Monitor Defence Ship

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    From BFG to Rogue Trader: the Monitor

    Contributed by Rich

    An attempt at translating the planetary defense monitor from BFG into RT terms. Most useful as something the PCs haveto evade or defeat during an Endeavor rather than a player-owned ship. Purchasing one is within the realm of possibility

    for a wealthy dynasty, but transporting it to a useful location is likely to bea chore.

    New Ship HullFrigate type

    Warden-class planetary defense monitorDimensions: 1.5 km long, .05 km abeam approx.Mass: 6.7 megatonnes approx.Crew: 21000 crew approx.

    Accel: 1.6 gravities max. accelerationSpeed: 3Maneuverability: -10Detection: +10

    Hull Integrity: 30Armor: 21Turret Rating: 2Space: 28SP: 35Weapon Capacity: 2 Dorsal, 1 Prow

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    Underpowered Drives: Despite being a frigate, this hull must be equipped with a Class 1 Drive. Disregard the usualrestriction on ship type in this case.

    System Defense Ship: This hull may not be equipped with Warp Engines or Gellar Fields, and may not travel through theWarp under its own power.Heavy Shields: Despite being a frigate, this hull may be equipped witha Multiple Void ShieldArray. Disregard the usualrestriction on ship type in this case.

    Warden-class monitors are slow, clumsy, unlovely shipsthat trade warp capability forthe guns and defenses of acruiser.Although expensive for a system ship, they remain popular with more affluent planetary governments. Rogue Traders aremost likely to encounter them as obstacles, although a wealthy dynasty might aquire one to act as well-armedwatchdogfor their interests in a given system.

    And a "fully loaded" example:

    Niax High Guard CVIIClass:Warden-class planetary defense monitorSpeed: 3Maneuverability: -10Void Shields: 2Detection: +10Armor: 22Hull Integrity: 33

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    Turret rating: 2Equipment: Jovian Pattern Class1 Drive,Multiple Void Shield Array,Combat Bridge, M-1.r Life Sustainer,Pressed-crewQuarters, M-100 Auger Array,2 dorsalMars PatternMacrocannonBatteries,prow Titanforge Lance Weapon,ReinforcedInterior Bulkheads,Armor Plating, MunitoriumMaximum Morale:98 (+1 to all losses)

    Max Population: 100Crew Quality: Competent (Skill 30)

    Weapons:2 dorsalMars PatternMacrocannon Batteries (Strength 3, Damage 1d10+3, Critical 5, Range 6), prowTitanforge Lance Weapon (Strength 1, Damage 1d10+4, Critical 3, Range 6)

    Relevant Modifiers:

    +5 to Commandfrom bridge+5 to Ballistic Skill tests with ship's guns from bridgeI'm disinclined to give the usual complications to mere systemships, largely because many of the results areinappropriate for them. If you really want, I suppose Stoic and Turbulent Past might suit.

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