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Question No.-a. 3D Model a Goblet Using the Spin Tool (Lathe Type
Operation).
AnswerStep 1:Start with default cube and go to edit mode. Then go to Delete menu and select Vertices
to delete all Vertices of cube.
Step 2: In the marked area, you can see a Mesh Object Cube. Then go to Properties and Click
Oject. In Object, change the name of Mesh Object Cube to Goblet.
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Step 3: Press 5 (num pad) to change the view to Persp/Ortho and Press 1 (num pad) for Front
View.
Step 4: Change mode to Edit Mode from default Object Mode. Now to add Vertices, hold down
the Ctrl key and left click of the mouse and draw the profile you want. To adjust the vertices,
select the vertices and press G to Grab.
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Step 5: Now to select all the vertices. Press A twice and press 7(num pad) for Top view. Now go to
Mesh menuSnap and select Cursor to Center. And Click Spin in Mesh ToolsAdd.
Step 6: Now change the Degrees 90.000 to 360.000 and increase the Steps from 9 to 24.
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Step 7: Now to remove doubles, press A twice, then click Remove Doubles in Remove Menu of
Mesh Tools.
Step 8: Now to fill the hole in top and bottom, select Edge Select mode and press Alt with left
mouse button. Press E for Extrusion and Press S for Scaling, then click Remove Button to fill the
holes in top and use the middle mouse button to rotate the view for bottom view and do the
same steps of the top view.
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Step 9: Use the middle mouse button to rotate the view. Go to Object Modifier in properties and
Click Add Modifier to select Subdivision Surface.
Step 10: Change the No. of View in Subdivision from 1 to 2. Go to Object Mode from Edit Mode
and Click Smooth in Object Tools.
Goblet Using Spin Tool (Lathe Type Operation)
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Question No.-b. 3D Model a Couch and a Chair.
Answer
Model a Couch
Step 1: Start with the default Cube, and select Scale Manipulator.
Step 2: Now Manipulate the Cube in X,Y and Z-axis.
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Step 3: Now press numpad 7 or go to View menu and select Bottom for Bottom View, then press
R for Rotation to 90* and press enter. Then go to Edit Mode from default Object Mode.
Step 4: Now press A to de-select and then in Mesh Tools go to Add and select Loop Cut and Slide.
Then place four Loop Cuts (Shown in the Figure Below).
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Step 5: Go to Face Select Mode and press numpad 1 or go to View menu and select Front for Front
View.
Step 6: Now select the front Edges by hold down the Shift key and press G to Grab (UP).
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Step 7: Now by using middle mouse button, rotate the Object in front view. Then select the right
and left edges (shown in the figure below) and press E for Extrude (UP).
Step 8: Now press Ctrl+ numpad 7 or go to View menu and select Bottom for Bottom view. Then
select top and below corner edges by holding down the Shift key and press E for Extrude (UP) in
the numeric value of 1.20 (Shown in the figure below).
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Step 9: Now select each top and bottom corners one by one and press S for Scaling (IN) in the
numeric value of 0.5, then press enter.
Step 10: Now by using middle mouse button, rotate the Object in front position. Then go to Object
Mode from Edit Mode or press Tab.
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Step 11: Now in Properties Menu, go to Object Modifier, then Add Modifier and select Subdivision
Surface and click Smooth in Shading list of Object Tool Menu.
Step 12: Couch is ready for Render.
Model Couch
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Model a Chair
Step 1: Start with the default Cube, and select Scale Manipulator.
Step 2: Now Manipulate the Cube in X,Y and Z-axis.
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Step 3: Now press numpad 7 or go to View menu and select Bottom for Bottom View, then press
R for Rotation to 90* and press enter. Then go to Edit Mode from default Object Mode or press
Tab.
Step 4: Use middle mouse button for zoom in/out. Now press A to de-select and then in Mesh
Tools go to Add and select Loop Cut and Slide. Then place four Loop Cuts (Shown in the Figure
Below).
