3 VRTechnology English Teaching Experiment

31 Virtual Experiment Framework of English TeachingSystem Converting the original CS structure to a three-layer BS structure greatly reduces the pressure on cus-tomers In this architecture the user interface is imple-mented through the 2345 browser program [15] Fewtransaction logics are applied to the front end (browser) butthe main logic of the transaction is applied from the serverside (server) e BS architecture method is a fine customeroperation which simplifies the customer softwaree clientonly needs basic application configuration and loadingspecific additives to be the client application operatingplatform e increase in the client browser program can beeasily obtained through the network and the operation ofthe software has nothing to do with the system platform [16]e frame diagram is shown in Figure 1

e English teaching virtual experiment system is de-veloped under the current campus network environmentUniversity users can quickly connect to the system throughthe campus network for operation and external users can

also have access to the campus network application serverthrough the Internet to connect to the system for learningemaintenance of the virtual experimental system can onlybe realized by operating the server such as improving theexperimental operation process increasing the experimentalfunction unit and expanding the experimental function[17]

e main code of this virtual experiment system is aVRML file As the second-generation network applicationlanguage VRML should be transmitted in binary formatTransferring VRML files to the BS architecture system doesnot require high network requirements In the currentnetwork environment it can fully respond to the fasttransmission of code files [18] In addition the code files areexecuted on the client in an explanatory manner whichrequires extremely low computer configuration for theclient Once the client browser program installs a specificplug-in the VRML file can enter the wonderful world ofvirtual reality for execution

(1) Data Collection Functione data collectionmoduleis the source of data in various data mining systems

(2) Data Preprocessing Function e original datacollected by the data acquisition module include notonly the data required for subsequent processing butalso various redundant data and incidental noisesignals For redundant and noisy data we havecarried out an average value solution which will nothave much impact on the experimental results of thearticle

32 VR SystemDesign Experiment e virtual reality systembased on the PC platform is mainly composed of a high-performance CPU a tracker a helmet-mounted display athree-dimensional graphics accelerator card a three-di-mensional sound card and a game joystick [19]

e use of computers to realize virtual reality technologyis mainly used to develop virtual reality desktop systemsGenerally speaking a virtual reality system constructed by acomputer has its unique characteristics the computer canachieve a strong sense of presence the current popular DVItechnology can obtain 3D in real time in a virtual envi-ronment and the computer can support various materials inthe human-machine interface is is a widely used man-machine interface In addition in this virtual reality systemthree-dimensional data can support DXF files Using these

user

Browser

server

monitor

Figure 1 e overall framework of the virtual system

4 Mobile Information Systems

capabilities the development of computer-based virtualreality technology application systems will be easierousands of computers in the world can be used for thepromotion of virtual reality technology and domestic de-velopment which has also become the main focus of futurevirtual reality technology development Although the cur-rent more complex virtual reality application systems needto be built on the basis of high-performance graphicsplatforms real-time applications are not required for art andeducation and the virtual reality of low-level desktopcomputer systems can meet the implementation require-ments [20]

4 English Teaching Analysis underVR Technology

41 Analysis of English Teaching Attitudes of VR Technologyis article investigates the attitudes of 200 students with thesame level of English proficiency towards the application ofvirtual reality technology to English teaching e results ofthe survey are shown in Table 1

Draw Table 1 into a more intuitive graph as shown inFigure 2 rough the analysis of Figure 2 it can be con-cluded that 116 students are very satisfied with VR tech-nology-assisted English teaching accounting for 58 of thetotal VR technology can enhance their interest in learningthereby improving the efficiency of learning [21] Amongthem 56 students were generally satisfied with VR tech-nology-assisted English teaching accounting for 28 of thetotal while 18 students were dissatisfied with the VRtechnology-assisted English teaching form accounting for9 of the total In addition there are also 10 people who arevery dissatisfied with VR technology-assisted Englishteaching accounting for 5 of the total [22 23]

Based on the above data more than half of students andteachers believe that multiple teaching methods are neces-sary About 667 of teachers think it is necessary and about577 of students think it is necessary [24] roughanalysis it can be found that teachers pay more attention tomultiple technologies and understand their advantages inEnglish teaching As for whether VR technology is good ornot it depends on how teachers use VR technology [25]

Although the average scores of students have been risingthe increase is not very large Under the assisted Englishteaching mode studentsrsquo average English scores have beensignificantly improved which also reflects the practicality ofVR technology which can quickly and effectively improvestudentsrsquo performance and adaptability to English problemse average score of students in English has increased from63 to 92 which is a suitable way for students to teach English[26] e specific comparison of the three teaching modes isshown in Figure 3

42 Analysis of the Impact of VR Technology on EnglishTeaching Calling the cloud computing center to completebig data operations and timely feedback to the edge devices isthe biggest advantage of edge computing It includes fouraspects English understanding resource sharing lively and

interesting and the right to choose Similarly the influenceof traditional methods on English teaching is also dividedinto these four aspects erefore an analysis and com-parison of the degree of influence of the two on Englishteaching were made e results are shown in Figure 4

According to the data analysis in the figure it can beconcluded that the greatest impact of VR on Englishteaching is vivid and interesting accounting for 78 isalso shows that VR can allow students to immerse them-selves in their own world and find their own fune right tochoose is the least impact of VR on English teaching ac-counting for only 21 After all the teaching mode is still inthe hands of teachers What VR can do is to provide morechoices [27] Comparing traditional English teaching andVR English teaching it can be seen that the impact of VR onEnglish teaching is higher than traditional English teachingin all aspects We tested the studentsrsquo English learning abilitythrough the test question test method and used the averagealgorithm to get the average score of the student so as tocompare the changes of the studentsrsquo learning ability beforeand after learning English comprehension ability is 19higher and the degree of resource sharing is 11 higheredegree of vividness and fun is 20 higher and the right tochoose is 9 higher

Virtual reality supports multiple people online at thesame time Students can communicate with each othercooperate with each other discuss certain issues and sharelearning resources and experiences in a virtual environmentAnd this technology can make students more interested inlearning English e humanized learning plan activitieshave largely broken the traditional teachingrsquos restrictions onstudentsrsquo thinking and communication allowing it to im-plement multiple communication that uses auditory speechand sensory systems for learning Students are encouraged tounderstand language learning problems and solve thembased on their own social experience e students deeplyfelt the cultural charm of English Mastering the basics isvery enlightening Students have a lot of autonomy in thevirtual environment By manipulating these factors they cancommunicate with celebrities from different countries at anytime and they can also communicate with their idols isinteresting learning method is more suitable for studentsand more effective for language learning

43 Analysis of VR Technology English Teaching SystemIn this test 150 questionnaires were issued 120 question-naires were returned and the recovery rate was 80 Amongthe returned test questionnaires 20 were invalid question-naires and 100 valid questionnaires with an effective rate of50 is questionnaire is a survey and analysis of theEnglish teaching system e results are shown in Table 2

In order to analyze the data more intuitively draw thetable into a graph as shown in Figure 5

By analyzing the data in the figure we can get thefollowing

(1) e popularization of VR technology is relativelynarrow and students know very little about theexperimental teaching and development of the use of

Mobile Information Systems 5

Table 1 Attitudes of VR technology applied to English teaching

Evaluation Very satisfied Generally satisfied Not satisfied Very dissatisfiedNumber of people 116 56 18 10Percentage 58 28 9 5

28

95

58

Generallysatisfied

Not satisfiedVery dissatisfied

Very satisfied

Figure 2 Evaluation of VR technology applied to English teaching

2 3 4 5 6 7 8 9 101Times

60

65

70

75

80

85

90

95

Aver

age

Traditional English TeachingVR assisted English teachingCombining English Teaching

Figure 3 Comparison of the effects of three English teaching modes

0

10

20

30

40

50

60

70

80

Deg

ree (

)

Comprehensionability

ResourceSharing

Fun andvibrant

Right tochoose

VRTraditional

Figure 4 e impact of VR technology on English teaching

6 Mobile Information Systems

VR technology and only 2 of them are clear aboutVR technology mainly because VR technology hasonly developed rapidly in recent years A computertechnology is rarely used in real life which showsthat it has great potential for development

(2) It can be seen from the results that 81 of thestudents have a certain understanding and knowl-edge of these English teaching system equipmentafter conducting the virtual experiment operationey get started quickly when they enter the labo-ratory for experimental operations after practiceMany students do not need to listen to the teacherrsquosexplanation but can carry out independent experi-mental operations and also have an understanding ofthe matters that should be paid attention to in theexperiment such as the correct operation of theprojector on and off and the range of the movingparts of the video showcase However due to the factthat some students have less contact with computersthese students account for 19 of the total is isreflected in the trials of some students in the Schoolof Music and Sports During the operation thepurpose was not clear during the learning process soafter the virtual experiment I was not impressed bythe specific experimental phenomenon corre-sponding to the device function buttons and manyproblems occurred in the actual experimentaloperation

(3) In the course of the questionnaire the author alsointerviewed some students from these colleges Mostof them had never touched the English teachingsystem equipment before taking this course and theyknew little about the valuable equipment such asvideo display stands and projectors

5 Conclusions

Starting from the current status of English system exper-imental teaching this paper uses modern media theory asthe guidance of behavior and cognitive learning theorycombined with the development process of this virtualexperimental system and discusses the importance ofvirtual reality technology in experimental teaching On thebasis of a comprehensive understanding of mainstreamvirtual reality software technology combined with thedevelopment of virtual experimental systems some re-search studies have been carried out and on this basis avirtual experimental platform of multimedia teachingsystem has been completed allowing students to conductexperimental research and master experimental skills einteractive functions of virtual devices and the constructionof virtual scenes have been studied and discussed in depthBased on a variety of application technologies a virtualexperimental operation platform with a certain sense ofimmersion interaction and imagination is constructed in amore reasonable way

For this reason edge data processing technology withedge computing as the core was produced and widelypromoted Edge computing is defined as a distributed openplatform that integrates core capabilities of networkcomputing storage and application on the edge of thenetwork close to the source of things or data In fact edgecomputing is a new ecological model By converging fivetypes of resources such as network computing storageapplication and intelligence at the edge of the network itcan improve network service performance and open net-work control capabilities thereby inspiring somethingsimilar to the mobile Internet Many theoretical andpractical issues are still under study is article has madesome useful attempts on the application of virtual realitytechnology in virtual experiment teaching but it needsfurther improvement

is article mainly studies the application of VR tech-nology in English teaching After studying the types of VRtechnology characteristics and actual teaching cases theconcept and teaching purpose of virtual reality vehicle in-tervention technology in the experimental modeling courseare proposed and its construction content and teachingmethods are explained e technical means of desktopvirtual reality teaching are summarized and finally desktopvirtual reality tools are constructed to create virtual realitydesktops for desktop computers and allow them to appear inthe virtual reality of the classroom Future work will focus oncaching data on the edge server but due to the limitedmemory of the storage server at the edge the hit rate of theedge cache is limitederefore edge processing services can

Table 2 Analysis results of the VR technology English teaching system

Problem index Result percentage ()VR technology Clear (2) Know a little (37) Do not know (61)Mastery of equipment Fully capable (42) Need to be strengthened (39) Cannot (19)Virtual reality It is good (49) General (30) Difference (21)Virtual experiment operation Done (0) Have seen it before (14) Never seen it (86)

