MV6 One Turn Touchdown _ Blood Bowl Tactics

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    Blood Bowl Tactics Strategy Articles All Purpose MV6 One Turn Touchdown

    Tags: one turn touchdown

    MV6 One Turn Touchdownby Coach on June 11, 2009 inAll Purpose

    Common knowledge suggests that you need a very high movement player to perform a one turn

    touchdown in a Blood Bowl match. That is because they need to be able to move the length of half the

    pitch, which is thirteen squares. So naturally one turn touchdowns are only for Skaven Gutter Runners and

    Wood Elf Catchers.

    This thinking was expanded by the fact slightly slower players could also do this if you got lucky and

    rolled a Quick Snap Result on the Kick Off Table. Going a Step further if you pushed one of the opposition

    into your team mate who had Side Step, again you could gain that extra square you needed. If you

    continue down the track of using secondary pushbacks from blocking the opposition, you can actually

    get a MV6 player close enough to try and score in one turn.

    You do need quite a lot of dice rolls to go in your favour and certain skills will make it easier. The typical

    time you will get to attempt this would be in the last turn of either half after the other team has scored. It is

    fairly common for coaches to line up three players to get hit on the Line Of Scrimmage and set the rest ofthe team deep so you cant blitz them. This is a situation that Chaos teams can see fairly often and as

    their fastest player is MV6 I have used them to demonstrate. The players who have gone have been

    marked prone (diagonal line through them, they havent been knocked over). This was done to make

    things easier until play creator gets updated. Click on the picture to see it in more detail with graphical

    pushbacks etc.

    Step 1: First of all you need to set up in the following

    way. If you are fortunate to get a touchback then that

    solves the issue of getting the ball to the correct player.

    In this case B#12, player B#6 is set back to pick the ball

    up to pass it to him otherwise. If the ball lands back

    towards your own endzone than this becomes even

    harder.

    Next you blitz with the player B#11 in this case into the

    opposing L#13, push into CW#1, into B#12 who goes

    into the free square. B#11 shouldnt follow up the Blitz but instead move up behind L#12.

    Step 2: B#10 now blocks and follows up L#13 pushing him into CW#1, who again pushes into B#12 intothe empty square.

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    Step 3: B#7 now blocks and follows L#13, this time

    pushing him into CW#3 who gets pushed into the open

    square.

    Step 4: Now B#9 blocks and follows L#13 into CW#1

    who gets pushed into the empty square.

    Step 5: CW#2 blocks and follows L#13 into B#12 and

    pushes him one square closer to the endzone.

    Step 6: CW#4 blocks and follows L#12 into CW#1, who

    goes to the empty square.

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    Step 7: CW#3 blocks and follows L#12 into B#12, again

    pushing him one sqaure closer to the endzone.

    Step 8: In this final step you need to move B#8 into the

    empty square as shown. Then you can block L#13 with

    CW#1, push him back into B#12 who can move the last

    needed square towards the endzone. For this last block

    you really want a pushback+defender down result, rather

    than just a pushback, as that will mean B#12 (the ball

    carrier) wont have to dodge away from him before

    heading off towards the endzone. From here B#12 just

    needs to pick which players he wants to try and run

    between. Against non rookie sides this means trying to

    avoid players with Diving Tackle and also Tackle if you also have Dodge.

    So as you can see that this isnt easy. Having a reroll will help to some degree but you do need to roll a

    lot of push backs. I didnt check to see if the Chaos Warriors were all in the correct spots to get the most

    two dice blocks either. This whole situation wont pop up a lot either and as more coaches become away

    of this they may set up with a different defencive formation as well. Though if they do that there may be

    juicier targets to hit instead, so it isnt all bad!

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    CoachJune 17, 2009 at 1:36 pm#

    Glad you found it useful. The faster the players are on your team the easier it is as you can do it with less

    players. I may add other methods for those situations in the future, keep your eyes peeled.

    REPLY

    chouJune 17, 2009 at 1:00 pm#

    Great article!!