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Step 5: Go to Face Select Mode and select each top and bottom corners by holding down Shift
key. Then press E for Extrude (UP)in the numeric value of 2.0 and press enter.
Step 6: By the use of middle mouse button, move the camera in bottom view (Shown in the figure
below) and then select all the top edges by holding down Shift key. Now press E for Extrude (UP)
in the numeric value of 2.6. , then press enter.
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Step 7: Now go to Object Mode from Edit Mode or press Tab.
Model Chair
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Question No.-c. 3D Model Soda Can.
Answer
Step 1: Delete the default cube. Go to AddMesh, then select Cylinder.
Step 2: Change the default Cap Fill Type Ngon to Triangle Fan and in properties window, selectObject menu. In Object Menu, change the default Z-axis Scale 1.000 to 1.770 and change the
shading to Smooth.
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Step 3: Press Numpad 1 and then Numpad 5 for Front and View Presp/Ortho respectively. Or in
View list select Front and then View Presp/Ortho. Change Object Mode to Edit Mode.
Step 4: In Mesh Tools, Go to Add: and Select Loop Cut and Slide.
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Step 5: Take the Loop and Slide line Up in numeric value(minus).8 . Again select the Loop and
Slide line to the bottom with numeric value .85 and press Enter.
Step 6: Now press Ctrl+Alt+Q for Toggle Quad View. Then go to Select Edge Mode and hold down
Alt key to select all the top edges.
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Step 7: Now press S for Scaling of top edge to the numeric value of .8 and press enter. Again hold
down the Alt key and select bottom edge and press S for Scaling of bottom edge to the numeric
value of .8 and press enter.
Step 8: Now go to Face Select Mode and press B to select central disk.
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Step 9: Now select Limit Selection to Visible and press E to Extrude in Z direction to numeric value
of -.2. Then press S for Scaling in inner to numeric value of .9 and press enter.
Step 10: Now select the Vertex Select Mode and then select the central vertex. Press G to Grab in
Z direction (UP) to numeric value of .1.
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Step 11: Press Ctrl + Numpad 7 for Bottom view or select Bottom in View Menu. Go to Edge Select
Mode and press B to select all Central Edges, then click Sub-divide.
Step 12: Now hold down Alt Key and Select the 2nd
inner circle edge and press S for Scaling (OUT)
to the numeric value of 1.8 and press enter.
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Step 13: Now go to Face Select mode and then press Ctrl+Alt+Q for Toggle Quad View.
Step 14: Now open a new window by dragging from top and then select UVImage Editor from
Editor Type Menu.
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Step 15: Now open the image of Label of Soda.
Step 16: Now select of the edges in the left side of Can and then click browser image to be linked.
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Step 17: Now press Alt key to select all the edges , then press Shift key to select all top edges.
Step 18: Now press U in 3-D window and select Cylinder Projection. Press A to select all, Press S
followed by Y for x-axis , Press S followed by Y for y-axis direction, press G for Grab.
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Step 20: Then select Texture in display object menu and then click the image in Brower image to
be linked.
Step 21: Soda Can (Label - Pepsi).
SODA CAN
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Question No.e. 3D Model to Create the Mug.
AnswerStep 1: Delete the cube by selecting it and press Delete Key. Go to Add Menu, Mesh and take a
cylinder.
STEP 2. On the left side available, menu go to Cap Fill Type and choose Triangle Fan. Zoom the
cylinder. Go to Edit Mode. Change the option to Wire Frame.
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Step 3: Right click on the top to select the cylinder. Press Delete Key and then Vertices.
Step 4: Press 1 and 5 on the right number pad of keyboard and zoom the image.
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Step 5: Keep the mouse over object and press Ctrl+R(Subdivide Loop Command) , Scroll it until 4
lines appear.
Step 6: Left Click on the image.
