49
Chapter 7 Multimedia Networking Computer Networking: A Top Down Approach 6 th edition Jim Kurose, Keith Ross Addison-Wesley March 2012 A note on the use of these ppt slides: We’re making these slides freely available to all (faculty, students, readers). They’re in PowerPoint form so you see the animations; and can add, modify, and delete slides (including this one) and slide content to suit your needs. They obviously represent a lot of work on our part. In return for use, we only ask the following: If you use these slides (e.g., in a class) that you mention their source (after all, we’d like people to use our book!) If you post any slides on a www site, that you note that they are adapted from (or perhaps identical to) our slides, and note our copyright of this material. Thanks and enjoy! JFK/KWR All material copyright 1996-2012 J.F Kurose and K.W. Ross, All Rights Reserved Multmedia Networking 7-1

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Page 1: Multimedia Networkingchap7

Chapter 7Multimedia Networking

Computer Networking: A Top Down Approach 6th edition Jim Kurose, Keith RossAddison-WesleyMarch 2012

A note on the use of these ppt slides:We’re making these slides freely available to all (faculty, students, readers). They’re in PowerPoint form so you see the animations; and can add, modify, and delete slides (including this one) and slide content to suit your needs. They obviously represent a lot of work on our part. In return for use, we only ask the following: If you use these slides (e.g., in a class) that you mention their source

(after all, we’d like people to use our book!) If you post any slides on a www site, that you note that they are adapted

from (or perhaps identical to) our slides, and note our copyright of this material.

Thanks and enjoy! JFK/KWR

All material copyright 1996-2012 J.F Kurose and K.W. Ross, All Rights Reserved

Multmedia Networking 7-1

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Multimedia networking: outline7.1 multimedia networking

applications7.2 streaming stored video7.3 voice-over-IP7.4 protocols for real-time

conversational applications7.5 network support for multimedia

Multmedia Networking 7-2

Page 3: Multimedia Networkingchap7

Multimedia networking: outline7.1 multimedia networking

applications7.2 streaming stored video7.3 voice-over-IP7.4 protocols for real-time

conversational applications7.5 network support for multimedia

Multmedia Networking 7-3

Page 4: Multimedia Networkingchap7

Multimedia: audio

Multmedia Networking 7-4

analog audio signal sampled at constant rate telephone: 8,000

samples/sec CD music: 44,100

samples/sec each sample quantized,

i.e., rounded e.g., 28=256 possible

quantized values each quantized

value represented by bits, e.g., 8 bits for 256 values

time

au

dio

sig

na

l am

plit

ud

e

analogsignal

quantized value ofanalog value

quantization error

sampling rate(N sample/sec)

Page 5: Multimedia Networkingchap7

Multimedia: audio

Multmedia Networking 7-5

example: 8,000 samples/sec, 256 quantized values: 64,000 bps

receiver converts bits back to analog signal: some quality

reduction

time

au

dio

sig

na

l am

plit

ud

e

analogsignal

quantized value ofanalog value

quantization error

sampling rate(N sample/sec)

Page 6: Multimedia Networkingchap7

video: sequence of images displayed at constant rate e.g. 24 images/sec

digital image: array of pixels each pixel

represented by bits coding: use redundancy

within and between images to decrease # bits used to encode image spatial (within image) temporal (from one

image to next)Multmedia Networking 7-6

Multimedia: video

……………………...…

spatial coding example: instead of sending N values of same color (all purple), send only two values: color value (purple) and number of repeated values (N)

……………………...…

frame i

frame i+1

temporal coding example: instead of sending complete frame at i+1, send only differences from frame i

Page 7: Multimedia Networkingchap7

Multmedia Networking 7-7

Multimedia: video

……………………...…

spatial coding example: instead of sending N values of same color (all purple), send only two values: color value (purple) and number of repeated values (N)

……………………...…

frame i

frame i+1

temporal coding example: instead of sending complete frame at i+1, send only differences from frame i

CBR: (constant bit rate): video encoding rate fixed

VBR: (variable bit rate): video encoding rate changes as amount of spatial, temporal coding changes

examples: MPEG 1 (CD-ROM)

1.5 Mbps MPEG2 (DVD) 3-6

Mbps MPEG4 (often used in

Internet, < 1 Mbps)

Page 8: Multimedia Networkingchap7

Multimedia networking: 3 application types

Multmedia Networking 7-8

streaming, stored audio, video streaming: can begin playout before

downloading entire file stored (at server): can transmit faster than

audio/video will be rendered (implies storing/buffering at client)

e.g., YouTube, conversational voice/video over IP

interactive nature of human-to-human conversation limits delay tolerance

e.g., Skype streaming live audio, video

e.g., live sporting event (futbol)