0

20

40

60

80

100

120

Resu

lt pe

rcen

tage

()

VRtechnology

Mastery ofequipment

Virtualreality

Virtualexperimentoperation

Figure 5 VR technology English teaching system analysis results

Mobile Information Systems 7

be added to the edge to further improve service perfor-mance providing theoretical support and motivation for theresearch of wireless video transmission systems based onedge computing

Data Availability

is article does not cover data research No data were usedto support this study

Conflicts of Interest

e author declares that there are no conflicts of interest

Acknowledgments

is work was supported by Hunan Education DepartmentKey Research Projects of Hunan Education DepartmentResearch on the Cultivation Path of Excellent EnglishNormal University Students in Local Universities under theTimes of New Liberal Arts No 19A462 and Teaching ReformResearch Project of General University the ldquofour in onerdquoPractical Research on the Cultivation of Teaching Ability ofEnglish Normal University Students in the Information AgeNo 894 is work was also supported by ChenzhouGovernment Key Research and Technological InnovationProjects of Science and Technology Bureau the Reform ofRural Education in Chenzhou from the Perspective of BigData No ZDYF2020157 Key research Project of EducationBureau On the Joint Training of Excellent English Teachersin Chenzhou by Universities Local Governments andMiddle Schools No CJK20XXHZ01 e Project of SocialScience Office the Training Mechanism and Path of PrimaryEnglish Teachers in Chenzhou No Czssk12019025

References

[1] C Zhao ldquoApplication of virtual reality and artificial intelli-gence technology in fitness clubsrdquo Mathematical Problems inEngineering vol 2021 no 20 pp 1ndash11 2021

[2] H H R Sherazi G Piro L A Grieco and G Boggia ldquoWhenrenewable energy meets LoRa a feasibility analysis on cable-less deploymentsrdquo IEEE Internet of 5ings Journal vol 5no 6 pp 5097ndash5108 2018

[3] Y Zhang ldquoIdeas and approaches on ldquoconstruction of highlevel simulation experimental teaching center of virtualchemical laboratoryrdquo IOP Conference Series Earth and En-vironmental Science vol 94 no 1 Article ID 012070 2017

[4] H Zhang Y Zhang Y Gu D Niyato and Z Han ldquoA hi-erarchical game framework for resource management in fogcomputingrdquo IEEE Communications Magazine vol 55 no 8pp 52ndash57 2017

[5] D C Klonoff ldquoFog computing and edge computing archi-tectures for processing data from diabetes devices connectedto the medical Internet of thingsrdquo Journal of Diabetes Scienceand Technology vol 11 no 4 pp 647ndash652 2017

[6] V R Dushin V F Nikitin N N Smirnov E I Skryleva andV V Tyurenkova ldquoMicrogravity investigation of capillarydriven imbibitionrdquo Microgravity Science and Technologyvol 30 no 4 pp 393ndash398 2018

[7] S J Basha and V R Kumar ldquoDesign of MWCNT basedthrough silicon vias with polymer liners to reduce thecrosstalk effectsrdquo ECS Journal of Solid State Science andTechnology vol 9 no 4 Article ID 041002 2020

[8] G S P K Reddy V R Rao and A V Rao ldquoEffect of bracingsin controlling the structural response under seismic forcerdquoInternational Journal of Civil Engineering and Technologyvol 9 no 7 pp 170ndash181 2018

[9] T B Chowdary D K Babu and V R Rao ldquoDamageassesement curves for rc framed structures under seismicloadsrdquo International Journal of Civil Engineering and Tech-nology vol 9 no 8 pp 1769ndash1782 2018

[10] V R Anderson N Nepal S D Johnson et al ldquoPlasma-assisted atomic layer epitaxial growth of aluminum nitridestudied with real time grazing angle small angle x-ray scat-teringrdquo Journal of Vacuum Science amp Technology A VacuumSurfaces and Films vol 35 no 3 Article ID 031508 2017

[11] N Alias J Mai and H Musa ldquoNanotechnology theory usedfor simulation of emerging big data systems on high per-formance computing a conceptual frameworkrdquo Journal of5eoretical and Applied Information Technology vol 95no 22 pp 6147ndash6162 2017

[12] T Q Dinh J Tang and Q D La ldquoOffloading in mobile edgecomputing task allocation and computational frequencyscalingrdquo IEEE Transactions on Communications vol 65 no 8pp 3571ndash3584 2017

[13] P L Suryawanshi and V R Pawar ldquoDesign of low powerpierce crystal oscillator using CMOS technologyrdquo Interna-tional Journal of Computer Sciences and Engineering vol 6no 6 pp 421ndash423 2018

[14] G R Sekhar and S Chakravorty ldquoTESLTEFL teachingEnglish as a second or foreign language[J]rdquo English Journalvol 54 no 5 pp 414ndash418 2017

[15] V A Rozhina and T A Baklashova ldquoTeaching Englishlanguage to young school-age children while making projectsplaying games and using roboticsrdquo XLinguae vol 11 no 1pp 102ndash113 2018

[16] V R Ravi and S Aathithya ldquoSpeed control of solar poweredseparately excited DC motor[J]rdquo International Journal ofComputing amp Information Technology vol 11 no 1 pp 13ndash23 2019

[17] A Burak and Y Y Tu Ba ldquoe effect of flipped classroommodel on studentsrsquo classroom engagement in teaching En-glishrdquo International Journal of Instruction vol 11 no 2pp 385ndash398 2018

[18] Y Zhou K Su and L Shao ldquoReform and exploration ofvirtual experiment teaching in the course of modern controlsystemrdquo Agro Food Industry Hi Tech vol 28 no 1pp 1904ndash1908 2017

[19] V R Fanaie M Karrabi and M M Amin ldquoBiosorption of 4-chlorophenol by dried anaerobic digested sludge artificialneural network modeling equilibrium isotherm and kineticstudyrdquo International Journal of Environmental Ence ampTechnology vol 14 no 1 pp 1ndash12 2017

[20] J Chen J Wang J Zou H Lv X Hu and Y Xu ldquoPoly-capillary coupled X-ray digital radiation imaging systemfeasibility analysisrdquo Nuclear Instruments and Methods inPhysics Research Section A Accelerators Spectrometers De-tectors and Associated Equipment vol 870 no 21 pp 19ndash242017

[21] X He Y Chu A Lindbrathen M Hillestad and M-B HaggldquoCarbon molecular sieve membranes for biogas upgrading

8 Mobile Information Systems

techno-economic feasibility analysisrdquo Journal of CleanerProduction vol 194 no 1 pp 584ndash593 2018

[22] Z Lv D Chen R Lou and Q Wang ldquoIntelligent edgecomputing based on machine learning for smart cityrdquo FutureGeneration Computer Systems vol 115 pp 90ndash99 2021

[23] S Wan L Qi X Xu C Tong and Z Gu ldquoDeep learningmodels for real-time human activity recognition withsmartphonesrdquo Mobile Networks and Applications vol 34pp 1ndash13 2019

[24] Y Yihdego and R A A Weshah ldquoTreatment of worldrsquoslargest and extensively hydrocarbon polluted environmentexperimental approach and feasibility analysisrdquo InternationalJournal of Hydrology Science and Technology vol 8 no 2pp 190ndash208 2018

[25] L Kumar R K Behera S Rath and A Sureka ldquoTransferlearning for cross-project change-proneness prediction inobject-oriented software systemsrdquo ACM SIGSOFT SoftwareEngineering Notes vol 42 no 3 pp 1ndash11 2017

[26] B Wang X Yang and G Zhang ldquoKey technologies of DPfloat-over installation and corresponding feasibility analysisin the east China seardquo Ship Building of China vol 58 no 1pp 162ndash169 2017

[27] W Fengxu ldquoComputer distance virtual experiment teachingapplication based on virtual reality technologyrdquo InternationalJournal of Emerging Technologies in Learning (iJET) vol 13no 4 p 83 2018

Mobile Information Systems 9

Page 4: Mobile Information System for English Teaching Based on

method is more suitable for real-time display of a graphicscomputer e fixed time method should be more flexible indetermining the impact time In software applications theconflict detection algorithm using entity scanning requires aseparate additional step to create the scanned entity whichrequires a certain computational overhead [14]

24 Mobile Edge Computing Mobile edge computing canprovide IT and cloud computing functions in the wirelessaccess network near mobile users For application devel-opers and content providers MEC can provide a very low-latency and high-bandwidth service environment at theedge of the wireless access network and can directly accessthe real-time information of the wireless network (such asuser location and cell load) It can be seen that mobile edgecomputing can speed up the distribution of content andimprove the response speed of services and applications byproviding auxiliary computing resources thereby en-hancing and enriching the user experience Operators canalso open the MEC server deployed at the edge of thewireless network to third-party partners so that they havethe ability to quickly deploy innovative applications andservices to mobile users enterprises and other verticalfields e proximity of the MEC server to users theflexibility of deployment and the powerful computingpower much higher than that of mobile terminals enablemobile operators service and content providers OTT(OvereTop OTT) players and independent softwarevendors Internally they create greater profit opportunitiesthrough the complementarity of their respective businessmodels

Mobile edge computing and collision detection algo-rithms are important methods to make and detect whetherthe images presented by virtual reality are real Althoughthese two methods have played a very good role they alsohave disadvantages such as difficulty in use

3 VRTechnology English Teaching Experiment

31 Virtual Experiment Framework of English TeachingSystem Converting the original CS structure to a three-layer BS structure greatly reduces the pressure on cus-tomers In this architecture the user interface is imple-mented through the 2345 browser program [15] Fewtransaction logics are applied to the front end (browser) butthe main logic of the transaction is applied from the serverside (server) e BS architecture method is a fine customeroperation which simplifies the customer softwaree clientonly needs basic application configuration and loadingspecific additives to be the client application operatingplatform e increase in the client browser program can beeasily obtained through the network and the operation ofthe software has nothing to do with the system platform [16]e frame diagram is shown in Figure 1

e English teaching virtual experiment system is de-veloped under the current campus network environmentUniversity users can quickly connect to the system throughthe campus network for operation and external users can

also have access to the campus network application serverthrough the Internet to connect to the system for learningemaintenance of the virtual experimental system can onlybe realized by operating the server such as improving theexperimental operation process increasing the experimentalfunction unit and expanding the experimental function[17]

e main code of this virtual experiment system is aVRML file As the second-generation network applicationlanguage VRML should be transmitted in binary formatTransferring VRML files to the BS architecture system doesnot require high network requirements In the currentnetwork environment it can fully respond to the fasttransmission of code files [18] In addition the code files areexecuted on the client in an explanatory manner whichrequires extremely low computer configuration for theclient Once the client browser program installs a specificplug-in the VRML file can enter the wonderful world ofvirtual reality for execution

(1) Data Collection Functione data collectionmoduleis the source of data in various data mining systems

(2) Data Preprocessing Function e original datacollected by the data acquisition module include notonly the data required for subsequent processing butalso various redundant data and incidental noisesignals For redundant and noisy data we havecarried out an average value solution which will nothave much impact on the experimental results of thearticle