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Step 7: Press A to deselect the object. Press B and select some upper portion and Press S to scale
and scale up to 90% by pressing 0.9. Press A to deselect everything. Again press B and select some
lower portion press S to scale and scale up by pressing 1.05. Again press B select some lower
portion press S to scale by pressing 0.8
STEP 8: Go to Object Mode, and select Solid.
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Step 11: Use middle mouse button to rotate the view. Press S for Scale in numeric value to .2.
Select the handle by right click of the mouse. Go to Object Data Menu in Properties Menu. In
Object Data Menu, go to Geometry. In Geometry, Click the Bevel Object and select BezierCircle.
Step 12: Select the Circle by right click of the mouse. In Resolution, Decrease the number ofPreview to 1 from default 12.
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Step 13: Select the Handle. Press Alt + C and Select Mesh From Curve. Delete the Circle by
selecting the Circle and then Pressing X from the key board.
Step 14: Press 1 on the numpad. Select the Cup and Press Shift key to select the Handle and to join
them, Press Ctrl + J.
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Step 15: Go to Edit Mode. Press A to deselect the Handle. Select the Face Select Mode. Rotate the
Object by using Middle Mouse Button.
Step 16: Delete some Faces of the Cup. Select a Face, press Shift Key to select another Face (as
shown in the figure below) and press Delete key on the Key Board and select Faces.
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Step 17: Switch to Edge Select Mode. Zoom the View by using Middle Scroll mouse button. Select
an Edge by right click of the mouse and then press Shift Key to select another Edge (as shown in
the figure below). Press F on the Key Board to join them.
Step 18: Repeat the same for other side of the Object and join the Edges.
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Step 19: Go to Object Mode. Go to Object Modifier in Properties Menu. Add Modifier and Select
Subdivision Surface. In Subdivision Menu Increase the no. of View to 4 and Apply it.
Step 20: Select Smooth in Shading list. Go to Render Menu and Select Image for Rendering.
Coffee Mug
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Question No.-a. 3D Animation Make Indian flag and animate it (using
dynamics).
AnswerStep 1:Open A new project. Start by deleting the Default cube present after the follow these steps
Add a cylinder Adjust the radius of the cylinder (present at the left side of thescreeen)
Add a plane Adjust thisplane + cylindersystem to provide it a structure like a typical flag
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Step 2: Now go to Edit Mode(Press Tab)And Subdivide(Press w)the Plane
Step 3: Switch to UV mode (meanwhile download a Indian flag )
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Step 4: Now click Open image->then select the location of the image you need(the Indian flag image you
have downlaoded)
Step 5: Keeping cursor at in the right panepress USelect Unwrap
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Step 6: A mesh like structure appears over the image scale it to cover entire flag image
Step 7: Now switch back to the default mode (similar to step 3select default from drop down list ).
Select texture from the bottom pane menu to apply flag to the plane
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Step 10: Now add a wind force field(select AddForce fieldwind)
Ph sics tab
Check pinning and
select vertex groupcreated in previous
step
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Step 11: Align the wind object according to the flag setting.
1.1. Increase the strength of the wind
Step 12: Now our flag animation is finished click play or alt+A to play
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Question No.-b. 3D Animation An Object Following a Path (Guide, Motion
Path).
Answer-
Step 1: Go to View and select Toggle Quad View or press Ctrl + Alt + Q for Toggle Quad View.
Step 2: Take a Cube from Add menuMesh. Also take a Path from Add menuCurve.
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Step 3: Go to Edit Mode from Default Object Mode. And select a point by clicking right mouse
button and grab the Path by pressing G.
Step 4: Then select another point and press G to grab.
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Step 5: Then select another point and press G to grab.
Step 6: Then select another point and press G to grab.
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Step 7: Change Edit mode to Object mode and select Cube by clicking right mouse button.
Step 8: In properties, select Object Constraints, then in Add Constraints, Select Flow Path. In
Target, Click on the NurbsPath. Then tick mark the Follow Curve.
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Step 9: Now select the Curve by clicking right mouse button and go to property menu and select
Object Data. Then in Object Data menu, go to Path Animation and change the default Frames 100
to 50.