Page 9: Multimedia Networkingchap7

Multimedia networking: outline7.1 multimedia networking

applications7.2 streaming stored video7.3 voice-over-IP7.4 protocols for real-time

conversational applications7.5 network support for multimedia

Multmedia Networking 7-9

Page 10: Multimedia Networkingchap7

Streaming stored video:

1. videorecorded

(e.g., 30 frames/sec)

2. videosentCum

ulat

ive

data

streaming: at this time, client playing out early part of video, while server still sending laterpart of video

network delay(fixed in this

example)time

Multmedia Networking 7-10

3. video received,played out at client(30 frames/sec)

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Streaming stored video: challenges continuous playout constraint: once

client playout begins, playback must match original timing … but network delays are variable

(jitter), so will need client-side buffer to match playout requirements

other challenges: client interactivity: pause, fast-

forward, rewind, jump through video video packets may be lost,

retransmittedMultmedia Networking 7-11

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constant bit rate videotransmission

Cum

ulat

ive

data

time

variablenetwork

delay

client videoreception

constant bit rate video playout at client

client playoutdelay

buff

ered

vide

o

client-side buffering and playout delay: compensate for network-added delay, delay jitter

Multmedia Networking 7-12

Streaming stored video: revisted

Page 13: Multimedia Networkingchap7

Client-side buffering, playout

Multmedia Networking 7-13

variable fill rate, x(t)

client application buffer, size B

playout rate,r

buffer fill level, Q(t)

video server

client

Page 14: Multimedia Networkingchap7

Client-side buffering, playout

Multmedia Networking 7-14

variable fill rate, x(t)

client application buffer, size B

playout rate, r

buffer fill level, Q(t)

video server

client

1. Initial fill of buffer until playout begins at tp

2. playout begins at tp,

3. buffer fill level varies over time as fill rate x(t) varies and playout rate r is constant

Page 15: Multimedia Networkingchap7

playout buffering: average fill rate (x), playout rate (r):x < r: buffer eventually empties (causing freezing of video playout until buffer again fills)x > r: buffer will not empty, provided initial playout delay is large enough to absorb variability in x(t)

initial playout delay tradeoff: buffer starvation less likely with larger delay, but larger delay until user begins watching

Multmedia Networking 7-15

variable fill rate, x(t)

client application buffer, size B

playout rate, r

buffer fill level, Q(t)

video server

Client-side buffering, playout

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Streaming multimedia: UDP server sends at rate appropriate for

client often: send rate = encoding rate =

constant rate transmission rate can be oblivious to

congestion levels short playout delay (2-5 seconds) to

remove network jitter error recovery: application-level, time

permitting UDP may not go through firewalls

Multmedia Networking 7-16

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Streaming multimedia: HTTP

send at maximum possible rate under TCP

fill rate fluctuates due to TCP congestion control, retransmissions (in-order delivery)

larger playout delay: smooth TCP delivery rate

HTTP/TCP passes more easily through firewalls

Multmedia Networking 7-17

variable rate, x(t)

TCP send buffer

videofile

TCP receive buffer

application playout buffer

server client

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Content distribution networks

challenge: how to stream content (selected from millions of videos) to hundreds of thousands of simultaneous users?

option 1: single, large “mega-server” single point of failure point of network congestion long path to distant clients multiple copies of video sent over outgoing

link….quite simply: this solution doesn’t scale

Multmedia Networking 7-18

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Content distribution networks

challenge: how to stream content (selected from millions of videos) to hundreds of thousands of simultaneous users?

option 2: store/serve multiple copies of videos at multiple geographically distributed sites (CDN)

Multmedia Networking 7-19

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CDN: “simple” content access scenario

Multmedia Networking 7-20

Bob (client) requests video http://netcinema.com/6Y7B23Vvideo stored in CDN at http://KingCDN.com/NetC6y&B23V

netcinema.com

KingCDN.com

1

1. Bob gets URL for for video http://netcinema.com/6Y7B23Vfrom netcinema.com web page 2

2. resolve http://netcinema.com/6Y7B23Vvia Bob’s local DNS

netcinema’sauthorative DNS

3

3. netcinema’s DNS returns URL http://KingCDN.com/NetC6y&B23V

4

4&5. Resolve http://KingCDN.com/NetC6y&B23via KingCDN’s authoritative DNS, which returns IP address of KIingCDN server with video

56. request video fromKINGCDN server,streamed via HTTP

KingCDNauthoritative DNS

Page 21: Multimedia Networkingchap7

CDN cluster selection strategy

challenge: how does CDN DNS select “good” CDN node to stream to client pick CDN node geographically closest to

client pick CDN node with shortest delay (or min #

hops) to client (CDN nodes periodically ping access ISPs, reporting results to CDN DNS)

alternative: let client decide - give client a list of several CDN servers client pings servers, picks “best”

Multmedia Networking 7-21

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Case study: Netflix Informal homework: figure out how

netflix outsources content delivery.