32 VR SystemDesign Experiment e virtual reality systembased on the PC platform is mainly composed of a high-performance CPU a tracker a helmet-mounted display athree-dimensional graphics accelerator card a three-di-mensional sound card and a game joystick [19]

e use of computers to realize virtual reality technologyis mainly used to develop virtual reality desktop systemsGenerally speaking a virtual reality system constructed by acomputer has its unique characteristics the computer canachieve a strong sense of presence the current popular DVItechnology can obtain 3D in real time in a virtual envi-ronment and the computer can support various materials inthe human-machine interface is is a widely used man-machine interface In addition in this virtual reality systemthree-dimensional data can support DXF files Using these

user

Browser

server

monitor

Figure 1 e overall framework of the virtual system

4 Mobile Information Systems

capabilities the development of computer-based virtualreality technology application systems will be easierousands of computers in the world can be used for thepromotion of virtual reality technology and domestic de-velopment which has also become the main focus of futurevirtual reality technology development Although the cur-rent more complex virtual reality application systems needto be built on the basis of high-performance graphicsplatforms real-time applications are not required for art andeducation and the virtual reality of low-level desktopcomputer systems can meet the implementation require-ments [20]

4 English Teaching Analysis underVR Technology

41 Analysis of English Teaching Attitudes of VR Technologyis article investigates the attitudes of 200 students with thesame level of English proficiency towards the application ofvirtual reality technology to English teaching e results ofthe survey are shown in Table 1

Draw Table 1 into a more intuitive graph as shown inFigure 2 rough the analysis of Figure 2 it can be con-cluded that 116 students are very satisfied with VR tech-nology-assisted English teaching accounting for 58 of thetotal VR technology can enhance their interest in learningthereby improving the efficiency of learning [21] Amongthem 56 students were generally satisfied with VR tech-nology-assisted English teaching accounting for 28 of thetotal while 18 students were dissatisfied with the VRtechnology-assisted English teaching form accounting for9 of the total In addition there are also 10 people who arevery dissatisfied with VR technology-assisted Englishteaching accounting for 5 of the total [22 23]

Based on the above data more than half of students andteachers believe that multiple teaching methods are neces-sary About 667 of teachers think it is necessary and about577 of students think it is necessary [24] roughanalysis it can be found that teachers pay more attention tomultiple technologies and understand their advantages inEnglish teaching As for whether VR technology is good ornot it depends on how teachers use VR technology [25]

Although the average scores of students have been risingthe increase is not very large Under the assisted Englishteaching mode studentsrsquo average English scores have beensignificantly improved which also reflects the practicality ofVR technology which can quickly and effectively improvestudentsrsquo performance and adaptability to English problemse average score of students in English has increased from63 to 92 which is a suitable way for students to teach English[26] e specific comparison of the three teaching modes isshown in Figure 3

42 Analysis of the Impact of VR Technology on EnglishTeaching Calling the cloud computing center to completebig data operations and timely feedback to the edge devices isthe biggest advantage of edge computing It includes fouraspects English understanding resource sharing lively and

interesting and the right to choose Similarly the influenceof traditional methods on English teaching is also dividedinto these four aspects erefore an analysis and com-parison of the degree of influence of the two on Englishteaching were made e results are shown in Figure 4

According to the data analysis in the figure it can beconcluded that the greatest impact of VR on Englishteaching is vivid and interesting accounting for 78 isalso shows that VR can allow students to immerse them-selves in their own world and find their own fune right tochoose is the least impact of VR on English teaching ac-counting for only 21 After all the teaching mode is still inthe hands of teachers What VR can do is to provide morechoices [27] Comparing traditional English teaching andVR English teaching it can be seen that the impact of VR onEnglish teaching is higher than traditional English teachingin all aspects We tested the studentsrsquo English learning abilitythrough the test question test method and used the averagealgorithm to get the average score of the student so as tocompare the changes of the studentsrsquo learning ability beforeand after learning English comprehension ability is 19higher and the degree of resource sharing is 11 higheredegree of vividness and fun is 20 higher and the right tochoose is 9 higher

Virtual reality supports multiple people online at thesame time Students can communicate with each othercooperate with each other discuss certain issues and sharelearning resources and experiences in a virtual environmentAnd this technology can make students more interested inlearning English e humanized learning plan activitieshave largely broken the traditional teachingrsquos restrictions onstudentsrsquo thinking and communication allowing it to im-plement multiple communication that uses auditory speechand sensory systems for learning Students are encouraged tounderstand language learning problems and solve thembased on their own social experience e students deeplyfelt the cultural charm of English Mastering the basics isvery enlightening Students have a lot of autonomy in thevirtual environment By manipulating these factors they cancommunicate with celebrities from different countries at anytime and they can also communicate with their idols isinteresting learning method is more suitable for studentsand more effective for language learning

43 Analysis of VR Technology English Teaching SystemIn this test 150 questionnaires were issued 120 question-naires were returned and the recovery rate was 80 Amongthe returned test questionnaires 20 were invalid question-naires and 100 valid questionnaires with an effective rate of50 is questionnaire is a survey and analysis of theEnglish teaching system e results are shown in Table 2

In order to analyze the data more intuitively draw thetable into a graph as shown in Figure 5

By analyzing the data in the figure we can get thefollowing

(1) e popularization of VR technology is relativelynarrow and students know very little about theexperimental teaching and development of the use of

Mobile Information Systems 5

Table 1 Attitudes of VR technology applied to English teaching

Evaluation Very satisfied Generally satisfied Not satisfied Very dissatisfiedNumber of people 116 56 18 10Percentage 58 28 9 5

28

95

58

Generallysatisfied

Not satisfiedVery dissatisfied

Very satisfied

Figure 2 Evaluation of VR technology applied to English teaching

2 3 4 5 6 7 8 9 101Times

60

65

70

75

80

85

90

95

Aver

age

Traditional English TeachingVR assisted English teachingCombining English Teaching

Figure 3 Comparison of the effects of three English teaching modes

0

10

20

30

40

50

60

70

80

Deg

ree (

)

Comprehensionability

ResourceSharing

Fun andvibrant

Right tochoose

VRTraditional

Figure 4 e impact of VR technology on English teaching

6 Mobile Information Systems

VR technology and only 2 of them are clear aboutVR technology mainly because VR technology hasonly developed rapidly in recent years A computertechnology is rarely used in real life which showsthat it has great potential for development

(2) It can be seen from the results that 81 of thestudents have a certain understanding and knowl-edge of these English teaching system equipmentafter conducting the virtual experiment operationey get started quickly when they enter the labo-ratory for experimental operations after practiceMany students do not need to listen to the teacherrsquosexplanation but can carry out independent experi-mental operations and also have an understanding ofthe matters that should be paid attention to in theexperiment such as the correct operation of theprojector on and off and the range of the movingparts of the video showcase However due to the factthat some students have less contact with computersthese students account for 19 of the total is isreflected in the trials of some students in the Schoolof Music and Sports During the operation thepurpose was not clear during the learning process soafter the virtual experiment I was not impressed bythe specific experimental phenomenon corre-sponding to the device function buttons and manyproblems occurred in the actual experimentaloperation

(3) In the course of the questionnaire the author alsointerviewed some students from these colleges Mostof them had never touched the English teachingsystem equipment before taking this course and theyknew little about the valuable equipment such asvideo display stands and projectors

5 Conclusions

Starting from the current status of English system exper-imental teaching this paper uses modern media theory asthe guidance of behavior and cognitive learning theorycombined with the development process of this virtualexperimental system and discusses the importance ofvirtual reality technology in experimental teaching On thebasis of a comprehensive understanding of mainstreamvirtual reality software technology combined with thedevelopment of virtual experimental systems some re-search studies have been carried out and on this basis avirtual experimental platform of multimedia teachingsystem has been completed allowing students to conductexperimental research and master experimental skills einteractive functions of virtual devices and the constructionof virtual scenes have been studied and discussed in depthBased on a variety of application technologies a virtualexperimental operation platform with a certain sense ofimmersion interaction and imagination is constructed in amore reasonable way

For this reason edge data processing technology withedge computing as the core was produced and widelypromoted Edge computing is defined as a distributed openplatform that integrates core capabilities of networkcomputing storage and application on the edge of thenetwork close to the source of things or data In fact edgecomputing is a new ecological model By converging fivetypes of resources such as network computing storageapplication and intelligence at the edge of the network itcan improve network service performance and open net-work control capabilities thereby inspiring somethingsimilar to the mobile Internet Many theoretical andpractical issues are still under study is article has madesome useful attempts on the application of virtual realitytechnology in virtual experiment teaching but it needsfurther improvement

is article mainly studies the application of VR tech-nology in English teaching After studying the types of VRtechnology characteristics and actual teaching cases theconcept and teaching purpose of virtual reality vehicle in-tervention technology in the experimental modeling courseare proposed and its construction content and teachingmethods are explained e technical means of desktopvirtual reality teaching are summarized and finally desktopvirtual reality tools are constructed to create virtual realitydesktops for desktop computers and allow them to appear inthe virtual reality of the classroom Future work will focus oncaching data on the edge server but due to the limitedmemory of the storage server at the edge the hit rate of theedge cache is limitederefore edge processing services can

Table 2 Analysis results of the VR technology English teaching system

Problem index Result percentage ()VR technology Clear (2) Know a little (37) Do not know (61)Mastery of equipment Fully capable (42) Need to be strengthened (39) Cannot (19)Virtual reality It is good (49) General (30) Difference (21)Virtual experiment operation Done (0) Have seen it before (14) Never seen it (86)

0

20

40

60

80

100

120

Resu

lt pe

rcen

tage

()

VRtechnology

Mastery ofequipment

Virtualreality

Virtualexperimentoperation

Figure 5 VR technology English teaching system analysis results

Mobile Information Systems 7

be added to the edge to further improve service perfor-mance providing theoretical support and motivation for theresearch of wireless video transmission systems based onedge computing

Data Availability

is article does not cover data research No data were usedto support this study

Conflicts of Interest

e author declares that there are no conflicts of interest

Acknowledgments

is work was supported by Hunan Education DepartmentKey Research Projects of Hunan Education DepartmentResearch on the Cultivation Path of Excellent EnglishNormal University Students in Local Universities under theTimes of New Liberal Arts No 19A462 and Teaching ReformResearch Project of General University the ldquofour in onerdquoPractical Research on the Cultivation of Teaching Ability ofEnglish Normal University Students in the Information AgeNo 894 is work was also supported by ChenzhouGovernment Key Research and Technological InnovationProjects of Science and Technology Bureau the Reform ofRural Education in Chenzhou from the Perspective of BigData No ZDYF2020157 Key research Project of EducationBureau On the Joint Training of Excellent English Teachersin Chenzhou by Universities Local Governments andMiddle Schools No CJK20XXHZ01 e Project of SocialScience Office the Training Mechanism and Path of PrimaryEnglish Teachers in Chenzhou No Czssk12019025

References

[1] C Zhao ldquoApplication of virtual reality and artificial intelli-gence technology in fitness clubsrdquo Mathematical Problems inEngineering vol 2021 no 20 pp 1ndash11 2021