Step 10: Now insert the keyframe by right click onto the Evaluation Time.
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Step 11: Change the default End Frame 250 to 50. Now Click last frame arrow and change the
Evaluation Time 0.000 to 50.000 and now insert the keyframe by right click onto the Evaluation
Time.
Step 12: Play Animation or press Alt + A.
Animation Part 1
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Animation Part 2
Animation Part 3
An Object along a Path
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Question No.-c. 3D Animation Create Bouncing Balls Using Particles and
Physics.
Answer
Step 1: Take a cube, a UV Sphere and a plane from Add menu--Mesh. Place the cube up to z-axis
(D 4.000) and same for the sphere. Scale the plane by pressing S to 4 times of its default size.
Step 2: Select the cube by clicking right button of mouse and go to Particles Menu to add a new
Particle System.
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Step 3: Go to Emission. In Emission change default Numbers 1000 to 20, change default Start
1.000 to 20.000, change default End 200.000 to 40.000 and change default Lifetime 50.000 to
350.000.
Step 4: Scroll down the list and go to Physics. In Physics change default size 0.050 to 0.500. Then
go Render, next to the Physics and select Object. In object, change default Dupli Object to Sphere.
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Step 5: Now select the Plane by clicking right mouse button and go to Physics menu and click
Collision.
Step 6: Play the Animation or press Alt + A.
Bouncing Balls using Particles and Physics
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Question No.-d. 3D Animation Create a Moon orbiting a Planet effect.
Answer
Step 1: First go to View and select Toggle Quad View or press Ctrl + Alt + Q for Toggle Quad View.
Step 2: Take a UV Sphere from Add menuMesh.
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Step 3: Grab the Sphere on the left side from the origin by clicking right mouse button or by pressing G.
Step 4: Now move the 3D cursor to the origin and go to Object Menu and then Transform to select Origin
to 3D Cursor.
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Step 5: Again take a UV Sphere from Add menuMesh and Scale it by pressing S to something 3.55.
Step 6: Select the first sphere by clicking right mouse button. Then press i and select Rotation. Set End of
Frame from default 250 to 36 and Frame from default 1 to 36.
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Step 7: In property window, select Object. Set the z-axis rotation from default 0 to 350. Then press i and
select Rotation.
Step 8: Go to editor type and select Graph Editor.
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Step 9: Press T to Set KeyFrame.
Step 10: Go back to 3D view.
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Step 11: Play Animation or press Alt + A.
A Moon Orbiting a Planet effect
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Question No.- f. 3D Animation wave effect for text.
Step 1: Delete the default Cube. Go to Add and select Text. Press numpad 7 or go to View Menu
and select Top for top view.
Step 2: Now change the Object Mode to Edit Mode. Use backspace key to edit the text.
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Step 3: In Properties menu, go to Object Data (Symbol led as F). In Object Data menu, go to
Geometry List and change the default Extrude: 0.000 to 0.020.
Step 4: Then go to Material menu (Next to Object Data) and Add Material. Select the Diffuse color
of material.
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Step 5: Then go to Object Modifier menu , then Add Modifier and select Wave.
Step 6: Now adjust the camera by the use of middle mouse button and then play the animation of
press Alt + A.
Animation Part 1
Animation Part 2
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Step 7: Now press numpad 7 or go to View menu and select Top for top view. Then go to Add
Mesh and select Plane Object. Use middle mouse button to adjust the Place behind the Text
object.
Step 8: Now select the Scale Manipulator and adjust the Scale in x and y axis. (as shown in the
figure below).
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Step 10: Go to Edit Mode. Go to Properties menu and Select Object ModifierAdd Modifier and
then select Wave.
Step 11: In Wave menu list, remove the X motion tick.
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Step 11: Press W for Subdivide the Plane object (Five Times for more realistic effect).
Step 12: Change the mode from Edit to Object Mode. Adjust the camera by using middle mouse
button.
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