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MULTIMEDIA Programming

MULTIMEDIA Programming. Chapter 1 Introduction to Multimedia

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Page 1: MULTIMEDIA Programming. Chapter 1 Introduction to Multimedia

MULTIMEDIA Programming

Page 2: MULTIMEDIA Programming. Chapter 1 Introduction to Multimedia

Chapter 1

Introduction to Multimedia

Page 3: MULTIMEDIA Programming. Chapter 1 Introduction to Multimedia

What is Multimedia?

• Multimedia is any combination of– text, – graphic art,– sound, – animation,– video,

delivered by computer or electronic means

Page 4: MULTIMEDIA Programming. Chapter 1 Introduction to Multimedia

What is Multimedia?

•Text

•Graphics

•Sound

•Animation

•Video

Page 5: MULTIMEDIA Programming. Chapter 1 Introduction to Multimedia

Multimedia takes may forms

• Greeting Cards

• Conferencing

• Movies

• Photo albums

• Image catalogs

Page 6: MULTIMEDIA Programming. Chapter 1 Introduction to Multimedia

Creating and Delivering Multimedia

Graphic User Interface - GUI

Page 7: MULTIMEDIA Programming. Chapter 1 Introduction to Multimedia

Producing a Multimedia Project

• Requires

a) creative skill

b) technology tools

c) organizational and business talent

d) knowledge of ownership and

copyright rules

Page 8: MULTIMEDIA Programming. Chapter 1 Introduction to Multimedia

Where Do You Begin?

• Study each element of Multimedia

• Read trade periodicals

• Visit web sites

Page 9: MULTIMEDIA Programming. Chapter 1 Introduction to Multimedia

Where Do You Begin?• Learn tools to create or edit that

element

• Learn to use texts and fonts effectively

• Learn how to make and edit colorful images

• Learn how to animate images into movies

• Learn how to record and edit sound

Page 10: MULTIMEDIA Programming. Chapter 1 Introduction to Multimedia

Types of Multimedia

• Interactive multimedia

• Hyperactive multimedia

• Linear multimedia

Page 11: MULTIMEDIA Programming. Chapter 1 Introduction to Multimedia

Interactive Multimedia

• Allows the user to control–what and

–when the elements are delivered

Page 12: MULTIMEDIA Programming. Chapter 1 Introduction to Multimedia

Hypermedia

• Interactive Multimedia which

provides a structure of linked elements through which the user

can navigate

Page 13: MULTIMEDIA Programming. Chapter 1 Introduction to Multimedia

Multimedia Project

• Software vehicle, messages and content presented on a computer or TV screen–Multimedia title - if sold or shipped to

users with or without instructions–Web page if on the www and composed

of HTML or DHTML ( Dynamic Hypertext Markup Language)

Page 14: MULTIMEDIA Programming. Chapter 1 Introduction to Multimedia

Multimedia Project

• Linear - users watch from beginning to end

• Non-linear and interactive - users are given navigational control and can wonder through the content

Page 15: MULTIMEDIA Programming. Chapter 1 Introduction to Multimedia

Authoring Tools

• Multimedia elements are “sewn” together using tools like Authorware – to provide facilities for creating and

editing text and images– have extensions to drive videodisc

players and other peripherals– playback the sound and movie elements

created with other tools

Page 16: MULTIMEDIA Programming. Chapter 1 Introduction to Multimedia

Requirements• Multimedia requires:– large amounts of digital memory and

network bandwidth;– GUI (“gooey”) - a graphical user interface– CD-Rom or DVD technology for storage

In the future these may be replaced by “connected” fiber, and radio/cellular technology

– DVD – Digital Versatile Disc

Page 17: MULTIMEDIA Programming. Chapter 1 Introduction to Multimedia

Delivering and Using Multimedia• Multimedia demands bandwidth• CD-ROMs hold 650-700 MB (80

minutes of full screen video)• DVD-ROMs hold 4.7-18 GB• Multimedia can be delivered on line

Page 18: MULTIMEDIA Programming. Chapter 1 Introduction to Multimedia

Why Multimedia?

• Multimedia enhances learning, memory and retention– audio stimulation - 20% retention rate– audio/visual - up to 30% retention rate– interactive multimedia - up to 60%

retention rate

Page 19: MULTIMEDIA Programming. Chapter 1 Introduction to Multimedia

Delivering and Using Multimedia

• Online uses include:– Books and Magazines–Movies– News and Weather– Education–Maps– Entertainment

Page 20: MULTIMEDIA Programming. Chapter 1 Introduction to Multimedia

Appropriate uses

• Business

• Schools

• Homes

• Public Places– 1995 Al Gore - White House Challenge

to connect every classroom, clinic, hospital to Information Superhighway by 2000

Page 21: MULTIMEDIA Programming. Chapter 1 Introduction to Multimedia

Delivering and Using Multimedia

• Virtual Reality

Page 22: MULTIMEDIA Programming. Chapter 1 Introduction to Multimedia

New Technologies• VR- Virtual Reality– Goggles, helmets, gloves, etc. place

users “inside” a life-like experience – View changes as user moves forward,

left/right, etc.– Composed of thousands of geometric to

be realistic–Will require new standards (VRML) for

transmitting virtual worlds on the web