[2] H H R Sherazi G Piro L A Grieco and G Boggia ldquoWhenrenewable energy meets LoRa a feasibility analysis on cable-less deploymentsrdquo IEEE Internet of 5ings Journal vol 5no 6 pp 5097ndash5108 2018

[3] Y Zhang ldquoIdeas and approaches on ldquoconstruction of highlevel simulation experimental teaching center of virtualchemical laboratoryrdquo IOP Conference Series Earth and En-vironmental Science vol 94 no 1 Article ID 012070 2017

[4] H Zhang Y Zhang Y Gu D Niyato and Z Han ldquoA hi-erarchical game framework for resource management in fogcomputingrdquo IEEE Communications Magazine vol 55 no 8pp 52ndash57 2017

[5] D C Klonoff ldquoFog computing and edge computing archi-tectures for processing data from diabetes devices connectedto the medical Internet of thingsrdquo Journal of Diabetes Scienceand Technology vol 11 no 4 pp 647ndash652 2017

[6] V R Dushin V F Nikitin N N Smirnov E I Skryleva andV V Tyurenkova ldquoMicrogravity investigation of capillarydriven imbibitionrdquo Microgravity Science and Technologyvol 30 no 4 pp 393ndash398 2018

[7] S J Basha and V R Kumar ldquoDesign of MWCNT basedthrough silicon vias with polymer liners to reduce thecrosstalk effectsrdquo ECS Journal of Solid State Science andTechnology vol 9 no 4 Article ID 041002 2020

[8] G S P K Reddy V R Rao and A V Rao ldquoEffect of bracingsin controlling the structural response under seismic forcerdquoInternational Journal of Civil Engineering and Technologyvol 9 no 7 pp 170ndash181 2018

[9] T B Chowdary D K Babu and V R Rao ldquoDamageassesement curves for rc framed structures under seismicloadsrdquo International Journal of Civil Engineering and Tech-nology vol 9 no 8 pp 1769ndash1782 2018

[10] V R Anderson N Nepal S D Johnson et al ldquoPlasma-assisted atomic layer epitaxial growth of aluminum nitridestudied with real time grazing angle small angle x-ray scat-teringrdquo Journal of Vacuum Science amp Technology A VacuumSurfaces and Films vol 35 no 3 Article ID 031508 2017

[11] N Alias J Mai and H Musa ldquoNanotechnology theory usedfor simulation of emerging big data systems on high per-formance computing a conceptual frameworkrdquo Journal of5eoretical and Applied Information Technology vol 95no 22 pp 6147ndash6162 2017

[12] T Q Dinh J Tang and Q D La ldquoOffloading in mobile edgecomputing task allocation and computational frequencyscalingrdquo IEEE Transactions on Communications vol 65 no 8pp 3571ndash3584 2017

[13] P L Suryawanshi and V R Pawar ldquoDesign of low powerpierce crystal oscillator using CMOS technologyrdquo Interna-tional Journal of Computer Sciences and Engineering vol 6no 6 pp 421ndash423 2018

[14] G R Sekhar and S Chakravorty ldquoTESLTEFL teachingEnglish as a second or foreign language[J]rdquo English Journalvol 54 no 5 pp 414ndash418 2017

[15] V A Rozhina and T A Baklashova ldquoTeaching Englishlanguage to young school-age children while making projectsplaying games and using roboticsrdquo XLinguae vol 11 no 1pp 102ndash113 2018

[16] V R Ravi and S Aathithya ldquoSpeed control of solar poweredseparately excited DC motor[J]rdquo International Journal ofComputing amp Information Technology vol 11 no 1 pp 13ndash23 2019

[17] A Burak and Y Y Tu Ba ldquoe effect of flipped classroommodel on studentsrsquo classroom engagement in teaching En-glishrdquo International Journal of Instruction vol 11 no 2pp 385ndash398 2018

[18] Y Zhou K Su and L Shao ldquoReform and exploration ofvirtual experiment teaching in the course of modern controlsystemrdquo Agro Food Industry Hi Tech vol 28 no 1pp 1904ndash1908 2017

[19] V R Fanaie M Karrabi and M M Amin ldquoBiosorption of 4-chlorophenol by dried anaerobic digested sludge artificialneural network modeling equilibrium isotherm and kineticstudyrdquo International Journal of Environmental Ence ampTechnology vol 14 no 1 pp 1ndash12 2017

[20] J Chen J Wang J Zou H Lv X Hu and Y Xu ldquoPoly-capillary coupled X-ray digital radiation imaging systemfeasibility analysisrdquo Nuclear Instruments and Methods inPhysics Research Section A Accelerators Spectrometers De-tectors and Associated Equipment vol 870 no 21 pp 19ndash242017

[21] X He Y Chu A Lindbrathen M Hillestad and M-B HaggldquoCarbon molecular sieve membranes for biogas upgrading

8 Mobile Information Systems

techno-economic feasibility analysisrdquo Journal of CleanerProduction vol 194 no 1 pp 584ndash593 2018

[22] Z Lv D Chen R Lou and Q Wang ldquoIntelligent edgecomputing based on machine learning for smart cityrdquo FutureGeneration Computer Systems vol 115 pp 90ndash99 2021

[23] S Wan L Qi X Xu C Tong and Z Gu ldquoDeep learningmodels for real-time human activity recognition withsmartphonesrdquo Mobile Networks and Applications vol 34pp 1ndash13 2019

[24] Y Yihdego and R A A Weshah ldquoTreatment of worldrsquoslargest and extensively hydrocarbon polluted environmentexperimental approach and feasibility analysisrdquo InternationalJournal of Hydrology Science and Technology vol 8 no 2pp 190ndash208 2018

[25] L Kumar R K Behera S Rath and A Sureka ldquoTransferlearning for cross-project change-proneness prediction inobject-oriented software systemsrdquo ACM SIGSOFT SoftwareEngineering Notes vol 42 no 3 pp 1ndash11 2017

[26] B Wang X Yang and G Zhang ldquoKey technologies of DPfloat-over installation and corresponding feasibility analysisin the east China seardquo Ship Building of China vol 58 no 1pp 162ndash169 2017

[27] W Fengxu ldquoComputer distance virtual experiment teachingapplication based on virtual reality technologyrdquo InternationalJournal of Emerging Technologies in Learning (iJET) vol 13no 4 p 83 2018

Mobile Information Systems 9

Page 5: Mobile Information System for English Teaching Based on

capabilities the development of computer-based virtualreality technology application systems will be easierousands of computers in the world can be used for thepromotion of virtual reality technology and domestic de-velopment which has also become the main focus of futurevirtual reality technology development Although the cur-rent more complex virtual reality application systems needto be built on the basis of high-performance graphicsplatforms real-time applications are not required for art andeducation and the virtual reality of low-level desktopcomputer systems can meet the implementation require-ments [20]

4 English Teaching Analysis underVR Technology

41 Analysis of English Teaching Attitudes of VR Technologyis article investigates the attitudes of 200 students with thesame level of English proficiency towards the application ofvirtual reality technology to English teaching e results ofthe survey are shown in Table 1

Draw Table 1 into a more intuitive graph as shown inFigure 2 rough the analysis of Figure 2 it can be con-cluded that 116 students are very satisfied with VR tech-nology-assisted English teaching accounting for 58 of thetotal VR technology can enhance their interest in learningthereby improving the efficiency of learning [21] Amongthem 56 students were generally satisfied with VR tech-nology-assisted English teaching accounting for 28 of thetotal while 18 students were dissatisfied with the VRtechnology-assisted English teaching form accounting for9 of the total In addition there are also 10 people who arevery dissatisfied with VR technology-assisted Englishteaching accounting for 5 of the total [22 23]

Based on the above data more than half of students andteachers believe that multiple teaching methods are neces-sary About 667 of teachers think it is necessary and about577 of students think it is necessary [24] roughanalysis it can be found that teachers pay more attention tomultiple technologies and understand their advantages inEnglish teaching As for whether VR technology is good ornot it depends on how teachers use VR technology [25]

Although the average scores of students have been risingthe increase is not very large Under the assisted Englishteaching mode studentsrsquo average English scores have beensignificantly improved which also reflects the practicality ofVR technology which can quickly and effectively improvestudentsrsquo performance and adaptability to English problemse average score of students in English has increased from63 to 92 which is a suitable way for students to teach English[26] e specific comparison of the three teaching modes isshown in Figure 3

42 Analysis of the Impact of VR Technology on EnglishTeaching Calling the cloud computing center to completebig data operations and timely feedback to the edge devices isthe biggest advantage of edge computing It includes fouraspects English understanding resource sharing lively and

interesting and the right to choose Similarly the influenceof traditional methods on English teaching is also dividedinto these four aspects erefore an analysis and com-parison of the degree of influence of the two on Englishteaching were made e results are shown in Figure 4

According to the data analysis in the figure it can beconcluded that the greatest impact of VR on Englishteaching is vivid and interesting accounting for 78 isalso shows that VR can allow students to immerse them-selves in their own world and find their own fune right tochoose is the least impact of VR on English teaching ac-counting for only 21 After all the teaching mode is still inthe hands of teachers What VR can do is to provide morechoices [27] Comparing traditional English teaching andVR English teaching it can be seen that the impact of VR onEnglish teaching is higher than traditional English teachingin all aspects We tested the studentsrsquo English learning abilitythrough the test question test method and used the averagealgorithm to get the average score of the student so as tocompare the changes of the studentsrsquo learning ability beforeand after learning English comprehension ability is 19higher and the degree of resource sharing is 11 higheredegree of vividness and fun is 20 higher and the right tochoose is 9 higher

Virtual reality supports multiple people online at thesame time Students can communicate with each othercooperate with each other discuss certain issues and sharelearning resources and experiences in a virtual environmentAnd this technology can make students more interested inlearning English e humanized learning plan activitieshave largely broken the traditional teachingrsquos restrictions onstudentsrsquo thinking and communication allowing it to im-plement multiple communication that uses auditory speechand sensory systems for learning Students are encouraged tounderstand language learning problems and solve thembased on their own social experience e students deeplyfelt the cultural charm of English Mastering the basics isvery enlightening Students have a lot of autonomy in thevirtual environment By manipulating these factors they cancommunicate with celebrities from different countries at anytime and they can also communicate with their idols isinteresting learning method is more suitable for studentsand more effective for language learning

43 Analysis of VR Technology English Teaching SystemIn this test 150 questionnaires were issued 120 question-naires were returned and the recovery rate was 80 Amongthe returned test questionnaires 20 were invalid question-naires and 100 valid questionnaires with an effective rate of50 is questionnaire is a survey and analysis of theEnglish teaching system e results are shown in Table 2

In order to analyze the data more intuitively draw thetable into a graph as shown in Figure 5

By analyzing the data in the figure we can get thefollowing

(1) e popularization of VR technology is relativelynarrow and students know very little about theexperimental teaching and development of the use of

Mobile Information Systems 5

Table 1 Attitudes of VR technology applied to English teaching

Evaluation Very satisfied Generally satisfied Not satisfied Very dissatisfiedNumber of people 116 56 18 10Percentage 58 28 9 5