    So far, Ive only knew how to do a one turn TD with Skavens (apart from the roll of dices, with the gutters it

    wasnt too complex) and with the Necromantic Team (in case all the players were available), but now at least I know how to do

    it with regular MO6 teams.

    Thanks!

    REPLY

    Andy PJuly 1, 2009 at 5:26 pm#

    I knew it could be done with MA 7 Id been over and over it, and convinced myself i t couldnt be done with

    MA 6! So this is very impressive!

    REPLY

    ShadewarpJuly 24, 2009 at 3:03 pm#

    Good idea.. but has anyone done this?

    It takes one hell of alot of pushes. so many, that its almost impossible to see that happen.

    Furthermore, the last part is a 5+, 4+, 3+ dodge, that is 3 dodge rolls (asuming he has dodge, you can re-roll

    one)

    Aside from that, one would think that the opponent would place his players in other ways, making it harder to achive this.

    So the idea is nice, but I simply dont see it happening.

    REPLY

    B8j7mJuly 27, 2009 at 7:08 am#

    i just came across a somewhat simpler method

    assuming youll only really be desperately going for the 1 turner on the final turn 8 or 16.

    if you had a player with a base MA of 7, kick off return plus sprint would give you the skills needed, to cover 13 squares.

    ive just added kick off return to a catcher on my human team (base MA of 8) and boy does it make for a surprise to the

    opponent

    REPLY

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    CoachJuly 27, 2009 at 2:11 pm#

    Nice idea but that is against the rules as Kick Off Return doesnt allow you to move into the

    opponents half of the pitch. Eventually I will get around to the diagrams for higher movement players

    which is indeed easier as you dont need to push them as far into the opposing half.

    REPLY

    Skaven CoachJuly 31, 2009 at 2:44 am#

    My apologies in advance, as I realize this is slight ly off -topic, but does anyone know how to advance the

    screen in the play creator? Each action comes up as a separate window; Im sure theres got to be a way to

    string together these snapshots to make a cohesive picture of the play without opening a half dozen

    windows

    Additionally, I cant seem to find play-creator.coms forums, even when I log in. Do these exist, or is it possible to leave the

    site team feedback?

    Fantastic website, bbtactics.com. Thanks for putting it together.

    REPLY

    Dadus OldmanusAugust 24, 2009 at 1:55 am#

    Hey didnt I see something like this for Dwarfs along time ago?

    REPLY

    CoachAugust 26, 2009 at 12:12 pm#

    Sorry for the delay in response. @#7 Skaven Coach, you cant string plays together in play creator like that,

    you have to use them as separate static play set ups. Afaik there are no play creator forums either.

    @#8 Dadus, you may well have seen something l ike this for Dwarfs before, how am I to know what you have seen though!

    REPLY

    ThanatosAugust 27, 2009 at 9:03 am#

    Perhaps you could take screenshots of the plays and then make an animated gif with captions on a slow

    rotation so that you can see the whole thing together.

    REPLY

    Sam Gun GravenAugust 28, 2009 at 10:27 am#

    For Goblins it is possible to put goblins in front of the Ball & Chain, with a little (ehm a lot) of luck the Ball& Chain wil l push one of the goblins 4 squares forward (3 dice, you decide) so that he can sprint into the

    endzone. It is one of the more unlikely 1 turners, and one of the least known, but the theory is sound

    REPLY

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    WileySeptember 22, 2009 at 10:53 pm#

    An important thing to mention: if you are defending againt a 1-turn TD, just spread out your players on the

    LOS so that they cant pull off these cheesy chain-push attempts

    REPLY

    Camouflage6September 24, 2009 at 9:23 am#

    Wiley

    and you will risk yourself in a 2-turns touchdown.

    REPLY

    CoachSeptember 24, 2009 at 11:05 am#

    I think he meant that you do that when there is only one turn left. Just spreading your players out though I

    would still think it possible to do the chain pushes. Maybe not for MV6 players though, would have to try

    and work it out to see if it is still possible.

    REPLY

    Bulldogk9ukSeptember 25, 2009 at 1:36 pm#

    Nice advice, but there is another way to score in 1 turn with dwarfs (or other slow team).

