Moving Towards Unified Framework of Learning

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    Chess in Schools:Moving Towards Unified

    Framework of Learning

    Presented by,

    Malola Prasath T S

    Authored by,

    Malola Prasath T S

    Ganapathy Krishnan H

    Malola Priya S

    KR Seshadri

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    Introduction

    Emerging Trends Chess in being made compulsory in Schools Improving Social- Educational-Cultural Observation

    Inducing professionalism is the educational process

    Our Focus

    Process of Deploying the chess in Schools Deploy chess without over heading the cultural and educational

    processes.

    Chess as a mirror to project our character and increase theawareness in ourselves .

    Process of Maintaining the chess in Schools Aligning activities with the chess principles.

    Measurement Intensive learning

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    Approach

    Define Chess framework

    Identify the Structural component of chess

    Identify the Mechanism component of chess

    Identify the goal component of chess

    Identify the Educational Framework

    Identify the Goal Framework

    Align Chess Education Framework at Mechanism level

    Align Chess Culture Framework at Cultural level

    Project the thoughts to chess based framework toobserve our visibility over our development

    Capture the measurements in an exploratory Data

    analysis to arrive at meta state models.

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    Why a Unified Framework of Learning?

    Culture Education

    Chess

    Stealing theBandwidth

    Pure Culture Pure Education

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    The Significance of Culture Historic: Chess Prophesies and world champion prophets

    Philidors Era the notion of philosophical approach to chess Paul Morphy,W. Stenitz - reflected the freshness and the aggression of

    Industrial revolution in America.

    Hyper Modern Era of Nimzowitch is the sensation ofInnovation

    The Endgame Persistence of Capablanca

    Botwinniks Emphasis on methods/processes reflect then scientific community

    Blitz attack by Tal and Fischer reflect the notion ofWorld dominance

    Notion of Strategic defense and incremental positional manoeuvre reflect cold-war mentality is observed in Anatoly Karpov.

    Computer Assisted Reactive chess in Styles of Garry Kasparov, Anand reflectthe current practice of Re-use and design patterns.

    Method: History is not mere co-incidence Project the thought processes against the imbalance in chess

    Sense and Observe our depth of perception Incrementally progress by improvisation.

    Observe ourselves back and forth to realize ourselves

    Realization Cultural state of Man greatly influences the individuality

    Chess is a framework built over simulated imbalances of Life.

    Thoughts in Chess reflect the sensation of the cultural state of Mind.

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    Understanding the Framework collaboration

    Visibility over collaboration

    Components

    of Learning

    Cultural Chess Education

    Culture ? Imagination Reality

    Chess Reality ? Imagination

    Education Imagination Reality ?

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    Architecture: Moving toward Unified Framework

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    Two Stage Architecture for Unification

    Aligning with respect to chess Aligning Chess based mechanism with Cultural

    goals

    Align Chess based goal with Educational

    mechanisms Progressively minimize the gap between

    cultural mechanisms and educational goals.

    Project the visibility over Chess to maximize

    the observation

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    In Vivo Observation Model

    Sensation of Experiencing Learning

    Filters/Stimuli Cultural Education Chess

    Observation Mechanism Structure Mechanism

    Expectation Structure Mechanism Structure

    Realization Mile Stone Mile Stone Mechanism

    Perception of Learning Experience

    Filters/Stimuli Sensation on Experiencing Learning

    Observation Structure Confidence Milestone

    Expectation Measurement Mechanism Progress

    Realization Focus Locus Goal

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    Using the EDA Charts

    Customizing the ExploratoryData Analysis Progress Visibility chart

    Exploring subjective progress inmulti-dimensions

    Milestone specific progresstracker

    Goal: Qualitative perception ofProgress

    Skill Visibility chart (First Order) Observation Centricity

    Expectation Centricity Realization Centricity

    Sustenance Centricity

    Figure 3: Progress Visibility

    Chart

    Cultural

    Structure

    Chess

    Structure

    Educational

    Structure

    Structure of

    Activity

    Activity

    Performance

    Method

    Mile

    stone

    Expectation

    Figure 4: Skill Visibility

    Chart

    Sustenance

    Observation

    Realization

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    Workshop: Unified Framework flavor

    Summer workshop (6 weeks) Workshop targeted Players, Parents, Mentors and

    Coaches.

    Framework: building an Observation hierarchy Players: First level of observers

    Teachers: First derivative of observers

    Parents: Second derivative of observers

    Coaches: Second derivative of observers

    Researcher: third derivative of observers observing the observationof parents, teacher

    Setting the Stage: Consciousness of parents, teachers, coaches gives the unified view

    of learning

    Using the symbolic Interface to understand the learningprocess

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    Quality of Participants:

    Participants Rural-group Urban-Group

    Chess Instructors 3 5

    Students 74 60

    Teachers 8 6

    Parents 20 6Guardian 2 5

    Assistants 2 10

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    Implementation: WorkshopWeek Activity TargetAudience Purpose

    1 Orientation Parents, Teachers Educate the visibility of Chess in Schools.

    1 Learning Basics of Chess Parents, Teachers,students Understanding the basicsof chess

    1 Study: Miniature games Students Understand the capacity of students to

    observeand expect.