28

95

58

Generallysatisfied

Not satisfiedVery dissatisfied

Very satisfied

Figure 2 Evaluation of VR technology applied to English teaching

2 3 4 5 6 7 8 9 101Times

60

65

70

75

80

85

90

95

Aver

age

Traditional English TeachingVR assisted English teachingCombining English Teaching

Figure 3 Comparison of the effects of three English teaching modes

0

10

20

30

40

50

60

70

80

Deg

ree (

)

Comprehensionability

ResourceSharing

Fun andvibrant

Right tochoose

VRTraditional

Figure 4 e impact of VR technology on English teaching

6 Mobile Information Systems

VR technology and only 2 of them are clear aboutVR technology mainly because VR technology hasonly developed rapidly in recent years A computertechnology is rarely used in real life which showsthat it has great potential for development

(2) It can be seen from the results that 81 of thestudents have a certain understanding and knowl-edge of these English teaching system equipmentafter conducting the virtual experiment operationey get started quickly when they enter the labo-ratory for experimental operations after practiceMany students do not need to listen to the teacherrsquosexplanation but can carry out independent experi-mental operations and also have an understanding ofthe matters that should be paid attention to in theexperiment such as the correct operation of theprojector on and off and the range of the movingparts of the video showcase However due to the factthat some students have less contact with computersthese students account for 19 of the total is isreflected in the trials of some students in the Schoolof Music and Sports During the operation thepurpose was not clear during the learning process soafter the virtual experiment I was not impressed bythe specific experimental phenomenon corre-sponding to the device function buttons and manyproblems occurred in the actual experimentaloperation

(3) In the course of the questionnaire the author alsointerviewed some students from these colleges Mostof them had never touched the English teachingsystem equipment before taking this course and theyknew little about the valuable equipment such asvideo display stands and projectors

5 Conclusions

Starting from the current status of English system exper-imental teaching this paper uses modern media theory asthe guidance of behavior and cognitive learning theorycombined with the development process of this virtualexperimental system and discusses the importance ofvirtual reality technology in experimental teaching On thebasis of a comprehensive understanding of mainstreamvirtual reality software technology combined with thedevelopment of virtual experimental systems some re-search studies have been carried out and on this basis avirtual experimental platform of multimedia teachingsystem has been completed allowing students to conductexperimental research and master experimental skills einteractive functions of virtual devices and the constructionof virtual scenes have been studied and discussed in depthBased on a variety of application technologies a virtualexperimental operation platform with a certain sense ofimmersion interaction and imagination is constructed in amore reasonable way

For this reason edge data processing technology withedge computing as the core was produced and widelypromoted Edge computing is defined as a distributed openplatform that integrates core capabilities of networkcomputing storage and application on the edge of thenetwork close to the source of things or data In fact edgecomputing is a new ecological model By converging fivetypes of resources such as network computing storageapplication and intelligence at the edge of the network itcan improve network service performance and open net-work control capabilities thereby inspiring somethingsimilar to the mobile Internet Many theoretical andpractical issues are still under study is article has madesome useful attempts on the application of virtual realitytechnology in virtual experiment teaching but it needsfurther improvement

is article mainly studies the application of VR tech-nology in English teaching After studying the types of VRtechnology characteristics and actual teaching cases theconcept and teaching purpose of virtual reality vehicle in-tervention technology in the experimental modeling courseare proposed and its construction content and teachingmethods are explained e technical means of desktopvirtual reality teaching are summarized and finally desktopvirtual reality tools are constructed to create virtual realitydesktops for desktop computers and allow them to appear inthe virtual reality of the classroom Future work will focus oncaching data on the edge server but due to the limitedmemory of the storage server at the edge the hit rate of theedge cache is limitederefore edge processing services can

Table 2 Analysis results of the VR technology English teaching system

Problem index Result percentage ()VR technology Clear (2) Know a little (37) Do not know (61)Mastery of equipment Fully capable (42) Need to be strengthened (39) Cannot (19)Virtual reality It is good (49) General (30) Difference (21)Virtual experiment operation Done (0) Have seen it before (14) Never seen it (86)

0

20

40

60

80

100

120

Resu

lt pe

rcen

tage

()

VRtechnology

Mastery ofequipment

Virtualreality

Virtualexperimentoperation

Figure 5 VR technology English teaching system analysis results

Mobile Information Systems 7

be added to the edge to further improve service perfor-mance providing theoretical support and motivation for theresearch of wireless video transmission systems based onedge computing

Data Availability

is article does not cover data research No data were usedto support this study

Conflicts of Interest

e author declares that there are no conflicts of interest

Acknowledgments

is work was supported by Hunan Education DepartmentKey Research Projects of Hunan Education DepartmentResearch on the Cultivation Path of Excellent EnglishNormal University Students in Local Universities under theTimes of New Liberal Arts No 19A462 and Teaching ReformResearch Project of General University the ldquofour in onerdquoPractical Research on the Cultivation of Teaching Ability ofEnglish Normal University Students in the Information AgeNo 894 is work was also supported by ChenzhouGovernment Key Research and Technological InnovationProjects of Science and Technology Bureau the Reform ofRural Education in Chenzhou from the Perspective of BigData No ZDYF2020157 Key research Project of EducationBureau On the Joint Training of Excellent English Teachersin Chenzhou by Universities Local Governments andMiddle Schools No CJK20XXHZ01 e Project of SocialScience Office the Training Mechanism and Path of PrimaryEnglish Teachers in Chenzhou No Czssk12019025

References

[1] C Zhao ldquoApplication of virtual reality and artificial intelli-gence technology in fitness clubsrdquo Mathematical Problems inEngineering vol 2021 no 20 pp 1ndash11 2021

[2] H H R Sherazi G Piro L A Grieco and G Boggia ldquoWhenrenewable energy meets LoRa a feasibility analysis on cable-less deploymentsrdquo IEEE Internet of 5ings Journal vol 5no 6 pp 5097ndash5108 2018

[3] Y Zhang ldquoIdeas and approaches on ldquoconstruction of highlevel simulation experimental teaching center of virtualchemical laboratoryrdquo IOP Conference Series Earth and En-vironmental Science vol 94 no 1 Article ID 012070 2017

[4] H Zhang Y Zhang Y Gu D Niyato and Z Han ldquoA hi-erarchical game framework for resource management in fogcomputingrdquo IEEE Communications Magazine vol 55 no 8pp 52ndash57 2017

[5] D C Klonoff ldquoFog computing and edge computing archi-tectures for processing data from diabetes devices connectedto the medical Internet of thingsrdquo Journal of Diabetes Scienceand Technology vol 11 no 4 pp 647ndash652 2017

[6] V R Dushin V F Nikitin N N Smirnov E I Skryleva andV V Tyurenkova ldquoMicrogravity investigation of capillarydriven imbibitionrdquo Microgravity Science and Technologyvol 30 no 4 pp 393ndash398 2018

[7] S J Basha and V R Kumar ldquoDesign of MWCNT basedthrough silicon vias with polymer liners to reduce thecrosstalk effectsrdquo ECS Journal of Solid State Science andTechnology vol 9 no 4 Article ID 041002 2020

[8] G S P K Reddy V R Rao and A V Rao ldquoEffect of bracingsin controlling the structural response under seismic forcerdquoInternational Journal of Civil Engineering and Technologyvol 9 no 7 pp 170ndash181 2018

[9] T B Chowdary D K Babu and V R Rao ldquoDamageassesement curves for rc framed structures under seismicloadsrdquo International Journal of Civil Engineering and Tech-nology vol 9 no 8 pp 1769ndash1782 2018

[10] V R Anderson N Nepal S D Johnson et al ldquoPlasma-assisted atomic layer epitaxial growth of aluminum nitridestudied with real time grazing angle small angle x-ray scat-teringrdquo Journal of Vacuum Science amp Technology A VacuumSurfaces and Films vol 35 no 3 Article ID 031508 2017

[11] N Alias J Mai and H Musa ldquoNanotechnology theory usedfor simulation of emerging big data systems on high per-formance computing a conceptual frameworkrdquo Journal of5eoretical and Applied Information Technology vol 95no 22 pp 6147ndash6162 2017

[12] T Q Dinh J Tang and Q D La ldquoOffloading in mobile edgecomputing task allocation and computational frequencyscalingrdquo IEEE Transactions on Communications vol 65 no 8pp 3571ndash3584 2017

[13] P L Suryawanshi and V R Pawar ldquoDesign of low powerpierce crystal oscillator using CMOS technologyrdquo Interna-tional Journal of Computer Sciences and Engineering vol 6no 6 pp 421ndash423 2018

[14] G R Sekhar and S Chakravorty ldquoTESLTEFL teachingEnglish as a second or foreign language[J]rdquo English Journalvol 54 no 5 pp 414ndash418 2017

[15] V A Rozhina and T A Baklashova ldquoTeaching Englishlanguage to young school-age children while making projectsplaying games and using roboticsrdquo XLinguae vol 11 no 1pp 102ndash113 2018

[16] V R Ravi and S Aathithya ldquoSpeed control of solar poweredseparately excited DC motor[J]rdquo International Journal ofComputing amp Information Technology vol 11 no 1 pp 13ndash23 2019

[17] A Burak and Y Y Tu Ba ldquoe effect of flipped classroommodel on studentsrsquo classroom engagement in teaching En-glishrdquo International Journal of Instruction vol 11 no 2pp 385ndash398 2018

[18] Y Zhou K Su and L Shao ldquoReform and exploration ofvirtual experiment teaching in the course of modern controlsystemrdquo Agro Food Industry Hi Tech vol 28 no 1pp 1904ndash1908 2017

[19] V R Fanaie M Karrabi and M M Amin ldquoBiosorption of 4-chlorophenol by dried anaerobic digested sludge artificialneural network modeling equilibrium isotherm and kineticstudyrdquo International Journal of Environmental Ence ampTechnology vol 14 no 1 pp 1ndash12 2017

[20] J Chen J Wang J Zou H Lv X Hu and Y Xu ldquoPoly-capillary coupled X-ray digital radiation imaging systemfeasibility analysisrdquo Nuclear Instruments and Methods inPhysics Research Section A Accelerators Spectrometers De-tectors and Associated Equipment vol 870 no 21 pp 19ndash242017

[21] X He Y Chu A Lindbrathen M Hillestad and M-B HaggldquoCarbon molecular sieve membranes for biogas upgrading

8 Mobile Information Systems

techno-economic feasibility analysisrdquo Journal of CleanerProduction vol 194 no 1 pp 584ndash593 2018

[22] Z Lv D Chen R Lou and Q Wang ldquoIntelligent edgecomputing based on machine learning for smart cityrdquo FutureGeneration Computer Systems vol 115 pp 90ndash99 2021

[23] S Wan L Qi X Xu C Tong and Z Gu ldquoDeep learningmodels for real-time human activity recognition withsmartphonesrdquo Mobile Networks and Applications vol 34pp 1ndash13 2019

[24] Y Yihdego and R A A Weshah ldquoTreatment of worldrsquoslargest and extensively hydrocarbon polluted environmentexperimental approach and feasibility analysisrdquo InternationalJournal of Hydrology Science and Technology vol 8 no 2pp 190ndash208 2018