    It needs to be late in match when you have sent several of your opponents off the pitch weakening his line

    and are kicking off. Set up as usual but leave 1 runner and a TS just off LOS, aim the ball to land infront of

    his thrower and just behind LOS and if the gods smile on you you will get the blitz kick off result . Make all blocks on LOS

    taking majority down or out of action, then move TS and runner to inf ront of where ball will land between ball and back field

    players. On commencement you should sil l have protected the ball and blitz with TS to make room infront of runner (due to

    the lovely frenzy skil l), get him to grab ball and cheese-it to end zone (will need luck and maybe re-roll for GFI roll).

    I know this sounds make believe but turned a 2-1 victory into a 3-1 victory between turn 15 and 16 when my stunties were

    pulling apart an elf team.

    My opponent was speechless.

    REPLY

    CoachSeptember 25, 2009 at 4:45 pm#

    Technically that is a two turn touchdown and the other team gets their turn after the blitz anyway, so should

    be able to prevent this. Usually a one turner is done when the kicking teams have no turns left as well,

    otherwise the other team will have two turns and dont need to go for a one turn touchdown.

    Either way sounds like you scored a nice touchdown!

    REPLY

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    PrimelessOctober 6, 2009 at 9:33 am#

    Nice tutorial!

    Lets try

    REPLY

    BoBlinessOctober 16, 2009 at 10:01 am#

    Actually, if youre trying to stop it and you still have plenty of players, its easily stopped by a line of your

    remaining 8 players spread accross the line one square in f ront of your own end zone.

    Then even if they manage the chain pushes necessary to set up the one turn score.they still have to complete multiple

    dodges which for teams using this tactic will probably be nigh-on impossible.

    Even for elves with a dedicated one turn scorer, if you dont have leap the odds arent in favour of you making it through a line

    at the end zone, and you quite likely wont be able to get a blitz on any of those players to clear a path

    REPLY

    BagO'BonesNovember 4, 2009 at 1:42 pm#

    Love this tutorial. I have skaven opposition who set up this way that I am looking forward to springing this

    on.

    I may be missing something, but what prevents B6 from passing the ball to B8 in step one, then B8 running

    the ball around to B12 at the end for a handoff?

    If my maths is correct (which its quite probably not), and assuming rerolls are not used, the chance of success percentage

    wise is identical between the two methods.If you can use a reroll on the passing/handoff however, then I make it 55.6% chance with passing straight to B12, while a

    61.1% chance by using the handoff plus pass method.

    Of course, if the hand off is not possible, then better percentage is moot.

    Coach?

    REPLY

    CoachNovember 4, 2009 at 2:04 pm#

    Been quite a while since I made those diagrams, but in answer to your question, there is nothing

    preventing you doing that. Not run the odds, but doing a pass and a hand off does obviously add

    another die roll. Of course having this succeed in the first place requires a run of good dice rolls in the

    first place.

    REPLY

    ThanatosJanuary 4, 2010 at 2:10 pm#

    Do you have an article about how to do it with a Troll/thrown Goblin?

    I was trying to describe it to a friend but if I had an article to link to it would help make it clearer.

    Thanks

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    REPLY

    CoachJanuary 6, 2010 at 2:07 pm#

    Not yet, it is on the cards though. Keep coming back or subscribe via RSS or email to get sent the new

    articles when they are published.

    REPLY

    McAberJanuary 11, 2010 at 3:18 pm#

    I can not see any pictures/diagrams in the article.

    /McAber

    REPLY

    CoachJanuary 11, 2010 at 10:08 pm#

    Ah, the play creator site appears to be down. That is rather inconvenient, hopefully it wont be down

    for long or Ill have to look into something else. Apparently it wasnt meant to be down for too long

    but that doesnt look l ike it is the case. Ill investigate alternative options. Apologies in the mean time.

    REPLY

    unholyduckmanJanuary 18, 2010 at 11:16 am#

    Thanks Coach for this site, you are Blood Bowl !

