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AAM 2009 © Sandbox Studios/Museum411 Scott Sayre Museum Open Source - Make or Break Pachyderm Retrospective Museum Open Source: Make or Break Pachyderm Retrospective Scott Sayre Chair, Pachyderm Governance Council

Museum Open Source: Make or Break

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A Pachyderm Retrospective presented to AAM in 2009

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Page 1: Museum Open Source: Make or Break

AAM 2009 © Sandbox Studios/Museum411Scott Sayre

Museum Open Source - Make or Break Pachyderm Retrospective

Museum Open Source:Make or Break

Pachyderm Retrospective

Scott SayreChair, Pachyderm Governance Council

Page 2: Museum Open Source: Make or Break

AAM 2009 © Sandbox Studios/Museum411Scott Sayre

Museum Open Source - Make or Break Pachyderm Retrospective

Pachyderm at a Glance

Page 3: Museum Open Source: Make or Break

AAM 2009 © Sandbox Studios/Museum411Scott Sayre

Museum Open Source - Make or Break Pachyderm Retrospective

Pachyderm: A short historyPachyderm: A short history

• 1999 Successful single museum tool (SFMOMA)• 2001 Interest from the field in access to the tool• 2003 Grant to redesign as open source (Pachyderm 2.0)

• 2005 Pachyderm 2.0 released to open source• 2007 Pachyderm 2.1 development begins• 2009 Over 20 installed servers at museums and

universities. 1000’s of users worldwide.

Page 4: Museum Open Source: Make or Break

AAM 2009 © Sandbox Studios/Museum411Scott Sayre

Museum Open Source - Make or Break Pachyderm Retrospective

Page 5: Museum Open Source: Make or Break

AAM 2009 © Sandbox Studios/Museum411Scott Sayre

Museum Open Source - Make or Break Pachyderm Retrospective

Today’s Face of Pachyderm

Page 6: Museum Open Source: Make or Break

AAM 2009 © Sandbox Studios/Museum411Scott Sayre

Museum Open Source - Make or Break Pachyderm Retrospective

Key ingredients for successful open source softwareKey ingredients for successful open source software

1. Active communities

2. Support mechanisms

3. Documentation

4. Use of standards

5. Transitioning strategies

Page 7: Museum Open Source: Make or Break

AAM 2009 © Sandbox Studios/Museum411Scott Sayre

Museum Open Source - Make or Break Pachyderm Retrospective

Active CommunitiesActive Communities

• User Community

• Developer Community– Commercial– Non-commercial

• Administrative Community

Page 8: Museum Open Source: Make or Break

AAM 2009 © Sandbox Studios/Museum411Scott Sayre

Museum Open Source - Make or Break Pachyderm Retrospective

SupportSupport

• Financial/resources

• Communication mechanisms

• Technical– Commercial– Non-commercial

• Documentation

Page 9: Museum Open Source: Make or Break

AAM 2009 © Sandbox Studios/Museum411Scott Sayre

Museum Open Source - Make or Break Pachyderm Retrospective

DocumentationDocumentation

• Developer– Commented code– Forums

• End-User– Instructions– Help - forums– Training materials

Page 10: Museum Open Source: Make or Break

AAM 2009 © Sandbox Studios/Museum411Scott Sayre

Museum Open Source - Make or Break Pachyderm Retrospective

StandardsStandards

• Metadata

• Toolsets/components

• Integration/exchange

• Accessibility

• Etc.

Page 11: Museum Open Source: Make or Break

AAM 2009 © Sandbox Studios/Museum411Scott Sayre

Museum Open Source - Make or Break Pachyderm Retrospective

TransitioningTransitioning

• Funding and supporting organizations

• Versions of software– Roadmap– Contribution of customization

• New developers

Page 12: Museum Open Source: Make or Break

AAM 2009 © Sandbox Studios/Museum411Scott Sayre

Museum Open Source - Make or Break Pachyderm Retrospective

A quick review of what to look for in open source software:A quick review of what to look for in open source software:

1. Active communities

2. Multiple support mechanisms

3. Quality, up-to-date documentation

4. Adoption of standards

5. Successful transitions

Page 13: Museum Open Source: Make or Break

AAM 2009 © Sandbox Studios/Museum411Scott Sayre

Museum Open Source - Make or Break Pachyderm Retrospective

Here we go again…Here we go again…