21
Modified from Silberschatz, Galvin and Gagne Lecture 13 Chapter 7: Deadlocks

Modified from Silberschatz, Galvin and Gagne Lecture 13 Chapter 7: Deadlocks

  • View
    249

  • Download
    2

Embed Size (px)

Citation preview

Modified from Silberschatz, Galvin and Gagne

Lecture 13

Chapter 7: Deadlocks

2Principles of Computer Operating Systems

Chapter 7: Deadlocks

The Deadlock Problem

System Model

Deadlock Characterization

Methods for Handling Deadlocks

Deadlock Prevention

Deadlock Avoidance

Deadlock Detection

Recovery from Deadlock

3Principles of Computer Operating Systems

Chapter Objectives

To develop a description of deadlocks,

which prevent sets of concurrent processes from completing their tasks

To present a number of different methods for preventing or avoiding deadlocks in a computer system

4Principles of Computer Operating Systems

The Deadlock Problem

A set of blocked processes each holding a resource and waiting to acquire a resource held by another process in the set

Example

System has 2 disk drives

P1 and P2 each hold one disk drive and each needs another one

Example

semaphores A and B, initialized to 1

P0 P1

wait (A); wait(B)

wait (B); wait(A)

5Principles of Computer Operating Systems

Bridge Crossing Example

Traffic only in one direction

Each section of a bridge can be viewed as a resource

If a deadlock occurs, it can be resolved if one car backs up

preempt resources and rollback

Several cars may have to be backed up if a deadlock occurs

Starvation is possible

Note : Most OSes do not prevent or deal with deadlocks

6Principles of Computer Operating Systems

Illustration of a deadlock

A deadlock is a permanent blocking of a set of threads a deadlock can happen while threads/processes are competing for system resources

or communicating with each other

Tanenbaum, A. S. (2001)Modern Operating Systems (2nd Edition).

Deadlock Principles

7Principles of Computer Operating Systems

Happy scheduling 1

Illustration of a deadlock — scheduling path 1 Q executes everything before P can ever get A when P is ready, resources A and B are free and P can proceed

Process Q...Get B...Get A...Release B...Release A...

A required

B required

B required

A required

Process P...Get A...Get B...Release A...Release B...

Deadlock Principles

8Principles of Computer Operating Systems

Happy scheduling 2

Illustration of a deadlock — scheduling path 2 Q gets B and A, then P is scheduled; P wants A but is blocked by A’s mutex; so Q

resumes and releases B and A; P can now go

Process Q...Get B...Get A...Release B...Release A...

A required

B required

B required

A required

Process P...Get A...Get B...Release A...Release B...

Deadlock Principles

9Principles of Computer Operating Systems

Bad scheduling deadlock

Illustration of a deadlock — scheduling path 3 Q gets only B, then P is scheduled and gets A; now both P and Q are blocked, each

waiting for the other to release a resource

Process Q...Get B...Get A...Release B...Release A...

A required

B required

B required

A required

Process P...Get A...Get B...Release A...Release B...

deadlock

Deadlock Principles

10Principles of Computer Operating Systems

Joint progress diagram

Stallings, W. (2004) Operating Systems:Internals and Design Principles (5th Edition).

Deadlock Principles

11Principles of Computer Operating Systems

Deadlocks depend on the program and the scheduling program design

the order of the statements in the code creates the “landscape” of the joint progress diagram

this landscape may contain gray “swamp” areas leading to deadlock

scheduling condition the interleaved dynamics of multiple

executions traces a “path” in this landscape this path may sink in the swamps

Deadlock Principles

12Principles of Computer Operating Systems

Competing processes

Changing the program changes the landscape here, P releases A before getting B deadlocks between P and Q are not possible anymore

Process Q...Get B...Get A...Release B...Release A...

A required

B required

B required

A required

Process P...Get A...Release A...Get B...Release B...

Deadlock Principles

13Principles of Computer Operating Systems

Joint progress diagram

no swamp area: there exists no path leading to deadlock Stallings, W. (2004) Operating Systems:

Internals and Design Principles (5th Edition).

Deadlock Principles

14Principles of Computer Operating Systems

System Model

Resource types R1, R2, . . ., Rm

CPU cycles, memory space, I/O devices

Each resource type Ri has Wi instances.

Each process utilizes a resource as follows:

request

use

release

15Principles of Computer Operating Systems

Deadlock Characterization

Mutual exclusion: only one process at a time can use a resource

Hold and wait: a process holding at least one resource is waiting to acquire additional resources held by other processes

No preemption: a resource can be released only voluntarily by the process holding it, after that process has completed its task

Circular wait: there exists a set {P0, P1, …, P0} of waiting processes such that P0 is waiting for a resource that is held by P1, P1 is waiting for a resource that is held by

P2, …, Pn–1 is waiting for a resource that is held by Pn, and P0 is waiting for a resource that is held by P0.

Deadlock can arise if four conditions hold simultaneously.

16Principles of Computer Operating Systems

Resource-Allocation Graph

V is partitioned into two types:

P = {P1, P2, …, Pn}, the set consisting of all the processes in the system

R = {R1, R2, …, Rm}, the set consisting of all resource types in the system

request edge – directed edge P1 Rj

assignment edge – directed edge Rj Pi

A set of vertices V and a set of edges E.

17Principles of Computer Operating Systems

Resource-Allocation Graph (Cont.)

Process

Resource Type with 4 instances

Pi requests instance of Rj

Pi is holding an instance of Rj

Pi

Pi

Rj

Rj

18Principles of Computer Operating Systems

Example of a Resource Allocation Graph

19Principles of Computer Operating Systems

Resource Allocation Graph With A Deadlock

20Principles of Computer Operating Systems

Graph With A Cycle But No Deadlock

21Principles of Computer Operating Systems

Basic Facts

If graph contains no cycles no deadlock

If graph contains a cycle if only one instance per resource type, then deadlock

if several instances per resource type, possibility of deadlock