    REPLY

    InspectorRumpoleFebruary 24, 2010 at 9:42 am#

    Hi Coach

    Great article (though i would need those play-creator screens printed and right beside me to remember it)One thing

    Your scorer is a Beastman, so wouldnt it be easier to get a 2d Block (Horns), and possibly a dodge if he dont go down?

    -Rumpole

    REPLY

    CoachFebruary 24, 2010 at 9:48 am#

    It would but you use your blitz at the start of the turn so you cant do another one!

    REPLY

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    XonMarch 12, 2010 at 6:32 am#

    Throw team mate + Right stuff + Running Snotling/Goblin = 1 turn touchdown. Cheap maybe but it works

    and all you need to do is pick the ball up, hand off , throw, land, and maybe a dodge.

    REPLY

    MightypeonJune 15, 2010 at 12:50 am#

    Concerning defending against One turners: Key is to deny the spaces behind your fi rst line of players.

    REPLY

    Barry CarlyonJune 19, 2010 at 2:13 am#

    I agree with Xon.

    I have had success both on the f ield, on the PC Game, and on fumbbl with One Turn Touchdown, with a

    Orc Team, using a troll/ogre and a goblin, pick up ball hand off to goblin, troll /ogre pick up goblin throw to limit of range/one

    band below, and should be just in range, tho can need a double go for i t and a re-roll.

    Skills always help, I tend to go for catch with my goblins to help receiving hand offs.

    But they took ogres away from orcs just after I started playingTrolls like to eat things

    But I have done it with a troll around about 5 times or so, tho I dont get to play as often as I like, and as the article suggests I

    use it late in either half, or if I get a favourable receive, for example if the ball gets kicked off the pitch, so I get to choose who

    gets the ball.

    Having sufficient blockers around the throw team mate player, also helps to push tackle zones away from the thrower, but

    this can lead to having many players on the line of scrimmage if the attempt fails

    Mightypeon is right about the key tho.. having players behind the first l ine, or deep receivers, but you would not be likely to

    have this, compared to the receiving team, as the kicking team would not leave players that deep in their own half

    REPLY

    RyanAugust 7, 2010 at 11:38 pm#

    Halflings are a very easy 1 turn touch down also. with an ag4 fling and a reroll its fairly consistent, and

    sprint sure hands and sure feet and its down right annoying. I scored on turn 1 and turn 2 of a match once

    due to the opposing team failing a pick up on their turn one.

    REPLY

    TxapoSeptember 26, 2010 at 7:00 pm#

    http://bbforum.info/forum/topic/3554-semi-one-turner-with-khemri-without-

    skills/page__p__61067entry61067

    here you have one with khemri posted by frikipe in a italian forum, it is slighty diferent!

    http://bbforum.info/forum/topic/3554-semi-one-turner-with-khemri-without-skills/page__p__61067entry61067http://bbtactics.com/mv6-one-turn-touchdown/comment-page-1/#comment-2001http://bbtactics.com/mv6-one-turn-touchdown/?replytocom=1559#respondhttp://bbtactics.com/mv6-one-turn-touchdown/comment-page-1/#comment-1559http://bbtactics.com/mv6-one-turn-touchdown/?replytocom=1307#respondhttp://bbtactics.com/mv6-one-turn-touchdown/comment-page-1/#comment-1307http://barrycarlyon.co.uk/http://bbtactics.com/mv6-one-turn-touchdown/?replytocom=1290#respondhttp://bbtactics.com/mv6-one-turn-touchdown/comment-page-1/#comment-1290http://bbtactics.com/mv6-one-turn-touchdown/?replytocom=1111#respondhttp://bbtactics.com/mv6-one-turn-touchdown/comment-page-1/#comment-1111
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    TxapoSeptember 26, 2010 at 7:03 pm#

    http://www.bloodbowlforo.org/phpBB3/viewtopic.php?f=17&t=11609

    And here many more for all the teams and mov, sorry for you but it is in spanish!! Thought the pictures are

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  • 7/27/2019 MV6 One Turn Touchdown _ Blood Bowl Tactics

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