Multmedia Networking 7-22

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Multimedia networking: outline7.1 multimedia networking

applications7.2 streaming stored video7.3 voice-over-IP7.4 protocols for real-time

conversational applications7.5 network support for multimedia

Multmedia Networking 7-23

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Voice-over-IP (VoIP)

Multmedia Networking 7-24

VoIP end-end-delay requirement: needed to maintain “conversational” aspect higher delays noticeable, impair interactivity < 150 msec: good > 400 msec bad includes application-level

(packetization,playout), network delays session initialization: how does callee

advertise IP address, port number, encoding algorithms?

value-added services: call forwarding, screening, recording

emergency services: 911

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VoIP characteristics speaker’s audio: alternating talk spurts,

silent periods. 64 kbps during talk spurt pkts generated only during talk spurts in

chunks (app layer)

chunk+header encapsulated into UDP or TCP segment

application sends segment into socket every 20 msec during talkspurt

Multmedia Networking 7-25

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VoIP: packet loss, delay network loss: IP datagram lost due to

network congestion (router buffer overflow)

delay loss: IP datagram arrives too late for playout at receiver delays: processing, queueing in network;

end-system (sender, receiver) delays typical maximum tolerable delay: 400 ms

loss tolerance: depending on voice encoding, loss concealment, packet loss rates between 1% and 10% can be tolerated

Multmedia Networking 7-26

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constant bit ratetransmission

Cum

ulat

ive

data

time

variablenetwork

delay(jitter)

clientreception

constant bit rate playout at client

client playoutdelay

buff

ered

data

Delay jitter

end-to-end delays of two consecutive packets: difference can be more or less than 20 msec (transmission time difference)

Multmedia Networking 7-27

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VoIP: fixed playout delay receiver attempts to playout each

chunk exactly q msecs after chunk was generated. chunk has time stamp t: play out

chunk at t+q chunk arrives after t+q: data arrives

too late for playout: data “lost” tradeoff in choosing q:

large q: less packet loss small q: better interactive experience

Multmedia Networking 7-28

Page 29: Multimedia Networkingchap7

packets

tim e

packetsgenerated

packetsreceived

loss

r

p p '

playout schedulep' - r

playout schedulep - r

sender generates packets every 20 msec during talk spurt. first packet received at time r first playout schedule: begins at p second playout schedule: begins at p’

Multmedia Networking 5-29

VoIP: fixed playout delay

Page 30: Multimedia Networkingchap7

VoiP: recovery from packet loss (1)Challenge: recover from packet loss given

small tolerable delay between original transmission and playout

each ACK/NAK takes ~ one RTT alternative: Forward Error Correction (FEC)

send enough bits to allow recovery without retransmission (recall two-dimensional parity in Ch. 5)

Multmedia Networking 7-30

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Multimedia networking: outline7.1 multimedia networking

applications7.2 streaming stored video7.3 voice-over-IP7.4 protocols for real-time

conversational applications: RTP, SIP

7.5 network support for multimedia

Multmedia Networking 7-31

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Multimedia networking: outline7.1 multimedia networking

applications7.2 streaming stored video7.3 voice-over-IP7.4 protocols for real-time

conversational applications7.5 network support for multimedia

Multmedia Networking 7-32

Page 33: Multimedia Networkingchap7

Network support for multimedia

Multmedia Networking 7-33

Page 34: Multimedia Networkingchap7

Dimensioning best effort networks approach: deploy enough link capacity so

that congestion doesn’t occur, multimedia traffic flows without delay or loss low complexity of network mechanisms (use

current “best effort” network) high bandwidth costs

challenges: network dimensioning: how much bandwidth is

“enough?” estimating network traffic demand: needed to

determine how much bandwidth is “enough” (for that much traffic)

Multmedia Networking 7-34

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Providing multiple classes of service thus far: making the best of best effort

service one-size fits all service model

alternative: multiple classes of service partition traffic into classes network treats different classes of traffic

differently (analogy: VIP service versus regular service)

0111

granularity: differential service among multiple classes, not among individual connections

history: ToS bitsMultmedia Networking 7-35

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Multiple classes of service: scenario