[25] L Kumar R K Behera S Rath and A Sureka ldquoTransferlearning for cross-project change-proneness prediction inobject-oriented software systemsrdquo ACM SIGSOFT SoftwareEngineering Notes vol 42 no 3 pp 1ndash11 2017

[26] B Wang X Yang and G Zhang ldquoKey technologies of DPfloat-over installation and corresponding feasibility analysisin the east China seardquo Ship Building of China vol 58 no 1pp 162ndash169 2017

[27] W Fengxu ldquoComputer distance virtual experiment teachingapplication based on virtual reality technologyrdquo InternationalJournal of Emerging Technologies in Learning (iJET) vol 13no 4 p 83 2018

Mobile Information Systems 9

Page 6: Mobile Information System for English Teaching Based on

Table 1 Attitudes of VR technology applied to English teaching

Evaluation Very satisfied Generally satisfied Not satisfied Very dissatisfiedNumber of people 116 56 18 10Percentage 58 28 9 5

28

95

58

Generallysatisfied

Not satisfiedVery dissatisfied

Very satisfied

Figure 2 Evaluation of VR technology applied to English teaching

2 3 4 5 6 7 8 9 101Times

60

65

70

75

80

85

90

95

Aver

age

Traditional English TeachingVR assisted English teachingCombining English Teaching

Figure 3 Comparison of the effects of three English teaching modes

0

10

20

30

40

50

60

70

80

Deg

ree (

)

Comprehensionability

ResourceSharing

Fun andvibrant

Right tochoose

VRTraditional

Figure 4 e impact of VR technology on English teaching

6 Mobile Information Systems

VR technology and only 2 of them are clear aboutVR technology mainly because VR technology hasonly developed rapidly in recent years A computertechnology is rarely used in real life which showsthat it has great potential for development

(2) It can be seen from the results that 81 of thestudents have a certain understanding and knowl-edge of these English teaching system equipmentafter conducting the virtual experiment operationey get started quickly when they enter the labo-ratory for experimental operations after practiceMany students do not need to listen to the teacherrsquosexplanation but can carry out independent experi-mental operations and also have an understanding ofthe matters that should be paid attention to in theexperiment such as the correct operation of theprojector on and off and the range of the movingparts of the video showcase However due to the factthat some students have less contact with computersthese students account for 19 of the total is isreflected in the trials of some students in the Schoolof Music and Sports During the operation thepurpose was not clear during the learning process soafter the virtual experiment I was not impressed bythe specific experimental phenomenon corre-sponding to the device function buttons and manyproblems occurred in the actual experimentaloperation

(3) In the course of the questionnaire the author alsointerviewed some students from these colleges Mostof them had never touched the English teachingsystem equipment before taking this course and theyknew little about the valuable equipment such asvideo display stands and projectors

5 Conclusions

Starting from the current status of English system exper-imental teaching this paper uses modern media theory asthe guidance of behavior and cognitive learning theorycombined with the development process of this virtualexperimental system and discusses the importance ofvirtual reality technology in experimental teaching On thebasis of a comprehensive understanding of mainstreamvirtual reality software technology combined with thedevelopment of virtual experimental systems some re-search studies have been carried out and on this basis avirtual experimental platform of multimedia teachingsystem has been completed allowing students to conductexperimental research and master experimental skills einteractive functions of virtual devices and the constructionof virtual scenes have been studied and discussed in depthBased on a variety of application technologies a virtualexperimental operation platform with a certain sense ofimmersion interaction and imagination is constructed in amore reasonable way

For this reason edge data processing technology withedge computing as the core was produced and widelypromoted Edge computing is defined as a distributed openplatform that integrates core capabilities of networkcomputing storage and application on the edge of thenetwork close to the source of things or data In fact edgecomputing is a new ecological model By converging fivetypes of resources such as network computing storageapplication and intelligence at the edge of the network itcan improve network service performance and open net-work control capabilities thereby inspiring somethingsimilar to the mobile Internet Many theoretical andpractical issues are still under study is article has madesome useful attempts on the application of virtual realitytechnology in virtual experiment teaching but it needsfurther improvement

is article mainly studies the application of VR tech-nology in English teaching After studying the types of VRtechnology characteristics and actual teaching cases theconcept and teaching purpose of virtual reality vehicle in-tervention technology in the experimental modeling courseare proposed and its construction content and teachingmethods are explained e technical means of desktopvirtual reality teaching are summarized and finally desktopvirtual reality tools are constructed to create virtual realitydesktops for desktop computers and allow them to appear inthe virtual reality of the classroom Future work will focus oncaching data on the edge server but due to the limitedmemory of the storage server at the edge the hit rate of theedge cache is limitederefore edge processing services can

Table 2 Analysis results of the VR technology English teaching system

Problem index Result percentage ()VR technology Clear (2) Know a little (37) Do not know (61)Mastery of equipment Fully capable (42) Need to be strengthened (39) Cannot (19)Virtual reality It is good (49) General (30) Difference (21)Virtual experiment operation Done (0) Have seen it before (14) Never seen it (86)

0

20

40

60

80

100

120

Resu

lt pe

rcen

tage

()

VRtechnology

Mastery ofequipment

Virtualreality

Virtualexperimentoperation

Figure 5 VR technology English teaching system analysis results

Mobile Information Systems 7

be added to the edge to further improve service perfor-mance providing theoretical support and motivation for theresearch of wireless video transmission systems based onedge computing

Data Availability

is article does not cover data research No data were usedto support this study

Conflicts of Interest

e author declares that there are no conflicts of interest

Acknowledgments

is work was supported by Hunan Education DepartmentKey Research Projects of Hunan Education DepartmentResearch on the Cultivation Path of Excellent EnglishNormal University Students in Local Universities under theTimes of New Liberal Arts No 19A462 and Teaching ReformResearch Project of General University the ldquofour in onerdquoPractical Research on the Cultivation of Teaching Ability ofEnglish Normal University Students in the Information AgeNo 894 is work was also supported by ChenzhouGovernment Key Research and Technological InnovationProjects of Science and Technology Bureau the Reform ofRural Education in Chenzhou from the Perspective of BigData No ZDYF2020157 Key research Project of EducationBureau On the Joint Training of Excellent English Teachersin Chenzhou by Universities Local Governments andMiddle Schools No CJK20XXHZ01 e Project of SocialScience Office the Training Mechanism and Path of PrimaryEnglish Teachers in Chenzhou No Czssk12019025

References

[1] C Zhao ldquoApplication of virtual reality and artificial intelli-gence technology in fitness clubsrdquo Mathematical Problems inEngineering vol 2021 no 20 pp 1ndash11 2021

[2] H H R Sherazi G Piro L A Grieco and G Boggia ldquoWhenrenewable energy meets LoRa a feasibility analysis on cable-less deploymentsrdquo IEEE Internet of 5ings Journal vol 5no 6 pp 5097ndash5108 2018

[3] Y Zhang ldquoIdeas and approaches on ldquoconstruction of highlevel simulation experimental teaching center of virtualchemical laboratoryrdquo IOP Conference Series Earth and En-vironmental Science vol 94 no 1 Article ID 012070 2017

[4] H Zhang Y Zhang Y Gu D Niyato and Z Han ldquoA hi-erarchical game framework for resource management in fogcomputingrdquo IEEE Communications Magazine vol 55 no 8pp 52ndash57 2017

[5] D C Klonoff ldquoFog computing and edge computing archi-tectures for processing data from diabetes devices connectedto the medical Internet of thingsrdquo Journal of Diabetes Scienceand Technology vol 11 no 4 pp 647ndash652 2017

[6] V R Dushin V F Nikitin N N Smirnov E I Skryleva andV V Tyurenkova ldquoMicrogravity investigation of capillarydriven imbibitionrdquo Microgravity Science and Technologyvol 30 no 4 pp 393ndash398 2018

[7] S J Basha and V R Kumar ldquoDesign of MWCNT basedthrough silicon vias with polymer liners to reduce thecrosstalk effectsrdquo ECS Journal of Solid State Science andTechnology vol 9 no 4 Article ID 041002 2020

[8] G S P K Reddy V R Rao and A V Rao ldquoEffect of bracingsin controlling the structural response under seismic forcerdquoInternational Journal of Civil Engineering and Technologyvol 9 no 7 pp 170ndash181 2018

[9] T B Chowdary D K Babu and V R Rao ldquoDamageassesement curves for rc framed structures under seismicloadsrdquo International Journal of Civil Engineering and Tech-nology vol 9 no 8 pp 1769ndash1782 2018

[10] V R Anderson N Nepal S D Johnson et al ldquoPlasma-assisted atomic layer epitaxial growth of aluminum nitridestudied with real time grazing angle small angle x-ray scat-teringrdquo Journal of Vacuum Science amp Technology A VacuumSurfaces and Films vol 35 no 3 Article ID 031508 2017

[11] N Alias J Mai and H Musa ldquoNanotechnology theory usedfor simulation of emerging big data systems on high per-formance computing a conceptual frameworkrdquo Journal of5eoretical and Applied Information Technology vol 95no 22 pp 6147ndash6162 2017

[12] T Q Dinh J Tang and Q D La ldquoOffloading in mobile edgecomputing task allocation and computational frequencyscalingrdquo IEEE Transactions on Communications vol 65 no 8pp 3571ndash3584 2017

[13] P L Suryawanshi and V R Pawar ldquoDesign of low powerpierce crystal oscillator using CMOS technologyrdquo Interna-tional Journal of Computer Sciences and Engineering vol 6no 6 pp 421ndash423 2018

[14] G R Sekhar and S Chakravorty ldquoTESLTEFL teachingEnglish as a second or foreign language[J]rdquo English Journalvol 54 no 5 pp 414ndash418 2017

[15] V A Rozhina and T A Baklashova ldquoTeaching Englishlanguage to young school-age children while making projectsplaying games and using roboticsrdquo XLinguae vol 11 no 1pp 102ndash113 2018

[16] V R Ravi and S Aathithya ldquoSpeed control of solar poweredseparately excited DC motor[J]rdquo International Journal ofComputing amp Information Technology vol 11 no 1 pp 13ndash23 2019

[17] A Burak and Y Y Tu Ba ldquoe effect of flipped classroommodel on studentsrsquo classroom engagement in teaching En-glishrdquo International Journal of Instruction vol 11 no 2pp 385ndash398 2018

[18] Y Zhou K Su and L Shao ldquoReform and exploration ofvirtual experiment teaching in the course of modern controlsystemrdquo Agro Food Industry Hi Tech vol 28 no 1pp 1904ndash1908 2017

[19] V R Fanaie M Karrabi and M M Amin ldquoBiosorption of 4-chlorophenol by dried anaerobic digested sludge artificialneural network modeling equilibrium isotherm and kineticstudyrdquo International Journal of Environmental Ence ampTechnology vol 14 no 1 pp 1ndash12 2017

[20] J Chen J Wang J Zou H Lv X Hu and Y Xu ldquoPoly-capillary coupled X-ray digital radiation imaging systemfeasibility analysisrdquo Nuclear Instruments and Methods inPhysics Research Section A Accelerators Spectrometers De-tectors and Associated Equipment vol 870 no 21 pp 19ndash242017