    2 Exercise: Reproducing

    Miniature Games

    Students Understand the ability to familiarize with

    positions.

    2 Exercise: Identification of Symbols.

    Students Develop the symbols based memory cues forinstructions.

    3 Study: Miniature games Students Develop fluency over t he symbols

    3 Exercise: Consolidation of

    memory symbols

    Teachers, Parents, Chess

    Instructor

    Identify the potential stimulus from which

    students derive confidence.

    4 Learning Standard symbols Students Measure the quality of accepting the change.

    4 Study: Methods in the game of

    chess

    Students, Teachers Identify patterns in chess that depict real life

    problem

    5 Discussion: Moving from

    Symbols to Chess

    Students, Teachers Improve the maturity over observing deeper

    patterns in chess and associate to education

    5 Measurement: Measure the

    subjective progress

    Students, Teachers, Parents Measure the quality of subjective method

    over in vivomeasurement.

    6 Publishing Measurements Teachers, Students, Parents Continual tracking of new patterns realized

    by students.

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    Symbolic Usage in Chess

    Types of symbols # Symbols for

    Chennai students

    # Symbols for N.E. India

    students

    # Common #Uncommon

    Chess (Standard) 10 8 8 2

    English symbols 9 3 2 7

    Regional language 0 10 0 10

    Math symbols 12 7 7 5

    Cultural 8 8 2 12

    Irregular 1 4 0 5

    40 (Instructions) 40 (Instructions) 19 42

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    Results: Comparing Rural vs Urban

    Chennai vs NE India: against CMM levels

    Observation: Rural was matured at L3

    Expectation: Urban was matured at L3

    Realization: Urban was matured at L3

    Sustenance: Rural was matured at L4

    Cultural

    Orientation

    Chess Orientation

    Education Orientation

    Activity

    Disparity

    Method

    Sustenance

    Observation

    Disparity

    Rural NorthEast India

    Metropolitan Chennai, India

    Expectati

    on

    Realization

    Sustenance

    Observation

    Expectati

    on

    Realization

    Figure 6: Comparison of Skill

    Visibility Charts

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    Reference[7] de Groot, A. (1978) Thought and Choice in Chess, Mouton, The Hague. (Original work published in 1946).[8] R. B. Tilove, "Set membership classification: A unified approach to geometric intersection problems,"IEEE Trans.

    Comput., vol. C-29, no. 10, pp. 874-883, Oct. 1980.[9] Anderson, J. R. (1983) The Architecture of Cognition, Harvard University Press, Cambridge, MA.[10] Baer, A. (1976) A cognitive model of problem formulation in design, Institute of Physical Planning Reports,

    Carnegie-Mellon University, Pittsburgh, PA.[11] Egan, D., and Schwartz, B. (1979) Chunking in recall of symbolic drawings, Memory and Cognition, 7, 149-158.

    [12] Garry Kasparov, 2006, How Life Imitates Chess[17]Charness, N. (1992). The impact of chess research on cognitive science. Psychological Research, 54,4-9.[18] Chase, W. G., & Simon, H. A. (1973). Perception in chess. Cognitive Psychology, 4, 55-81.[19] de Groot, A. D. (1978). Thought and choice in chess. The Hague, The Netherlands: Mouton Publishers.[20] de Groot, A. D., & Gobet, F. (1996). Perception and memory in chess. Assen, The Netherlands: Van Gorcum.[21] Gobet, F., & Jansen, P. (1994). Towards a chess program based on a model of human memory. In H. J. van den

    Herik, I. S. Herschberg, & J. E. Uiterwijk (Eds.), Advances in computer chess 7. Maastricht, The Netherlands:University of Limburg Press.

    [22] Gobet, F., & Ritter, F. E. (2000). Individual Data Analysis and Unified Theories of Cognition: A methodologicalproposal. In N. Taatgen & J. Aasman (Eds.), Proceedings of the 3rd International Conference on CognitiveModelling (pp. 150-157). Veenendaal, The Netherlands: Universal Press.

    [23]Gobet, F., & Simon, H. A. (1996b). Templates in chess memory: A mechanism for recallingseveral boards. Cognitive Psychology, 31, 1-40.

    [24]Jones, G., Ritter, F. E., & Wood, D. J. (2000). Using a cognitive architecture to examine what develops.Psychological Science, 11(2), 93-100.

    [25] Kitajima, M., & Polson, P. G. (1996). A comprehension-based model of exploration. In M J. Tauber, V. Bellotti, R.Jeffries, J. D. MacKinlay, & J. Nielsen (Eds.), Proceedings of the CHI 96 Conference on Human Factors inComputer Systems (pp. 324-331). New York: ACM.

    [26] Ritter, F. E., & Larkin, J. H. (1994). Using process models to summarize sequences of human actions. Human-ComputerInteraction, 9(3), 345-383.

    [27] Simon, H. A., & Chase, W. G. (1973). Skill in chess. American Scientist, 61, 393-403.

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