R1 R2H1

H2

H3

H41.5 Mbps linkR1 output

interface queue

Multmedia Networking 7-36

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Scenario 1: mixed HTTP and VoIP example: 1Mbps VoIP, HTTP share 1.5

Mbps link. HTTP bursts can congest router, cause audio

loss want to give priority to audio over HTTP

packet marking needed for router to distinguish between different classes; and new router policy to treat packets accordingly

Principle 1

R1R2

Multmedia Networking 7-37

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Principles for QOS guarantees (more) what if applications misbehave (VoIP sends

higher than declared rate) policing: force source adherence to bandwidth

allocations marking, policing at network edge

provide protection (isolation) for one class from others

Principle 2

R1 R2

1.5 Mbps link

1 Mbps phone

packet marking and policing

Multmedia Networking 7-38

Page 39: Multimedia Networkingchap7

allocating fixed (non-sharable) bandwidth to flow: inefficient use of bandwidth if flows doesn’t use its allocation

while providing isolation, it is desirable to use resources as efficiently as possible

Principle 3

R1R2

1.5 Mbps link

1 Mbps phone

1 Mbps logical link

0.5 Mbps logical link

Multmedia Networking 7-39

Principles for QOS guarantees (more)

Page 40: Multimedia Networkingchap7

Scheduling and policing mechanisms scheduling: choose next packet to send on

link FIFO (first in first out) scheduling: send in

order of arrival to queue real-world example? discard policy: if packet arrives to full queue:

who to discard?• tail drop: drop arriving packet• priority: drop/remove on priority basis• random: drop/remove randomly

Multmedia Networking 7-40

queue(waiting area)

packetarrivals

packetdepartureslink

(server)

Page 41: Multimedia Networkingchap7

Scheduling policies: prioritypriority scheduling:

send highest priority queued packet

multiple classes, with different priorities class may depend

on marking or other header info, e.g. IP source/dest, port numbers, etc

Multmedia Networking 7-41

high priority queue(waiting area)

low priority queue(waiting area)

arrivals

classify

departures

link (server)

1 3 2 4 5

5

5

2

2

1

1

3

3 4

4arrivals

departures

packet in

service

Page 42: Multimedia Networkingchap7

Scheduling policies: still moreRound Robin (RR) scheduling: multiple classes cyclically scan class queues, sending one complete packet from each class (if available)

Multmedia Networking 7-42

1 23 4 5

5

5

2

3

1

1

3

3 4

4arrivals

departures

packet in

service

Page 43: Multimedia Networkingchap7

Weighted Fair Queuing (WFQ): generalized Round Robin each class gets weighted amount of

service in each cycle

Multmedia Networking 7-43

Scheduling policies: still more

Page 44: Multimedia Networkingchap7

Policing mechanismsgoal: limit traffic to not exceed declared parametersThree common-used criteria: (long term) average rate: how many pkts can be sent per unit

time (in the long run) crucial question: what is the interval length: 100 packets per sec or

6000 packets per min have same average! peak rate: e.g., 6000 pkts per min (ppm) avg.; 1500 ppm

peak rate (max.) burst size: max number of pkts sent consecutively

(with no intervening idle)

Multmedia Networking 7-44

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Policing mechanisms: implementationtoken bucket: limit input to specified burst

size and average rate

bucket can hold b tokens tokens generated at rate r token/sec

unless bucket full over interval of length t: number of

packets admitted less than or equal to (r t + b)

Multmedia Networking 7-45

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Policing and QoS guarantees token bucket, WFQ combine to provide

guaranteed upper bound on delay, i.e., QoS guarantee!

WFQ

token rate, r

bucket size, b

per-flowrate, R

arrivingtraffic

Multmedia Networking 7-46

arrivingtraffic

Page 47: Multimedia Networkingchap7

Differentiated services want “qualitative” service classes

“behaves like a wire” relative service distinction: Platinum, Gold,

Silver scalability: simple functions in network

core, relatively complex functions at edge routers (or hosts) signaling, maintaining per-flow router state

difficult with large number of flows

Multmedia Networking 7-47

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Per-connection QOS guarantees basic fact of life: can not support traffic

demands beyond link capacity

call admission: flow declares its needs, network may block call (e.g., busy signal) if it cannot meet needs

Principle 4

R1R2

1.5 Mbps link

1 Mbps phone

1 Mbps phone

Multmedia Networking 7-48

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QoS guarantee scenario resource reservation

call setup, signaling (RSVP) traffic, QoS declaration per-element admission

control

QoS-sensitive scheduling (e.g., WFQ)

request/reply

Multmedia Networking 7-49