[21] X He Y Chu A Lindbrathen M Hillestad and M-B HaggldquoCarbon molecular sieve membranes for biogas upgrading

8 Mobile Information Systems

techno-economic feasibility analysisrdquo Journal of CleanerProduction vol 194 no 1 pp 584ndash593 2018

[22] Z Lv D Chen R Lou and Q Wang ldquoIntelligent edgecomputing based on machine learning for smart cityrdquo FutureGeneration Computer Systems vol 115 pp 90ndash99 2021

[23] S Wan L Qi X Xu C Tong and Z Gu ldquoDeep learningmodels for real-time human activity recognition withsmartphonesrdquo Mobile Networks and Applications vol 34pp 1ndash13 2019

[24] Y Yihdego and R A A Weshah ldquoTreatment of worldrsquoslargest and extensively hydrocarbon polluted environmentexperimental approach and feasibility analysisrdquo InternationalJournal of Hydrology Science and Technology vol 8 no 2pp 190ndash208 2018

[25] L Kumar R K Behera S Rath and A Sureka ldquoTransferlearning for cross-project change-proneness prediction inobject-oriented software systemsrdquo ACM SIGSOFT SoftwareEngineering Notes vol 42 no 3 pp 1ndash11 2017

[26] B Wang X Yang and G Zhang ldquoKey technologies of DPfloat-over installation and corresponding feasibility analysisin the east China seardquo Ship Building of China vol 58 no 1pp 162ndash169 2017

[27] W Fengxu ldquoComputer distance virtual experiment teachingapplication based on virtual reality technologyrdquo InternationalJournal of Emerging Technologies in Learning (iJET) vol 13no 4 p 83 2018

Mobile Information Systems 9

Page 7: Mobile Information System for English Teaching Based on

VR technology and only 2 of them are clear aboutVR technology mainly because VR technology hasonly developed rapidly in recent years A computertechnology is rarely used in real life which showsthat it has great potential for development

(2) It can be seen from the results that 81 of thestudents have a certain understanding and knowl-edge of these English teaching system equipmentafter conducting the virtual experiment operationey get started quickly when they enter the labo-ratory for experimental operations after practiceMany students do not need to listen to the teacherrsquosexplanation but can carry out independent experi-mental operations and also have an understanding ofthe matters that should be paid attention to in theexperiment such as the correct operation of theprojector on and off and the range of the movingparts of the video showcase However due to the factthat some students have less contact with computersthese students account for 19 of the total is isreflected in the trials of some students in the Schoolof Music and Sports During the operation thepurpose was not clear during the learning process soafter the virtual experiment I was not impressed bythe specific experimental phenomenon corre-sponding to the device function buttons and manyproblems occurred in the actual experimentaloperation

(3) In the course of the questionnaire the author alsointerviewed some students from these colleges Mostof them had never touched the English teachingsystem equipment before taking this course and theyknew little about the valuable equipment such asvideo display stands and projectors

5 Conclusions

Starting from the current status of English system exper-imental teaching this paper uses modern media theory asthe guidance of behavior and cognitive learning theorycombined with the development process of this virtualexperimental system and discusses the importance ofvirtual reality technology in experimental teaching On thebasis of a comprehensive understanding of mainstreamvirtual reality software technology combined with thedevelopment of virtual experimental systems some re-search studies have been carried out and on this basis avirtual experimental platform of multimedia teachingsystem has been completed allowing students to conductexperimental research and master experimental skills einteractive functions of virtual devices and the constructionof virtual scenes have been studied and discussed in depthBased on a variety of application technologies a virtualexperimental operation platform with a certain sense ofimmersion interaction and imagination is constructed in amore reasonable way

For this reason edge data processing technology withedge computing as the core was produced and widelypromoted Edge computing is defined as a distributed openplatform that integrates core capabilities of networkcomputing storage and application on the edge of thenetwork close to the source of things or data In fact edgecomputing is a new ecological model By converging fivetypes of resources such as network computing storageapplication and intelligence at the edge of the network itcan improve network service performance and open net-work control capabilities thereby inspiring somethingsimilar to the mobile Internet Many theoretical andpractical issues are still under study is article has madesome useful attempts on the application of virtual realitytechnology in virtual experiment teaching but it needsfurther improvement

is article mainly studies the application of VR tech-nology in English teaching After studying the types of VRtechnology characteristics and actual teaching cases theconcept and teaching purpose of virtual reality vehicle in-tervention technology in the experimental modeling courseare proposed and its construction content and teachingmethods are explained e technical means of desktopvirtual reality teaching are summarized and finally desktopvirtual reality tools are constructed to create virtual realitydesktops for desktop computers and allow them to appear inthe virtual reality of the classroom Future work will focus oncaching data on the edge server but due to the limitedmemory of the storage server at the edge the hit rate of theedge cache is limitederefore edge processing services can

Table 2 Analysis results of the VR technology English teaching system

Problem index Result percentage ()VR technology Clear (2) Know a little (37) Do not know (61)Mastery of equipment Fully capable (42) Need to be strengthened (39) Cannot (19)Virtual reality It is good (49) General (30) Difference (21)Virtual experiment operation Done (0) Have seen it before (14) Never seen it (86)

0

20

40

60

80

100

120

Resu

lt pe

rcen

tage

()

VRtechnology

Mastery ofequipment

Virtualreality

Virtualexperimentoperation

Figure 5 VR technology English teaching system analysis results

Mobile Information Systems 7

be added to the edge to further improve service perfor-mance providing theoretical support and motivation for theresearch of wireless video transmission systems based onedge computing

Data Availability

is article does not cover data research No data were usedto support this study

Conflicts of Interest

e author declares that there are no conflicts of interest

Acknowledgments

is work was supported by Hunan Education DepartmentKey Research Projects of Hunan Education DepartmentResearch on the Cultivation Path of Excellent EnglishNormal University Students in Local Universities under theTimes of New Liberal Arts No 19A462 and Teaching ReformResearch Project of General University the ldquofour in onerdquoPractical Research on the Cultivation of Teaching Ability ofEnglish Normal University Students in the Information AgeNo 894 is work was also supported by ChenzhouGovernment Key Research and Technological InnovationProjects of Science and Technology Bureau the Reform ofRural Education in Chenzhou from the Perspective of BigData No ZDYF2020157 Key research Project of EducationBureau On the Joint Training of Excellent English Teachersin Chenzhou by Universities Local Governments andMiddle Schools No CJK20XXHZ01 e Project of SocialScience Office the Training Mechanism and Path of PrimaryEnglish Teachers in Chenzhou No Czssk12019025

References

[1] C Zhao ldquoApplication of virtual reality and artificial intelli-gence technology in fitness clubsrdquo Mathematical Problems inEngineering vol 2021 no 20 pp 1ndash11 2021

[2] H H R Sherazi G Piro L A Grieco and G Boggia ldquoWhenrenewable energy meets LoRa a feasibility analysis on cable-less deploymentsrdquo IEEE Internet of 5ings Journal vol 5no 6 pp 5097ndash5108 2018

[3] Y Zhang ldquoIdeas and approaches on ldquoconstruction of highlevel simulation experimental teaching center of virtualchemical laboratoryrdquo IOP Conference Series Earth and En-vironmental Science vol 94 no 1 Article ID 012070 2017

[4] H Zhang Y Zhang Y Gu D Niyato and Z Han ldquoA hi-erarchical game framework for resource management in fogcomputingrdquo IEEE Communications Magazine vol 55 no 8pp 52ndash57 2017

[5] D C Klonoff ldquoFog computing and edge computing archi-tectures for processing data from diabetes devices connectedto the medical Internet of thingsrdquo Journal of Diabetes Scienceand Technology vol 11 no 4 pp 647ndash652 2017

[6] V R Dushin V F Nikitin N N Smirnov E I Skryleva andV V Tyurenkova ldquoMicrogravity investigation of capillarydriven imbibitionrdquo Microgravity Science and Technologyvol 30 no 4 pp 393ndash398 2018

[7] S J Basha and V R Kumar ldquoDesign of MWCNT basedthrough silicon vias with polymer liners to reduce thecrosstalk effectsrdquo ECS Journal of Solid State Science andTechnology vol 9 no 4 Article ID 041002 2020

[8] G S P K Reddy V R Rao and A V Rao ldquoEffect of bracingsin controlling the structural response under seismic forcerdquoInternational Journal of Civil Engineering and Technologyvol 9 no 7 pp 170ndash181 2018

[9] T B Chowdary D K Babu and V R Rao ldquoDamageassesement curves for rc framed structures under seismicloadsrdquo International Journal of Civil Engineering and Tech-nology vol 9 no 8 pp 1769ndash1782 2018

[10] V R Anderson N Nepal S D Johnson et al ldquoPlasma-assisted atomic layer epitaxial growth of aluminum nitridestudied with real time grazing angle small angle x-ray scat-teringrdquo Journal of Vacuum Science amp Technology A VacuumSurfaces and Films vol 35 no 3 Article ID 031508 2017

[11] N Alias J Mai and H Musa ldquoNanotechnology theory usedfor simulation of emerging big data systems on high per-formance computing a conceptual frameworkrdquo Journal of5eoretical and Applied Information Technology vol 95no 22 pp 6147ndash6162 2017

[12] T Q Dinh J Tang and Q D La ldquoOffloading in mobile edgecomputing task allocation and computational frequencyscalingrdquo IEEE Transactions on Communications vol 65 no 8pp 3571ndash3584 2017

[13] P L Suryawanshi and V R Pawar ldquoDesign of low powerpierce crystal oscillator using CMOS technologyrdquo Interna-tional Journal of Computer Sciences and Engineering vol 6no 6 pp 421ndash423 2018

[14] G R Sekhar and S Chakravorty ldquoTESLTEFL teachingEnglish as a second or foreign language[J]rdquo English Journalvol 54 no 5 pp 414ndash418 2017

[15] V A Rozhina and T A Baklashova ldquoTeaching Englishlanguage to young school-age children while making projectsplaying games and using roboticsrdquo XLinguae vol 11 no 1pp 102ndash113 2018

[16] V R Ravi and S Aathithya ldquoSpeed control of solar poweredseparately excited DC motor[J]rdquo International Journal ofComputing amp Information Technology vol 11 no 1 pp 13ndash23 2019

[17] A Burak and Y Y Tu Ba ldquoe effect of flipped classroommodel on studentsrsquo classroom engagement in teaching En-glishrdquo International Journal of Instruction vol 11 no 2pp 385ndash398 2018

[18] Y Zhou K Su and L Shao ldquoReform and exploration ofvirtual experiment teaching in the course of modern controlsystemrdquo Agro Food Industry Hi Tech vol 28 no 1pp 1904ndash1908 2017

[19] V R Fanaie M Karrabi and M M Amin ldquoBiosorption of 4-chlorophenol by dried anaerobic digested sludge artificialneural network modeling equilibrium isotherm and kineticstudyrdquo International Journal of Environmental Ence ampTechnology vol 14 no 1 pp 1ndash12 2017

[20] J Chen J Wang J Zou H Lv X Hu and Y Xu ldquoPoly-capillary coupled X-ray digital radiation imaging systemfeasibility analysisrdquo Nuclear Instruments and Methods inPhysics Research Section A Accelerators Spectrometers De-tectors and Associated Equipment vol 870 no 21 pp 19ndash242017

[21] X He Y Chu A Lindbrathen M Hillestad and M-B HaggldquoCarbon molecular sieve membranes for biogas upgrading

8 Mobile Information Systems

techno-economic feasibility analysisrdquo Journal of CleanerProduction vol 194 no 1 pp 584ndash593 2018

[22] Z Lv D Chen R Lou and Q Wang ldquoIntelligent edgecomputing based on machine learning for smart cityrdquo FutureGeneration Computer Systems vol 115 pp 90ndash99 2021

[23] S Wan L Qi X Xu C Tong and Z Gu ldquoDeep learningmodels for real-time human activity recognition withsmartphonesrdquo Mobile Networks and Applications vol 34pp 1ndash13 2019

[24] Y Yihdego and R A A Weshah ldquoTreatment of worldrsquoslargest and extensively hydrocarbon polluted environmentexperimental approach and feasibility analysisrdquo InternationalJournal of Hydrology Science and Technology vol 8 no 2pp 190ndash208 2018

[25] L Kumar R K Behera S Rath and A Sureka ldquoTransferlearning for cross-project change-proneness prediction inobject-oriented software systemsrdquo ACM SIGSOFT SoftwareEngineering Notes vol 42 no 3 pp 1ndash11 2017

[26] B Wang X Yang and G Zhang ldquoKey technologies of DPfloat-over installation and corresponding feasibility analysisin the east China seardquo Ship Building of China vol 58 no 1pp 162ndash169 2017

[27] W Fengxu ldquoComputer distance virtual experiment teachingapplication based on virtual reality technologyrdquo InternationalJournal of Emerging Technologies in Learning (iJET) vol 13no 4 p 83 2018

Mobile Information Systems 9

Page 8: Mobile Information System for English Teaching Based on

be added to the edge to further improve service perfor-mance providing theoretical support and motivation for theresearch of wireless video transmission systems based onedge computing

Data Availability

is article does not cover data research No data were usedto support this study

Conflicts of Interest

e author declares that there are no conflicts of interest

Acknowledgments

is work was supported by Hunan Education DepartmentKey Research Projects of Hunan Education DepartmentResearch on the Cultivation Path of Excellent EnglishNormal University Students in Local Universities under theTimes of New Liberal Arts No 19A462 and Teaching ReformResearch Project of General University the ldquofour in onerdquoPractical Research on the Cultivation of Teaching Ability ofEnglish Normal University Students in the Information AgeNo 894 is work was also supported by ChenzhouGovernment Key Research and Technological InnovationProjects of Science and Technology Bureau the Reform ofRural Education in Chenzhou from the Perspective of BigData No ZDYF2020157 Key research Project of EducationBureau On the Joint Training of Excellent English Teachersin Chenzhou by Universities Local Governments andMiddle Schools No CJK20XXHZ01 e Project of SocialScience Office the Training Mechanism and Path of PrimaryEnglish Teachers in Chenzhou No Czssk12019025

References

[1] C Zhao ldquoApplication of virtual reality and artificial intelli-gence technology in fitness clubsrdquo Mathematical Problems inEngineering vol 2021 no 20 pp 1ndash11 2021

[2] H H R Sherazi G Piro L A Grieco and G Boggia ldquoWhenrenewable energy meets LoRa a feasibility analysis on cable-less deploymentsrdquo IEEE Internet of 5ings Journal vol 5no 6 pp 5097ndash5108 2018

[3] Y Zhang ldquoIdeas and approaches on ldquoconstruction of highlevel simulation experimental teaching center of virtualchemical laboratoryrdquo IOP Conference Series Earth and En-vironmental Science vol 94 no 1 Article ID 012070 2017

[4] H Zhang Y Zhang Y Gu D Niyato and Z Han ldquoA hi-erarchical game framework for resource management in fogcomputingrdquo IEEE Communications Magazine vol 55 no 8pp 52ndash57 2017

[5] D C Klonoff ldquoFog computing and edge computing archi-tectures for processing data from diabetes devices connectedto the medical Internet of thingsrdquo Journal of Diabetes Scienceand Technology vol 11 no 4 pp 647ndash652 2017

[6] V R Dushin V F Nikitin N N Smirnov E I Skryleva andV V Tyurenkova ldquoMicrogravity investigation of capillarydriven imbibitionrdquo Microgravity Science and Technologyvol 30 no 4 pp 393ndash398 2018

[7] S J Basha and V R Kumar ldquoDesign of MWCNT basedthrough silicon vias with polymer liners to reduce thecrosstalk effectsrdquo ECS Journal of Solid State Science andTechnology vol 9 no 4 Article ID 041002 2020

[8] G S P K Reddy V R Rao and A V Rao ldquoEffect of bracingsin controlling the structural response under seismic forcerdquoInternational Journal of Civil Engineering and Technologyvol 9 no 7 pp 170ndash181 2018

[9] T B Chowdary D K Babu and V R Rao ldquoDamageassesement curves for rc framed structures under seismicloadsrdquo International Journal of Civil Engineering and Tech-nology vol 9 no 8 pp 1769ndash1782 2018

[10] V R Anderson N Nepal S D Johnson et al ldquoPlasma-assisted atomic layer epitaxial growth of aluminum nitridestudied with real time grazing angle small angle x-ray scat-teringrdquo Journal of Vacuum Science amp Technology A VacuumSurfaces and Films vol 35 no 3 Article ID 031508 2017

[11] N Alias J Mai and H Musa ldquoNanotechnology theory usedfor simulation of emerging big data systems on high per-formance computing a conceptual frameworkrdquo Journal of5eoretical and Applied Information Technology vol 95no 22 pp 6147ndash6162 2017

[12] T Q Dinh J Tang and Q D La ldquoOffloading in mobile edgecomputing task allocation and computational frequencyscalingrdquo IEEE Transactions on Communications vol 65 no 8pp 3571ndash3584 2017

[13] P L Suryawanshi and V R Pawar ldquoDesign of low powerpierce crystal oscillator using CMOS technologyrdquo Interna-tional Journal of Computer Sciences and Engineering vol 6no 6 pp 421ndash423 2018

[14] G R Sekhar and S Chakravorty ldquoTESLTEFL teachingEnglish as a second or foreign language[J]rdquo English Journalvol 54 no 5 pp 414ndash418 2017

[15] V A Rozhina and T A Baklashova ldquoTeaching Englishlanguage to young school-age children while making projectsplaying games and using roboticsrdquo XLinguae vol 11 no 1pp 102ndash113 2018

[16] V R Ravi and S Aathithya ldquoSpeed control of solar poweredseparately excited DC motor[J]rdquo International Journal ofComputing amp Information Technology vol 11 no 1 pp 13ndash23 2019

[17] A Burak and Y Y Tu Ba ldquoe effect of flipped classroommodel on studentsrsquo classroom engagement in teaching En-glishrdquo International Journal of Instruction vol 11 no 2pp 385ndash398 2018

[18] Y Zhou K Su and L Shao ldquoReform and exploration ofvirtual experiment teaching in the course of modern controlsystemrdquo Agro Food Industry Hi Tech vol 28 no 1pp 1904ndash1908 2017

[19] V R Fanaie M Karrabi and M M Amin ldquoBiosorption of 4-chlorophenol by dried anaerobic digested sludge artificialneural network modeling equilibrium isotherm and kineticstudyrdquo International Journal of Environmental Ence ampTechnology vol 14 no 1 pp 1ndash12 2017

[20] J Chen J Wang J Zou H Lv X Hu and Y Xu ldquoPoly-capillary coupled X-ray digital radiation imaging systemfeasibility analysisrdquo Nuclear Instruments and Methods inPhysics Research Section A Accelerators Spectrometers De-tectors and Associated Equipment vol 870 no 21 pp 19ndash242017

[21] X He Y Chu A Lindbrathen M Hillestad and M-B HaggldquoCarbon molecular sieve membranes for biogas upgrading

8 Mobile Information Systems

techno-economic feasibility analysisrdquo Journal of CleanerProduction vol 194 no 1 pp 584ndash593 2018

[22] Z Lv D Chen R Lou and Q Wang ldquoIntelligent edgecomputing based on machine learning for smart cityrdquo FutureGeneration Computer Systems vol 115 pp 90ndash99 2021

[23] S Wan L Qi X Xu C Tong and Z Gu ldquoDeep learningmodels for real-time human activity recognition withsmartphonesrdquo Mobile Networks and Applications vol 34pp 1ndash13 2019

[24] Y Yihdego and R A A Weshah ldquoTreatment of worldrsquoslargest and extensively hydrocarbon polluted environmentexperimental approach and feasibility analysisrdquo InternationalJournal of Hydrology Science and Technology vol 8 no 2pp 190ndash208 2018

[25] L Kumar R K Behera S Rath and A Sureka ldquoTransferlearning for cross-project change-proneness prediction inobject-oriented software systemsrdquo ACM SIGSOFT SoftwareEngineering Notes vol 42 no 3 pp 1ndash11 2017

[26] B Wang X Yang and G Zhang ldquoKey technologies of DPfloat-over installation and corresponding feasibility analysisin the east China seardquo Ship Building of China vol 58 no 1pp 162ndash169 2017

[27] W Fengxu ldquoComputer distance virtual experiment teachingapplication based on virtual reality technologyrdquo InternationalJournal of Emerging Technologies in Learning (iJET) vol 13no 4 p 83 2018

Mobile Information Systems 9

Page 9: Mobile Information System for English Teaching Based on

techno-economic feasibility analysisrdquo Journal of CleanerProduction vol 194 no 1 pp 584ndash593 2018

[22] Z Lv D Chen R Lou and Q Wang ldquoIntelligent edgecomputing based on machine learning for smart cityrdquo FutureGeneration Computer Systems vol 115 pp 90ndash99 2021

[23] S Wan L Qi X Xu C Tong and Z Gu ldquoDeep learningmodels for real-time human activity recognition withsmartphonesrdquo Mobile Networks and Applications vol 34pp 1ndash13 2019

[24] Y Yihdego and R A A Weshah ldquoTreatment of worldrsquoslargest and extensively hydrocarbon polluted environmentexperimental approach and feasibility analysisrdquo InternationalJournal of Hydrology Science and Technology vol 8 no 2pp 190ndash208 2018

[25] L Kumar R K Behera S Rath and A Sureka ldquoTransferlearning for cross-project change-proneness prediction inobject-oriented software systemsrdquo ACM SIGSOFT SoftwareEngineering Notes vol 42 no 3 pp 1ndash11 2017

[26] B Wang X Yang and G Zhang ldquoKey technologies of DPfloat-over installation and corresponding feasibility analysisin the east China seardquo Ship Building of China vol 58 no 1pp 162ndash169 2017

[27] W Fengxu ldquoComputer distance virtual experiment teachingapplication based on virtual reality technologyrdquo InternationalJournal of Emerging Technologies in Learning (iJET) vol 13no 4 p 83 2018

Mobile Information Systems 9